mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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67 lines
2.4 KiB
Swift
67 lines
2.4 KiB
Swift
import Foundation
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import UIKit
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import TelegramCore
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import AsyncDisplayKit
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import TelegramPresentationData
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import TelegramUIPreferences
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import AccountContext
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import ContextUI
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public final class InstantPagePlayableVideoItem: InstantPageItem {
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public var frame: CGRect
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let webPage: TelegramMediaWebpage
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let media: InstantPageMedia
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public var medias: [InstantPageMedia] {
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return [self.media]
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}
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public let interactive: Bool
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public let wantsNode: Bool = true
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public let separatesTiles: Bool = false
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init(frame: CGRect, webPage: TelegramMediaWebpage, media: InstantPageMedia, interactive: Bool) {
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self.frame = frame
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self.webPage = webPage
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self.media = media
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self.interactive = interactive
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}
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public func node(context: AccountContext, strings: PresentationStrings, nameDisplayOrder: PresentationPersonNameOrder, theme: InstantPageTheme, sourceLocation: InstantPageSourceLocation, openMedia: @escaping (InstantPageMedia) -> Void, longPressMedia: @escaping (InstantPageMedia) -> Void, activatePinchPreview: ((PinchSourceContainerNode) -> Void)?, pinchPreviewFinished: ((InstantPageNode) -> Void)?, openPeer: @escaping (EnginePeer) -> Void, openUrl: @escaping (InstantPageUrlItem) -> Void, updateWebEmbedHeight: @escaping (CGFloat) -> Void, updateDetailsExpanded: @escaping (Bool) -> Void, currentExpandedDetails: [Int : Bool]?, getPreloadedResource: @escaping (String) -> Data?) -> InstantPageNode? {
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return InstantPagePlayableVideoNode(context: context, userLocation: sourceLocation.userLocation, webPage: self.webPage, theme: theme, media: self.media, interactive: self.interactive, openMedia: openMedia)
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}
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public func matchesAnchor(_ anchor: String) -> Bool {
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return false
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}
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public func matchesNode(_ node: InstantPageNode) -> Bool {
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if let node = node as? InstantPagePlayableVideoNode {
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return node.media == self.media
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} else {
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return false
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}
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}
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public func distanceThresholdGroup() -> Int? {
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return 2
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}
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public func distanceThresholdWithGroupCount(_ count: Int) -> CGFloat {
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if count > 3 {
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return 200.0
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} else {
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return CGFloat.greatestFiniteMagnitude
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}
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}
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public func drawInTile(context: CGContext) {
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}
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public func linkSelectionRects(at point: CGPoint) -> [CGRect] {
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return []
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}
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}
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