2021-08-04 01:30:57 +02:00

533 lines
25 KiB
Swift

//
// LinesChartRenderer.swift
// GraphTest
//
// Created by Andrei Salavei on 4/7/19.
// Copyright © 2019 Andrei Salavei. All rights reserved.
//
import Foundation
#if os(macOS)
import Cocoa
#else
import UIKit
#endif
class LinesChartRenderer: BaseChartRenderer {
struct LineData {
var color: GColor
var points: [CGPoint]
}
private var linesAlphaAnimators: [AnimationController<CGFloat>] = []
var lineWidth: CGFloat = 1 {
didSet {
setNeedsDisplay()
}
}
private lazy var linesShapeAnimator = AnimationController<Double>(current: 1, refreshClosure: self.refreshClosure)
private var fromLines: [LineData] = []
private var toLines: [LineData] = []
func setLines(lines: [LineData], animated: Bool) {
if toLines.count != lines.count {
linesAlphaAnimators = lines.map { _ in AnimationController<CGFloat>(current: 1, refreshClosure: self.refreshClosure) }
}
if animated {
self.fromLines = self.toLines
self.toLines = lines
linesShapeAnimator.set(current: 1.0 - linesShapeAnimator.current)
linesShapeAnimator.completionClosure = {
self.fromLines = []
}
linesShapeAnimator.animate(to: 1, duration: .defaultDuration)
} else {
self.fromLines = []
self.toLines = lines
linesShapeAnimator.set(current: 1)
}
}
func setLineVisible(_ isVisible: Bool, at index: Int, animated: Bool) {
if linesAlphaAnimators.count > index {
linesAlphaAnimators[index].animate(to: isVisible ? 1 : 0, duration: animated ? .defaultDuration : 0)
}
}
override func render(context: CGContext, bounds: CGRect, chartFrame: CGRect) {
guard isEnabled && verticalRange.current.distance > 0 && verticalRange.current.distance > 0 else { return }
let chartsAlpha = chartAlphaAnimator.current
if chartsAlpha == 0 { return }
let range = renderRange(bounds: bounds, chartFrame: chartFrame)
let spacing: CGFloat = 1.0
context.clip(to: CGRect(origin: CGPoint(x: 0.0, y: chartFrame.minY - spacing), size: CGSize(width: chartFrame.width + chartFrame.origin.x * 2.0, height: chartFrame.height + spacing * 2.0)))
for (index, toLine) in toLines.enumerated() {
let alpha = linesAlphaAnimators[index].current * chartsAlpha
if alpha == 0 { continue }
context.setAlpha(alpha)
context.setStrokeColor(toLine.color.cgColor)
context.setLineWidth(lineWidth)
context.beginTransparencyLayer(auxiliaryInfo: nil)
if linesShapeAnimator.isAnimating {
let animationOffset = linesShapeAnimator.current
let fromPoints = fromLines.safeElement(at: index)?.points ?? []
let toPoints = toLines.safeElement(at: index)?.points ?? []
var fromIndex: Int? = fromPoints.firstIndex(where: { $0.x >= range.lowerBound })
var toIndex: Int? = toPoints.firstIndex(where: { $0.x >= range.lowerBound })
let fromRange = verticalRange.start
let currentRange = verticalRange.current
let toRange = verticalRange.end
func convertFromPoint(_ fromPoint: CGPoint) -> CGPoint {
return CGPoint(x: fromPoint.x,
y: (fromPoint.y - fromRange.lowerBound) / fromRange.distance * currentRange.distance + currentRange.lowerBound)
}
func convertToPoint(_ toPoint: CGPoint) -> CGPoint {
return CGPoint(x: toPoint.x,
y: (toPoint.y - toRange.lowerBound) / toRange.distance * currentRange.distance + currentRange.lowerBound)
}
var previousFromPoint: CGPoint
var previousToPoint: CGPoint
let startFromPoint: CGPoint?
let startToPoint: CGPoint?
