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Texture fails to build with this error on clang 4.0: ``` external/Texture/pod_support/Headers/Public/AsyncDisplayKit/ASDispatch.h:32:35: error: illegal initializer type 'atomic_size_t' (aka '_Atomic(size_t)') __block atomic_size_t counter = ATOMIC_VAR_INIT(0); ^ In module 'std' imported from external/Texture/pod_support/Headers/Public/AsyncDisplayKit/ASStackUnpositionedLayout.h:18: /private/var/tmp/_bazel_bkase/a00d4cbe29902fb63d5778cc19944cd2/external/clang40/bin/../include/c++/v1/atomic:1839:30: note: expanded from macro 'ATOMIC_VAR_INIT' ^ 1 error generated. ``` See http://techqa.info/programming/question/38233019/Initializing-an--atomic-int--with-a-braced-constant--Is-this-valid-C-code--If-so-why-does-it-not-compile-in-clang- Replacing the intialization with just 0 (and not the macro fixes the error). For now this is safe because the macro just expands to the value.
48 lines
1.9 KiB
Objective-C
48 lines
1.9 KiB
Objective-C
//
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// ASDispatch.h
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <Foundation/Foundation.h>
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#import <stdatomic.h>
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/**
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* Like dispatch_apply, but you can set the thread count. 0 means 2*active CPUs.
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*
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* Note: The actual number of threads may be lower than threadCount, if libdispatch
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* decides the system can't handle it. In reality this rarely happens.
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*/
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static void ASDispatchApply(size_t iterationCount, dispatch_queue_t queue, NSUInteger threadCount, NS_NOESCAPE void(^work)(size_t i)) {
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if (threadCount == 0) {
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threadCount = NSProcessInfo.processInfo.activeProcessorCount * 2;
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}
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dispatch_group_t group = dispatch_group_create();
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// HACK: This is a workaround for mm files that include this in Clang4.0
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// Omitting ATOMIC_VAR_INIT is okay in this case because the current
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// expansion of that macro no-ops.
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// TODO: Move this implementation into a m file so it's not compiled in C++
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// See: https://github.com/TextureGroup/Texture/pull/426
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__block atomic_size_t counter = 0;
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for (NSUInteger t = 0; t < threadCount; t++) {
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dispatch_group_async(group, queue, ^{
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size_t i;
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while ((i = atomic_fetch_add(&counter, 1)) < iterationCount) {
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work(i);
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}
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});
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}
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dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
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};
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