Swiftgram/submodules/DrawingUI/Sources/DrawingStickerEntity.swift
Ilya Laktyushin 58c78a103d Various fixes
2023-07-02 02:23:25 +02:00

1014 lines
41 KiB
Swift

import Foundation
import UIKit
import AVFoundation
import Display
import SwiftSignalKit
import TelegramCore
import AnimatedStickerNode
import TelegramAnimatedStickerNode
import StickerResources
import AccountContext
import MediaEditor
public final class DrawingStickerEntityView: DrawingEntityView {
public class VideoView: UIView {
init(player: AVPlayer) {
super.init(frame: .zero)
self.videoLayer.player = player
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var videoLayer: AVPlayerLayer {
guard let layer = self.layer as? AVPlayerLayer else {
fatalError()
}
return layer
}
public override class var layerClass: AnyClass {
return AVPlayerLayer.self
}
}
private var stickerEntity: DrawingStickerEntity {
return self.entity as! DrawingStickerEntity
}
var started: ((Double) -> Void)?
public var updated: () -> Void = {}
private var currentSize: CGSize?
private let imageNode: TransformImageNode
private var animationNode: AnimatedStickerNode?
private var videoContainerView: UIView?
private var videoPlayer: AVPlayer?
public var videoView: VideoView?
private var videoImageView: UIImageView?
public var mainView: MediaEditorPreviewView? {
didSet {
if let mainView = self.mainView {
self.videoContainerView?.addSubview(mainView)
} else {
if let previous = oldValue, previous.superview === self {
previous.removeFromSuperview()
}
if let videoView = self.videoView {
self.videoContainerView?.addSubview(videoView)
}
}
}
}
private var didSetUpAnimationNode = false
private let stickerFetchedDisposable = MetaDisposable()
private let cachedDisposable = MetaDisposable()
private var isVisible = true
private var isPlaying = false
init(context: AccountContext, entity: DrawingStickerEntity) {
self.imageNode = TransformImageNode()
super.init(context: context, entity: entity)
self.addSubview(self.imageNode.view)
self.setup()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
self.stickerFetchedDisposable.dispose()
self.cachedDisposable.dispose()
}
private var file: TelegramMediaFile? {
if case let .file(file) = self.stickerEntity.content {
return file
} else {
return nil
}
}
private var image: UIImage? {
if case let .image(image) = self.stickerEntity.content {
return image
} else {
return nil
}
}
private var video: String? {
if case let .video(path, _, _) = self.stickerEntity.content {
return path
} else {
return nil
}
}
private var dimensions: CGSize {
switch self.stickerEntity.content {
case let .file(file):
return file.dimensions?.cgSize ?? CGSize(width: 512.0, height: 512.0)
case let .image(image):
return image.size
case let .video(_, image, _):
if let image {
let minSide = min(image.size.width, image.size.height)
return CGSize(width: minSide, height: minSide)
} else {
return CGSize(width: 512.0, height: 512.0)
}
case .dualVideoReference:
return CGSize(width: 512.0, height: 512.0)
}
}
private func setup() {
if let file = self.file {
if let dimensions = file.dimensions {
if file.isAnimatedSticker || file.isVideoSticker || file.mimeType == "video/webm" {
if self.animationNode == nil {
let animationNode = DefaultAnimatedStickerNodeImpl()
animationNode.autoplay = false
self.animationNode = animationNode
animationNode.started = { [weak self, weak animationNode] in
self?.imageNode.isHidden = true
if let animationNode = animationNode {
let _ = (animationNode.status
|> take(1)
|> deliverOnMainQueue).start(next: { [weak self] status in
self?.started?(status.duration)
})
}
}
self.addSubnode(animationNode)
if file.isCustomTemplateEmoji {
animationNode.dynamicColor = UIColor(rgb: 0xffffff)
}
}
self.imageNode.setSignal(chatMessageAnimatedSticker(postbox: self.context.account.postbox, userLocation: .other, file: file, small: false, size: dimensions.cgSize.aspectFitted(CGSize(width: 256.0, height: 256.0))))
self.stickerFetchedDisposable.set(freeMediaFileResourceInteractiveFetched(account: self.context.account, userLocation: .other, fileReference: stickerPackFileReference(file), resource: file.resource).start())
