mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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195 lines
7.9 KiB
Swift
195 lines
7.9 KiB
Swift
import Foundation
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import UIKit
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import Display
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import AsyncDisplayKit
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final class WallpaperCropNode: ASDisplayNode, UIScrollViewDelegate {
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private let scrollNode: ASScrollNode
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private var ignoreZoom = false
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private var ignoreZoomTransition: ContainedViewLayoutTransition?
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private var containerLayout: ContainerViewLayout?
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var zoomableContent: (CGSize, ASDisplayNode)? {
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didSet {
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if oldValue?.1 !== self.zoomableContent?.1 {
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if let node = oldValue?.1 {
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node.view.removeFromSuperview()
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}
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if let node = self.zoomableContent?.1 {
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self.scrollNode.addSubnode(node)
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}
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}
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self.resetScrollViewContents(transition: .immediate)
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self.centerScrollViewContents(transition: .immediate)
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}
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}
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override init() {
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self.scrollNode = ASScrollNode()
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if #available(iOSApplicationExtension 11.0, iOS 11.0, *) {
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self.scrollNode.view.contentInsetAdjustmentBehavior = .never
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}
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super.init()
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self.scrollNode.view.delegate = self
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self.scrollNode.view.showsVerticalScrollIndicator = false
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self.scrollNode.view.showsHorizontalScrollIndicator = false
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self.scrollNode.view.clipsToBounds = false
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self.scrollNode.view.scrollsToTop = false
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self.scrollNode.view.delaysContentTouches = false
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self.scrollNode.view.decelerationRate = UIScrollView.DecelerationRate.fast
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self.addSubnode(self.scrollNode)
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}
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@objc func contentTap(_ recognizer: TapLongTapOrDoubleTapGestureRecognizer) {
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if recognizer.state == .ended {
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if let (gesture, location) = recognizer.lastRecognizedGestureAndLocation {
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switch gesture {
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case .doubleTap:
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if let contentView = self.zoomableContent?.1.view, self.scrollNode.view.zoomScale.isLessThanOrEqualTo(self.scrollNode.view.minimumZoomScale) {
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let pointInView = self.scrollNode.view.convert(location, to: contentView)
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let newZoomScale = self.scrollNode.view.maximumZoomScale
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let scrollViewSize = self.scrollNode.view.bounds.size
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let w = scrollViewSize.width / newZoomScale
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let h = scrollViewSize.height / newZoomScale
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let x = pointInView.x - (w / 2.0)
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let y = pointInView.y - (h / 2.0)
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let rectToZoomTo = CGRect(x: x, y: y, width: w, height: h)
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self.scrollNode.view.zoom(to: rectToZoomTo, animated: true)
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} else {
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self.scrollNode.view.setZoomScale(self.scrollNode.view.minimumZoomScale, animated: true)
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}
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default:
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break
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}
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}
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}
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}
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func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
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var shouldResetContents = false
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if let containerLayout = self.containerLayout {
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shouldResetContents = !containerLayout.size.equalTo(layout.size)
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} else {
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shouldResetContents = true
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}
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self.containerLayout = layout
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if shouldResetContents {
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var previousFrame: CGRect?
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var previousScale: CGFloat?
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if let (_, contentNode) = self.zoomableContent {
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previousFrame = contentNode.view.frame
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let t = contentNode.layer.transform
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previousScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
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}
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transition.updateFrame(node: self.scrollNode, frame: CGRect(origin: CGPoint(), size: layout.size))
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self.resetScrollViewContents(transition: .immediate)
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if let (_, contentNode) = self.zoomableContent, let previousFrame = previousFrame, let previousScale = previousScale {
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transition.animatePosition(node: contentNode, from: CGPoint(x: previousFrame.midX, y: previousFrame.midY))
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switch transition {
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case .immediate:
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break
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case let .animated(duration, curve):
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let t = contentNode.layer.transform
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let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
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contentNode.layer.animateScale(from: previousScale, to: currentScale, duration: duration, timingFunction: curve.timingFunction)
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}
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}
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}
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}
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private func resetScrollViewContents(transition: ContainedViewLayoutTransition) {
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guard let (contentSize, contentNode) = self.zoomableContent else {
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return
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}
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self.ignoreZoom = true
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self.ignoreZoomTransition = transition
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self.scrollNode.view.minimumZoomScale = 1.0
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self.scrollNode.view.maximumZoomScale = 1.0
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self.scrollNode.view.zoomScale = 1.0
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self.scrollNode.view.contentSize = contentSize
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contentNode.transform = CATransform3DIdentity
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contentNode.frame = CGRect(origin: CGPoint(), size: contentSize)
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self.centerScrollViewContents(transition: transition)
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self.ignoreZoom = false
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self.scrollNode.view.zoomScale = self.scrollNode.view.minimumZoomScale
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self.ignoreZoomTransition = nil
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}
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private func centerScrollViewContents(transition: ContainedViewLayoutTransition) {
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guard let (contentSize, contentNode) = self.zoomableContent else {
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return
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}
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let boundsSize = self.scrollNode.view.bounds.size
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if contentSize.width.isLessThanOrEqualTo(0.0) || contentSize.height.isLessThanOrEqualTo(0.0) || boundsSize.width.isLessThanOrEqualTo(0.0) || boundsSize.height.isLessThanOrEqualTo(0.0) {
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return
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}
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let scaleWidth = boundsSize.width / contentSize.width
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let scaleHeight = boundsSize.height / contentSize.height
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let minScale = max(scaleWidth, scaleHeight)
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let maxScale = minScale * 3.0
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if !self.scrollNode.view.minimumZoomScale.isEqual(to: minScale) {
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self.scrollNode.view.minimumZoomScale = minScale
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}
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if !self.scrollNode.view.maximumZoomScale.isEqual(to: maxScale) {
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self.scrollNode.view.maximumZoomScale = maxScale
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}
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var contentFrame = contentNode.view.frame
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if boundsSize.width > contentFrame.size.width {
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contentFrame.origin.x = (boundsSize.width - contentFrame.size.width) / 2.0
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} else {
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contentFrame.origin.x = 0.0
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}
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if boundsSize.height >= contentFrame.size.height {
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contentFrame.origin.y = (boundsSize.height - contentFrame.size.height) / 2.0
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} else {
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contentFrame.origin.y = 0.0
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}
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if !self.ignoreZoom {
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transition.updateFrame(view: contentNode.view, frame: contentFrame)
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}
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}
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func viewForZooming(in scrollView: UIScrollView) -> UIView? {
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return self.zoomableContent?.1.view
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}
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func scrollViewDidZoom(_ scrollView: UIScrollView) {
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if !self.ignoreZoom {
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self.centerScrollViewContents(transition: self.ignoreZoomTransition ?? .immediate)
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}
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}
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var cropRect: CGRect {
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let scrollView = self.scrollNode.view
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return scrollView.convert(scrollView.bounds, to: self.zoomableContent?.1.view)
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}
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func zoom(to rect: CGRect) {
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self.scrollNode.view.zoom(to: rect, animated: false)
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}
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}
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