Swiftgram/submodules/SolidRoundedButtonNode/Sources/SolidRoundedButtonNode.swift
Ilya Laktyushin 58f9896a10 Various fixes
2022-11-26 16:16:37 +04:00

1288 lines
61 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
import SwiftSignalKit
import HierarchyTrackingLayer
import ShimmerEffect
import ManagedAnimationNode
private func generateIndefiniteActivityIndicatorImage(color: UIColor, diameter: CGFloat = 22.0, lineWidth: CGFloat = 2.0) -> UIImage? {
return generateImage(CGSize(width: diameter, height: diameter), rotatedContext: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setStrokeColor(color.cgColor)
context.setLineWidth(lineWidth)
context.setLineCap(.round)
let cutoutAngle: CGFloat = CGFloat.pi * 60.0 / 180.0
context.addArc(center: CGPoint(x: size.width / 2.0, y: size.height / 2.0), radius: size.width / 2.0 - lineWidth / 2.0, startAngle: 0.0, endAngle: CGFloat.pi * 2.0 - cutoutAngle, clockwise: false)
context.strokePath()
})
}
public final class SolidRoundedButtonTheme: Equatable {
public let backgroundColor: UIColor
public let backgroundColors: [UIColor]
public let foregroundColor: UIColor
public let disabledBackgroundColor: UIColor?
public let disabledForegroundColor: UIColor?
public init(backgroundColor: UIColor, backgroundColors: [UIColor] = [], foregroundColor: UIColor, disabledBackgroundColor: UIColor? = nil, disabledForegroundColor: UIColor? = nil) {
self.backgroundColor = backgroundColor
self.backgroundColors = backgroundColors
self.foregroundColor = foregroundColor
self.disabledBackgroundColor = disabledBackgroundColor
self.disabledForegroundColor = disabledForegroundColor
}
public static func ==(lhs: SolidRoundedButtonTheme, rhs: SolidRoundedButtonTheme) -> Bool {
if lhs.backgroundColor != rhs.backgroundColor {
return false
}
if lhs.backgroundColors != rhs.backgroundColors {
return false
}
if lhs.foregroundColor != rhs.foregroundColor {
return false
}
if lhs.disabledBackgroundColor != rhs.disabledBackgroundColor {
return false
}
if lhs.disabledForegroundColor != rhs.disabledForegroundColor {
return false
}
return true
}
}
public enum SolidRoundedButtonFont {
case bold
case regular
}
public enum SolidRoundedButtonIconPosition {
case left
case right
}
public enum SolidRoundedButtonProgressType {
case fullSize
case embedded
}
public final class SolidRoundedButtonNode: ASDisplayNode {
private var theme: SolidRoundedButtonTheme
private var font: SolidRoundedButtonFont
private var fontSize: CGFloat
private let gloss: Bool
private let buttonBackgroundNode: ASImageNode
private var buttonBackgroundAnimationView: UIImageView?
private var shimmerView: ShimmerEffectForegroundView?
private var borderView: UIView?
private var borderMaskView: UIView?
private var borderShimmerView: ShimmerEffectForegroundView?
private let buttonNode: HighlightTrackingButtonNode
private let titleNode: ImmediateTextNode
private let subtitleNode: ImmediateTextNode
private let iconNode: ASImageNode
private var animationNode: SimpleAnimationNode?
private var progressNode: ASImageNode?
private let buttonHeight: CGFloat
private let buttonCornerRadius: CGFloat
public var pressed: (() -> Void)?
public var validLayout: CGFloat?
public var isEnabled: Bool = true {
didSet {
if self.isEnabled != oldValue {
self.updateColors(animated: true)
}
}
}
public var title: String? {
didSet {
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
}
}
public var subtitle: String? {
didSet {
if let width = self.validLayout {
_ = self.updateLayout(width: width, previousSubtitle: oldValue, transition: .immediate)
}
}
}
public var icon: UIImage? {
didSet {
self.iconNode.image = generateTintedImage(image: self.icon, color: self.theme.foregroundColor)
}
}
private var animationTimer: SwiftSignalKit.Timer?
public var animation: String? {
didSet {
if let animation = self.animation {
if animation != oldValue {
self.animationNode?.removeFromSupernode()
self.animationNode = nil
let animationNode = SimpleAnimationNode(animationName: animation, size: CGSize(width: 30.0, height: 30.0))
animationNode.customColor = self.theme.foregroundColor
animationNode.isUserInteractionEnabled = false
self.addSubnode(animationNode)
self.animationNode = animationNode
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
if self.gloss {
self.animationTimer?.invalidate()
Queue.mainQueue().after(1.25) {
self.animationNode?.play()
let timer = SwiftSignalKit.Timer(timeout: 4.0, repeat: true, completion: { [weak self] in
self?.animationNode?.play()
}, queue: Queue.mainQueue())
self.animationTimer = timer
timer.start()
}
} else {
self.animationNode?.play()
let timer = SwiftSignalKit.Timer(timeout: 4.0, repeat: true, completion: { [weak self] in
self?.animationNode?.play()
}, queue: Queue.mainQueue())
self.animationTimer = timer
timer.start()
}
}
} else if let animationNode = self.animationNode {
animationNode.removeFromSupernode()
self.animationNode = nil
}
}
}
public var iconSpacing: CGFloat = 8.0 {
didSet {
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
}
}
public var animationSize: CGSize = CGSize(width: 30.0, height: 30.0) {
didSet {
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
}
}
public var iconPosition: SolidRoundedButtonIconPosition = .left {
didSet {
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
}
}
public var progressType: SolidRoundedButtonProgressType = .fullSize
public init(title: String? = nil, icon: UIImage? = nil, theme: SolidRoundedButtonTheme, font: SolidRoundedButtonFont = .bold, fontSize: CGFloat = 17.0, height: CGFloat = 48.0, cornerRadius: CGFloat = 24.0, gloss: Bool = false) {
self.theme = theme
self.font = font
self.fontSize = fontSize
self.buttonHeight = height
self.buttonCornerRadius = cornerRadius
self.title = title
self.gloss = gloss
self.buttonBackgroundNode = ASImageNode()
self.buttonBackgroundNode.displaysAsynchronously = false
self.buttonBackgroundNode.clipsToBounds = true
self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
if theme.backgroundColors.count > 1 {
self.buttonBackgroundNode.backgroundColor = nil
var locations: [CGFloat] = []
let delta = 1.0 / CGFloat(theme.backgroundColors.count - 1)