} else {
if let animationNode = self.animationNode {
animationNode.visibility = false
self.animationNode = nil
animationNode.removeFromSupernode()
self.imageNode.isHidden = false
self.didSetUpAnimationNode = false
}
self.imageNode.setSignal(chatMessageSticker(account: self.context.account, userLocation: .other, file: file, small: false, synchronousLoad: false))
self.stickerFetchedDisposable.set(freeMediaFileResourceInteractiveFetched(account: self.context.account, userLocation: .other, fileReference: stickerPackFileReference(file), resource: chatMessageStickerResource(file: file, small: false)).start())
}
self.setNeedsLayout()
}
} else if let image = self.image {
self.imageNode.setSignal(.single({ arguments -> DrawingContext? in
let context = DrawingContext(size: arguments.drawingSize, opaque: false, clear: true)
context?.withFlippedContext({ ctx in
if let cgImage = image.cgImage {
ctx.draw(cgImage, in: CGRect(origin: .zero, size: arguments.drawingSize))
}
})
return context
}))
self.setNeedsLayout()
} else if case let .video(videoPath, image, _) = self.stickerEntity.content {
let url = URL(fileURLWithPath: videoPath)
let asset = AVURLAsset(url: url)
let playerItem = AVPlayerItem(asset: asset)
let player = AVPlayer(playerItem: playerItem)
player.automaticallyWaitsToMinimizeStalling = false
let videoContainerView = UIView()
videoContainerView.clipsToBounds = true
let videoView = VideoView(player: player)
videoContainerView.addSubview(videoView)
self.addSubview(videoContainerView)
self.videoPlayer = player
self.videoContainerView = videoContainerView
self.videoView = videoView
let imageView = UIImageView(image: image)
imageView.clipsToBounds = true
imageView.contentMode = .scaleAspectFill
videoContainerView.addSubview(imageView)
self.videoImageView = imageView
}
}
public override func play() {
self.isVisible = true
self.applyVisibility()
if let player = self.videoPlayer {
player.play()
if let videoImageView = self.videoImageView {
self.videoImageView = nil
Queue.mainQueue().after(0.1) {
videoImageView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.1, removeOnCompletion: false, completion: { [weak videoImageView] _ in
videoImageView?.removeFromSuperview()
})
}
}
}
}
public override func pause() {
self.isVisible = false
self.applyVisibility()
if let player = self.videoPlayer {
player.pause()
}
}
public override func seek(to timestamp: Double) {
self.isVisible = false
self.isPlaying = false
self.animationNode?.seekTo(.timestamp(timestamp))
if let player = self.videoPlayer {
player.seek(to: CMTime(seconds: timestamp, preferredTimescale: CMTimeScale(60.0)), toleranceBefore: .zero, toleranceAfter: .zero, completionHandler: { _ in })
}
}
override func resetToStart() {
self.isVisible = false
self.isPlaying = false
self.animationNode?.seekTo(.timestamp(0.0))
}
override func updateVisibility(_ visibility: Bool) {
self.isVisible = visibility
self.applyVisibility()
}
private func applyVisibility() {
let isPlaying = self.isVisible
if self.isPlaying != isPlaying {
self.isPlaying = isPlaying
if let file = self.file {
if isPlaying && !self.didSetUpAnimationNode {
self.didSetUpAnimationNode = true
let dimensions = file.dimensions ?? PixelDimensions(width: 512, height: 512)
let fittedDimensions = dimensions.cgSize.aspectFitted(CGSize(width: 384.0, height: 384.0))
let source = AnimatedStickerResourceSource(account: self.context.account, resource: file.resource, isVideo: file.isVideoSticker || file.mimeType == "video/webm")
let pathPrefix = self.context.account.postbox.mediaBox.shortLivedResourceCachePathPrefix(file.resource.id)
self.animationNode?.setup(source: source, width: Int(fittedDimensions.width), height: Int(fittedDimensions.height), playbackMode: .loop, mode: .direct(cachePathPrefix: pathPrefix))
self.cachedDisposable.set((source.cachedDataPath(width: 384, height: 384)
|> deliverOn(Queue.concurrentDefaultQueue())).start())
}
}
self.animationNode?.visibility = isPlaying
}
}
private var didApplyVisibility = false
public override func layoutSubviews() {
