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https://github.com/Swiftgram/Telegram-iOS.git
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462 lines
13 KiB
C++
462 lines
13 KiB
C++
/*
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* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include"lottieview.h"
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using namespace rlottie;
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static Eina_Bool
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animator(void *data , double pos)
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{
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LottieView *view = static_cast<LottieView *>(data);
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view->seek(pos);
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if (pos == 1.0) {
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view->mAnimator = NULL;
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view->finished();
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return EINA_FALSE;
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}
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return EINA_TRUE;
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}
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void LottieView::createVgNode(LOTNode *node, Efl_VG *root)
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{
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Efl_VG *shape = evas_vg_shape_add(root);
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//0: Path
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const float *data = node->mPath.ptPtr;
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if (!data) return;
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for (int i = 0; i < node->mPath.elmCount; i++) {
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switch (node->mPath.elmPtr[i]) {
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case 0:
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evas_vg_shape_append_move_to(shape, data[0], data[1]);
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data += 2;
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break;
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case 1:
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evas_vg_shape_append_line_to(shape, data[0], data[1]);
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data += 2;
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break;
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case 2:
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evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]);
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data += 6;
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break;
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case 3:
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evas_vg_shape_append_close(shape);
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break;
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default:
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break;
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}
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}
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//1: Stroke
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if (node->mStroke.enable) {
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//Stroke Width
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evas_vg_shape_stroke_width_set(shape, node->mStroke.width);
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//Stroke Cap
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Efl_Gfx_Cap cap;
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switch (node->mStroke.cap) {
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case CapFlat: cap = EFL_GFX_CAP_BUTT; break;
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case CapSquare: cap = EFL_GFX_CAP_SQUARE; break;
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case CapRound: cap = EFL_GFX_CAP_ROUND; break;
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default: cap = EFL_GFX_CAP_BUTT; break;
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}
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evas_vg_shape_stroke_cap_set(shape, cap);
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//Stroke Join
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Efl_Gfx_Join join;
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switch (node->mStroke.join) {
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case JoinMiter: join = EFL_GFX_JOIN_MITER; break;
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case JoinBevel: join = EFL_GFX_JOIN_BEVEL; break;
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case JoinRound: join = EFL_GFX_JOIN_ROUND; break;
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default: join = EFL_GFX_JOIN_MITER; break;
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}
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evas_vg_shape_stroke_join_set(shape, join);
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//Stroke Dash
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if (node->mStroke.dashArraySize > 0) {
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int size = (node->mStroke.dashArraySize / 2);
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Efl_Gfx_Dash *dash = static_cast<Efl_Gfx_Dash*>(malloc(sizeof(Efl_Gfx_Dash) * size));
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if (dash) {
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for (int i = 0; i <= size; i+=2) {
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dash[i].length = node->mStroke.dashArray[i];
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dash[i].gap = node->mStroke.dashArray[i + 1];
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}
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evas_vg_shape_stroke_dash_set(shape, dash, size);
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free(dash);
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}
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}
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}
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//2: Fill Method
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switch (node->mBrushType) {
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case BrushSolid: {
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float pa = ((float)node->mColor.a) / 255;
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int r = (int)(((float) node->mColor.r) * pa);
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int g = (int)(((float) node->mColor.g) * pa);
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int b = (int)(((float) node->mColor.b) * pa);
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int a = node->mColor.a;
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if (node->mStroke.enable)
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evas_vg_shape_stroke_color_set(shape, r, g, b, a);
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else
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evas_vg_node_color_set(shape, r, g, b, a);
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break;
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}
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case BrushGradient: {
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Efl_VG* grad = NULL;
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if (node->mGradient.type == GradientLinear) {
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grad = evas_vg_gradient_linear_add(root);
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evas_vg_gradient_linear_start_set(grad, node->mGradient.start.x, node->mGradient.start.y);
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evas_vg_gradient_linear_end_set(grad, node->mGradient.end.x, node->mGradient.end.y);
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}
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else if (node->mGradient.type == GradientRadial) {
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grad = evas_vg_gradient_radial_add(root);
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evas_vg_gradient_radial_center_set(grad, node->mGradient.center.x, node->mGradient.center.y);
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evas_vg_gradient_radial_focal_set(grad, node->mGradient.focal.x, node->mGradient.focal.y);
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evas_vg_gradient_radial_radius_set(grad, node->mGradient.cradius);
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}
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if (grad) {
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//Gradient Stop
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Efl_Gfx_Gradient_Stop* stops = static_cast<Efl_Gfx_Gradient_Stop*>(malloc(sizeof(Efl_Gfx_Gradient_Stop) * node->mGradient.stopCount));
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if (stops) {
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for (unsigned int i = 0; i < node->mGradient.stopCount; i++) {
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stops[i].offset = node->mGradient.stopPtr[i].pos;
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float pa = ((float)node->mGradient.stopPtr[i].a) / 255;
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stops[i].r = (int)(((float)node->mGradient.stopPtr[i].r) * pa);
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stops[i].g = (int)(((float)node->mGradient.stopPtr[i].g) * pa);
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stops[i].b = (int)(((float)node->mGradient.stopPtr[i].b) * pa);
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stops[i].a = node->mGradient.stopPtr[i].a;
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}
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evas_vg_gradient_stop_set(grad, stops, node->mGradient.stopCount);
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free(stops);
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}
