Swiftgram/submodules/Display/Source/GenerateImage.swift
2024-08-20 22:09:13 +08:00

1035 lines
43 KiB
Swift

import Foundation
import UIKit
import Accelerate
import AsyncDisplayKit
import CoreMedia
public let deviceColorSpace: CGColorSpace = {
if #available(iOSApplicationExtension 9.3, iOS 9.3, *) {
if let colorSpace = CGColorSpace(name: CGColorSpace.displayP3) {
return colorSpace
} else {
return CGColorSpaceCreateDeviceRGB()
}
} else {
return CGColorSpaceCreateDeviceRGB()
}
}()
private let grayscaleColorSpace = CGColorSpaceCreateDeviceGray()
let deviceScale = UIScreen.main.scale
public func generateImagePixel(_ size: CGSize, scale: CGFloat, pixelGenerator: (CGSize, UnsafeMutablePointer<UInt8>, Int) -> Void) -> UIImage? {
guard let context = DrawingContext(size: size, scale: scale, opaque: false, clear: false) else {
return nil
}
pixelGenerator(CGSize(width: size.width * scale, height: size.height * scale), context.bytes.assumingMemoryBound(to: UInt8.self), context.bytesPerRow)
return context.generateImage()
}
private func withImageBytes(image: UIImage, _ f: (UnsafePointer<UInt8>, Int, Int, Int) -> Void) {
let selectedScale = image.scale
let scaledSize = CGSize(width: image.size.width * selectedScale, height: image.size.height * selectedScale)
let bytesPerRow = DeviceGraphicsContextSettings.shared.bytesPerRow(forWidth: Int(scaledSize.width))
let length = bytesPerRow * Int(scaledSize.height)
let bytes = malloc(length)!.assumingMemoryBound(to: UInt8.self)
defer {
free(bytes)
}
memset(bytes, 0, length)
let bitmapInfo = DeviceGraphicsContextSettings.shared.transparentBitmapInfo
guard let context = CGContext(data: bytes, width: Int(scaledSize.width), height: Int(scaledSize.height), bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: deviceColorSpace, bitmapInfo: bitmapInfo.rawValue) else {
return
}
context.scaleBy(x: selectedScale, y: selectedScale)
context.draw(image.cgImage!, in: CGRect(origin: CGPoint(), size: image.size))
f(bytes, Int(scaledSize.width), Int(scaledSize.height), bytesPerRow)
}
public func generateGrayscaleAlphaMaskImage(image: UIImage) -> UIImage? {
let selectedScale = image.scale
let scaledSize = CGSize(width: image.size.width * selectedScale, height: image.size.height * selectedScale)
let bytesPerRow = (1 * Int(scaledSize.width) + 31) & (~31)
let length = bytesPerRow * Int(scaledSize.height)
let bytes = malloc(length)!.assumingMemoryBound(to: UInt8.self)
memset(bytes, 0, length)
guard let provider = CGDataProvider(dataInfo: bytes, data: bytes, size: length, releaseData: { bytes, _, _ in
free(bytes)
})
else {
return nil
}
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue)
guard let context = CGContext(data: bytes, width: Int(scaledSize.width), height: Int(scaledSize.height), bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: grayscaleColorSpace, bitmapInfo: bitmapInfo.rawValue) else {
return nil
}
context.scaleBy(x: selectedScale, y: selectedScale)
withImageBytes(image: image, { pixels, width, height, imageBytesPerRow in
var src = vImage_Buffer(data: UnsafeMutableRawPointer(mutating: pixels), height: vImagePixelCount(height), width: vImagePixelCount(width), rowBytes: imageBytesPerRow)
let permuteMap: [UInt8] = [3, 2, 1, 0]
vImagePermuteChannels_ARGB8888(&src, &src, permuteMap, vImage_Flags(kvImageDoNotTile))
vImageUnpremultiplyData_ARGB8888(&src, &src, vImage_Flags(kvImageDoNotTile))
for y in 0 ..< Int(scaledSize.height) {
let srcRowBytes = pixels.advanced(by: y * imageBytesPerRow)
let dstRowBytes = bytes.advanced(by: y * bytesPerRow)
for x in 0 ..< Int(scaledSize.width) {
let a = srcRowBytes.advanced(by: x * 4 + 0).pointee
dstRowBytes.advanced(by: x).pointee = 0xff &- a
}
}
})
guard let image = CGImage(width: Int(scaledSize.width), height: Int(scaledSize.height), bitsPerComponent: 8, bitsPerPixel: 8, bytesPerRow: bytesPerRow, space: grayscaleColorSpace, bitmapInfo: bitmapInfo, provider: provider, decode: nil, shouldInterpolate: false, intent: .defaultIntent)
else {
return nil
}
return UIImage(cgImage: image, scale: selectedScale, orientation: .up)
}
public func generateImage(_ size: CGSize, contextGenerator: (CGSize, CGContext) -> Void, opaque: Bool = false, scale: CGFloat? = nil) -> UIImage? {
if size.width.isZero || size.height.isZero {
return nil
}
guard let context = DrawingContext(size: size, scale: scale ?? 0.0, opaque: opaque, clear: false) else {
return nil
}
context.withFlippedContext { c in