for i in 0 ..< theme.backgroundColors.count {
locations.append(delta * CGFloat(i))
}
self.buttonBackgroundNode.image = generateGradientImage(size: CGSize(width: 200.0, height: height), colors: theme.backgroundColors, locations: locations, direction: .horizontal)
let buttonBackgroundAnimationView = UIImageView()
buttonBackgroundAnimationView.image = generateGradientImage(size: CGSize(width: 200.0, height: height), colors: theme.backgroundColors, locations: locations, direction: .horizontal)
self.buttonBackgroundAnimationView = buttonBackgroundAnimationView
}
self.buttonBackgroundNode.cornerRadius = cornerRadius
self.buttonNode = HighlightTrackingButtonNode()
self.titleNode = ImmediateTextNode()
self.titleNode.isUserInteractionEnabled = false
self.titleNode.displaysAsynchronously = false
self.subtitleNode = ImmediateTextNode()
self.subtitleNode.isUserInteractionEnabled = false
self.subtitleNode.displaysAsynchronously = false
self.iconNode = ASImageNode()
self.iconNode.displaysAsynchronously = false
self.iconNode.image = generateTintedImage(image: icon, color: self.theme.foregroundColor)
super.init()
self.addSubnode(self.buttonBackgroundNode)
self.addSubnode(self.buttonNode)
self.addSubnode(self.titleNode)
self.addSubnode(self.subtitleNode)
self.addSubnode(self.iconNode)
self.buttonNode.addTarget(self, action: #selector(self.buttonPressed), forControlEvents: .touchUpInside)
self.buttonNode.highligthedChanged = { [weak self] highlighted in
if let strongSelf = self, strongSelf.isEnabled {
if highlighted {
strongSelf.buttonBackgroundNode.layer.removeAnimation(forKey: "opacity")
strongSelf.buttonBackgroundNode.alpha = 0.55
strongSelf.titleNode.layer.removeAnimation(forKey: "opacity")
strongSelf.titleNode.alpha = 0.55
strongSelf.subtitleNode.layer.removeAnimation(forKey: "opacity")
strongSelf.subtitleNode.alpha = 0.55
strongSelf.iconNode.layer.removeAnimation(forKey: "opacity")
strongSelf.iconNode.alpha = 0.55
strongSelf.animationNode?.layer.removeAnimation(forKey: "opacity")
strongSelf.animationNode?.alpha = 0.55
} else {
if strongSelf.buttonBackgroundNode.alpha > 0.0 {
strongSelf.buttonBackgroundNode.alpha = 1.0
strongSelf.buttonBackgroundNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
strongSelf.titleNode.alpha = 1.0
strongSelf.titleNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
strongSelf.subtitleNode.alpha = 1.0
strongSelf.subtitleNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
strongSelf.iconNode.alpha = 1.0
strongSelf.iconNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
strongSelf.animationNode?.alpha = 1.0
strongSelf.animationNode?.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
}
}
}
}
}
public override func didLoad() {
super.didLoad()
if #available(iOS 13.0, *) {
self.buttonBackgroundNode.layer.cornerCurve = .continuous
}
if let buttonBackgroundAnimationView = self.buttonBackgroundAnimationView {
self.buttonBackgroundNode.view.addSubview(buttonBackgroundAnimationView)
}
self.setupGloss()
}
private func setupGloss() {
if self.gloss {
if self.shimmerView == nil {
let shimmerView = ShimmerEffectForegroundView()
self.shimmerView = shimmerView
if #available(iOS 13.0, *) {
shimmerView.layer.cornerCurve = .continuous
shimmerView.layer.cornerRadius = self.buttonCornerRadius
}
let borderView = UIView()
borderView.isUserInteractionEnabled = false
self.borderView = borderView
let borderMaskView = UIView()
borderMaskView.layer.borderWidth = 1.0 + UIScreenPixel
borderMaskView.layer.borderColor = UIColor.white.cgColor
borderMaskView.layer.cornerRadius = self.buttonCornerRadius
borderView.mask = borderMaskView
self.borderMaskView = borderMaskView
let borderShimmerView = ShimmerEffectForegroundView()
self.borderShimmerView = borderShimmerView
borderView.addSubview(borderShimmerView)
self.view.insertSubview(shimmerView, belowSubview: self.buttonNode.view)
self.view.insertSubview(borderView, belowSubview: self.buttonNode.view)
self.updateShimmerParameters()
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
}
} else if self.shimmerView != nil {
self.shimmerView?.removeFromSuperview()
self.borderView?.removeFromSuperview()
self.borderMaskView?.removeFromSuperview()
self.borderShimmerView?.removeFromSuperview()
self.shimmerView = nil
self.borderView = nil
self.borderMaskView = nil
self.borderShimmerView = nil
}
}
public func animateTitle(to title: String) {
Queue.mainQueue().justDispatch {
if let snapshotView = self.view.snapshotView(afterScreenUpdates: false) {
snapshotView.frame = self.bounds
self.view.addSubview(snapshotView)
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
}
self.title = title
self.buttonBackgroundNode.backgroundColor = self.theme.disabledBackgroundColor
self.isEnabled = false
}
}
private func setupGradientAnimations() {
guard let buttonBackgroundAnimationView = self.buttonBackgroundAnimationView else {
return
}
if let _ = buttonBackgroundAnimationView.layer.animation(forKey: "movement") {
} else {
let offset = (buttonBackgroundAnimationView.frame.width - self.frame.width) / 2.0
let previousValue = buttonBackgroundAnimationView.center.x
var newValue: CGFloat = offset
if offset - previousValue < buttonBackgroundAnimationView.frame.width * 0.25 {
newValue -= buttonBackgroundAnimationView.frame.width * 0.35
}
buttonBackgroundAnimationView.center = CGPoint(x: newValue, y: buttonBackgroundAnimationView.bounds.size.height / 2.0)
CATransaction.begin()
let animation = CABasicAnimation(keyPath: "position.x")
animation.duration = 4.5
animation.fromValue = previousValue
animation.toValue = newValue
animation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
CATransaction.setCompletionBlock { [weak self] in
// if let isCurrentlyInHierarchy = self?.isCurrentlyInHierarchy, isCurrentlyInHierarchy {
self?.setupGradientAnimations()
// }
}
buttonBackgroundAnimationView.layer.add(animation, forKey: "movement")
CATransaction.commit()
}
}
func updateShimmerParameters() {
guard let shimmerView = self.shimmerView, let borderShimmerView = self.borderShimmerView else {
return
}
let color = self.theme.foregroundColor
let alpha: CGFloat
let borderAlpha: CGFloat
let compositingFilter: String?