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if (node->mStroke.enable)
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evas_vg_shape_stroke_fill_set(shape, grad);
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else
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evas_vg_shape_fill_set(shape, grad);
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}
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break;
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}
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default:
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break;
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}
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//3: Fill Rule
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if (node->mFillRule == FillEvenOdd)
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efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_ODD_EVEN);
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else if (node->mFillRule == FillWinding)
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efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_WINDING);
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}
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void LottieView::update(const std::vector<LOTNode *> &renderList)
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{
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Efl_VG *root = evas_vg_container_add(mVg);
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for(auto i : renderList) {
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createVgNode(i, root);
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}
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evas_object_vg_root_node_set(mVg, root);
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}
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void LottieView::updateTree(const LOTLayerNode * node)
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{
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Efl_VG *root = evas_vg_container_add(mVg);
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update(node, root);
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evas_object_vg_root_node_set(mVg, root);
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}
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void LottieView::update(const LOTLayerNode * node, Efl_VG *parent)
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{
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// if the layer is invisible return
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if (!node->mVisible) return;
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// check if this layer is a container layer
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bool hasMatte = false;
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if (node->mLayerList.size) {
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for (unsigned int i = 0; i < node->mLayerList.size; i++) {
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if (hasMatte) {
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hasMatte = false;
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continue;
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}
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// if the layer has matte then
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// the next layer has to be rendered using this layer
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// as matte source
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if (node->mLayerList.ptr[i]->mMatte != MatteNone) {
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hasMatte = true;
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printf("Matte is not supported Yet\n");
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continue;
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}
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update(node->mLayerList.ptr[i], parent);
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}
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}
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// check if this layer has drawable
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if (node->mNodeList.size) {
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for (unsigned int i = 0; i < node->mNodeList.size; i++) {
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createVgNode(node->mNodeList.ptr[i], parent);
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}
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}
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}
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static void mImageDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
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{
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LottieView *lottie = (LottieView *)data;
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if (lottie->mImage != obj) return;
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lottie->mImage = NULL;
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lottie->stop();
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}
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static void mVgDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
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{
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LottieView *lottie = (LottieView *)data;
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if (lottie->mVg != obj) return;
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lottie->mVg = NULL;
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lottie->stop();
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}
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void LottieView::initializeBufferObject(Evas *evas)
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{
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if (mRenderMode) {
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mImage = evas_object_image_filled_add(evas);
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evas_object_image_colorspace_set(mImage, EVAS_COLORSPACE_ARGB8888);
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evas_object_image_alpha_set(mImage, EINA_TRUE);
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evas_object_event_callback_add(mImage, EVAS_CALLBACK_DEL, mImageDelCb, this);
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} else {
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mVg = evas_object_vg_add(evas);
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evas_object_event_callback_add(mVg, EVAS_CALLBACK_DEL, mVgDelCb, this);
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}
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}
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LottieView::LottieView(Evas *evas, bool renderMode, bool asyncRender):mVg(nullptr), mImage(nullptr)
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{
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mPlayer = nullptr;
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mPalying = false;
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mReverse = false;
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mRepeatCount = 0;
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mRepeatMode = LottieView::RepeatMode::Restart;
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mLoop = false;
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mSpeed = 1;
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mEvas = evas;
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mRenderMode = renderMode;
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mAsyncRender = asyncRender;
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initializeBufferObject(evas);
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}
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LottieView::~LottieView()
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{
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if (mRenderTask.valid())
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mRenderTask.get();
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if (mAnimator) ecore_animator_del(mAnimator);
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if (mVg) evas_object_del(mVg);
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if (mImage) evas_object_del(mImage);
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}
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Evas_Object *LottieView::getImage() {
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if (mRenderMode) {
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return mImage;
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} else {
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return mVg;
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}
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}
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void LottieView::show()
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{
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if (mRenderMode) {
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evas_object_show(mImage);
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} else {
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evas_object_show(mVg);
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}
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seek(0);
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}
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void LottieView::hide()
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{
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if (mRenderMode) {
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evas_object_hide(mImage);
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} else {
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evas_object_hide(mVg);
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}
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}
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void LottieView::seek(float pos)