contextGenerator(context.size, c)
}
return context.generateImage()
}
public func generateImage(_ size: CGSize, opaque: Bool = false, scale: CGFloat? = nil, rotatedContext: (CGSize, CGContext) -> Void) -> UIImage? {
if size.width.isZero || size.height.isZero {
return nil
}
guard let context = DrawingContext(size: size, scale: scale ?? 0.0, opaque: opaque, clear: false) else {
return nil
}
context.withContext { c in
rotatedContext(context.size, c)
}
return context.generateImage()
}
public func generateFilledCircleImage(diameter: CGFloat, color: UIColor?, strokeColor: UIColor? = nil, strokeWidth: CGFloat? = nil, backgroundColor: UIColor? = nil) -> UIImage? {
return generateImage(CGSize(width: diameter, height: diameter), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
if let backgroundColor = backgroundColor {
context.setFillColor(backgroundColor.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
}
if let strokeColor = strokeColor, let strokeWidth = strokeWidth {
context.setFillColor(strokeColor.cgColor)
context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
if let color = color {
context.setFillColor(color.cgColor)
} else {
context.setFillColor(UIColor.clear.cgColor)
context.setBlendMode(.copy)
}
context.fillEllipse(in: CGRect(origin: CGPoint(x: strokeWidth, y: strokeWidth), size: CGSize(width: size.width - strokeWidth * 2.0, height: size.height - strokeWidth * 2.0)))
} else {
if let color = color {
context.setFillColor(color.cgColor)
} else {
context.setFillColor(UIColor.clear.cgColor)
context.setBlendMode(.copy)
}
context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
}
})
}
public func generateFilledRoundedRectImage(size: CGSize, cornerRadius: CGFloat, color: UIColor?, strokeColor: UIColor? = nil, strokeWidth: CGFloat? = nil, backgroundColor: UIColor? = nil) -> UIImage? {
return generateImage(CGSize(width: size.width, height: size.height), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
if let backgroundColor = backgroundColor {
context.setFillColor(backgroundColor.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
}
if let strokeColor = strokeColor, let strokeWidth = strokeWidth {
context.setFillColor(strokeColor.cgColor)
context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
if let color = color {
context.setFillColor(color.cgColor)
} else {
context.setFillColor(UIColor.clear.cgColor)
context.setBlendMode(.copy)
}
let path = CGPath(roundedRect: CGRect(origin: CGPoint(x: strokeWidth, y: strokeWidth), size: CGSize(width: size.width - strokeWidth * 2.0, height: size.height - strokeWidth * 2.0)), cornerWidth: cornerRadius, cornerHeight: cornerRadius, transform: nil)
context.addPath(path)
context.fillPath()
} else {
if let color = color {
context.setFillColor(color.cgColor)
} else {
context.setFillColor(UIColor.clear.cgColor)
context.setBlendMode(.copy)
}
let path = CGPath(roundedRect: CGRect(origin: CGPoint(), size: size), cornerWidth: cornerRadius, cornerHeight: cornerRadius, transform: nil)
context.addPath(path)
context.fillPath()
}
})
}
public func generateAdjustedStretchableFilledCircleImage(diameter: CGFloat, color: UIColor) -> UIImage? {
let corner: CGFloat = diameter / 2.0
return generateImage(CGSize(width: diameter + 2.0, height: diameter + 2.0), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setFillColor(color.cgColor)
context.move(to: CGPoint(x: 0.0, y: corner))
context.addArc(tangent1End: CGPoint(x: 0.0, y: 0.0), tangent2End: CGPoint(x: corner, y: 0.0), radius: corner)
context.addLine(to: CGPoint(x: size.width - corner, y: 0.0))
context.addArc(tangent1End: CGPoint(x: size.width, y: 0.0), tangent2End: CGPoint(x: size.width, y: corner), radius: corner)
context.addLine(to: CGPoint(x: size.width, y: size.height - corner))
context.addArc(tangent1End: CGPoint(x: size.width, y: size.height), tangent2End: CGPoint(x: size.width - corner, y: size.height), radius: corner)
context.addLine(to: CGPoint(x: corner, y: size.height))
context.addArc(tangent1End: CGPoint(x: 0.0, y: size.height), tangent2End: CGPoint(x: 0.0, y: size.height - corner), radius: corner)
context.closePath()
context.fillPath()
})?.stretchableImage(withLeftCapWidth: Int(diameter / 2) + 1, topCapHeight: Int(diameter / 2) + 1)
}
public func generateCircleImage(diameter: CGFloat, lineWidth: CGFloat, color: UIColor?, backgroundColor: UIColor? = nil) -> UIImage? {
return generateImage(CGSize(width: diameter, height: diameter), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