super.layoutSubviews()
let size = self.bounds.size
if size.width > 0 && self.currentSize != size {
self.currentSize = size
let sideSize: CGFloat = size.width
let boundingSize = CGSize(width: sideSize, height: sideSize)
let imageSize = self.dimensions.aspectFitted(boundingSize)
let imageFrame = CGRect(origin: CGPoint(x: floor((size.width - imageSize.width) / 2.0), y: (size.height - imageSize.height) / 2.0), size: imageSize)
self.imageNode.asyncLayout()(TransformImageArguments(corners: ImageCorners(), imageSize: imageSize, boundingSize: imageSize, intrinsicInsets: UIEdgeInsets()))()
self.imageNode.frame = imageFrame
if let animationNode = self.animationNode {
animationNode.frame = imageFrame
animationNode.updateLayout(size: imageSize)
if !self.didApplyVisibility {
self.didApplyVisibility = true
self.applyVisibility()
}
}
if let videoView = self.videoView {
let videoSize = CGSize(width: imageFrame.width, height: imageFrame.width / 9.0 * 16.0)
videoView.frame = CGRect(origin: CGPoint(x: 0.0, y: floorToScreenPixels((imageFrame.height - videoSize.height) / 2.0)), size: videoSize)
}
if let videoContainerView = self.videoContainerView {
videoContainerView.layer.cornerRadius = imageFrame.width / 2.0
videoContainerView.frame = imageFrame
}
if let videoImageView = self.videoImageView {
videoImageView.frame = CGRect(origin: .zero, size: imageFrame.size)
}
self.update(animated: false)
}
}
public override func update(animated: Bool) {
self.center = self.stickerEntity.position
let size = self.stickerEntity.baseSize
self.bounds = CGRect(origin: .zero, size: self.dimensions.aspectFitted(size))
self.transform = CGAffineTransformScale(CGAffineTransformMakeRotation(self.stickerEntity.rotation), self.stickerEntity.scale, self.stickerEntity.scale)
let staticTransform = CATransform3DMakeScale(self.stickerEntity.mirrored ? -1.0 : 1.0, 1.0, 1.0)
if animated {
let isCurrentlyMirrored = ((self.imageNode.layer.value(forKeyPath: "transform.scale.y") as? NSNumber)?.floatValue ?? 1.0) < 0.0
var animationSourceTransform = CATransform3DIdentity
var animationTargetTransform = CATransform3DIdentity
if isCurrentlyMirrored {
animationSourceTransform = CATransform3DRotate(animationSourceTransform, .pi, 0.0, 1.0, 0.0)
animationSourceTransform.m34 = -1.0 / self.imageNode.frame.width
}
if self.stickerEntity.mirrored {
animationTargetTransform = CATransform3DRotate(animationTargetTransform, .pi, 0.0, 1.0, 0.0)
animationTargetTransform.m34 = -1.0 / self.imageNode.frame.width
}
self.imageNode.transform = animationSourceTransform
self.animationNode?.transform = animationSourceTransform
UIView.animate(withDuration: 0.25, animations: {
self.imageNode.transform = animationTargetTransform
self.animationNode?.transform = animationTargetTransform
self.videoContainerView?.layer.transform = animationTargetTransform
}, completion: { finished in
self.imageNode.transform = staticTransform
self.animationNode?.transform = staticTransform
self.videoContainerView?.layer.transform = staticTransform
})
} else {
CATransaction.begin()
CATransaction.setDisableActions(true)
self.imageNode.transform = staticTransform
self.animationNode?.transform = staticTransform
self.videoContainerView?.layer.transform = staticTransform
CATransaction.commit()
}
self.updated()
super.update(animated: animated)
}
override func updateSelectionView() {
guard let selectionView = self.selectionView as? DrawingStickerEntititySelectionView else {
return
}
self.pushIdentityTransformForMeasurement()
selectionView.transform = .identity
let maxSide = max(self.selectionBounds.width, self.selectionBounds.height)
let center = self.selectionBounds.center
let scale = self.superview?.superview?.layer.value(forKeyPath: "transform.scale.x") as? CGFloat ?? 1.0
selectionView.center = self.convert(center, to: selectionView.superview)
selectionView.bounds = CGRect(origin: .zero, size: CGSize(width: (maxSide * self.stickerEntity.scale) * scale + selectionView.selectionInset * 2.0, height: (maxSide * self.stickerEntity.scale) * scale + selectionView.selectionInset * 2.0))