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{
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if (!mPlayer) return;
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mPos = mapProgress(pos);
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// check if the pos maps to the current frame
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if (mCurFrame == mPlayer->frameAtPos(mPos)) return;
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mCurFrame = mPlayer->frameAtPos(mPos);
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if (mRenderMode) {
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int width , height;
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evas_object_image_size_get(mImage, &width, &height);
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if (mAsyncRender) {
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if (mRenderTask.valid()) return;
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mDirty = true;
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auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
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size_t bytesperline = evas_object_image_stride_get(mImage);
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rlottie::Surface surface(buffer, width, height, bytesperline);
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mRenderTask = mPlayer->render(mCurFrame, surface);
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// to force a redraw
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evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
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} else {
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auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
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size_t bytesperline = evas_object_image_stride_get(mImage);
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rlottie::Surface surface(buffer, width, height, bytesperline);
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mPlayer->renderSync(mCurFrame, surface);
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evas_object_image_data_set(mImage, surface.buffer());
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evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
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}
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} else {
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const LOTLayerNode *root = mPlayer->renderTree(mCurFrame, mw, mh);
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updateTree(root);
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}
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}
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float LottieView::getPos()
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{
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return mPos;
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}
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void LottieView::render()
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{
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if (!mPlayer) return;
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if (!mDirty) return;
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mDirty = false;
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if (mRenderMode) {
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if (!mRenderTask.valid()) return;
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auto surface = mRenderTask.get();
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evas_object_image_data_set(mImage, surface.buffer());
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evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
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}
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}
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void LottieView::setFilePath(const char *filePath)
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{
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if (mPlayer = Animation::loadFromFile(filePath)) {
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mFrameRate = mPlayer->frameRate();
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mTotalFrame = mPlayer->totalFrame();
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} else {
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printf("load failed file %s\n", filePath);
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}
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}
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void LottieView::loadFromData(const std::string &jsonData, const std::string &key)
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{
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if (mPlayer = Animation::loadFromData(jsonData, key)) {
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mFrameRate = mPlayer->frameRate();
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mTotalFrame = mPlayer->totalFrame();
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} else {
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printf("load failed from data key : %s\n", key.c_str());
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}
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}
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void LottieView::setSize(int w, int h)
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{
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mw = w; mh = h;
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if (mRenderMode) {
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evas_object_resize(mImage, w, h);
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evas_object_image_size_set(mImage, w, h);
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} else {
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evas_object_resize(mVg, w, h);
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}
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}
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void LottieView::setPos(int x, int y)
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{
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if (mRenderMode) {
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evas_object_move(mImage, x, y);
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} else {
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evas_object_move(mVg, x, y);
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}
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}
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void LottieView::finished()
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{
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restart();
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}
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void LottieView::loop(bool loop)
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{
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mLoop = loop;
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}
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void LottieView::setRepeatCount(int count)
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{
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mRepeatCount = count;
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}
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void LottieView::setRepeatMode(LottieView::RepeatMode mode)
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{
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mRepeatMode = mode;
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}
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void LottieView::play()
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{
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if (!mPlayer) return;
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if (mAnimator) ecore_animator_del(mAnimator);
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mAnimator = ecore_animator_timeline_add(duration()/mSpeed, animator, this);
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mReverse = false;
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mCurCount = mRepeatCount;
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mPalying = true;
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}
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void LottieView::pause()
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{
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}
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void LottieView::stop()
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{
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mPalying = false;
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if (mAnimator) {
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ecore_animator_del(mAnimator);
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mAnimator = NULL;
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}
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}
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void LottieView::restart()
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{
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if (!mPlayer) return;
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mCurCount--;
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if (mLoop || mRepeatCount) {
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if (mRepeatMode == LottieView::RepeatMode::Reverse)
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mReverse = !mReverse;
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else
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mReverse = false;
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if (mAnimator) ecore_animator_del(mAnimator);
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mAnimator = ecore_animator_timeline_add(duration()/mSpeed, animator, this);
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}
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}
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