if let validFrom = fromIndex {
previousFromPoint = convertFromPoint(fromPoints[max(0, validFrom - 1)])
startFromPoint = previousFromPoint
} else {
previousFromPoint = .zero
startFromPoint = nil
}
if let validTo = toIndex {
previousToPoint = convertToPoint(toPoints[max(0, validTo - 1)])
startToPoint = previousToPoint
} else {
previousToPoint = .zero
startToPoint = nil
}
var combinedPoints: [CGPoint] = []
func add(pointToDraw: CGPoint) {
if let startFromPoint = startFromPoint,
pointToDraw.x < startFromPoint.x {
let animatedPoint = CGPoint(x: pointToDraw.x,
y: CGFloat.valueBetween(start: startFromPoint.y, end: pointToDraw.y, offset: animationOffset))
combinedPoints.append(transform(toChartCoordinate: animatedPoint, chartFrame: chartFrame))
} else if let startToPoint = startToPoint,
pointToDraw.x < startToPoint.x {
let animatedPoint = CGPoint(x: pointToDraw.x,
y: CGFloat.valueBetween(start: startToPoint.y, end: pointToDraw.y, offset: 1 - animationOffset))
combinedPoints.append(transform(toChartCoordinate: animatedPoint, chartFrame: chartFrame))
} else {
combinedPoints.append(transform(toChartCoordinate: pointToDraw, chartFrame: chartFrame))
}
}
if previousToPoint != .zero && previousFromPoint != .zero {
add(pointToDraw: (previousToPoint.x < previousFromPoint.x ? previousToPoint : previousFromPoint))
} else if previousToPoint != .zero {
add(pointToDraw: previousToPoint)
} else if previousFromPoint != .zero {
add(pointToDraw: previousFromPoint)
}
while let validFromIndex = fromIndex,
let validToIndex = toIndex,
validFromIndex < fromPoints.count,
validToIndex < toPoints.count {
let currentFromPoint = convertFromPoint(fromPoints[validFromIndex])
let currentToPoint = convertToPoint(toPoints[validToIndex])
let pointToAdd: CGPoint
if currentFromPoint.x == currentToPoint.x {
pointToAdd = CGPoint.valueBetween(start: currentFromPoint, end: currentToPoint, offset: animationOffset)
previousFromPoint = currentFromPoint
previousToPoint = currentToPoint
fromIndex = validFromIndex + 1
toIndex = validToIndex + 1
} else if currentFromPoint.x < currentToPoint.x {
if previousToPoint.x < currentFromPoint.x {
let offset = Double((currentFromPoint.x - previousToPoint.x) / (currentToPoint.x - previousToPoint.x))
let intermidiateToPoint = CGPoint.valueBetween(start: previousToPoint, end: currentToPoint, offset: offset)
pointToAdd = CGPoint.valueBetween(start: currentFromPoint, end: intermidiateToPoint, offset: animationOffset)
} else {
pointToAdd = currentFromPoint
}
previousFromPoint = currentFromPoint
fromIndex = validFromIndex + 1
} else {
if previousFromPoint.x < currentToPoint.x {
let offset = Double((currentToPoint.x - previousFromPoint.x) / (currentFromPoint.x - previousFromPoint.x))
let intermidiateFromPoint = CGPoint.valueBetween(start: previousFromPoint, end: currentFromPoint, offset: offset)
pointToAdd = CGPoint.valueBetween(start: intermidiateFromPoint, end: currentToPoint, offset: animationOffset)
} else {
pointToAdd = currentToPoint
}
previousToPoint = currentToPoint
toIndex = validToIndex + 1
}
add(pointToDraw: pointToAdd)
if (pointToAdd.x > range.upperBound) {
break
}
}
while let validToIndex = toIndex, validToIndex < toPoints.count {
var pointToAdd = convertToPoint(toPoints[validToIndex])
pointToAdd.y = CGFloat.valueBetween(start: previousFromPoint.y,
end: pointToAdd.y,
offset: animationOffset)
add(pointToDraw: pointToAdd)
if (pointToAdd.x > range.upperBound) {
break
}
toIndex = validToIndex + 1
}
while let validFromIndex = fromIndex, validFromIndex < fromPoints.count {
var pointToAdd = convertFromPoint(fromPoints[validFromIndex])
pointToAdd.y = CGFloat.valueBetween(start: previousToPoint.y,
end: pointToAdd.y,
offset: 1 - animationOffset)
add(pointToDraw: pointToAdd)
if (pointToAdd.x > range.upperBound) {
break
}
fromIndex = validFromIndex + 1
}
var index = 0
var lines: [CGPoint] = []
var currentChartPoint = combinedPoints[index]
lines.append(currentChartPoint)
var chartPoints = [currentChartPoint]
var minIndex = 0
var maxIndex = 0
index += 1
while index < combinedPoints.count {
currentChartPoint = combinedPoints[index]
if currentChartPoint.x - chartPoints[0].x < lineWidth * optimizationLevel {
chartPoints.append(currentChartPoint)
if currentChartPoint.y > chartPoints[maxIndex].y {
maxIndex = chartPoints.count - 1
}
if currentChartPoint.y < chartPoints[minIndex].y {
minIndex = chartPoints.count - 1
}
index += 1
} else {
if chartPoints.count == 1 {
lines.append(currentChartPoint)
lines.append(currentChartPoint)
chartPoints[0] = currentChartPoint
index += 1
minIndex = 0
maxIndex = 0
} else {
if minIndex < maxIndex {
if minIndex != 0 {
lines.append(chartPoints[minIndex])
lines.append(chartPoints[minIndex])
}
lines.append(chartPoints[maxIndex])
lines.append(chartPoints[maxIndex])
if maxIndex != chartPoints.count - 1 {
chartPoints = [chartPoints[maxIndex], chartPoints.last!]