if color.lightness > 0.5 {
alpha = 0.5
borderAlpha = 0.75
compositingFilter = "overlayBlendMode"
} else {
alpha = 0.2
borderAlpha = 0.3
compositingFilter = nil
}
shimmerView.update(backgroundColor: .clear, foregroundColor: color.withAlphaComponent(alpha), gradientSize: 70.0, globalTimeOffset: false, duration: 4.0, horizontal: true)
borderShimmerView.update(backgroundColor: .clear, foregroundColor: color.withAlphaComponent(borderAlpha), gradientSize: 70.0, globalTimeOffset: false, duration: 4.0, horizontal: true)
shimmerView.layer.compositingFilter = compositingFilter
borderShimmerView.layer.compositingFilter = compositingFilter
}
public func updateTheme(_ theme: SolidRoundedButtonTheme, animated: Bool = false) {
guard theme !== self.theme else {
return
}
let previousTheme = self.theme
self.theme = theme
let animateTransition = previousTheme.backgroundColors.count != theme.backgroundColors.count
if animated && animateTransition {
if let snapshotView = self.buttonBackgroundNode.view.snapshotView(afterScreenUpdates: false) {
self.view.insertSubview(snapshotView, aboveSubview: self.buttonBackgroundNode.view)
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
}
if let snapshotView = self.titleNode.view.snapshotView(afterScreenUpdates: false) {
snapshotView.frame = self.titleNode.frame
self.view.insertSubview(snapshotView, aboveSubview: self.titleNode.view)
snapshotView.layer.animatePosition(from: CGPoint(), to: CGPoint(x: 0.0, y: 15.0), duration: 0.2, removeOnCompletion: false, additive: true)
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
self.titleNode.layer.animatePosition(from: CGPoint(x: 0.0, y: -15.0), to: CGPoint(), duration: 0.2, additive: true)
self.titleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
}
if let snapshotView = self.iconNode.view.snapshotView(afterScreenUpdates: false) {
snapshotView.frame = self.iconNode.frame
self.view.insertSubview(snapshotView, aboveSubview: self.iconNode.view)
snapshotView.layer.animatePosition(from: CGPoint(), to: CGPoint(x: 0.0, y: 15.0), duration: 0.2, removeOnCompletion: false, additive: true)
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
self.iconNode.layer.animatePosition(from: CGPoint(x: 0.0, y: -15.0), to: CGPoint(), duration: 0.2, additive: true)
self.iconNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
}
if let animationNode = self.animationNode, let snapshotView = animationNode.view.snapshotView(afterScreenUpdates: false) {
snapshotView.frame = animationNode.frame
self.view.insertSubview(snapshotView, aboveSubview: animationNode.view)
snapshotView.layer.animatePosition(from: CGPoint(), to: CGPoint(x: 0.0, y: 15.0), duration: 0.2, removeOnCompletion: false, additive: true)
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
animationNode.layer.animatePosition(from: CGPoint(x: 0.0, y: -15.0), to: CGPoint(), duration: 0.2, additive: true)
animationNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
}
}
self.iconNode.image = generateTintedImage(image: self.iconNode.image, color: theme.foregroundColor)
self.animationNode?.customColor = theme.foregroundColor
self.updateColors(animated: false)
self.updateShimmerParameters()
}
func updateColors(animated: Bool) {
if animated {
if let snapshotView = self.view.snapshotView(afterScreenUpdates: false) {
self.view.addSubview(snapshotView)
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
}
}
if !self.isEnabled, let disabledBackgroundColor = self.theme.disabledBackgroundColor, let disabledForegroundColor = self.theme.disabledForegroundColor {
self.titleNode.attributedText = NSAttributedString(string: self.title ?? "", font: self.font == .bold ? Font.semibold(self.fontSize) : Font.regular(self.fontSize), textColor: disabledForegroundColor)
self.subtitleNode.attributedText = NSAttributedString(string: self.subtitle ?? "", font: Font.regular(14.0), textColor: disabledForegroundColor)
self.buttonBackgroundNode.backgroundColor = disabledBackgroundColor
} else {
self.titleNode.attributedText = NSAttributedString(string: self.title ?? "", font: self.font == .bold ? Font.semibold(self.fontSize) : Font.regular(self.fontSize), textColor: self.theme.foregroundColor)
self.subtitleNode.attributedText = NSAttributedString(string: self.subtitle ?? "", font: Font.regular(14.0), textColor: self.theme.foregroundColor)
self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
if theme.backgroundColors.count > 1 {
self.buttonBackgroundNode.backgroundColor = nil
var locations: [CGFloat] = []
let delta = 1.0 / CGFloat(theme.backgroundColors.count - 1)
for i in 0 ..< theme.backgroundColors.count {
locations.append(delta * CGFloat(i))
}
self.buttonBackgroundNode.image = generateGradientImage(size: CGSize(width: 200.0, height: self.buttonHeight), colors: theme.backgroundColors, locations: locations, direction: .horizontal)
if self.buttonBackgroundAnimationView == nil {
let buttonBackgroundAnimationView = UIImageView()
self.buttonBackgroundAnimationView = buttonBackgroundAnimationView
self.buttonBackgroundNode.view.addSubview(buttonBackgroundAnimationView)
}
self.buttonBackgroundAnimationView?.image = self.buttonBackgroundNode.image
} else {
self.buttonBackgroundNode.image = nil
self.buttonBackgroundAnimationView?.image = nil
}
}
