mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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199 lines
4.4 KiB
C++
199 lines
4.4 KiB
C++
/*
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* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include"lottieview.h"
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using namespace rlottie;
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static void
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_image_update_cb(void *data, Evas_Object *obj EINA_UNUSED)
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{
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RenderStrategy *info = (RenderStrategy *)data;
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info->dataCb();
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}
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void RenderStrategy::addCallback(){
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evas_object_image_pixels_get_callback_set(_renderObject, _image_update_cb, this);
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}
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static Eina_Bool
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animator(void *data , double pos)
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{
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LottieView *view = static_cast<LottieView *>(data);
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view->seek(pos);
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if (pos == 1.0) {
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view->mAnimator = NULL;
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view->finished();
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return EINA_FALSE;
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}
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return EINA_TRUE;
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}
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LottieView::LottieView(Evas *evas, Strategy s) {
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mPalying = false;
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mReverse = false;
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mRepeatCount = 0;
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mRepeatMode = LottieView::RepeatMode::Restart;
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mLoop = false;
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mSpeed = 1;
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switch (s) {
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case Strategy::renderCpp: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_CPP>(evas);
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break;
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}
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case Strategy::renderCppAsync: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_CPP_ASYNC>(evas);
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break;
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}
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case Strategy::renderC: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_C>(evas);
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break;
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}
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case Strategy::renderCAsync: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_C_ASYNC>(evas);
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break;
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}
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case Strategy::eflVg: {
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mRenderDelegate = std::make_unique<EflVgRenderStrategy>(evas);
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break;
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}
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default:
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_CPP>(evas);
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break;
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}
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}
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LottieView::~LottieView()
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{
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if (mAnimator) ecore_animator_del(mAnimator);
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}
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Evas_Object *LottieView::getImage() {
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return mRenderDelegate->renderObject();
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}
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void LottieView::show()
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{
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mRenderDelegate->show();
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seek(0);
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}
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void LottieView::hide()
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{
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mRenderDelegate->hide();
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}
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void LottieView::seek(float pos)
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{
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if (!mRenderDelegate) return;
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mPos = mapProgress(pos);
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// check if the pos maps to the current frame
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if (mCurFrame == mRenderDelegate->frameAtPos(mPos)) return;
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mCurFrame = mRenderDelegate->frameAtPos(mPos);
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mRenderDelegate->render(mCurFrame);
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}
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float LottieView::getPos()
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{
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return mPos;
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}
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void LottieView::setFilePath(const char *filePath)
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{
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mRenderDelegate->loadFromFile(filePath);
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}
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void LottieView::loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath)
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{
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mRenderDelegate->loadFromData(jsonData, key, resourcePath);
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}
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void LottieView::setSize(int w, int h)
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{
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mRenderDelegate->resize(w, h);
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}
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void LottieView::setPos(int x, int y)
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{
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mRenderDelegate->setPos(x, y);
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}
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void LottieView::finished()
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{
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restart();
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}
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void LottieView::loop(bool loop)
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{
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mLoop = loop;
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}
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void LottieView::setRepeatCount(int count)
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{
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mRepeatCount = count;
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}
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void LottieView::setRepeatMode(LottieView::RepeatMode mode)
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{
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mRepeatMode = mode;
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}
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void LottieView::play()
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{
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if (mAnimator) ecore_animator_del(mAnimator);
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mAnimator = ecore_animator_timeline_add(duration()/mSpeed, animator, this);
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mReverse = false;
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mCurCount = mRepeatCount;
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mPalying = true;
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}
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void LottieView::pause()
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{
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}
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void LottieView::stop()
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{
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mPalying = false;
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if (mAnimator) {
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ecore_animator_del(mAnimator);
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mAnimator = NULL;
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}
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}
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void LottieView::restart()
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{
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mCurCount--;
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if (mLoop || mRepeatCount) {
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if (mRepeatMode == LottieView::RepeatMode::Reverse)
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mReverse = !mReverse;
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else
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mReverse = false;
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if (mAnimator) ecore_animator_del(mAnimator);
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mAnimator = ecore_animator_timeline_add(duration()/mSpeed, animator, this);
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}
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}
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