if let backgroundColor = backgroundColor {
context.setFillColor(backgroundColor.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
}
if let color = color {
context.setStrokeColor(color.cgColor)
} else {
context.setStrokeColor(UIColor.clear.cgColor)
context.setBlendMode(.copy)
}
context.setLineWidth(lineWidth)
context.strokeEllipse(in: CGRect(origin: CGPoint(x: lineWidth / 2.0, y: lineWidth / 2.0), size: CGSize(width: size.width - lineWidth, height: size.height - lineWidth)))
})
}
public func generateStretchableFilledCircleImage(radius: CGFloat, color: UIColor?, backgroundColor: UIColor? = nil) -> UIImage? {
let intRadius = Int(radius)
let cap = intRadius == 1 ? 2 : intRadius
return generateFilledCircleImage(diameter: radius * 2.0, color: color, backgroundColor: backgroundColor)?.stretchableImage(withLeftCapWidth: cap, topCapHeight: cap)
}
public func generateStretchableFilledCircleImage(diameter: CGFloat, color: UIColor?, strokeColor: UIColor? = nil, strokeWidth: CGFloat? = nil, backgroundColor: UIColor? = nil) -> UIImage? {
let intRadius = Int(diameter / 2.0)
let intDiameter = Int(diameter)
let cap: Int
if intDiameter == 3 {
cap = 1
} else if intDiameter == 2 {
cap = 3
} else if intRadius == 1 {
cap = 2
} else {
cap = intRadius
}
return generateFilledCircleImage(diameter: diameter, color: color, strokeColor: strokeColor, strokeWidth: strokeWidth, backgroundColor: backgroundColor)?.stretchableImage(withLeftCapWidth: cap, topCapHeight: cap)
}
public func generateVerticallyStretchableFilledCircleImage(radius: CGFloat, color: UIColor?, backgroundColor: UIColor? = nil) -> UIImage? {
return generateImage(CGSize(width: radius * 2.0, height: radius * 2.0 + radius), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
if let backgroundColor = backgroundColor {
context.setFillColor(backgroundColor.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
}
if let color = color {
context.setFillColor(color.cgColor)
} else {
context.setFillColor(UIColor.clear.cgColor)
context.setBlendMode(.copy)
}
context.fillEllipse(in: CGRect(origin: CGPoint(), size: CGSize(width: radius + radius, height: radius + radius)))
context.fillEllipse(in: CGRect(origin: CGPoint(x: 0.0, y: radius), size: CGSize(width: radius + radius, height: radius + radius)))
})?.stretchableImage(withLeftCapWidth: Int(radius), topCapHeight: Int(radius))
}
public func generateSmallHorizontalStretchableFilledCircleImage(diameter: CGFloat, color: UIColor?, backgroundColor: UIColor? = nil) -> UIImage? {
return generateImage(CGSize(width: diameter + 1.0, height: diameter), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
if let subImage = generateImage(CGSize(width: diameter + 1.0, height: diameter), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setFillColor(UIColor.black.cgColor)
context.fillEllipse(in: CGRect(origin: CGPoint(), size: CGSize(width: diameter, height: diameter)))
context.fill(CGRect(origin: CGPoint(x: diameter / 2.0, y: 0.0), size: CGSize(width: 1.0, height: diameter)))
context.fillEllipse(in: CGRect(origin: CGPoint(x: 1.0, y: 0.0), size: CGSize(width: diameter, height: diameter)))
}) {
if let backgroundColor = backgroundColor {
context.setFillColor(backgroundColor.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
}
if let color = color {
context.setFillColor(color.cgColor)
} else {
context.setFillColor(UIColor.clear.cgColor)
context.setBlendMode(.copy)
}
context.clip(to: CGRect(origin: CGPoint(), size: size), mask: subImage.cgImage!)
context.fill(CGRect(origin: CGPoint(), size: size))
}
})?.stretchableImage(withLeftCapWidth: Int(diameter / 2), topCapHeight: Int(diameter / 2))
}
public func generateTintedImage(image: UIImage?, color: UIColor, backgroundColor: UIColor? = nil) -> UIImage? {
guard let image = image else {
return nil
}
let imageSize = image.size
UIGraphicsBeginImageContextWithOptions(imageSize, backgroundColor != nil, image.scale)
if let context = UIGraphicsGetCurrentContext() {
if let backgroundColor = backgroundColor {
context.setFillColor(backgroundColor.cgColor)
context.fill(CGRect(origin: CGPoint(), size: imageSize))
}
let imageRect = CGRect(origin: CGPoint(), size: imageSize)
context.saveGState()
context.translateBy(x: imageRect.midX, y: imageRect.midY)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -imageRect.midX, y: -imageRect.midY)
context.clip(to: imageRect, mask: image.cgImage!)