selectionView.transform = CGAffineTransformMakeRotation(self.stickerEntity.rotation)
self.popIdentityTransformForMeasurement()
}
override func makeSelectionView() -> DrawingEntitySelectionView? {
if let selectionView = self.selectionView {
return selectionView
}
let selectionView = DrawingStickerEntititySelectionView()
selectionView.entityView = self
return selectionView
}
}
final class DrawingStickerEntititySelectionView: DrawingEntitySelectionView {
private let border = SimpleShapeLayer()
private let leftHandle = SimpleShapeLayer()
private let rightHandle = SimpleShapeLayer()
override init(frame: CGRect) {
let handleBounds = CGRect(origin: .zero, size: entitySelectionViewHandleSize)
let handles = [
self.leftHandle,
self.rightHandle
]
super.init(frame: frame)
self.backgroundColor = .clear
self.isOpaque = false
self.border.lineCap = .round
self.border.fillColor = UIColor.clear.cgColor
self.border.strokeColor = UIColor(rgb: 0xffffff, alpha: 0.5).cgColor
self.border.shadowColor = UIColor.black.cgColor
self.border.shadowRadius = 1.0
self.border.shadowOpacity = 0.5
self.border.shadowOffset = CGSize()
self.layer.addSublayer(self.border)
for handle in handles {
handle.bounds = handleBounds
handle.fillColor = UIColor(rgb: 0x0a60ff).cgColor
handle.strokeColor = UIColor(rgb: 0xffffff).cgColor
handle.rasterizationScale = UIScreen.main.scale
handle.shouldRasterize = true
self.layer.addSublayer(handle)
}
self.snapTool.onSnapUpdated = { [weak self] type, snapped in
if let self, let entityView = self.entityView {
entityView.onSnapUpdated(type, snapped)
}
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var scale: CGFloat = 1.0 {
didSet {
self.setNeedsLayout()
}
}
override var selectionInset: CGFloat {
return 18.0
}
private let snapTool = DrawingEntitySnapTool()
private var currentHandle: CALayer?
override func handlePan(_ gestureRecognizer: UIPanGestureRecognizer) {
guard let entityView = self.entityView, let entity = entityView.entity as? DrawingStickerEntity else {
return
}
let location = gestureRecognizer.location(in: self)
switch gestureRecognizer.state {
case .began:
self.snapTool.maybeSkipFromStart(entityView: entityView, position: entity.position)
if let sublayers = self.layer.sublayers {
for layer in sublayers {
if layer.frame.contains(location) {
self.currentHandle = layer
self.snapTool.maybeSkipFromStart(entityView: entityView, rotation: entity.rotation)
entityView.onInteractionUpdated(true)
return
}
}
}
self.currentHandle = self.layer
entityView.onInteractionUpdated(true)
case .changed:
let delta = gestureRecognizer.translation(in: entityView.superview)
let parentLocation = gestureRecognizer.location(in: self.superview)
let velocity = gestureRecognizer.velocity(in: entityView.superview)
var updatedPosition = entity.position
var updatedScale = entity.scale
var updatedRotation = entity.rotation
if self.currentHandle === self.leftHandle || self.currentHandle === self.rightHandle {
if gestureRecognizer.numberOfTouches > 1 {
return
}
var deltaX = gestureRecognizer.translation(in: self).x
if self.currentHandle === self.leftHandle {
deltaX *= -1.0
}
let scaleDelta = (self.bounds.size.width + deltaX * 2.0) / self.bounds.size.width
updatedScale *= scaleDelta
let newAngle: CGFloat
if self.currentHandle === self.leftHandle {
newAngle = atan2(self.center.y - parentLocation.y, self.center.x - parentLocation.x)
} else {
newAngle = atan2(parentLocation.y - self.center.y, parentLocation.x - self.center.x)
}
// let delta = newAngle - updatedRotation
updatedRotation = newAngle// self.snapTool.update(entityView: entityView, velocity: 0.0, delta: delta, updatedRotation: newAngle)
} else if self.currentHandle === self.layer {
updatedPosition.x += delta.x
updatedPosition.y += delta.y
updatedPosition = self.snapTool.update(entityView: entityView, velocity: velocity, delta: delta, updatedPosition: updatedPosition, size: entityView.frame.size)
}
entity.position = updatedPosition
entity.scale = updatedScale
entity.rotation = updatedRotation
entityView.update()
gestureRecognizer.setTranslation(.zero, in: entityView)
case .ended, .cancelled:
self.snapTool.reset()
if self.currentHandle != nil {
self.snapTool.rotationReset()
}
entityView.onInteractionUpdated(false)
default:
break
}
entityView.onPositionUpdated(entity.position)
}
override func handlePinch(_ gestureRecognizer: UIPinchGestureRecognizer) {
guard let entityView = self.entityView, let entity = entityView.entity as? DrawingStickerEntity else {
return
}
if self.currentHandle != nil && self.currentHandle !== self.layer {
return
}
switch gestureRecognizer.state {
case .began, .changed:
if case .began = gestureRecognizer.state {
entityView.onInteractionUpdated(true)
}
let scale = gestureRecognizer.scale
entity.scale = entity.scale * scale
entityView.update()
gestureRecognizer.scale = 1.0
case .cancelled, .ended:
entityView.onInteractionUpdated(false)
default:
break
}
}
override func handleRotate(_ gestureRecognizer: UIRotationGestureRecognizer) {
guard let entityView = self.entityView, let entity = entityView.entity as? DrawingStickerEntity else {
return
}
if self.currentHandle != nil && self.currentHandle !== self.layer {
return
}
let velocity = gestureRecognizer.velocity
var updatedRotation = entity.rotation
var rotation: CGFloat = 0.0
switch gestureRecognizer.state {
case .began:
self.snapTool.maybeSkipFromStart(entityView: entityView, rotation: entity.rotation)
entityView.onInteractionUpdated(true)
case .changed:
rotation = gestureRecognizer.rotation
updatedRotation += rotation
updatedRotation = self.snapTool.update(entityView: entityView, velocity: velocity, delta: rotation, updatedRotation: updatedRotation)
entity.rotation = updatedRotation
entityView.update()
gestureRecognizer.rotation = 0.0
case .ended, .cancelled:
self.snapTool.rotationReset()
entityView.onInteractionUpdated(false)
default:
break
}
entityView.onPositionUpdated(entity.position)
}
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
return self.bounds.insetBy(dx: -22.0, dy: -22.0).contains(point)
}
override func layoutSubviews() {
let inset = self.selectionInset - 10.0
let bounds = CGRect(origin: .zero, size: CGSize(width: entitySelectionViewHandleSize.width / self.scale, height: entitySelectionViewHandleSize.height / self.scale))
let handleSize = CGSize(width: 9.0 / self.scale, height: 9.0 / self.scale)
let handlePath = CGPath(ellipseIn: CGRect(origin: CGPoint(x: (bounds.width - handleSize.width) / 2.0, y: (bounds.height - handleSize.height) / 2.0), size: handleSize), transform: nil)
let lineWidth = (1.0 + UIScreenPixel) / self.scale
let handles = [
self.leftHandle,
self.rightHandle
]
for handle in handles {
handle.path = handlePath
handle.bounds = bounds
handle.lineWidth = lineWidth
}
self.leftHandle.position = CGPoint(x: inset, y: self.bounds.midY)
self.rightHandle.position = CGPoint(x: self.bounds.maxX - inset, y: self.bounds.midY)
let radius = (self.bounds.width - inset * 2.0) / 2.0
let circumference: CGFloat = 2.0 * .pi * radius
let count = 10
let relativeDashLength: CGFloat = 0.25
let dashLength = circumference / CGFloat(count)
self.border.lineDashPattern = [dashLength * relativeDashLength, dashLength * relativeDashLength] as [NSNumber]
self.border.lineWidth = 2.0 / self.scale
self.border.path = UIBezierPath(ovalIn: CGRect(origin: CGPoint(x: inset, y: inset), size: CGSize(width: self.bounds.width - inset * 2.0, height: self.bounds.height - inset * 2.0))).cgPath
}
}
private let snapTimeout = 1.0
class DrawingEntitySnapTool {
enum SnapType {
case centerX
case centerY
case top
case left
case right
case bottom
case rotation(CGFloat?)
static var allPositionTypes: [SnapType] {
return [
.centerX,
.centerY,
.top,
.left,
.right,
.bottom
]
}
}
struct SnapState {
let skipped: CGFloat
let waitForLeave: Bool
}
private var topEdgeState: SnapState?
private var leftEdgeState: SnapState?
private var rightEdgeState: SnapState?
private var bottomEdgeState: SnapState?
private var xState: SnapState?
private var yState: SnapState?
private var rotationState: (angle: CGFloat, skipped: CGFloat, waitForLeave: Bool)?
var onSnapUpdated: (SnapType, Bool) -> Void = { _, _ in }
var previousTopEdgeSnapTimestamp: Double?