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
}
public func sizeThatFits(_ constrainedSize: CGSize) -> CGSize {
let titleSize = self.titleNode.updateLayout(constrainedSize)
return CGSize(width: titleSize.width + 20.0, height: self.buttonHeight)
}
public func updateLayout(width: CGFloat, transition: ContainedViewLayoutTransition) -> CGFloat {
return self.updateLayout(width: width, previousSubtitle: self.subtitle, transition: transition)
}
private func updateLayout(width: CGFloat, previousSubtitle: String?, transition: ContainedViewLayoutTransition) -> CGFloat {
self.validLayout = width
let buttonSize = CGSize(width: width, height: self.buttonHeight)
let buttonFrame = CGRect(origin: CGPoint(), size: buttonSize)
transition.updateFrame(node: self.buttonBackgroundNode, frame: buttonFrame)
if let shimmerView = self.shimmerView, let borderView = self.borderView, let borderMaskView = self.borderMaskView, let borderShimmerView = self.borderShimmerView {
transition.updateFrame(view: shimmerView, frame: buttonFrame)
transition.updateFrame(view: borderView, frame: buttonFrame)
transition.updateFrame(view: borderMaskView, frame: buttonFrame)
transition.updateFrame(view: borderShimmerView, frame: buttonFrame)
shimmerView.updateAbsoluteRect(CGRect(origin: CGPoint(x: width * 4.0, y: 0.0), size: buttonSize), within: CGSize(width: width * 9.0, height: buttonHeight))
borderShimmerView.updateAbsoluteRect(CGRect(origin: CGPoint(x: width * 4.0, y: 0.0), size: buttonSize), within: CGSize(width: width * 9.0, height: buttonHeight))
}
if let buttonBackgroundAnimationView = self.buttonBackgroundAnimationView {
buttonBackgroundAnimationView.bounds = CGRect(origin: CGPoint(), size: CGSize(width: buttonSize.width * 2.4, height: buttonSize.height))
if buttonBackgroundAnimationView.layer.animation(forKey: "movement") == nil {
buttonBackgroundAnimationView.center = CGPoint(x: buttonSize.width * 2.4 / 2.0 - buttonBackgroundAnimationView.frame.width * 0.35, y: buttonSize.height / 2.0)
}
self.setupGradientAnimations()
}
transition.updateFrame(node: self.buttonNode, frame: buttonFrame)
if self.title != self.titleNode.attributedText?.string {
self.titleNode.attributedText = NSAttributedString(string: self.title ?? "", font: self.font == .bold ? Font.semibold(self.fontSize) : Font.regular(self.fontSize), textColor: self.isEnabled ? self.theme.foregroundColor : (self.theme.disabledForegroundColor ?? self.theme.foregroundColor))
}
let iconSize: CGSize
if let _ = self.animationNode {
iconSize = self.animationSize
} else {
iconSize = self.iconNode.image?.size ?? CGSize()
}
let titleSize = self.titleNode.updateLayout(buttonSize)
let spacingOffset: CGFloat = 9.0
let verticalInset: CGFloat = self.subtitle == nil ? floor((buttonFrame.height - titleSize.height) / 2.0) : floor((buttonFrame.height - titleSize.height) / 2.0) - spacingOffset
let iconSpacing: CGFloat = self.iconSpacing
var contentWidth: CGFloat = titleSize.width
if !iconSize.width.isZero {
contentWidth += iconSize.width + iconSpacing
}
var nextContentOrigin = floor((buttonFrame.width - contentWidth) / 2.0)
let iconFrame: CGRect
let titleFrame: CGRect
switch self.iconPosition {
case .left:
iconFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: floor((buttonFrame.height - iconSize.height) / 2.0)), size: iconSize)
if !iconSize.width.isZero {
nextContentOrigin += iconSize.width + iconSpacing
}
titleFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: buttonFrame.minY + verticalInset), size: titleSize)
case .right:
titleFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: buttonFrame.minY + verticalInset), size: titleSize)
if !iconSize.width.isZero {
nextContentOrigin += titleFrame.width + iconSpacing
}
iconFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: floor((buttonFrame.height - iconSize.height) / 2.0)), size: iconSize)
}
transition.updateFrame(node: self.iconNode, frame: iconFrame)
if let animationNode = self.animationNode {
transition.updateFrame(node: animationNode, frame: iconFrame)
}
transition.updateFrame(node: self.titleNode, frame: titleFrame)
if self.subtitle != self.subtitleNode.attributedText?.string {
self.subtitleNode.attributedText = NSAttributedString(string: self.subtitle ?? "", font: Font.regular(14.0), textColor: self.theme.foregroundColor)
}
let subtitleSize = self.subtitleNode.updateLayout(buttonSize)
let subtitleFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + floor((buttonFrame.width - subtitleSize.width) / 2.0), y: buttonFrame.minY + floor((buttonFrame.height - titleSize.height) / 2.0) + spacingOffset + 2.0), size: subtitleSize)
transition.updateFrame(node: self.subtitleNode, frame: subtitleFrame)
if previousSubtitle == nil && self.subtitle != nil {
self.titleNode.layer.animatePosition(from: CGPoint(x: 0.0, y: spacingOffset / 2.0), to: CGPoint(), duration: 0.3, additive: true)
self.subtitleNode.layer.animatePosition(from: CGPoint(x: 0.0, y: -spacingOffset / 2.0), to: CGPoint(), duration: 0.3, additive: true)
self.subtitleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
}
return buttonSize.height
}
@objc private func buttonPressed() {
if self.isEnabled {
self.pressed?()
}
}
public func transitionToProgress() {
guard self.progressNode == nil else {
return
}
self.isUserInteractionEnabled = false
