2024-05-18 21:27:05 +04:00

79 lines
2.9 KiB
C++

#ifndef Canvas_h
#define Canvas_h
#include <LottieCpp/LottieCpp.h>
#include <memory>
#include <vector>
#include <cassert>
namespace lottieRendering {
class Image {
public:
virtual ~Image() = default;
};
class Gradient {
public:
Gradient(std::vector<lottie::Color> const &colors, std::vector<float> const &locations) :
_colors(colors),
_locations(locations) {
assert(_colors.size() == _locations.size());
}
std::vector<lottie::Color> const &colors() const {
return _colors;
}
std::vector<float> const &locations() const {
return _locations;
}
private:
std::vector<lottie::Color> _colors;
std::vector<float> _locations;
};
enum class BlendMode {
Normal,
DestinationIn,
DestinationOut
};
class Canvas {
public:
virtual ~Canvas() = default;
virtual int width() const = 0;
virtual int height() const = 0;
virtual std::shared_ptr<Canvas> makeLayer(int width, int height) = 0;
virtual void saveState() = 0;
virtual void restoreState() = 0;
virtual void fillPath(std::shared_ptr<lottie::CGPath> const &path, lottie::FillRule fillRule, lottie::Color const &color) = 0;
virtual void linearGradientFillPath(std::shared_ptr<lottie::CGPath> const &path, lottie::FillRule fillRule, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) = 0;
virtual void radialGradientFillPath(std::shared_ptr<lottie::CGPath> const &path, lottie::FillRule fillRule, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) = 0;
virtual void strokePath(std::shared_ptr<lottie::CGPath> const &path, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, lottie::Color const &color) = 0;
virtual void linearGradientStrokePath(std::shared_ptr<lottie::CGPath> const &path, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) = 0;
virtual void radialGradientStrokePath(std::shared_ptr<lottie::CGPath> const &path, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) = 0;
virtual void fill(lottie::CGRect const &rect, lottie::Color const &fillColor) = 0;
virtual void setBlendMode(BlendMode blendMode) = 0;
virtual void setAlpha(float alpha) = 0;
virtual void concatenate(lottie::CATransform3D const &transform) = 0;
virtual lottie::CATransform3D currentTransform() = 0;
virtual void draw(std::shared_ptr<Canvas> const &other, lottie::CGRect const &rect) = 0;
};
}
#endif