context.setFillColor(color.cgColor)
context.fill(imageRect)
context.restoreGState()
}
let tintedImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return tintedImage
}
public func generateGradientTintedImage(image: UIImage?, colors: [UIColor], direction: GradientImageDirection = .vertical) -> UIImage? {
guard let image = image else {
return nil
}
let imageSize = image.size
UIGraphicsBeginImageContextWithOptions(imageSize, false, image.scale)
if let context = UIGraphicsGetCurrentContext() {
let imageRect = CGRect(origin: CGPoint(), size: imageSize)
context.saveGState()
context.translateBy(x: imageRect.midX, y: imageRect.midY)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -imageRect.midX, y: -imageRect.midY)
context.clip(to: imageRect, mask: image.cgImage!)
if colors.count >= 2 {
let gradientColors = colors.map { $0.cgColor } as CFArray
var locations: [CGFloat] = []
for i in 0 ..< colors.count {
let t = CGFloat(i) / CGFloat(colors.count - 1)
locations.append(t)
}
let colorSpace = DeviceGraphicsContextSettings.shared.colorSpace
let gradient = CGGradient(colorsSpace: colorSpace, colors: gradientColors, locations: &locations)!
let start: CGPoint
let end: CGPoint
switch direction {
case .horizontal:
start = .zero
end = CGPoint(x: imageRect.width, y: 0.0)
case .vertical:
start = CGPoint(x: 0.0, y: imageRect.height)
end = .zero
case .diagonal:
start = CGPoint(x: 0.0, y: 0.0)
end = CGPoint(x: imageRect.width, y: imageRect.height)
case .mirroredDiagonal:
start = CGPoint(x: imageRect.width, y: 0.0)
end = CGPoint(x: 0.0, y: imageRect.height)
}
context.drawLinearGradient(gradient, start: start, end: end, options: CGGradientDrawingOptions())
} else if !colors.isEmpty {
context.setFillColor(colors[0].cgColor)
context.fill(imageRect)
}
context.restoreGState()
}
let tintedImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return tintedImage
}
public enum GradientImageDirection {
case vertical
case horizontal
case diagonal
case mirroredDiagonal
}
public func generateGradientImage(size: CGSize, scale: CGFloat = 0.0, colors: [UIColor], locations: [CGFloat], direction: GradientImageDirection = .vertical) -> UIImage? {
guard colors.count == locations.count else {
return nil
}
UIGraphicsBeginImageContextWithOptions(size, false, scale)
if let context = UIGraphicsGetCurrentContext() {
let gradientColors = colors.map { $0.cgColor } as CFArray
let colorSpace = DeviceGraphicsContextSettings.shared.colorSpace
var locations = locations
let gradient = CGGradient(colorsSpace: colorSpace, colors: gradientColors, locations: &locations)!
context.drawLinearGradient(gradient, start: CGPoint(x: 0.0, y: 0.0), end: direction == .horizontal ? CGPoint(x: size.width, y: 0.0) : CGPoint(x: 0.0, y: size.height), options: CGGradientDrawingOptions())
}
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
public func generateGradientFilledCircleImage(diameter: CGFloat, colors: NSArray, direction: GradientImageDirection = .vertical) -> UIImage? {
return generateImage(CGSize(width: diameter, height: diameter), contextGenerator: { size, context in
let bounds = CGRect(origin: CGPoint(), size: size)
context.clear(bounds)
context.addEllipse(in: bounds)
context.clip()
var locations: [CGFloat] = []
for i in 0 ..< colors.count {
let t = CGFloat(i) / CGFloat(colors.count - 1)
locations.append(t)
}
let colorSpace = DeviceGraphicsContextSettings.shared.colorSpace
let gradient = CGGradient(colorsSpace: colorSpace, colors: colors, locations: &locations)!
let start: CGPoint
let end: CGPoint
switch direction {
case .horizontal:
start = .zero
end = CGPoint(x: size.width, y: 0.0)
case .vertical:
start = .zero
end = CGPoint(x: 0.0, y: size.height)
case .diagonal:
start = CGPoint(x: 0.0, y: 0.0)
end = CGPoint(x: size.width, y: size.height)
case .mirroredDiagonal:
start = CGPoint(x: size.width, y: 0.0)
end = CGPoint(x: 0.0, y: size.height)
}
context.drawLinearGradient(gradient, start: start, end:end, options: CGGradientDrawingOptions())
})
}
public func generateScaledImage(image: UIImage?, size: CGSize, opaque: Bool = true, scale: CGFloat? = nil) -> UIImage? {
guard let image = image else {
return nil
}
return generateImage(size, contextGenerator: { size, context in
if !opaque {
context.clear(CGRect(origin: CGPoint(), size: size))
}
context.draw(image.cgImage!, in: CGRect(origin: CGPoint(), size: size))
}, opaque: opaque, scale: scale)
}
public func generateSingleColorImage(size: CGSize, color: UIColor, scale: CGFloat = 0.0) -> UIImage? {
return generateImage(size, contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setFillColor(color.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
}, scale: scale)
}
public enum DrawingContextBltMode {
case Alpha
}
public func getSharedDevideGraphicsContextSettings() -> DeviceGraphicsContextSettings {
struct OpaqueSettings {
let rowAlignment: Int
let bitsPerPixel: Int
let bitsPerComponent: Int
let opaqueBitmapInfo: CGBitmapInfo
let colorSpace: CGColorSpace
init(context: CGContext) {
self.rowAlignment = context.bytesPerRow
self.bitsPerPixel = context.bitsPerPixel
self.bitsPerComponent = context.bitsPerComponent
self.opaqueBitmapInfo = context.bitmapInfo
if #available(iOS 10.0, *) {
if UIScreen.main.traitCollection.displayGamut == .P3 {
self.colorSpace = CGColorSpace(name: CGColorSpace.displayP3) ?? context.colorSpace!