let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
rotationAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
rotationAnimation.duration = 1.0
rotationAnimation.fromValue = NSNumber(value: Float(0.0))
rotationAnimation.toValue = NSNumber(value: Float.pi * 2.0)
rotationAnimation.repeatCount = Float.infinity
rotationAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
rotationAnimation.beginTime = 1.0
let buttonOffset = self.buttonBackgroundNode.frame.minX
let buttonWidth = self.buttonBackgroundNode.frame.width
let progressNode = ASImageNode()
switch self.progressType {
case .fullSize:
let progressFrame = CGRect(origin: CGPoint(x: floorToScreenPixels(buttonOffset + (buttonWidth - self.buttonHeight) / 2.0), y: 0.0), size: CGSize(width: self.buttonHeight, height: self.buttonHeight))
progressNode.frame = progressFrame
progressNode.image = generateIndefiniteActivityIndicatorImage(color: self.buttonBackgroundNode.backgroundColor ?? .clear, diameter: self.buttonHeight, lineWidth: 2.0 + UIScreenPixel)
self.buttonBackgroundNode.layer.cornerRadius = self.buttonHeight / 2.0
self.buttonBackgroundNode.layer.animate(from: self.buttonCornerRadius as NSNumber, to: self.buttonHeight / 2.0 as NSNumber, keyPath: "cornerRadius", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.2)
self.buttonBackgroundNode.layer.animateFrame(from: self.buttonBackgroundNode.frame, to: progressFrame, duration: 0.2)
self.buttonBackgroundNode.alpha = 0.0
self.buttonBackgroundNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2, removeOnCompletion: false)
self.insertSubnode(progressNode, at: 0)
case .embedded:
let diameter: CGFloat = self.buttonHeight - 22.0
let progressFrame = CGRect(origin: CGPoint(x: floorToScreenPixels(buttonOffset + (buttonWidth - diameter) / 2.0), y: floorToScreenPixels((self.buttonHeight - diameter) / 2.0)), size: CGSize(width: diameter, height: diameter))
progressNode.frame = progressFrame
progressNode.image = generateIndefiniteActivityIndicatorImage(color: self.theme.foregroundColor, diameter: diameter, lineWidth: 3.0)
self.addSubnode(progressNode)
}
progressNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
progressNode.layer.add(rotationAnimation, forKey: "progressRotation")
self.progressNode = progressNode
self.titleNode.alpha = 0.0
self.titleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
self.subtitleNode.alpha = 0.0
self.subtitleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
self.shimmerView?.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false)
self.borderShimmerView?.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false)
}
public func transitionFromProgress() {
guard let progressNode = self.progressNode else {
return
}
self.progressNode = nil
switch self.progressType {
case .fullSize:
self.buttonBackgroundNode.layer.cornerRadius = self.buttonCornerRadius
self.buttonBackgroundNode.layer.animate(from: self.buttonHeight / 2.0 as NSNumber, to: self.buttonCornerRadius as NSNumber, keyPath: "cornerRadius", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.2)
self.buttonBackgroundNode.layer.animateFrame(from: progressNode.frame, to: self.bounds, duration: 0.2)
self.buttonBackgroundNode.alpha = 1.0
self.buttonBackgroundNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2, removeOnCompletion: false)
case .embedded:
break
}
progressNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak progressNode, weak self] _ in
progressNode?.removeFromSupernode()
self?.isUserInteractionEnabled = true
})
self.titleNode.alpha = 1.0
self.titleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
self.subtitleNode.alpha = 1.0
self.subtitleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
self.shimmerView?.layer.removeAllAnimations()
self.shimmerView?.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
self.borderShimmerView?.layer.removeAllAnimations()
self.borderShimmerView?.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
}
}
public final class SolidRoundedButtonView: UIView {
private var theme: SolidRoundedButtonTheme
private var font: SolidRoundedButtonFont
private var fontSize: CGFloat
private let buttonBackgroundNode: UIImageView
private var buttonBackgroundAnimationView: UIImageView?
private var shimmerView: ShimmerEffectForegroundView?
private var borderView: UIView?
private var borderMaskView: UIView?
private var borderShimmerView: ShimmerEffectForegroundView?
private let buttonNode: HighlightTrackingButton
private let titleNode: ImmediateTextView
private let subtitleNode: ImmediateTextView
private let iconNode: UIImageView
private var animationNode: SimpleAnimationNode?
private var progressNode: UIImageView?
private let buttonHeight: CGFloat
private let buttonCornerRadius: CGFloat
public var pressed: (() -> Void)?
public var validLayout: CGFloat?
public var title: String? {
didSet {
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
}
}
public var subtitle: String? {
didSet {
if let width = self.validLayout {
_ = self.updateLayout(width: width, previousSubtitle: oldValue, transition: .immediate)
}
}
}
public var icon: UIImage? {
didSet {
self.iconNode.image = generateTintedImage(image: self.icon, color: self.theme.foregroundColor)
}
}
private var animationTimer: SwiftSignalKit.Timer?
