Swiftgram/submodules/TelegramCallsUI/Sources/VoiceChatVolumeContextItem.swift
Ilya Laktyushin 5011f833d4 Various Fixes
2021-01-27 12:37:06 +03:00

192 lines
8.6 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import TelegramPresentationData
import AppBundle
import ContextUI
final class VoiceChatVolumeContextItem: ContextMenuCustomItem {
private let value: CGFloat
private let valueChanged: (CGFloat, Bool) -> Void
init(value: CGFloat, valueChanged: @escaping (CGFloat, Bool) -> Void) {
self.value = value
self.valueChanged = valueChanged
}
func node(presentationData: PresentationData, getController: @escaping () -> ContextController?, actionSelected: @escaping (ContextMenuActionResult) -> Void) -> ContextMenuCustomNode {
return VoiceChatVolumeContextItemNode(presentationData: presentationData, getController: getController, value: self.value, valueChanged: self.valueChanged)
}
}
private let textFont = Font.regular(17.0)
private final class VoiceChatVolumeContextItemNode: ASDisplayNode, ContextMenuCustomNode {
private var presentationData: PresentationData
private let backgroundIconNode: VoiceChatSpeakerNode
private let backgroundTextNode: ImmediateTextNode
private let foregroundNode: ASDisplayNode
private let foregroundIconNode: VoiceChatSpeakerNode
private let foregroundTextNode: ImmediateTextNode
var value: CGFloat = 1.0 {
didSet {
self.updateValue()
}
}
private let valueChanged: (CGFloat, Bool) -> Void
private let hapticFeedback = HapticFeedback()
init(presentationData: PresentationData, getController: @escaping () -> ContextController?, value: CGFloat, valueChanged: @escaping (CGFloat, Bool) -> Void) {
self.presentationData = presentationData
self.value = value
self.valueChanged = valueChanged
self.backgroundIconNode = VoiceChatSpeakerNode()
self.backgroundTextNode = ImmediateTextNode()
self.backgroundTextNode.isAccessibilityElement = false
self.backgroundTextNode.isUserInteractionEnabled = false
self.backgroundTextNode.displaysAsynchronously = false
self.backgroundTextNode.textAlignment = .left
self.foregroundNode = ASDisplayNode()
self.foregroundNode.clipsToBounds = true
self.foregroundNode.isAccessibilityElement = false
self.foregroundNode.backgroundColor = UIColor(rgb: 0xffffff)
self.foregroundNode.isUserInteractionEnabled = false
self.foregroundIconNode = VoiceChatSpeakerNode()
self.foregroundTextNode = ImmediateTextNode()
self.foregroundTextNode.isAccessibilityElement = false
self.foregroundTextNode.isUserInteractionEnabled = false
self.foregroundTextNode.displaysAsynchronously = false
self.foregroundTextNode.textAlignment = .left
super.init()
self.isUserInteractionEnabled = true
self.addSubnode(self.backgroundIconNode)
self.addSubnode(self.backgroundTextNode)
self.addSubnode(self.foregroundNode)
self.foregroundNode.addSubnode(self.foregroundIconNode)
self.foregroundNode.addSubnode(self.foregroundTextNode)
}
override func didLoad() {
super.didLoad()
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(self.panGesture(_:)))
self.view.addGestureRecognizer(panGestureRecognizer)
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.tapGesture(_:)))
self.view.addGestureRecognizer(tapGestureRecognizer)
}
func updateTheme(presentationData: PresentationData) {
self.presentationData = presentationData
self.updateValue()
}
private func updateValue(transition: ContainedViewLayoutTransition = .immediate) {
let width = self.frame.width
let value = self.value / 2.0
transition.updateFrameAdditive(node: self.foregroundNode, frame: CGRect(origin: CGPoint(), size: CGSize(width: value * width, height: self.frame.height)))
