Swiftgram/submodules/Display/Source/ActionSheetControllerNode.swift
2024-04-02 19:16:00 +04:00

242 lines
11 KiB
Swift

import UIKit
import AsyncDisplayKit
import SwiftSignalKit
private let containerInsets = UIEdgeInsets(top: 10.0, left: 10.0, bottom: 10.0, right: 10.0)
final class ActionSheetControllerNode: ASDisplayNode, ASScrollViewDelegate {
var theme: ActionSheetControllerTheme {
didSet {
self.itemGroupsContainerNode.theme = self.theme
self.updateTheme()
}
}
private var allowInputInset: Bool
private let dismissTapView: UIView
private let leftDimView: UIView
private let rightDimView: UIView
private let topDimView: UIView
private let bottomDimView: UIView
private let itemGroupsContainerNode: ActionSheetItemGroupsContainerNode
private let scrollNode: ASScrollNode
private let scrollView: UIScrollView
var dismiss: (Bool) -> Void = { _ in }
private var validLayout: ContainerViewLayout?
init(theme: ActionSheetControllerTheme, allowInputInset: Bool) {
self.theme = theme
self.allowInputInset = allowInputInset
self.scrollNode = ASScrollNode()
self.scrollNode.canCancelAllTouchesInViews = true
self.scrollView = self.scrollNode.view
if #available(iOSApplicationExtension 11.0, iOS 11.0, *) {
self.scrollView.contentInsetAdjustmentBehavior = .never
}
self.scrollView.alwaysBounceVertical = true
self.scrollView.delaysContentTouches = false
self.scrollView.canCancelContentTouches = true
self.dismissTapView = UIView()
self.leftDimView = UIView()
self.leftDimView.isUserInteractionEnabled = false
self.rightDimView = UIView()
self.rightDimView.isUserInteractionEnabled = false
self.topDimView = UIView()
self.topDimView.isUserInteractionEnabled = false
self.bottomDimView = UIView()
self.bottomDimView.isUserInteractionEnabled = false
self.itemGroupsContainerNode = ActionSheetItemGroupsContainerNode(theme: self.theme)
self.itemGroupsContainerNode.isUserInteractionEnabled = false
super.init()
self.scrollView.delegate = self.wrappedScrollViewDelegate
self.addSubnode(self.scrollNode)
self.scrollView.addSubview(self.dismissTapView)
self.scrollView.addSubview(self.leftDimView)
self.scrollView.addSubview(self.rightDimView)
self.scrollView.addSubview(self.topDimView)
self.scrollView.addSubview(self.bottomDimView)
self.dismissTapView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.dimNodeTap(_:))))
self.scrollNode.addSubnode(self.itemGroupsContainerNode)
self.updateTheme()
self.itemGroupsContainerNode.requestLayout = { [weak self] in
if let strongSelf = self, let layout = strongSelf.validLayout {
strongSelf.containerLayoutUpdated(layout, transition: .animated(duration: 0.2, curve: .easeInOut))
}
}
}
func performHighlightedAction() {
self.itemGroupsContainerNode.performHighlightedAction()
}
func decreaseHighlightedIndex() {
self.itemGroupsContainerNode.decreaseHighlightedIndex()
}
func increaseHighlightedIndex() {
self.itemGroupsContainerNode.increaseHighlightedIndex()
}
func updateTheme() {
self.leftDimView.backgroundColor = self.theme.dimColor
self.rightDimView.backgroundColor = self.theme.dimColor
self.topDimView.backgroundColor = self.theme.dimColor
self.bottomDimView.backgroundColor = self.theme.dimColor
}
func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
var insets = layout.insets(options: [.statusBar])
let containerWidth = horizontalContainerFillingSizeForLayout(layout: layout, sideInset: layout.safeInsets.left)
insets.left = floor((layout.size.width - containerWidth) / 2.0)
insets.right = insets.left
if !insets.bottom.isZero {
insets.bottom -= 12.0
}
if self.allowInputInset, let inputInset = layout.inputHeight, inputInset > 0.0 {
insets.bottom = inputInset
}
self.validLayout = layout
self.scrollView.frame = CGRect(origin: CGPoint(), size: layout.size)
self.dismissTapView.frame = CGRect(origin: CGPoint(), size: layout.size)
let itemGroupsContainerSize = self.itemGroupsContainerNode.updateLayout(constrainedSize: CGSize(width: layout.size.width - containerInsets.left - containerInsets.right - insets.left - insets.right, height: layout.size.height - containerInsets.top - containerInsets.bottom - insets.top - insets.bottom), transition: transition)
if self.allowInputInset, let inputHeight = layout.inputHeight, inputHeight > 0.0, self.itemGroupsContainerNode.groupNodes.count > 1, let lastGroupHeight = self.itemGroupsContainerNode.groupNodes.last?.frame.height {
insets.bottom -= lastGroupHeight + containerInsets.bottom
}
var transition = transition
if !self.allowInputInset {
transition = .immediate
}
transition.updateFrame(node: self.itemGroupsContainerNode, frame: CGRect(origin: CGPoint(x: insets.left + containerInsets.left, y: layout.size.height - insets.bottom - containerInsets.bottom - itemGroupsContainerSize.height), size: itemGroupsContainerSize))