public var animation: String? {
didSet {
if let animation = self.animation {
if animation != oldValue {
self.animationNode?.view.removeFromSuperview()
self.animationNode = nil
let animationNode = SimpleAnimationNode(animationName: animation, size: CGSize(width: 30.0, height: 30.0))
animationNode.customColor = self.theme.foregroundColor
animationNode.isUserInteractionEnabled = false
self.addSubview(animationNode.view)
self.animationNode = animationNode
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
if self.gloss {
self.animationTimer?.invalidate()
Queue.mainQueue().after(1.25) {
self.animationNode?.play()
let timer = SwiftSignalKit.Timer(timeout: 4.0, repeat: true, completion: { [weak self] in
self?.animationNode?.play()
}, queue: Queue.mainQueue())
self.animationTimer = timer
timer.start()
}
} else {
self.animationNode?.play()
let timer = SwiftSignalKit.Timer(timeout: 4.0, repeat: true, completion: { [weak self] in
self?.animationNode?.play()
}, queue: Queue.mainQueue())
self.animationTimer = timer
timer.start()
}
}
} else if let animationNode = self.animationNode {
animationNode.view.removeFromSuperview()
self.animationNode = nil
self.animationTimer?.invalidate()
self.animationTimer = nil
}
}
}
public var iconSpacing: CGFloat = 8.0 {
didSet {
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
}
}
public var iconPosition: SolidRoundedButtonIconPosition = .left {
didSet {
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
}
}
public var gloss: Bool {
didSet {
if self.gloss != oldValue {
self.setupGloss()
}
}
}
public var progressType: SolidRoundedButtonProgressType = .fullSize
public init(title: String? = nil, icon: UIImage? = nil, theme: SolidRoundedButtonTheme, font: SolidRoundedButtonFont = .bold, fontSize: CGFloat = 17.0, height: CGFloat = 48.0, cornerRadius: CGFloat = 24.0, gloss: Bool = false) {
self.theme = theme
self.font = font
self.fontSize = fontSize
self.buttonHeight = height
self.buttonCornerRadius = cornerRadius
self.title = title
self.gloss = gloss
self.buttonBackgroundNode = UIImageView()
self.buttonBackgroundNode.clipsToBounds = true
self.buttonBackgroundNode.layer.cornerRadius = cornerRadius
if #available(iOS 13.0, *) {
self.buttonBackgroundNode.layer.cornerCurve = .continuous
}
self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
if theme.backgroundColors.count > 1 {
var locations: [CGFloat] = []
let delta = 1.0 / CGFloat(theme.backgroundColors.count - 1)
for i in 0 ..< theme.backgroundColors.count {
locations.append(delta * CGFloat(i))
}
self.buttonBackgroundNode.image = generateGradientImage(size: CGSize(width: 200.0, height: height), colors: theme.backgroundColors, locations: locations, direction: .horizontal)
let buttonBackgroundAnimationView = UIImageView()
buttonBackgroundAnimationView.image = self.buttonBackgroundNode.image
self.buttonBackgroundNode.addSubview(buttonBackgroundAnimationView)
self.buttonBackgroundAnimationView = buttonBackgroundAnimationView
}
self.buttonNode = HighlightTrackingButton()
self.buttonNode.isMultipleTouchEnabled = false
self.buttonNode.isExclusiveTouch = true
self.titleNode = ImmediateTextView()
self.titleNode.isUserInteractionEnabled = false
self.subtitleNode = ImmediateTextView()
self.subtitleNode.isUserInteractionEnabled = false
self.iconNode = UIImageView()
self.iconNode.image = generateTintedImage(image: icon, color: self.theme.foregroundColor)
super.init(frame: CGRect())
self.addSubview(self.buttonBackgroundNode)
self.addSubview(self.buttonNode)
self.addSubview(self.titleNode)
self.addSubview(self.subtitleNode)
self.addSubview(self.iconNode)
self.buttonNode.addTarget(self, action: #selector(self.buttonPressed), for: .touchUpInside)
self.buttonNode.highligthedChanged = { [weak self] highlighted in
if let strongSelf = self {
if highlighted {
strongSelf.buttonBackgroundNode.layer.removeAnimation(forKey: "opacity")
strongSelf.buttonBackgroundNode.alpha = 0.55
strongSelf.titleNode.layer.removeAnimation(forKey: "opacity")
strongSelf.titleNode.alpha = 0.55
strongSelf.subtitleNode.layer.removeAnimation(forKey: "opacity")
strongSelf.subtitleNode.alpha = 0.55
strongSelf.iconNode.layer.removeAnimation(forKey: "opacity")
strongSelf.iconNode.alpha = 0.55
strongSelf.animationNode?.layer.removeAnimation(forKey: "opacity")
strongSelf.animationNode?.alpha = 0.55
} else {
if strongSelf.buttonBackgroundNode.alpha > 0.0 {
strongSelf.buttonBackgroundNode.alpha = 1.0
strongSelf.buttonBackgroundNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
strongSelf.titleNode.alpha = 1.0
strongSelf.titleNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
strongSelf.subtitleNode.alpha = 1.0
strongSelf.subtitleNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
strongSelf.iconNode.alpha = 1.0
strongSelf.iconNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
strongSelf.animationNode?.alpha = 1.0
strongSelf.animationNode?.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
}
}
}
}
if #available(iOS 13.0, *) {
self.buttonBackgroundNode.layer.cornerCurve = .continuous
}
}
required public init(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
self.animationTimer?.invalidate()
}
private func setupGloss() {
if self.gloss {
if self.shimmerView == nil {
let shimmerView = ShimmerEffectForegroundView()
self.shimmerView = shimmerView
if #available(iOS 13.0, *) {
shimmerView.layer.cornerCurve = .continuous
shimmerView.layer.cornerRadius = self.buttonCornerRadius
}
let borderView = UIView()
borderView.isUserInteractionEnabled = false
self.borderView = borderView
let borderMaskView = UIView()
borderMaskView.layer.borderWidth = 1.0 + UIScreenPixel
borderMaskView.layer.borderColor = UIColor.white.cgColor
borderMaskView.layer.cornerRadius = self.buttonCornerRadius
borderView.mask = borderMaskView
self.borderMaskView = borderMaskView
let borderShimmerView = ShimmerEffectForegroundView()
self.borderShimmerView = borderShimmerView
borderView.addSubview(borderShimmerView)