} else {
self.colorSpace = context.colorSpace!
}
} else {
self.colorSpace = context.colorSpace!
}
assert(self.rowAlignment == 32 || self.rowAlignment == 64)
assert(self.bitsPerPixel == 32)
assert(self.bitsPerComponent == 8)
}
}
struct TransparentSettings {
let transparentBitmapInfo: CGBitmapInfo
init(context: CGContext) {
self.transparentBitmapInfo = context.bitmapInfo
}
}
var opaqueSettings: OpaqueSettings?
var transparentSettings: TransparentSettings?
if #available(iOS 10.0, *) {
let opaqueFormat = UIGraphicsImageRendererFormat()
let transparentFormat = UIGraphicsImageRendererFormat()
if #available(iOS 12.0, *) {
opaqueFormat.preferredRange = .standard
transparentFormat.preferredRange = .standard
}
opaqueFormat.opaque = true
transparentFormat.opaque = false
let opaqueRenderer = UIGraphicsImageRenderer(bounds: CGRect(origin: CGPoint(), size: CGSize(width: 1.0, height: 1.0)), format: opaqueFormat)
let _ = opaqueRenderer.image(actions: { context in
opaqueSettings = OpaqueSettings(context: context.cgContext)
})
let transparentRenderer = UIGraphicsImageRenderer(bounds: CGRect(origin: CGPoint(), size: CGSize(width: 1.0, height: 1.0)), format: transparentFormat)
let _ = transparentRenderer.image(actions: { context in
transparentSettings = TransparentSettings(context: context.cgContext)
})
} else {
UIGraphicsBeginImageContextWithOptions(CGSize(width: 1.0, height: 1.0), true, 1.0)
let refContext = UIGraphicsGetCurrentContext()!
opaqueSettings = OpaqueSettings(context: refContext)
UIGraphicsEndImageContext()
UIGraphicsBeginImageContextWithOptions(CGSize(width: 1.0, height: 1.0), false, 1.0)
let refCtxTransparent = UIGraphicsGetCurrentContext()!
transparentSettings = TransparentSettings(context: refCtxTransparent)
UIGraphicsEndImageContext()
}
return DeviceGraphicsContextSettings(
rowAlignment: opaqueSettings!.rowAlignment,
bitsPerPixel: opaqueSettings!.bitsPerPixel,
bitsPerComponent: opaqueSettings!.bitsPerComponent,
opaqueBitmapInfo: opaqueSettings!.opaqueBitmapInfo,
transparentBitmapInfo: transparentSettings!.transparentBitmapInfo,
colorSpace: opaqueSettings!.colorSpace
)
}
public struct DeviceGraphicsContextSettings {
public static let shared: DeviceGraphicsContextSettings = getSharedDevideGraphicsContextSettings()
public let rowAlignment: Int
public let bitsPerPixel: Int
public let bitsPerComponent: Int
public let opaqueBitmapInfo: CGBitmapInfo
public let transparentBitmapInfo: CGBitmapInfo
public let colorSpace: CGColorSpace
public func bytesPerRow(forWidth width: Int) -> Int {
let baseValue = self.bitsPerPixel * width / 8
let alignmentMask = self.rowAlignment - 1
return (baseValue + alignmentMask) & ~alignmentMask
}
}
public class DrawingContext {
public let size: CGSize
public let scale: CGFloat
public let scaledSize: CGSize
public let bytesPerRow: Int
private let bitmapInfo: CGBitmapInfo
public let length: Int
private let imageBuffer: ASCGImageBuffer
public var bytes: UnsafeMutableRawPointer {
if self.hasGeneratedImage {
preconditionFailure()
}
return self.imageBuffer.mutableBytes
}
private let context: CGContext
private var hasGeneratedImage = false
public func withContext(_ f: (CGContext) -> ()) {
let context = self.context
context.translateBy(x: self.size.width / 2.0, y: self.size.height / 2.0)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -self.size.width / 2.0, y: -self.size.height / 2.0)
f(context)
context.translateBy(x: self.size.width / 2.0, y: self.size.height / 2.0)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -self.size.width / 2.0, y: -self.size.height / 2.0)
}
public func withFlippedContext(_ f: (CGContext) -> ()) {
f(self.context)
}
public init?(size: CGSize, scale: CGFloat = 0.0, opaque: Bool = false, clear: Bool = false, bytesPerRow: Int? = nil, colorSpace: CGColorSpace? = nil) {
if size.width <= 0.0 || size.height <= 0.0 {
