2025-10-16 05:30:06 +04:00

347 lines
14 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
import ComponentFlow
import GlassBackgroundComponent
public final class GlassBarButtonComponent: Component {
public enum DisplayState: Equatable {
case generic
case glass
case tintedGlass
}
public let size: CGSize
public let backgroundColor: UIColor
public let isDark: Bool
public let state: DisplayState?
public let isEnabled: Bool
public let component: AnyComponentWithIdentity<Empty>
public let action: ((UIView) -> Void)?
public init(
size: CGSize,
backgroundColor: UIColor,
isDark: Bool,
state: DisplayState? = nil,
isEnabled: Bool = true,
component: AnyComponentWithIdentity<Empty>,
action: ((UIView) -> Void)?
) {
self.size = size
self.backgroundColor = backgroundColor
self.isDark = isDark
self.state = state
self.isEnabled = isEnabled
self.component = component
self.action = action
}
public static func ==(lhs: GlassBarButtonComponent, rhs: GlassBarButtonComponent) -> Bool {
if lhs.size != rhs.size {
return false
}
if lhs.backgroundColor != rhs.backgroundColor {
return false
}
if lhs.isDark != rhs.isDark {
return false
}
if lhs.state != rhs.state {
return false
}
if lhs.isEnabled != rhs.isEnabled {
return false
}
if lhs.component != rhs.component {
return false
}
return true
}
public final class View: HighlightTrackingButton {
private let containerView: UIView
private let genericContainerView: UIView
private let genericBackgroundView: SimpleGlassView
private let glassContainerView: UIView
private let glassBackgroundView: GlassBackgroundView
private var componentView: ComponentView<Empty>?
private var component: GlassBarButtonComponent?
public override init(frame: CGRect) {
self.containerView = UIView()
self.genericContainerView = UIView()
self.genericBackgroundView = SimpleGlassView()
self.glassContainerView = UIView()
self.glassBackgroundView = GlassBackgroundView()
super.init(frame: frame)
self.glassBackgroundView.isUserInteractionEnabled = false
self.containerView.isUserInteractionEnabled = false
self.addSubview(self.containerView)
self.containerView.addSubview(self.genericContainerView)
self.containerView.addSubview(self.glassContainerView)
self.genericContainerView.addSubview(self.genericBackgroundView)
self.glassContainerView.addSubview(self.glassBackgroundView)
self.addTarget(self, action: #selector(self.pressed), for: .touchUpInside)
self.highligthedChanged = { [weak self] highlighted in
guard let self else {
return
}
//let transition = ComponentTransition(animation: .curve(duration: highlighted ? 0.25 : 0.35, curve: .spring))
if highlighted {
self.containerView.layer.animateSpring(from: CGFloat((self.containerView.layer.presentation()?.value(forKeyPath: "transform.scale.y") as? NSNumber)?.floatValue ?? 1.0) as NSNumber, to: 1.3636 as NSNumber, keyPath: "transform.scale", duration: 0.5, removeOnCompletion: false)
} else {
self.containerView.layer.animateSpring(from: CGFloat((self.containerView.layer.presentation()?.value(forKeyPath: "transform.scale.y") as? NSNumber)?.floatValue ?? 1.3636) as NSNumber, to: 1.0 as NSNumber, keyPath: "transform.scale", duration: 0.6)
}
}
}
public required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc private func pressed() {
guard let component = self.component, let action = component.action else {
return
}
action(self)
}
func update(component: GlassBarButtonComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
let previousComponent = self.component
self.component = component
self.isEnabled = component.isEnabled
var componentView: ComponentView<Empty>
var animateAppearance = false
if previousComponent?.component.id != component.component.id {
if let componentView = self.componentView {
animateAppearance = true
self.componentView = nil
if let view = componentView.view {
transition.setScale(view: view, scale: 0.01)
transition.setAlpha(view: view, alpha: 0.0, completion: { _ in
view.removeFromSuperview()
})
}
}
}
var componentTransition = transition
if let current = self.componentView {
componentView = current
} else {
componentTransition = .immediate
componentView = ComponentView()
self.componentView = componentView
}
let componentSize = componentView.update(
transition: componentTransition,
component: component.component.component,
environment: {},
containerSize: component.size
)
let componentFrame = CGRect(origin: CGPoint(x: floorToScreenPixels((component.size.width - componentSize.width) / 2.0), y: floorToScreenPixels((component.size.height - componentSize.height) / 2.0)), size: componentSize)
if let view = componentView.view {
if view.superview == nil {
self.containerView.addSubview(view)
if animateAppearance {
transition.animateScale(view: view, from: 0.01, to: 1.0)
transition.animateAlpha(view: view, from: 0.0, to: 1.0)
}
}
componentTransition.setFrame(view: view, frame: componentFrame)
}
let effectiveState = component.state ?? .glass
var genericAlpha: CGFloat = 1.0
var glassAlpha: CGFloat = 1.0
switch effectiveState {
case .generic:
genericAlpha = 1.0
glassAlpha = 0.0
case .glass, .tintedGlass:
glassAlpha = 1.0
genericAlpha = 0.0
}
let cornerRadius = component.size.height * 0.5