self.updateScrollDimViews(size: layout.size, insets: insets, transition: transition)
}
func animateIn(completion: @escaping () -> Void) {
let tempDimView = UIView()
tempDimView.backgroundColor = self.theme.dimColor
tempDimView.frame = self.bounds.offsetBy(dx: 0.0, dy: -self.bounds.size.height)
self.view.addSubview(tempDimView)
for node in [tempDimView, self.topDimView, self.leftDimView, self.rightDimView, self.bottomDimView] {
node.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.4)
}
self.itemGroupsContainerNode.animateDimViewsAlpha(from: 0.0, to: 1.0, duration: 0.4)
self.layer.animateBounds(from: self.bounds.offsetBy(dx: 0.0, dy: -self.bounds.size.height), to: self.bounds, duration: 0.5, timingFunction: kCAMediaTimingFunctionSpring, completion: { [weak tempDimView] _ in
tempDimView?.removeFromSuperview()
completion()
})
Queue.mainQueue().after(0.3, {
self.itemGroupsContainerNode.isUserInteractionEnabled = true
})
}
func animateOut(cancelled: Bool) {
let tempDimView = UIView()
tempDimView.backgroundColor = self.theme.dimColor
tempDimView.frame = self.bounds.offsetBy(dx: 0.0, dy: -self.bounds.size.height)
self.view.addSubview(tempDimView)
for node in [tempDimView, self.topDimView, self.leftDimView, self.rightDimView, self.bottomDimView] {
node.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false)
}
self.itemGroupsContainerNode.animateDimViewsAlpha(from: 1.0, to: 0.0, duration: 0.3)
self.layer.animateBounds(from: self.bounds, to: self.bounds.offsetBy(dx: 0.0, dy: -self.bounds.size.height), duration: 0.35, timingFunction: CAMediaTimingFunctionName.easeOut.rawValue, removeOnCompletion: false, completion: { [weak self, weak tempDimView] _ in
tempDimView?.removeFromSuperview()
self?.dismiss(cancelled)
})
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let result = super.hitTest(point, with: event)
return result
}
@objc func dimNodeTap(_ recognizer: UITapGestureRecognizer) {
if case .ended = recognizer.state, self.itemGroupsContainerNode.isUserInteractionEnabled {
self.view.window?.endEditing(true)
self.animateOut(cancelled: true)
}
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if let layout = self.validLayout {
var insets = layout.insets(options: [.statusBar])
let containerWidth = horizontalContainerFillingSizeForLayout(layout: layout, sideInset: layout.safeInsets.left)
insets.left = floor((layout.size.width - containerWidth) / 2.0)
insets.right = insets.left
self.updateScrollDimViews(size: layout.size, insets: insets, transition: .immediate)
}
}
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
let contentOffset = self.scrollView.contentOffset
let additionalTopHeight = max(0.0, -contentOffset.y)
if additionalTopHeight >= 30.0 {
self.animateOut(cancelled: true)
}
}
func updateScrollDimViews(size: CGSize, insets: UIEdgeInsets, transition: ContainedViewLayoutTransition) {
let additionalTopHeight = max(0.0, -self.scrollView.contentOffset.y)
let additionalBottomHeight = -min(0.0, -self.scrollView.contentOffset.y)
transition.updateFrame(view: self.topDimView, frame: CGRect(x: containerInsets.left + insets.left, y: -additionalTopHeight, width: size.width - containerInsets.left - containerInsets.right - insets.left - insets.right, height: max(0.0, self.itemGroupsContainerNode.frame.minY + additionalTopHeight)))
transition.updateFrame(view: self.bottomDimView, frame: CGRect(x: containerInsets.left + insets.left, y: self.itemGroupsContainerNode.frame.maxY, width: size.width - containerInsets.left - containerInsets.right - insets.left - insets.right, height: max(0.0, size.height - self.itemGroupsContainerNode.frame.maxY + additionalBottomHeight)))
transition.updateFrame(view: self.leftDimView, frame: CGRect(x: 0.0, y: -additionalTopHeight, width: containerInsets.left + insets.left, height: size.height + additionalTopHeight + additionalBottomHeight))
transition.updateFrame(view: self.rightDimView, frame: CGRect(x: size.width - containerInsets.right - insets.right, y: -additionalTopHeight, width: containerInsets.right + insets.right, height: size.height + additionalTopHeight + additionalBottomHeight))
}
func setGroups(_ groups: [ActionSheetItemGroup]) {
self.itemGroupsContainerNode.setGroups(groups)
}
func updateItem(groupIndex: Int, itemIndex: Int, _ f: (ActionSheetItem) -> ActionSheetItem) {
self.itemGroupsContainerNode.updateItem(groupIndex: groupIndex, itemIndex: itemIndex, f)
}
func setItemGroupOverlayNode(groupIndex: Int, node: ActionSheetGroupOverlayNode) {
self.itemGroupsContainerNode.setItemGroupOverlayNode(groupIndex: groupIndex, node: node)
}
}