return nil
}
assert(!size.width.isZero && !size.height.isZero)
let size: CGSize = CGSize(width: max(1.0, size.width), height: max(1.0, size.height))
let actualScale: CGFloat
if scale.isZero {
actualScale = deviceScale
} else {
actualScale = scale
}
self.size = size
self.scale = actualScale
self.scaledSize = CGSize(width: size.width * actualScale, height: size.height * actualScale)
self.bytesPerRow = bytesPerRow ?? DeviceGraphicsContextSettings.shared.bytesPerRow(forWidth: Int(scaledSize.width))
self.length = self.bytesPerRow * Int(scaledSize.height)
self.imageBuffer = ASCGImageBuffer(length: UInt(self.length))
if opaque {
self.bitmapInfo = DeviceGraphicsContextSettings.shared.opaqueBitmapInfo
} else {
self.bitmapInfo = DeviceGraphicsContextSettings.shared.transparentBitmapInfo
}
guard let context = CGContext(
data: self.imageBuffer.mutableBytes,
width: Int(self.scaledSize.width),
height: Int(self.scaledSize.height),
bitsPerComponent: DeviceGraphicsContextSettings.shared.bitsPerComponent,
bytesPerRow: self.bytesPerRow,
space: colorSpace ?? DeviceGraphicsContextSettings.shared.colorSpace,
bitmapInfo: self.bitmapInfo.rawValue,
releaseCallback: nil,
releaseInfo: nil
) else {
return nil
}
self.context = context
self.context.scaleBy(x: self.scale, y: self.scale)
if clear {
memset(self.bytes, 0, self.length)
}
}
public func generateImage(colorSpace: CGColorSpace? = nil) -> UIImage? {
if self.scaledSize.width.isZero || self.scaledSize.height.isZero {
return nil
}
if self.hasGeneratedImage {
preconditionFailure()
}
self.hasGeneratedImage = true
let dataProvider = self.imageBuffer.createDataProviderAndInvalidate()
if let image = CGImage(
width: Int(self.scaledSize.width),
height: Int(self.scaledSize.height),
bitsPerComponent: self.context.bitsPerComponent,
bitsPerPixel: self.context.bitsPerPixel,
bytesPerRow: self.context.bytesPerRow,
space: colorSpace ?? DeviceGraphicsContextSettings.shared.colorSpace,
bitmapInfo: self.context.bitmapInfo,
provider: dataProvider,
decode: nil,
shouldInterpolate: true,
intent: .defaultIntent
) {
return UIImage(cgImage: image, scale: self.scale, orientation: .up)
} else {
return nil
}
}
public func generatePixelBuffer() -> CVPixelBuffer? {
if self.scaledSize.width.isZero || self.scaledSize.height.isZero {
return nil
}
if self.hasGeneratedImage {
preconditionFailure()
}
let ioSurfaceProperties = NSMutableDictionary()
let options = NSMutableDictionary()
options.setObject(ioSurfaceProperties, forKey: kCVPixelBufferIOSurfacePropertiesKey as NSString)
var pixelBuffer: CVPixelBuffer?
CVPixelBufferCreateWithBytes(nil, Int(self.scaledSize.width), Int(self.scaledSize.height), kCVPixelFormatType_32BGRA, self.bytes, self.bytesPerRow, { pointer, _ in
if let pointer = pointer {
Unmanaged<ASCGImageBuffer>.fromOpaque(pointer).release()
}
}, Unmanaged.passRetained(self.imageBuffer).toOpaque(), options as CFDictionary, &pixelBuffer)
self.hasGeneratedImage = true
return pixelBuffer
}
public func colorAt(_ point: CGPoint) -> UIColor {
let x = Int(point.x * self.scale)
let y = Int(point.y * self.scale)
if x >= 0 && x < Int(self.scaledSize.width) && y >= 0 && y < Int(self.scaledSize.height) {
let srcLine = self.bytes.advanced(by: y * self.bytesPerRow).assumingMemoryBound(to: UInt32.self)
let pixel = srcLine + x
let colorValue = pixel.pointee
return UIColor(rgb: UInt32(colorValue))
} else {
return UIColor.clear
}
}
public func blt(_ other: DrawingContext, at: CGPoint, mode: DrawingContextBltMode = .Alpha) {
if abs(other.scale - self.scale) < CGFloat.ulpOfOne {
let srcX = 0
var srcY = 0
let dstX = Int(at.x * self.scale)
var dstY = Int(at.y * self.scale)
if dstX < 0 || dstY < 0 {
return
}
let width = min(Int(self.size.width * self.scale) - dstX, Int(other.size.width * self.scale))
let height = min(Int(self.size.height * self.scale) - dstY, Int(other.size.height * self.scale))
