Swiftgram/AsyncDisplayKit/Layout/ASLayoutOptions.mm

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/*
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#import "ASLayoutOptions.h"
#import <AsyncDisplayKit/ASAssert.h>
#import <AsyncDisplayKit/ASThread.h>
#import <AsyncDisplayKit/ASTextNode.h>
#import "ASInternalHelpers.h"
@interface ASLayoutOptions()
{
ASDN::RecursiveMutex _propertyLock;
}
@end
@implementation ASLayoutOptions
@synthesize spacingBefore = _spacingBefore;
@synthesize spacingAfter = _spacingAfter;
@synthesize flexGrow = _flexGrow;
@synthesize flexShrink = _flexShrink;
@synthesize flexBasis = _flexBasis;
@synthesize alignSelf = _alignSelf;
@synthesize ascender = _ascender;
@synthesize descender = _descender;
@synthesize sizeRange = _sizeRange;
@synthesize layoutPosition = _layoutPosition;
static Class gDefaultLayoutOptionsClass = nil;
+ (void)setDefaultLayoutOptionsClass:(Class)defaultLayoutOptionsClass
{
gDefaultLayoutOptionsClass = defaultLayoutOptionsClass;
}
+ (Class)defaultLayoutOptionsClass
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
if (gDefaultLayoutOptionsClass == nil) {
// If someone is asking for this and it hasn't been customized yet, use the default.
gDefaultLayoutOptionsClass = [ASLayoutOptions class];
}
});
return gDefaultLayoutOptionsClass;
}
- (instancetype)init
{
return nil;
}
- (instancetype)initWithLayoutable:(id<ASLayoutable>)layoutable
{
self = [super init];
if (self) {
self.flexBasis = ASRelativeDimensionUnconstrained;
self.sizeRange = ASRelativeSizeRangeMake(ASRelativeSizeMakeWithCGSize(CGSizeZero), ASRelativeSizeMakeWithCGSize(CGSizeZero));
self.layoutPosition = CGPointZero;
// The following properties use a default value of 0 which we do not need to assign.
// self.spacingBefore = 0;
// self.spacingAfter = 0;
// self.flexGrow = NO;
// self.flexShrink = NO;
// self.alignSelf = ASStackLayoutAlignSelfAuto;
// self.ascender = 0;
// self.descender = 0;
[self setValuesFromLayoutable:layoutable];
}
return self;
}
#pragma mark - NSCopying
- (id)copyWithZone:(NSZone *)zone
{
ASLayoutOptions *copy = [[[self class] alloc] init];
[copy copyFromOptions:self];
return copy;
}
- (void)copyFromOptions:(ASLayoutOptions *)layoutOptions
{
ASDN::MutexLocker l(_propertyLock);
self.flexBasis = layoutOptions.flexBasis;
self.spacingAfter = layoutOptions.spacingAfter;
self.spacingBefore = layoutOptions.spacingBefore;
self.flexGrow = layoutOptions.flexGrow;
self.flexShrink = layoutOptions.flexShrink;
self.alignSelf = layoutOptions.alignSelf;
self.ascender = layoutOptions.ascender;
self.descender = layoutOptions.descender;
self.sizeRange = layoutOptions.sizeRange;
self.layoutPosition = layoutOptions.layoutPosition;
}
/**
* Given an id<ASLayoutable>, set up layout options that are intrinsically defined by the layoutable.
*
* While this could be done in the layoutable object itself, moving the logic into the ASLayoutOptions class
* allows a custom spec to set up defaults without needing to alter the layoutable itself. For example,
* image you were creating a custom baseline spec that needed ascender/descender. To assign values automatically
* when a text node's attribute string is set, you would need to subclass ASTextNode and assign the values in the
* override of setAttributeString. However, assigning the defaults in an ASLayoutOptions subclass's
* setValuesFromLayoutable allows you to create a custom spec without the need to create a
* subclass of ASTextNode.