self.genericBackgroundView.update(size: component.size, cornerRadius: cornerRadius, isDark: component.isDark, tintColor: .init(kind: .custom, color: component.backgroundColor), transition: transition)
self.glassBackgroundView.update(size: component.size, cornerRadius: cornerRadius, isDark: component.isDark, tintColor: .init(kind: effectiveState == .tintedGlass ? .custom : .panel , color: component.backgroundColor.withMultipliedAlpha(effectiveState == .tintedGlass ? 1.0 : 0.7)), transition: transition)
let bounds = CGRect(origin: .zero, size: component.size)
transition.setFrame(view: self.containerView, frame: bounds)
transition.setAlpha(view: self.genericContainerView, alpha: genericAlpha)
transition.setFrame(view: self.genericContainerView, frame: bounds)
transition.setAlpha(view: self.glassContainerView, alpha: glassAlpha)
transition.setFrame(view: self.glassContainerView, frame: bounds)
transition.setFrame(view: self.genericBackgroundView, frame: bounds)
transition.setFrame(view: self.glassBackgroundView, frame: bounds)
return component.size
}
}
public func makeView() -> View {
return View(frame: CGRect())
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}
public final class BarComponentHostView: UIView {
private let hostView = ComponentHostView<Empty>()
public func update(component: AnyComponent<Empty>, transition: ComponentTransition) {
let _ = self.hostView.update(
transition: transition,
component: component,
environment: {},
containerSize: CGSize(width: 120.0, height: 40.0)
)
}
public override func sizeThatFits(_ size: CGSize) -> CGSize {
return CGSize()
}
}
public final class BarComponentHostNode: ASDisplayNode {
public var component: AnyComponentWithIdentity<Empty>? {
didSet {
self.updateComponent(previousComponent: oldValue, transition: .spring(duration: 0.4))
}
}
private var componentView: ComponentView<Empty>?
private let size: CGSize
public init(component: AnyComponentWithIdentity<Empty>?, size: CGSize) {
self.component = component
self.size = size
super.init()
self.clipsToBounds = false
self.updateComponent(previousComponent: nil, transition: .immediate)
}
private func updateComponent(previousComponent: AnyComponentWithIdentity<Empty>?, transition: ComponentTransition) {
if previousComponent?.id != self.component?.id {
if let componentView = self.componentView {
self.componentView = nil
if let view = componentView.view {
transition.setAlpha(view: view, alpha: 0.0, completion: { _ in
view.removeFromSuperview()
})
transition.setScale(view: view, scale: 0.01)
}
}
}
if let component = self.component {
var componentTransition = transition
let componentView: ComponentView<Empty>
if let current = self.componentView {
componentView = current
} else {
componentTransition = .immediate
componentView = ComponentView()
self.componentView = componentView
}
let _ = componentView.update(
transition: componentTransition,
component: component.component,
environment: {},
containerSize: self.size
)
if let view = componentView.view {
if view.superview == nil {
self.view.addSubview(view)
if !transition.animation.isImmediate {
transition.animateAlpha(view: view, from: 0.0, to: 1.0)
transition.animateScale(view: view, from: 0.01, to: 1.0)
}
}
view.frame = CGRect(origin: CGPoint(x: 0.0, y: 3.0), size: self.size)
}
}
}
public override func calculateSizeThatFits(_ constrainedSize: CGSize) -> CGSize {
return self.size
}
}
private class SimpleGlassView: UIView {
private let backgroundNode: NavigationBackgroundNode
private let foregroundView: UIImageView
private struct Params: Equatable {
let size: CGSize
let cornerRadius: CGFloat
let isDark: Bool
let tintColor: GlassBackgroundView.TintColor
init(size: CGSize, cornerRadius: CGFloat, isDark: Bool, tintColor: GlassBackgroundView.TintColor) {
self.size = size
self.cornerRadius = cornerRadius
self.isDark = isDark
self.tintColor = tintColor
}
}
private var params: Params?
public override init(frame: CGRect) {
self.backgroundNode = NavigationBackgroundNode(color: .black, enableBlur: true, customBlurRadius: 8.0)
self.foregroundView = UIImageView()
super.init(frame: frame)
self.addSubview(self.backgroundNode.view)
self.addSubview(self.foregroundView)
}
required public init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
return nil
}
public func update(size: CGSize, cornerRadius: CGFloat, isDark: Bool, tintColor: GlassBackgroundView.TintColor, isInteractive: Bool = false, transition: ComponentTransition) {
self.backgroundNode.updateColor(color: tintColor.color, forceKeepBlur: tintColor.color.alpha != 1.0, transition: transition.containedViewLayoutTransition)
self.backgroundNode.update(size: size, cornerRadius: cornerRadius, transition: transition.containedViewLayoutTransition)
transition.setFrame(view: self.backgroundNode.view, frame: CGRect(origin: CGPoint(), size: size))
transition.setFrame(view: self.foregroundView, frame: CGRect(origin: CGPoint(), size: size))
let params = Params(size: size, cornerRadius: cornerRadius, isDark: isDark, tintColor: tintColor)
if self.params != params {
self.params = params
self.foregroundView.image = GlassBackgroundView.generateForegroundImage(size: size, isDark: isDark, fillColor: .clear)
}
}
}