Swiftgram/AsyncDisplayKit/ASDisplayNodeExtras.h
Andrew Toulouse 0741f89a55 Export ASThread to unbreak the subclass header files
Summary:
* Moves ASThread.h from Private to Public visibility
* Moves ASThread.h from Private/ to Details/
* Changes public #imports from "" to <>

Test Plan:
```
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/ASControlNode+Subclasses.h>
```
2014-07-16 15:25:15 -07:00

69 lines
2.5 KiB
Objective-C

/* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import <QuartzCore/QuartzCore.h>
#import <UIKit/UIKit.h>
#import <AsyncDisplayKit/ASBaseDefines.h>
#import <AsyncDisplayKit/ASDisplayNode.h>
ASDISPLAYNODE_EXTERN_C_BEGIN
/**
Given a layer, returns the associated display node, if any.
*/
extern ASDisplayNode *ASLayerToDisplayNode(CALayer *layer);
/**
Given a view, returns the associated display node, if any.
*/
extern ASDisplayNode *ASViewToDisplayNode(UIView *view);
/**
Given a display node, traverses up the layer tree hierarchy, returning the first display node that passes block.
*/
extern id ASDisplayNodeFind(ASDisplayNode *node, BOOL (^block)(ASDisplayNode *node));
/**
Given a display node, traverses up the layer tree hierarchy, returning the first display node of kind class.
*/
extern id ASDisplayNodeFindClass(ASDisplayNode *start, Class c);
/**
Given a display node, collects all descendents. This is a specialization of ASCollectContainer() that walks the Core Animation layer tree as opposed to the display node tree, thus supporting non-continues display node hierarchies.
*/
extern NSArray *ASCollectDisplayNodes(ASDisplayNode *node);
/**
Given a display node, traverses down the node hierarchy, returning all the display nodes that pass the block.
*/
extern NSArray *ASDisplayNodeFindAllSubnodes(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node));
/**
Given a display node, traverses down the node hierarchy, returning all the display nodes of kind class.
*/
extern NSArray *ASDisplayNodeFindAllSubnodesOfClass(ASDisplayNode *start, Class c);
/**
Given a display node, traverses down the node hierarchy, returning the depth-first display node that pass the block.
*/
extern id ASDisplayNodeFindFirstSubnode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node));
/**
Given a display node, traverses down the node hierarchy, returning the depth-first display node of kind class.
*/
extern id ASDisplayNodeFindFirstSubnodeOfClass(ASDisplayNode *start, Class c);
/**
Disable willAppear / didAppear / didDisappear notifications for a sub-hierarchy, then re-enable when done. Nested calls are supported.
*/
extern void ASDisplayNodeDisableHierarchyNotifications(ASDisplayNode *node);
extern void ASDisplayNodeEnableHierarchyNotifications(ASDisplayNode *node);
ASDISPLAYNODE_EXTERN_C_END