*
* @param layoutable The layoutable object to inspect for default intrinsic layout option values
*/
- (void)setValuesFromLayoutable:(id<ASLayoutable>)layoutable
{
ASDN::MutexLocker l(_propertyLock);
if ([layoutable isKindOfClass:[ASDisplayNode class]]) {
ASDisplayNode *displayNode = (ASDisplayNode *)layoutable;
self.sizeRange = ASRelativeSizeRangeMake(ASRelativeSizeMakeWithCGSize(displayNode.preferredFrameSize), ASRelativeSizeMakeWithCGSize(displayNode.preferredFrameSize));
if ([layoutable isKindOfClass:[ASTextNode class]]) {
ASTextNode *textNode = (ASTextNode *)layoutable;
NSAttributedString *attributedString = textNode.attributedString;
if (attributedString.length > 0) {
CGFloat screenScale = ASScreenScale();
self.ascender = round([[attributedString attribute:NSFontAttributeName atIndex:0 effectiveRange:NULL] ascender] * screenScale)/screenScale;
self.descender = round([[attributedString attribute:NSFontAttributeName atIndex:attributedString.length - 1 effectiveRange:NULL] descender] * screenScale)/screenScale;
}
}
}
}
- (CGFloat)spacingAfter
{
ASDN::MutexLocker l(_propertyLock);
return _spacingAfter;
}
- (void)setSpacingAfter:(CGFloat)spacingAfter
{
ASDN::MutexLocker l(_propertyLock);
_spacingAfter = spacingAfter;
}
- (CGFloat)spacingBefore
{
ASDN::MutexLocker l(_propertyLock);
return _spacingBefore;
}
- (void)setSpacingBefore:(CGFloat)spacingBefore
{
ASDN::MutexLocker l(_propertyLock);
_spacingBefore = spacingBefore;
}
- (BOOL)flexGrow
{
ASDN::MutexLocker l(_propertyLock);
return _flexGrow;
}
- (void)setFlexGrow:(BOOL)flexGrow
{
ASDN::MutexLocker l(_propertyLock);
_flexGrow = flexGrow;
}
- (BOOL)flexShrink
{
ASDN::MutexLocker l(_propertyLock);
return _flexShrink;
}
- (void)setFlexShrink:(BOOL)flexShrink
{
ASDN::MutexLocker l(_propertyLock);
_flexShrink = flexShrink;
}
- (ASRelativeDimension)flexBasis
{
ASDN::MutexLocker l(_propertyLock);
return _flexBasis;
}
- (void)setFlexBasis:(ASRelativeDimension)flexBasis
{
ASDN::MutexLocker l(_propertyLock);
_flexBasis = flexBasis;
}
- (ASStackLayoutAlignSelf)alignSelf
{
ASDN::MutexLocker l(_propertyLock);
return _alignSelf;
}
- (void)setAlignSelf:(ASStackLayoutAlignSelf)alignSelf
{
ASDN::MutexLocker l(_propertyLock);
_alignSelf = alignSelf;
}
- (CGFloat)ascender
{
ASDN::MutexLocker l(_propertyLock);
return _ascender;
}
- (void)setAscender:(CGFloat)ascender
{
ASDN::MutexLocker l(_propertyLock);
_ascender = ascender;
}
- (CGFloat)descender
{
ASDN::MutexLocker l(_propertyLock);
return _descender;
}
- (void)setDescender:(CGFloat)descender
{
ASDN::MutexLocker l(_propertyLock);
_descender = descender;
}
- (ASRelativeSizeRange)sizeRange
{
ASDN::MutexLocker l(_propertyLock);
return _sizeRange;
}
- (void)setSizeRange:(ASRelativeSizeRange)sizeRange
{
ASDN::MutexLocker l(_propertyLock);
_sizeRange = sizeRange;
}
- (CGPoint)layoutPosition
{
ASDN::MutexLocker l(_propertyLock);
return _layoutPosition;
}
- (void)setLayoutPosition:(CGPoint)layoutPosition
{
ASDN::MutexLocker l(_propertyLock);
_layoutPosition = layoutPosition;
}
@end