let maxDstX = dstX + width
let maxDstY = dstY + height
switch mode {
case .Alpha:
while dstY < maxDstY {
let srcLine = other.bytes.advanced(by: max(0, srcY) * other.bytesPerRow).assumingMemoryBound(to: UInt32.self)
let dstLine = self.bytes.advanced(by: max(0, dstY) * self.bytesPerRow).assumingMemoryBound(to: UInt32.self)
var dx = dstX
var sx = srcX
while dx < maxDstX {
let srcPixel = srcLine + sx
let dstPixel = dstLine + dx
let baseColor = dstPixel.pointee
let baseAlpha = (baseColor >> 24) & 0xff
let baseR = (baseColor >> 16) & 0xff
let baseG = (baseColor >> 8) & 0xff
let baseB = baseColor & 0xff
let alpha = min(baseAlpha, srcPixel.pointee >> 24)
let r = (baseR * alpha) / 255
let g = (baseG * alpha) / 255
let b = (baseB * alpha) / 255
dstPixel.pointee = (alpha << 24) | (r << 16) | (g << 8) | b
dx += 1
sx += 1
}
dstY += 1
srcY += 1
}
}
}
}
}
public extension UIImage {
var cvPixelBuffer: CVPixelBuffer? {
guard let cgImage = self.cgImage else {
return nil
}
let _ = cgImage
var maybePixelBuffer: CVPixelBuffer? = nil
let ioSurfaceProperties = NSMutableDictionary()
let options = NSMutableDictionary()
options.setObject(ioSurfaceProperties, forKey: kCVPixelBufferIOSurfacePropertiesKey as NSString)
let _ = CVPixelBufferCreate(kCFAllocatorDefault, Int(size.width * self.scale), Int(size.height * self.scale), kCVPixelFormatType_32ARGB, options as CFDictionary, &maybePixelBuffer)
guard let pixelBuffer = maybePixelBuffer else {
return nil
}
CVPixelBufferLockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
defer {
CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
}
let baseAddress = CVPixelBufferGetBaseAddress(pixelBuffer)
let context = CGContext(
data: baseAddress,
width: Int(self.size.width * self.scale),
height: Int(self.size.height * self.scale),
bitsPerComponent: 8,
bytesPerRow: CVPixelBufferGetBytesPerRow(pixelBuffer),
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGBitmapInfo.byteOrder32Big.rawValue | CGImageAlphaInfo.premultipliedFirst.rawValue,
releaseCallback: nil,
releaseInfo: nil
)!
context.clear(CGRect(origin: .zero, size: CGSize(width: self.size.width * self.scale, height: self.size.height * self.scale)))
context.draw(cgImage, in: CGRect(origin: .zero, size: CGSize(width: self.size.width * self.scale, height: self.size.height * self.scale)))
return pixelBuffer
}
var cmSampleBuffer: CMSampleBuffer? {
guard let pixelBuffer = self.cvPixelBuffer else {
return nil
}
var newSampleBuffer: CMSampleBuffer? = nil
var timingInfo = CMSampleTimingInfo(
duration: CMTimeMake(value: 1, timescale: 30),
presentationTimeStamp: CMTimeMake(value: 0, timescale: 30),
decodeTimeStamp: CMTimeMake(value: 0, timescale: 30)
)
var videoInfo: CMVideoFormatDescription? = nil
CMVideoFormatDescriptionCreateForImageBuffer(allocator: nil, imageBuffer: pixelBuffer, formatDescriptionOut: &videoInfo)
guard let videoInfo = videoInfo else {
return nil
}
CMSampleBufferCreateForImageBuffer(allocator: kCFAllocatorDefault, imageBuffer: pixelBuffer, dataReady: true, makeDataReadyCallback: nil, refcon: nil, formatDescription: videoInfo, sampleTiming: &timingInfo, sampleBufferOut: &newSampleBuffer)
if let newSampleBuffer = newSampleBuffer {
let attachments = CMSampleBufferGetSampleAttachmentsArray(newSampleBuffer, createIfNecessary: true)! as NSArray
let dict = attachments[0] as! NSMutableDictionary
dict.setValue(kCFBooleanTrue as AnyObject, forKey: kCMSampleAttachmentKey_DisplayImmediately as NSString as String)
}
return newSampleBuffer
}
}
public enum ParsingError: Error {
case Generic
}
public func readCGFloat(_ index: inout UnsafePointer<UInt8>, end: UnsafePointer<UInt8>, separator: UInt8) throws -> CGFloat {
let begin = index
var seenPoint = false
while index <= end {
let c = index.pointee
index = index.successor()
if c == 46 { // .
