Swiftgram/submodules/GameUI/Sources/GameControllerTitleView.swift
2021-04-28 14:55:34 +04:00

73 lines
3.1 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
import Postbox
import TelegramCore
import SyncCore
import SwiftSignalKit
import TelegramPresentationData
final class GameControllerTitleView: UIView {
private var theme: PresentationTheme
private let titleNode: ASTextNode
private let infoNode: ASTextNode
init(theme: PresentationTheme) {
self.theme = theme
self.titleNode = ASTextNode()
self.titleNode.displaysAsynchronously = false
self.titleNode.maximumNumberOfLines = 1
self.titleNode.truncationMode = .byTruncatingTail
self.titleNode.isOpaque = false
self.infoNode = ASTextNode()
self.infoNode.displaysAsynchronously = false
self.infoNode.maximumNumberOfLines = 1
self.infoNode.truncationMode = .byTruncatingTail
self.infoNode.isOpaque = false
super.init(frame: CGRect())
self.addSubnode(self.titleNode)
self.addSubnode(self.infoNode)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func set(title: String, subtitle: String) {
self.titleNode.attributedText = NSAttributedString(string: title, font: Font.semibold(17.0), textColor: self.theme.rootController.navigationBar.primaryTextColor)
self.infoNode.attributedText = NSAttributedString(string: subtitle, font: Font.regular(13.0), textColor: self.theme.rootController.navigationBar.secondaryTextColor)
}
override func layoutSubviews() {
super.layoutSubviews()
let size = self.bounds.size
if size.height > 40.0 {
let titleSize = self.titleNode.measure(size)
let infoSize = self.infoNode.measure(size)
let titleInfoSpacing: CGFloat = 0.0
let combinedHeight = titleSize.height + infoSize.height + titleInfoSpacing
self.titleNode.frame = CGRect(origin: CGPoint(x: floor((size.width - titleSize.width) / 2.0), y: floor((size.height - combinedHeight) / 2.0)), size: titleSize)
self.infoNode.frame = CGRect(origin: CGPoint(x: floor((size.width - infoSize.width) / 2.0), y: floor((size.height - combinedHeight) / 2.0) + titleSize.height + titleInfoSpacing), size: infoSize)
} else {
let titleSize = self.titleNode.measure(CGSize(width: floor(size.width / 2.0), height: size.height))
let infoSize = self.infoNode.measure(CGSize(width: floor(size.width / 2.0), height: size.height))
let titleInfoSpacing: CGFloat = 8.0
let combinedWidth = titleSize.width + infoSize.width + titleInfoSpacing
self.titleNode.frame = CGRect(origin: CGPoint(x: floor((size.width - combinedWidth) / 2.0), y: floor((size.height - titleSize.height) / 2.0)), size: titleSize)
self.infoNode.frame = CGRect(origin: CGPoint(x: floor((size.width - combinedWidth) / 2.0 + titleSize.width + titleInfoSpacing), y: floor((size.height - infoSize.height) / 2.0)), size: infoSize)
}
}
}