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https://github.com/Swiftgram/Telegram-iOS.git
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* Fixed bug in `ASEnvironmentMergeObjectAndState` * New ASLayoutSpec methods for `setChild`/`setChildren`/`setChild:forIdentifier:` have been added to take in a trait collection. * Added `setChild:`-like methods for ASLayoutSpecs take a traitCollection * Fixed instances where nodes in a data controller were not getting their trait collections * propagate traitCollection in ASDisplayNode on insertSubnode or addSubnode
273 lines
8.8 KiB
Plaintext
273 lines
8.8 KiB
Plaintext
//
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// ASViewController.m
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// AsyncDisplayKit
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//
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// Created by Huy Nguyen on 16/09/15.
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// Copyright (c) 2015 Facebook. All rights reserved.
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//
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#import "ASViewController.h"
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#import "ASAssert.h"
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#import "ASAvailability.h"
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#import "ASDimension.h"
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#import "ASDisplayNodeInternal.h"
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#import "ASDisplayNode+FrameworkPrivate.h"
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#import "ASDisplayNode+Beta.h"
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#import "ASTraitCollection.h"
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#import "ASEnvironmentInternal.h"
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#import "ASRangeControllerUpdateRangeProtocol+Beta.h"
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#define AS_LOG_VISIBILITY_CHANGES 0
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@implementation ASViewController
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{
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BOOL _ensureDisplayed;
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BOOL _automaticallyAdjustRangeModeBasedOnViewEvents;
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BOOL _parentManagesVisibilityDepth;
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NSInteger _visibilityDepth;
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}
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- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
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{
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ASDisplayNodeAssert(NO, @"ASViewController requires using -initWithNode:");
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return [self initWithNode:[[ASDisplayNode alloc] init]];
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}
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- (instancetype)initWithCoder:(NSCoder *)aDecoder
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{
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ASDisplayNodeAssert(NO, @"ASViewController requires using -initWithNode:");
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return [self initWithNode:[[ASDisplayNode alloc] init]];
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}
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- (instancetype)initWithNode:(ASDisplayNode *)node
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{
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if (!(self = [super initWithNibName:nil bundle:nil])) {
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return nil;
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}
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ASDisplayNodeAssertNotNil(node, @"Node must not be nil");
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ASDisplayNodeAssertTrue(!node.layerBacked);
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_node = node;
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_automaticallyAdjustRangeModeBasedOnViewEvents = NO;
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return self;
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}
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- (void)dealloc
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{
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if (_traitColectionContext != nil) {
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// The setter will iterate through the VC's subnodes and replace the traitCollectionContext in their ASEnvironmentTraitCollection with nil.
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// Since the VC holds the only strong reference to this context and we are in the process of destroying
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// the VC, all the references in the subnodes will be unsafe unless we nil them out. More than likely all the subnodes will be dealloc'ed
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// as part of the VC being dealloc'ed, but this is just to make extra sure.
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self.traitColectionContext = nil;
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}
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}
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- (void)loadView
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{
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ASDisplayNodeAssertTrue(!_node.layerBacked);
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// Apple applies a frame and autoresizing masks we need. Allocating a view is not
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// nearly as expensive as adding and removing it from a hierarchy, and fortunately
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// we can avoid that here. Enabling layerBacking on a single node in the hierarchy
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// will have a greater performance benefit than the impact of this transient view.
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[super loadView];
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UIView *view = self.view;
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CGRect frame = view.frame;
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UIViewAutoresizing autoresizingMask = view.autoresizingMask;
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// We have what we need, so now create and assign the view we actually want.
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view = _node.view;
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_node.frame = frame;
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_node.autoresizingMask = autoresizingMask;
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self.view = view;
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// ensure that self.node has a valid trait collection before a subclass's implementation of viewDidLoad.
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// Any subnodes added in viewDidLoad will then inherit the proper environment.