if seenPoint {
throw ParsingError.Generic
} else {
seenPoint = true
}
} else if c == separator {
break
} else if !((c >= 48 && c <= 57) || c == 45 || c == 101 || c == 69) {
throw ParsingError.Generic
}
}
if index == begin {
throw ParsingError.Generic
}
if let value = NSString(bytes: UnsafeRawPointer(begin), length: index - begin, encoding: String.Encoding.utf8.rawValue)?.floatValue {
return CGFloat(value)
} else {
throw ParsingError.Generic
}
}
public func drawSvgPath(_ context: CGContext, path: StaticString, strokeOnMove: Bool = false) throws {
var index: UnsafePointer<UInt8> = path.utf8Start
let end = path.utf8Start.advanced(by: path.utf8CodeUnitCount)
var currentPoint = CGPoint()
while index < end {
let c = index.pointee
index = index.successor()
if c == 77 { // M
let x = try readCGFloat(&index, end: end, separator: 44)
let y = try readCGFloat(&index, end: end, separator: 32)
//print("Move to \(x), \(y)")
currentPoint = CGPoint(x: x, y: y)
context.move(to: currentPoint)
} else if c == 76 { // L
let x = try readCGFloat(&index, end: end, separator: 44)
let y = try readCGFloat(&index, end: end, separator: 32)
//print("Line to \(x), \(y)")
currentPoint = CGPoint(x: x, y: y)
context.addLine(to: currentPoint)
if strokeOnMove {
context.strokePath()
context.move(to: currentPoint)
}
} else if c == 72 { // H
let x = try readCGFloat(&index, end: end, separator: 32)
//print("Move to \(x), \(y)")
currentPoint = CGPoint(x: x, y: currentPoint.y)
context.addLine(to: currentPoint)
} else if c == 86 { // V
let y = try readCGFloat(&index, end: end, separator: 32)
//print("Move to \(x), \(y)")
currentPoint = CGPoint(x: currentPoint.x, y: y)
context.addLine(to: currentPoint)
} else if c == 67 { // C
let x1 = try readCGFloat(&index, end: end, separator: 44)
let y1 = try readCGFloat(&index, end: end, separator: 32)
let x2 = try readCGFloat(&index, end: end, separator: 44)
let y2 = try readCGFloat(&index, end: end, separator: 32)
let x = try readCGFloat(&index, end: end, separator: 44)
let y = try readCGFloat(&index, end: end, separator: 32)
currentPoint = CGPoint(x: x, y: y)
context.addCurve(to: currentPoint, control1: CGPoint(x: x1, y: y1), control2: CGPoint(x: x2, y: y2))
//print("Line to \(x), \(y)")
if strokeOnMove {
context.strokePath()
context.move(to: currentPoint)
}
} else if c == 90 { // Z
if index != end && index.pointee != 32 {
throw ParsingError.Generic
}
//CGContextClosePath(context)
context.fillPath()
//CGContextBeginPath(context)
//print("Close")
} else if c == 83 { // S
if index != end && index.pointee != 32 {
throw ParsingError.Generic
}
//CGContextClosePath(context)
context.strokePath()
//CGContextBeginPath(context)
//print("Close")
} else if c == 32 { // space
continue
} else {
throw ParsingError.Generic
}
}
}
public func convertSvgPath(_ path: StaticString) throws -> CGPath {
var index: UnsafePointer<UInt8> = path.utf8Start
let end = path.utf8Start.advanced(by: path.utf8CodeUnitCount)
var currentPoint = CGPoint()
let result = CGMutablePath()
while index < end {
let c = index.pointee
index = index.successor()
if c == 77 { // M
let x = try readCGFloat(&index, end: end, separator: 44)
let y = try readCGFloat(&index, end: end, separator: 32)
//print("Move to \(x), \(y)")
currentPoint = CGPoint(x: x, y: y)
result.move(to: currentPoint)
} else if c == 76 { // L
let x = try readCGFloat(&index, end: end, separator: 44)
let y = try readCGFloat(&index, end: end, separator: 32)
//print("Line to \(x), \(y)")
currentPoint = CGPoint(x: x, y: y)
result.addLine(to: currentPoint)
} else if c == 72 { // H
let x = try readCGFloat(&index, end: end, separator: 32)
//print("Move to \(x), \(y)")
currentPoint = CGPoint(x: x, y: currentPoint.y)
result.addLine(to: currentPoint)
} else if c == 86 { // V
let y = try readCGFloat(&index, end: end, separator: 32)
//print("Move to \(x), \(y)")
currentPoint = CGPoint(x: currentPoint.x, y: y)
result.addLine(to: currentPoint)
} else if c == 67 { // C
let x1 = try readCGFloat(&index, end: end, separator: 44)
let y1 = try readCGFloat(&index, end: end, separator: 32)
let x2 = try readCGFloat(&index, end: end, separator: 44)
let y2 = try readCGFloat(&index, end: end, separator: 32)
let x = try readCGFloat(&index, end: end, separator: 44)
let y = try readCGFloat(&index, end: end, separator: 32)
currentPoint = CGPoint(x: x, y: y)
result.addCurve(to: currentPoint, control1: CGPoint(x: x1, y: y1), control2: CGPoint(x: x2, y: y2))
} else if c == 90 { // Z
if index != end && index.pointee != 32 {
throw ParsingError.Generic
}
} else if c == 83 { // S
if index != end && index.pointee != 32 {
throw ParsingError.Generic
}
} else if c == 32 { // space
continue
} else {
throw ParsingError.Generic
}
}
return result
}