} else {
chartPoints = [chartPoints[maxIndex]]
}
} else {
if maxIndex != 0 {
lines.append(chartPoints[maxIndex])
lines.append(chartPoints[maxIndex])
}
lines.append(chartPoints[minIndex])
lines.append(chartPoints[minIndex])
if minIndex != chartPoints.count - 1 {
chartPoints = [chartPoints[minIndex], chartPoints.last!]
} else {
chartPoints = [chartPoints[minIndex]]
}
}
if chartPoints.count == 2 {
if chartPoints[0].y < chartPoints[1].y {
minIndex = 0
maxIndex = 1
} else {
minIndex = 1
maxIndex = 0
}
} else {
minIndex = 0
maxIndex = 0
}
}
}
}
if chartPoints.count == 1 {
lines.append(currentChartPoint)
lines.append(currentChartPoint)
} else {
if minIndex < maxIndex {
if minIndex != 0 {
lines.append(chartPoints[minIndex])
lines.append(chartPoints[minIndex])
}
lines.append(chartPoints[maxIndex])
lines.append(chartPoints[maxIndex])
if maxIndex != chartPoints.count - 1 {
lines.append(chartPoints.last!)
lines.append(chartPoints.last!)
}
} else {
if maxIndex != 0 {
lines.append(chartPoints[maxIndex])
lines.append(chartPoints[maxIndex])
}
lines.append(chartPoints[minIndex])
lines.append(chartPoints[minIndex])
if minIndex != chartPoints.count - 1 {
lines.append(chartPoints.last!)
lines.append(chartPoints.last!)
}
}
}
if (lines.count % 2) == 1 {
lines.removeLast()
}
context.setLineCap(.round)
context.strokeLineSegments(between: lines)
} else {
if var index = toLine.points.firstIndex(where: { $0.x >= range.lowerBound }) {
var lines: [CGPoint] = []
index = max(0, index - 1)
var currentPoint = toLine.points[index]
var currentChartPoint = transform(toChartCoordinate: currentPoint, chartFrame: chartFrame)
lines.append(currentChartPoint)
//context.move(to: currentChartPoint)
var chartPoints = [currentChartPoint]
var minIndex = 0
var maxIndex = 0
index += 1
while index < toLine.points.count {
currentPoint = toLine.points[index]
currentChartPoint = transform(toChartCoordinate: currentPoint, chartFrame: chartFrame)
if currentChartPoint.x - chartPoints[0].x < lineWidth * optimizationLevel {
chartPoints.append(currentChartPoint)
if currentChartPoint.y > chartPoints[maxIndex].y {
maxIndex = chartPoints.count - 1
}
if currentChartPoint.y < chartPoints[minIndex].y {
minIndex = chartPoints.count - 1
}
index += 1
} else {
if chartPoints.count == 1 {
lines.append(currentChartPoint)
lines.append(currentChartPoint)
chartPoints[0] = currentChartPoint
index += 1
minIndex = 0
maxIndex = 0
} else {
if minIndex < maxIndex {
if minIndex != 0 {
lines.append(chartPoints[minIndex])
lines.append(chartPoints[minIndex])
}
lines.append(chartPoints[maxIndex])
lines.append(chartPoints[maxIndex])
if maxIndex != chartPoints.count - 1 {
chartPoints = [chartPoints[maxIndex], chartPoints.last!]
} else {
chartPoints = [chartPoints[maxIndex]]
}
} else {
if maxIndex != 0 {
lines.append(chartPoints[maxIndex])
lines.append(chartPoints[maxIndex])
}
lines.append(chartPoints[minIndex])
lines.append(chartPoints[minIndex])
if minIndex != chartPoints.count - 1 {
chartPoints = [chartPoints[minIndex], chartPoints.last!]