var previousLeftEdgeSnapTimestamp: Double?
var previousRightEdgeSnapTimestamp: Double?
var previousBottomEdgeSnapTimestamp: Double?
var previousXSnapTimestamp: Double?
var previousYSnapTimestamp: Double?
var previousRotationSnapTimestamp: Double?
func reset() {
self.topEdgeState = nil
self.leftEdgeState = nil
self.rightEdgeState = nil
self.bottomEdgeState = nil
self.xState = nil
self.yState = nil
for type in SnapType.allPositionTypes {
self.onSnapUpdated(type, false)
}
}
func rotationReset() {
self.rotationState = nil
self.onSnapUpdated(.rotation(nil), false)
}
func maybeSkipFromStart(entityView: DrawingEntityView, position: CGPoint) {
self.topEdgeState = nil
self.leftEdgeState = nil
self.rightEdgeState = nil
self.bottomEdgeState = nil
self.xState = nil
self.yState = nil
let snapXDelta: CGFloat = (entityView.superview?.frame.width ?? 0.0) * 0.02
let snapYDelta: CGFloat = (entityView.superview?.frame.width ?? 0.0) * 0.02
if let snapLocation = (entityView.superview as? DrawingEntitiesView)?.getEntityCenterPosition() {
if position.x > snapLocation.x - snapXDelta && position.x < snapLocation.x + snapXDelta {
self.xState = SnapState(skipped: 0.0, waitForLeave: true)
}
if position.y > snapLocation.y - snapYDelta && position.y < snapLocation.y + snapYDelta {
self.yState = SnapState(skipped: 0.0, waitForLeave: true)
}
}
}
func update(entityView: DrawingEntityView, velocity: CGPoint, delta: CGPoint, updatedPosition: CGPoint, size: CGSize) -> CGPoint {
var updatedPosition = updatedPosition
guard let snapCenterLocation = (entityView.superview as? DrawingEntitiesView)?.getEntityCenterPosition() else {
return updatedPosition
}
let snapEdgeLocations = (entityView.superview as? DrawingEntitiesView)?.getEntityEdgePositions()
let currentTimestamp = CACurrentMediaTime()
let snapDelta: CGFloat = (entityView.superview?.frame.width ?? 0.0) * 0.02
let snapVelocity: CGFloat = snapDelta * 12.0
let snapSkipTranslation: CGFloat = snapDelta * 2.0
let topPoint = updatedPosition.y - size.height / 2.0
let leftPoint = updatedPosition.x - size.width / 2.0
let rightPoint = updatedPosition.x + size.width / 2.0
let bottomPoint = updatedPosition.y + size.height / 2.0
func process(
state: SnapState?,
velocity: CGFloat,
delta: CGFloat,
value: CGFloat,
snapVelocity: CGFloat,
snapToValue: CGFloat?,
snapDelta: CGFloat,
snapSkipTranslation: CGFloat,
previousSnapTimestamp: Double?,
onSnapUpdated: (Bool) -> Void
) -> (
value: CGFloat,
state: SnapState?,
snapTimestamp: Double?
) {
var updatedValue = value
var updatedState = state
var updatedPreviousSnapTimestamp = previousSnapTimestamp
if abs(velocity) < snapVelocity || state?.waitForLeave == true {
if let snapToValue {
if let state {
let skipped = state.skipped
let waitForLeave = state.waitForLeave
if waitForLeave {
if value > snapToValue - snapDelta * 2.0 && value < snapToValue + snapDelta * 2.0 {
} else {
updatedState = nil
}
} else if abs(skipped) < snapSkipTranslation {
updatedState = SnapState(skipped: skipped + delta, waitForLeave: false)
updatedValue = snapToValue
} else {
updatedState = SnapState(skipped: snapSkipTranslation, waitForLeave: true)
onSnapUpdated(false)
}
} else {
if value > snapToValue - snapDelta && value < snapToValue + snapDelta {
if let previousSnapTimestamp, currentTimestamp - previousSnapTimestamp < snapTimeout {
} else {
updatedPreviousSnapTimestamp = currentTimestamp
updatedState = SnapState(skipped: 0.0, waitForLeave: false)
updatedValue = snapToValue
onSnapUpdated(true)
}
}
}
}
} else {
updatedState = nil
onSnapUpdated(false)
}
return (updatedValue, updatedState, updatedPreviousSnapTimestamp)
}
let (updatedXValue, updatedXState, updatedXPreviousTimestamp) = process(
state: self.xState,
velocity: velocity.x,
delta: delta.x,
value: updatedPosition.x,
snapVelocity: snapVelocity,