self.insertSubview(shimmerView, belowSubview: self.buttonNode)
self.insertSubview(borderView, belowSubview: self.buttonNode)
self.updateShimmerParameters()
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
}
} else if self.shimmerView != nil {
self.shimmerView?.removeFromSuperview()
self.borderView?.removeFromSuperview()
self.borderMaskView?.removeFromSuperview()
self.borderShimmerView?.removeFromSuperview()
self.shimmerView = nil
self.borderView = nil
self.borderMaskView = nil
self.borderShimmerView = nil
}
}
private func setupGradientAnimations() {
guard let buttonBackgroundAnimationView = self.buttonBackgroundAnimationView else {
return
}
if let _ = buttonBackgroundAnimationView.layer.animation(forKey: "movement") {
} else {
let offset = (buttonBackgroundAnimationView.frame.width - self.frame.width) / 2.0
let previousValue = buttonBackgroundAnimationView.center.x
var newValue: CGFloat = offset
if offset - previousValue < buttonBackgroundAnimationView.frame.width * 0.25 {
newValue -= buttonBackgroundAnimationView.frame.width * 0.35
}
buttonBackgroundAnimationView.center = CGPoint(x: newValue, y: buttonBackgroundAnimationView.bounds.size.height / 2.0)
CATransaction.begin()
let animation = CABasicAnimation(keyPath: "position.x")
animation.duration = 4.5
animation.fromValue = previousValue
animation.toValue = newValue
animation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
CATransaction.setCompletionBlock { [weak self] in
// if let isCurrentlyInHierarchy = self?.isCurrentlyInHierarchy, isCurrentlyInHierarchy {
self?.setupGradientAnimations()
// }
}
buttonBackgroundAnimationView.layer.add(animation, forKey: "movement")
CATransaction.commit()
}
}
public func transitionToProgress() {
guard self.progressNode == nil else {
return
}
self.isUserInteractionEnabled = false
let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
rotationAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
rotationAnimation.duration = 1.0
rotationAnimation.fromValue = NSNumber(value: Float(0.0))
rotationAnimation.toValue = NSNumber(value: Float.pi * 2.0)
rotationAnimation.repeatCount = Float.infinity
rotationAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
rotationAnimation.beginTime = 1.0
let buttonOffset = self.buttonBackgroundNode.frame.minX
let buttonWidth = self.buttonBackgroundNode.frame.width
let progressNode = UIImageView()
switch self.progressType {
case .fullSize:
let progressFrame = CGRect(origin: CGPoint(x: floorToScreenPixels(buttonOffset + (buttonWidth - self.buttonHeight) / 2.0), y: 0.0), size: CGSize(width: self.buttonHeight, height: self.buttonHeight))
progressNode.frame = progressFrame
progressNode.image = generateIndefiniteActivityIndicatorImage(color: self.buttonBackgroundNode.backgroundColor ?? .clear, diameter: self.buttonHeight, lineWidth: 2.0 + UIScreenPixel)
self.buttonBackgroundNode.layer.cornerRadius = self.buttonHeight / 2.0
self.buttonBackgroundNode.layer.animate(from: self.buttonCornerRadius as NSNumber, to: self.buttonHeight / 2.0 as NSNumber, keyPath: "cornerRadius", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.2)
self.buttonBackgroundNode.layer.animateFrame(from: self.buttonBackgroundNode.frame, to: progressFrame, duration: 0.2)
self.buttonBackgroundNode.alpha = 0.0
self.buttonBackgroundNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2, removeOnCompletion: false)
self.insertSubview(progressNode, at: 0)
case .embedded:
let diameter: CGFloat = self.buttonHeight - 22.0
let progressFrame = CGRect(origin: CGPoint(x: floorToScreenPixels(buttonOffset + (buttonWidth - diameter) / 2.0), y: floorToScreenPixels((self.buttonHeight - diameter) / 2.0)), size: CGSize(width: diameter, height: diameter))
progressNode.frame = progressFrame
progressNode.image = generateIndefiniteActivityIndicatorImage(color: self.theme.foregroundColor, diameter: diameter, lineWidth: 3.0)
self.addSubview(progressNode)
}
progressNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
progressNode.layer.add(rotationAnimation, forKey: "progressRotation")
self.progressNode = progressNode
self.titleNode.alpha = 0.0
self.titleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
self.subtitleNode.alpha = 0.0
self.subtitleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
self.shimmerView?.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false)
self.borderShimmerView?.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false)
}
public func transitionFromProgress() {
guard let progressNode = self.progressNode else {
return
}
self.progressNode = nil
switch self.progressType {
case .fullSize:
self.buttonBackgroundNode.layer.cornerRadius = self.buttonCornerRadius
self.buttonBackgroundNode.layer.animate(from: self.buttonHeight / 2.0 as NSNumber, to: self.buttonCornerRadius as NSNumber, keyPath: "cornerRadius", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.2)
self.buttonBackgroundNode.layer.animateFrame(from: progressNode.frame, to: self.bounds, duration: 0.2)
self.buttonBackgroundNode.alpha = 1.0
self.buttonBackgroundNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2, removeOnCompletion: false)
case .embedded:
break
}
progressNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak progressNode, weak self] _ in
progressNode?.removeFromSuperview()
self?.isUserInteractionEnabled = true
})
self.titleNode.alpha = 1.0
self.titleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
self.subtitleNode.alpha = 1.0
self.subtitleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
self.shimmerView?.layer.removeAllAnimations()
self.shimmerView?.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
self.borderShimmerView?.layer.removeAllAnimations()
self.borderShimmerView?.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
}
func updateShimmerParameters() {
guard let shimmerView = self.shimmerView, let borderShimmerView = self.borderShimmerView else {
return
}
let color = self.theme.foregroundColor
let alpha: CGFloat
let borderAlpha: CGFloat
let compositingFilter: String?