} else {
chartPoints = [chartPoints[minIndex]]
}
}
if chartPoints.count == 2 {
if chartPoints[0].y < chartPoints[1].y {
minIndex = 0
maxIndex = 1
} else {
minIndex = 1
maxIndex = 0
}
} else {
minIndex = 0
maxIndex = 0
}
}
}
if currentPoint.x > range.upperBound {
break
}
}
if chartPoints.count == 1 {
lines.append(currentChartPoint)
lines.append(currentChartPoint)
} else {
if minIndex < maxIndex {
if minIndex != 0 {
lines.append(chartPoints[minIndex])
lines.append(chartPoints[minIndex])
}
lines.append(chartPoints[maxIndex])
lines.append(chartPoints[maxIndex])
if maxIndex != chartPoints.count - 1 {
lines.append(chartPoints.last!)
lines.append(chartPoints.last!)
}
} else {
if maxIndex != 0 {
lines.append(chartPoints[maxIndex])
lines.append(chartPoints[maxIndex])
}
lines.append(chartPoints[minIndex])
lines.append(chartPoints[minIndex])
if minIndex != chartPoints.count - 1 {
lines.append(chartPoints.last!)
lines.append(chartPoints.last!)
}
}
}
if (lines.count % 2) == 1 {
lines.removeLast()
}
context.setLineCap(.round)
context.strokeLineSegments(between: lines)
}
}
context.endTransparencyLayer()
context.setAlpha(1.0)
}
context.resetClip()
}
}
extension LinesChartRenderer.LineData {
static func initialComponents(chartsCollection: ChartsCollection) -> (linesData: [LinesChartRenderer.LineData],
totalHorizontalRange: ClosedRange<CGFloat>,
totalVerticalRange: ClosedRange<CGFloat>) {
let lines: [LinesChartRenderer.LineData] = chartsCollection.chartValues.map { chart in
let points = chart.values.enumerated().map({ (arg) -> CGPoint in
return CGPoint(x: chartsCollection.axisValues[arg.offset].timeIntervalSince1970,
y: arg.element)
})
return LinesChartRenderer.LineData(color: chart.color, points: points)
}
let horizontalRange = LinesChartRenderer.LineData.horizontalRange(lines: lines) ?? BaseConstants.defaultRange
let verticalRange = LinesChartRenderer.LineData.verticalRange(lines: lines) ?? BaseConstants.defaultRange
return (linesData: lines, totalHorizontalRange: horizontalRange, totalVerticalRange: verticalRange)
}
static func horizontalRange(lines: [LinesChartRenderer.LineData]) -> ClosedRange<CGFloat>? {
guard let firstPoint = lines.first?.points.first else { return nil }
var hMin: CGFloat = firstPoint.x
var hMax: CGFloat = firstPoint.x
for line in lines {
if let first = line.points.first,
let last = line.points.last {
hMin = min(hMin, first.x)
hMax = max(hMax, last.x)
}
}
return hMin...hMax
}
static func verticalRange(lines: [LinesChartRenderer.LineData], calculatingRange: ClosedRange<CGFloat>? = nil, addBounds: Bool = false) -> ClosedRange<CGFloat>? {
if let calculatingRange = calculatingRange {
guard let initalStart = lines.first?.points.first(where: { $0.x >= calculatingRange.lowerBound &&
$0.x <= calculatingRange.upperBound }) else { return nil }
var vMin: CGFloat = initalStart.y
var vMax: CGFloat = initalStart.y
for line in lines {
if var index = line.points.firstIndex(where: { $0.x > calculatingRange.lowerBound }) {
if addBounds {
index = max(0, index - 1)
}
while index < line.points.count {
let point = line.points[index]
if point.x < calculatingRange.upperBound {
vMin = min(vMin, point.y)
vMax = max(vMax, point.y)
} else if addBounds {
vMin = min(vMin, point.y)
vMax = max(vMax, point.y)
break
} else {
break
}
index += 1
}
}
}
if vMin == vMax {
return 0...vMax * 2.0
}
return vMin...vMax
} else {
guard let firstPoint = lines.first?.points.first else { return nil }
var vMin: CGFloat = firstPoint.y
var vMax: CGFloat = firstPoint.y
for line in lines {
for point in line.points {
vMin = min(vMin, point.y)
vMax = max(vMax, point.y)
}
}
if vMin == vMax {
return 0...vMax * 2.0
}
return vMin...vMax
}
}
}