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* Initial commit for adding a size constraint to ASLayoutable's * Some more commits * Fix sample projects in extra/ * Remove preferredFrameSize test of ASEditableTextNode * Remove preferredFrameSize from examples_extra * Add deprecation warning to -[ASDisplayNode preferredFrameSize] * Add deprecation warning to -[ASDisplayNode measureWithSizeRange:] * Commit * Commit * Remove ASRelativeSizeRange * Make ASRelativeSize private * Adjust examples * Improve setting of -[ASLayoutable size] with points or fractions * Add ASWrapperLayoutSpec * Improve creation of ASRelativeDimension * Add `preferredFrameSize` back and add deprecated logging * Add `layoutSpecBlock` setter and getter and add locking for it * Add better documentation and fix macros to create ASRelativeDimension * Create new ASSizeRangeMake with just a CGSize as parameter * Update Kitten and Social App Layout example * Add layoutThatFits: and deprecate measure: * Rename ASRelativeDimension to ASDimension * Fix examples for ASDimension renaming * Remove fancy height and width setter * Fix ASDimension helper * Rename -[ASLayout layoutableObject] to -[ASLayout layoutable] * Update layout related methods and more clearer documentation around how to use it * Deprecate old ASLayout class constructors * Don't unnecessary recalculate layout if constrained or parent size did not change * Use shared pointer for ASDisplayNodeLayout * Fix rebase conflicts * Add documentation and move implementation in mm file of ASDisplayNodeLayout * Fix test errors * Rename ASSize to ASLayoutableSize * Address comments * Rename setSizeFromCGSize to setSizeWithCGSize * Improve inline functions in ASDimension * Fix rebase conflicts
80 lines
2.8 KiB
Objective-C
80 lines
2.8 KiB
Objective-C
//
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// ASInternalHelpers.h
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// AsyncDisplayKit
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#import <UIKit/UIKit.h>
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#import <AsyncDisplayKit/ASBaseDefines.h>
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ASDISPLAYNODE_EXTERN_C_BEGIN
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BOOL ASSubclassOverridesSelector(Class superclass, Class subclass, SEL selector);
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BOOL ASSubclassOverridesClassSelector(Class superclass, Class subclass, SEL selector);
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/// Replace a method from the given class with a block and returns the original method IMP
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IMP ASReplaceMethodWithBlock(Class c, SEL origSEL, id block);
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/// Dispatches the given block to the main queue if not already running on the main thread
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void ASPerformBlockOnMainThread(void (^block)());
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/// Dispatches the given block to a background queue with priority of DISPATCH_QUEUE_PRIORITY_DEFAULT if not already run on a background queue
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void ASPerformBlockOnBackgroundThread(void (^block)()); // DISPATCH_QUEUE_PRIORITY_DEFAULT
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/// Dispatches a block on to a serial queue that's main purpose is for deallocation of objects on a background thread
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void ASPerformBlockOnDeallocationQueue(void (^block)());
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CGFloat ASScreenScale();
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CGFloat ASFloorPixelValue(CGFloat f);
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CGFloat ASCeilPixelValue(CGFloat f);
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CGFloat ASRoundPixelValue(CGFloat f);
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ASDISPLAYNODE_EXTERN_C_END
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ASDISPLAYNODE_INLINE BOOL ASImageAlphaInfoIsOpaque(CGImageAlphaInfo info) {
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switch (info) {
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case kCGImageAlphaNone:
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case kCGImageAlphaNoneSkipLast:
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case kCGImageAlphaNoneSkipFirst:
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return YES;
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default:
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return NO;
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}
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}
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/**
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@summary Conditionally performs UIView geometry changes in the given block without animation.
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Used primarily to circumvent UITableView forcing insertion animations when explicitly told not to via
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`UITableViewRowAnimationNone`. More info: https://github.com/facebook/AsyncDisplayKit/pull/445
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@param withoutAnimation Set to `YES` to perform given block without animation
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@param block Perform UIView geometry changes within the passed block
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*/
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ASDISPLAYNODE_INLINE void ASPerformBlockWithoutAnimation(BOOL withoutAnimation, void (^block)()) {
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if (withoutAnimation) {
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[UIView performWithoutAnimation:block];
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} else {
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block();
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}
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}
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ASDISPLAYNODE_INLINE void ASBoundsAndPositionForFrame(CGRect rect, CGPoint origin, CGPoint anchorPoint, CGRect *bounds, CGPoint *position)
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{
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*bounds = (CGRect){ origin, rect.size };
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*position = CGPointMake(rect.origin.x + rect.size.width * anchorPoint.x,
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rect.origin.y + rect.size.height * anchorPoint.y);
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}
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@interface NSIndexPath (ASInverseComparison)
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- (NSComparisonResult)asdk_inverseCompare:(NSIndexPath *)otherIndexPath;
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@end
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