self.backgroundTextNode.attributedText = NSAttributedString(string: "\(Int(self.value * 100.0))%", font: textFont, textColor: UIColor(rgb: 0xffffff))
self.foregroundTextNode.attributedText = NSAttributedString(string: "\(Int(self.value * 100.0))%", font: textFont, textColor: UIColor(rgb: 0x000000))
let iconValue: VoiceChatSpeakerNode.State.Value
if value == 0.0 {
iconValue = .muted
} else if value < 0.33 {
iconValue = .low
} else if value < 0.66 {
iconValue = .medium
} else {
iconValue = .high
}
self.backgroundIconNode.update(state: VoiceChatSpeakerNode.State(value: iconValue, color: UIColor(rgb: 0xffffff)), animated: true)
self.foregroundIconNode.update(state: VoiceChatSpeakerNode.State(value: iconValue, color: UIColor(rgb: 0x000000)), animated: true)
let _ = self.backgroundTextNode.updateLayout(CGSize(width: 70.0, height: .greatestFiniteMagnitude))
let _ = self.foregroundTextNode.updateLayout(CGSize(width: 70.0, height: .greatestFiniteMagnitude))
}
func updateLayout(constrainedWidth: CGFloat) -> (CGSize, (CGSize, ContainedViewLayoutTransition) -> Void) {
let valueWidth: CGFloat = 70.0
let height: CGFloat = 45.0
var textSize = self.backgroundTextNode.updateLayout(CGSize(width: valueWidth, height: .greatestFiniteMagnitude))
textSize.width = valueWidth
return (CGSize(width: height * 3.0, height: height), { size, transition in
let leftInset: CGFloat = 17.0
let textFrame = CGRect(origin: CGPoint(x: leftInset, y: floor((size.height - textSize.height) / 2.0)), size: textSize)
transition.updateFrameAdditive(node: self.backgroundTextNode, frame: textFrame)
transition.updateFrameAdditive(node: self.foregroundTextNode, frame: textFrame)
let iconSize = CGSize(width: 36.0, height: 36.0)
let iconFrame = CGRect(origin: CGPoint(x: size.width - iconSize.width - 10.0, y: floor((size.height - iconSize.height) / 2.0)), size: iconSize)
self.backgroundIconNode.frame = iconFrame
self.foregroundIconNode.frame = iconFrame
self.updateValue(transition: transition)
})
}
@objc private func panGesture(_ gestureRecognizer: UIPanGestureRecognizer) {
switch gestureRecognizer.state {
case .began:
break
case .changed:
let previousValue = self.value
let translation: CGFloat = gestureRecognizer.translation(in: gestureRecognizer.view).x
let delta = translation / self.bounds.width * 2.0
self.value = max(0.0, min(2.0, self.value + delta))
gestureRecognizer.setTranslation(CGPoint(), in: gestureRecognizer.view)
if self.value == 2.0 && previousValue != 2.0 {
self.backgroundIconNode.layer.animateScale(from: 1.0, to: 1.1, duration: 0.16, removeOnCompletion: false, completion: { [weak self] _ in
if let strongSelf = self {
strongSelf.backgroundIconNode.layer.animateScale(from: 1.1, to: 1.0, duration: 0.16)
}
})
self.foregroundIconNode.layer.animateScale(from: 1.0, to: 1.1, duration: 0.16, removeOnCompletion: false, completion: { [weak self] _ in
if let strongSelf = self {
strongSelf.foregroundIconNode.layer.animateScale(from: 1.1, to: 1.0, duration: 0.16)
}
})
self.hapticFeedback.impact(.soft)
} else if self.value == 0.0 && previousValue != 0.0 {
self.hapticFeedback.impact(.soft)
}
self.valueChanged(self.value, false)
case .ended:
let translation: CGFloat = gestureRecognizer.translation(in: gestureRecognizer.view).x
let delta = translation / self.bounds.width * 2.0
self.value = max(0.0, min(2.0, self.value + delta))
self.valueChanged(self.value, true)
default:
break
}
}
@objc private func tapGesture(_ gestureRecognizer: UITapGestureRecognizer) {
let location = gestureRecognizer.location(in: gestureRecognizer.view)
self.value = max(0.0, min(2.0, location.x / self.bounds.width * 2.0))
self.valueChanged(self.value, true)
}
}