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if (AS_AT_LEAST_IOS8) {
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ASEnvironmentTraitCollection traitCollection = [self displayTraitsForTraitCollection:self.traitCollection];
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[self progagateNewDisplayTraits:traitCollection];
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}
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}
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- (void)viewWillLayoutSubviews
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{
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[super viewWillLayoutSubviews];
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[_node measureWithSizeRange:[self nodeConstrainedSize]];
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}
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- (void)viewDidLayoutSubviews
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{
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if (_ensureDisplayed && self.neverShowPlaceholders) {
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_ensureDisplayed = NO;
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[self.node recursivelyEnsureDisplaySynchronously:YES];
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}
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[super viewDidLayoutSubviews];
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}
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ASVisibilityDidMoveToParentViewController;
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- (void)viewWillAppear:(BOOL)animated
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{
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[super viewWillAppear:animated];
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_ensureDisplayed = YES;
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[_node measureWithSizeRange:[self nodeConstrainedSize]];
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[_node recursivelyFetchData];
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if (_parentManagesVisibilityDepth == NO) {
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[self setVisibilityDepth:0];
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}
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}
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ASVisibilitySetVisibilityDepth;
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ASVisibilityViewDidDisappearImplementation;
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ASVisibilityDepthImplementation;
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- (void)visibilityDepthDidChange
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{
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ASLayoutRangeMode rangeMode = ASLayoutRangeModeForVisibilityDepth(self.visibilityDepth);
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#if AS_LOG_VISIBILITY_CHANGES
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NSString *rangeModeString;
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switch (rangeMode) {
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case ASLayoutRangeModeMinimum:
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rangeModeString = @"Minimum";
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break;
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case ASLayoutRangeModeFull:
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rangeModeString = @"Full";
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break;
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case ASLayoutRangeModeVisibleOnly:
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rangeModeString = @"Visible Only";
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break;
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case ASLayoutRangeModeLowMemory:
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rangeModeString = @"Low Memory";
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break;
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default:
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break;
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}
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NSLog(@"Updating visibility of:%@ to: %@ (visibility depth: %d)", self, rangeModeString, self.visibilityDepth);
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#endif
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[self updateCurrentRangeModeWithModeIfPossible:rangeMode];
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}
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#pragma mark - Automatic range mode
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- (BOOL)automaticallyAdjustRangeModeBasedOnViewEvents
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{
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return _automaticallyAdjustRangeModeBasedOnViewEvents;
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}
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- (void)setAutomaticallyAdjustRangeModeBasedOnViewEvents:(BOOL)automaticallyAdjustRangeModeBasedOnViewEvents
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{
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_automaticallyAdjustRangeModeBasedOnViewEvents = automaticallyAdjustRangeModeBasedOnViewEvents;
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}
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- (void)updateCurrentRangeModeWithModeIfPossible:(ASLayoutRangeMode)rangeMode
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{
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if (!_automaticallyAdjustRangeModeBasedOnViewEvents) { return; }
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if (![_node conformsToProtocol:@protocol(ASRangeControllerUpdateRangeProtocol)]) {
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return;
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}
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id<ASRangeControllerUpdateRangeProtocol> updateRangeNode = (id<ASRangeControllerUpdateRangeProtocol>)_node;
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[updateRangeNode updateCurrentRangeWithMode:rangeMode];
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}
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#pragma mark - Layout Helpers
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- (ASSizeRange)nodeConstrainedSize
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{
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CGSize viewSize = self.view.bounds.size;
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return ASSizeRangeMake(viewSize, viewSize);
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}
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- (ASInterfaceState)interfaceState
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{
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return _node.interfaceState;
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}
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#pragma mark - ASEnvironmentTraitCollection
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- (void)setTraitColectionContext:(id)traitColectionContext
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{
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if (_traitColectionContext != traitColectionContext) {
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// propagate first so that nodes aren't hanging around with a dealloc'ed pointer
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ASEnvironmentTraitCollectionUpdateDisplayContext(self.node, traitColectionContext);
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_traitColectionContext = traitColectionContext;
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}
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}
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- (ASEnvironmentTraitCollection)displayTraitsForTraitCollection:(UITraitCollection *)traitCollection
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{
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if (self.overrideDisplayTraitsWithTraitCollection) {
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ASTraitCollection *asyncTraitCollection = self.overrideDisplayTraitsWithTraitCollection(traitCollection);
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self.traitColectionContext = asyncTraitCollection.traitCollectionContext;
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return [asyncTraitCollection environmentTraitCollection];
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}
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ASEnvironmentTraitCollection asyncTraitCollection = ASEnvironmentTraitCollectionFromUITraitCollection(traitCollection);
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asyncTraitCollection.displayContext = self.traitColectionContext;
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return asyncTraitCollection;
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}
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- (ASEnvironmentTraitCollection)displayTraitsForWindowSize:(CGSize)windowSize
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{
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if (self.overrideDisplayTraitsWithWindowSize) {
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ASTraitCollection *traitCollection = self.overrideDisplayTraitsWithWindowSize(windowSize);
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self.traitColectionContext = traitCollection.traitCollectionContext;
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return [traitCollection environmentTraitCollection];
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}
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return self.node.environmentTraitCollection;
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}
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- (void)progagateNewDisplayTraits:(ASEnvironmentTraitCollection)traitCollection
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{
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ASEnvironmentState environmentState = self.node.environmentState;
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ASEnvironmentTraitCollection oldTraitCollection = environmentState.traitCollection;
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if (ASEnvironmentTraitCollectionIsEqualToASEnvironmentTraitCollection(traitCollection, oldTraitCollection) == NO) {
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environmentState.traitCollection = traitCollection;
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self.node.environmentState = environmentState;
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[self.node setNeedsLayout];
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NSArray<id<ASEnvironment>> *children = [self.node children];
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for (id<ASEnvironment> child in children) {
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ASEnvironmentStatePropagateDown(child, environmentState.traitCollection);
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}
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}
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}
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- (void)traitCollectionDidChange:(UITraitCollection *)previousTraitCollection
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{
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[super traitCollectionDidChange:previousTraitCollection];
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ASEnvironmentTraitCollection traitCollection = [self displayTraitsForTraitCollection:self.traitCollection];
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[self progagateNewDisplayTraits:traitCollection];
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}
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- (void)willTransitionToTraitCollection:(UITraitCollection *)newCollection withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
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{
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[super willTransitionToTraitCollection:newCollection withTransitionCoordinator:coordinator];
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ASEnvironmentTraitCollection traitCollection = [self displayTraitsForTraitCollection:newCollection];
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[self progagateNewDisplayTraits:traitCollection];
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}
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- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
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{
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[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
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ASEnvironmentTraitCollection traitCollection = [self displayTraitsForWindowSize:size];
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[self progagateNewDisplayTraits:traitCollection];
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}
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@end
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