if color.lightness > 0.5 {
alpha = 0.5
borderAlpha = 0.75
compositingFilter = "overlayBlendMode"
} else {
alpha = 0.2
borderAlpha = 0.3
compositingFilter = nil
}
let globalTimeOffset = self.icon == nil && self.animation == nil
shimmerView.update(backgroundColor: .clear, foregroundColor: color.withAlphaComponent(alpha), gradientSize: 70.0, globalTimeOffset: globalTimeOffset, duration: 4.0, horizontal: true)
borderShimmerView.update(backgroundColor: .clear, foregroundColor: color.withAlphaComponent(borderAlpha), gradientSize: 70.0, globalTimeOffset: globalTimeOffset, duration: 4.0, horizontal: true)
shimmerView.layer.compositingFilter = compositingFilter
borderShimmerView.layer.compositingFilter = compositingFilter
}
public func updateTheme(_ theme: SolidRoundedButtonTheme) {
guard theme !== self.theme else {
return
}
self.theme = theme
self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
if theme.backgroundColors.count > 1 {
var locations: [CGFloat] = []
let delta = 1.0 / CGFloat(theme.backgroundColors.count - 1)
for i in 0 ..< theme.backgroundColors.count {
locations.append(delta * CGFloat(i))
}
self.buttonBackgroundNode.image = generateGradientImage(size: CGSize(width: 200.0, height: self.buttonHeight), colors: theme.backgroundColors, locations: locations, direction: .horizontal)
self.buttonBackgroundAnimationView?.image = self.buttonBackgroundNode.image
} else {
self.buttonBackgroundNode.image = nil
self.buttonBackgroundAnimationView?.image = nil
}
self.titleNode.attributedText = NSAttributedString(string: self.title ?? "", font: self.font == .bold ? Font.semibold(self.fontSize) : Font.regular(self.fontSize), textColor: theme.foregroundColor)
self.subtitleNode.attributedText = NSAttributedString(string: self.subtitle ?? "", font: Font.regular(14.0), textColor: theme.foregroundColor)
self.iconNode.image = generateTintedImage(image: self.iconNode.image, color: theme.foregroundColor)
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
self.updateShimmerParameters()
}
public func updateLayout(width: CGFloat, transition: ContainedViewLayoutTransition) -> CGFloat {
return self.updateLayout(width: width, previousSubtitle: self.subtitle, transition: transition)
}
private func updateLayout(width: CGFloat, previousSubtitle: String?, transition: ContainedViewLayoutTransition) -> CGFloat {
self.validLayout = width
self.setupGloss()
let buttonSize = CGSize(width: width, height: self.buttonHeight)
let buttonFrame = CGRect(origin: CGPoint(), size: buttonSize)
transition.updateFrame(view: self.buttonBackgroundNode, frame: buttonFrame)
if let shimmerView = self.shimmerView, let borderView = self.borderView, let borderMaskView = self.borderMaskView, let borderShimmerView = self.borderShimmerView {
transition.updateFrame(view: shimmerView, frame: buttonFrame)
transition.updateFrame(view: borderView, frame: buttonFrame)
transition.updateFrame(view: borderMaskView, frame: buttonFrame)
transition.updateFrame(view: borderShimmerView, frame: buttonFrame)
shimmerView.updateAbsoluteRect(CGRect(origin: CGPoint(x: width * 4.0, y: 0.0), size: buttonSize), within: CGSize(width: width * 9.0, height: buttonHeight))
borderShimmerView.updateAbsoluteRect(CGRect(origin: CGPoint(x: width * 4.0, y: 0.0), size: buttonSize), within: CGSize(width: width * 9.0, height: buttonHeight))
}
if let buttonBackgroundAnimationView = self.buttonBackgroundAnimationView {
buttonBackgroundAnimationView.bounds = CGRect(origin: CGPoint(), size: CGSize(width: buttonSize.width * 2.4, height: buttonSize.height))
if buttonBackgroundAnimationView.layer.animation(forKey: "movement") == nil {
buttonBackgroundAnimationView.center = CGPoint(x: buttonSize.width * 2.4 / 2.0 - buttonBackgroundAnimationView.frame.width * 0.35, y: buttonSize.height / 2.0)
}
self.setupGradientAnimations()
}
transition.updateFrame(view: self.buttonNode, frame: buttonFrame)
if self.title != self.titleNode.attributedText?.string {
self.titleNode.attributedText = NSAttributedString(string: self.title ?? "", font: self.font == .bold ? Font.semibold(self.fontSize) : Font.regular(self.fontSize), textColor: self.theme.foregroundColor)
}
let iconSize: CGSize
if let _ = self.animationNode {
iconSize = CGSize(width: 30.0, height: 30.0)
} else {
iconSize = self.iconNode.image?.size ?? CGSize()
}
let titleSize = self.titleNode.updateLayout(buttonSize)
let spacingOffset: CGFloat = 9.0
let verticalInset: CGFloat = self.subtitle == nil ? floor((buttonFrame.height - titleSize.height) / 2.0) : floor((buttonFrame.height - titleSize.height) / 2.0) - spacingOffset
let iconSpacing: CGFloat = self.iconSpacing
var contentWidth: CGFloat = titleSize.width
if !iconSize.width.isZero {
contentWidth += iconSize.width + iconSpacing
}
var nextContentOrigin = floor((buttonFrame.width - contentWidth) / 2.0)
let iconFrame: CGRect
let titleFrame: CGRect
switch self.iconPosition {
case .left:
iconFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: floor((buttonFrame.height - iconSize.height) / 2.0)), size: iconSize)
if !iconSize.width.isZero {
nextContentOrigin += iconSize.width + iconSpacing
}
titleFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: buttonFrame.minY + verticalInset), size: titleSize)
case .right:
titleFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: buttonFrame.minY + verticalInset), size: titleSize)
if !iconSize.width.isZero {
nextContentOrigin += titleFrame.width + iconSpacing
}
iconFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: floor((buttonFrame.height - iconSize.height) / 2.0)), size: iconSize)
}
transition.updateFrame(view: self.iconNode, frame: iconFrame)
if let animationNode = self.animationNode {
transition.updateFrame(view: animationNode.view, frame: iconFrame)
}
transition.updateFrame(view: self.titleNode, frame: titleFrame)
if self.subtitle != self.subtitleNode.attributedText?.string {
self.subtitleNode.attributedText = NSAttributedString(string: self.subtitle ?? "", font: Font.regular(14.0), textColor: self.theme.foregroundColor)
}
let subtitleSize = self.subtitleNode.updateLayout(buttonSize)
let subtitleFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + floor((buttonFrame.width - subtitleSize.width) / 2.0), y: buttonFrame.minY + floor((buttonFrame.height - titleSize.height) / 2.0) + spacingOffset + 2.0), size: subtitleSize)
transition.updateFrame(view: self.subtitleNode, frame: subtitleFrame)
if previousSubtitle == nil && self.subtitle != nil {
self.titleNode.layer.animatePosition(from: CGPoint(x: 0.0, y: spacingOffset / 2.0), to: CGPoint(), duration: 0.3, additive: true)
self.subtitleNode.layer.animatePosition(from: CGPoint(x: 0.0, y: -spacingOffset / 2.0), to: CGPoint(), duration: 0.3, additive: true)
self.subtitleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
}
return buttonSize.height
}
@objc private func buttonPressed() {
self.pressed?()
}
}