2024-05-19 02:11:00 +04:00

65 lines
2.9 KiB
C++

#ifndef ThorVGCanvasImpl_h
#define ThorVGCanvasImpl_h
#include "Canvas.h"
#include <thorvg/thorvg.h>
namespace lottieRendering {
class ThorVGCanvasImpl: public Canvas {
public:
ThorVGCanvasImpl(int width, int height);
virtual ~ThorVGCanvasImpl();
virtual int width() const override;
virtual int height() const override;
virtual std::shared_ptr<Canvas> makeLayer(int width, int height) override;
virtual void saveState() override;
virtual void restoreState() override;
virtual void fillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Color const &color) override;
virtual void linearGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottieRendering::Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) override;
virtual void radialGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottieRendering::Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) override;
virtual void strokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, lottie::Color const &color) override;
virtual void linearGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) override;
virtual void radialGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) override;
virtual void fill(lottie::CGRect const &rect, lottie::Color const &fillColor) override;
virtual void setBlendMode(BlendMode blendMode) override;
virtual void setAlpha(float alpha) override;
virtual void concatenate(lottie::Transform3D const &transform) override;
virtual void draw(std::shared_ptr<Canvas> const &other, lottie::CGRect const &rect) override;
uint32_t *backingData() {
return _backingData;
}
int bytesPerRow() const {
return _bytesPerRow;
}
void flush();
private:
int _width = 0;
int _height = 0;
std::unique_ptr<tvg::SwCanvas> _canvas;
float _alpha = 1.0;
lottie::Transform3D _transform;
std::vector<lottie::Transform3D> _stateStack;
int _bytesPerRow = 0;
uint32_t *_backingData = nullptr;
int _statsNumStrokes = 0;
};
}
#endif