snapToValue: snapCenterLocation.x,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousXSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.centerX, snapped)
}
)
self.xState = updatedXState
self.previousXSnapTimestamp = updatedXPreviousTimestamp
let (updatedYValue, updatedYState, updatedYPreviousTimestamp) = process(
state: self.yState,
velocity: velocity.y,
delta: delta.y,
value: updatedPosition.y,
snapVelocity: snapVelocity,
snapToValue: snapCenterLocation.y,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousYSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.centerY, snapped)
}
)
self.yState = updatedYState
self.previousYSnapTimestamp = updatedYPreviousTimestamp
if let snapEdgeLocations {
if updatedXState == nil {
let (updatedXLeftEdgeValue, updatedLeftEdgeState, updatedLeftEdgePreviousTimestamp) = process(
state: self.leftEdgeState,
velocity: velocity.x,
delta: delta.x,
value: leftPoint,
snapVelocity: snapVelocity,
snapToValue: snapEdgeLocations.left,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousLeftEdgeSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.left, snapped)
}
)
self.leftEdgeState = updatedLeftEdgeState
self.previousLeftEdgeSnapTimestamp = updatedLeftEdgePreviousTimestamp
if updatedLeftEdgeState != nil {
updatedPosition.x = updatedXLeftEdgeValue + size.width / 2.0
self.rightEdgeState = nil
self.previousRightEdgeSnapTimestamp = nil
} else {
let (updatedXRightEdgeValue, updatedRightEdgeState, updatedRightEdgePreviousTimestamp) = process(
state: self.rightEdgeState,
velocity: velocity.x,
delta: delta.x,
value: rightPoint,
snapVelocity: snapVelocity,
snapToValue: snapEdgeLocations.right,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousRightEdgeSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.right, snapped)
}
)
self.rightEdgeState = updatedRightEdgeState
self.previousRightEdgeSnapTimestamp = updatedRightEdgePreviousTimestamp
updatedPosition.x = updatedXRightEdgeValue - size.width / 2.0
}
} else {
updatedPosition.x = updatedXValue
}
if updatedYState == nil {
let (updatedYTopEdgeValue, updatedTopEdgeState, updatedTopEdgePreviousTimestamp) = process(
state: self.topEdgeState,
velocity: velocity.y,
delta: delta.y,
value: topPoint,
snapVelocity: snapVelocity,
snapToValue: snapEdgeLocations.top,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousTopEdgeSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.top, snapped)
}
)
self.topEdgeState = updatedTopEdgeState
self.previousTopEdgeSnapTimestamp = updatedTopEdgePreviousTimestamp
if updatedTopEdgeState != nil {
updatedPosition.y = updatedYTopEdgeValue + size.height / 2.0
self.bottomEdgeState = nil
self.previousBottomEdgeSnapTimestamp = nil
} else {
let (updatedYBottomEdgeValue, updatedBottomEdgeState, updatedBottomEdgePreviousTimestamp) = process(
state: self.bottomEdgeState,
velocity: velocity.y,
delta: delta.y,
value: bottomPoint,
snapVelocity: snapVelocity,
snapToValue: snapEdgeLocations.bottom,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousBottomEdgeSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.bottom, snapped)
}
)
self.bottomEdgeState = updatedBottomEdgeState
self.previousBottomEdgeSnapTimestamp = updatedBottomEdgePreviousTimestamp
updatedPosition.y = updatedYBottomEdgeValue - size.height / 2.0
}
} else {
updatedPosition.y = updatedYValue
}
} else {
updatedPosition.x = updatedXValue
updatedPosition.y = updatedYValue
}
return updatedPosition
}
private let snapRotations: [CGFloat] = [0.0, 0.25, 0.5, 0.75, 1.0, 1.25, 1.5, 1.75, 2.0]
func maybeSkipFromStart(entityView: DrawingEntityView, rotation: CGFloat) {
self.rotationState = nil
let snapDelta: CGFloat = 0.25
for snapRotation in self.snapRotations {
let snapRotation = snapRotation * .pi
if rotation > snapRotation - snapDelta && rotation < snapRotation + snapDelta {
self.rotationState = (snapRotation, 0.0, true)
break
}
}
}
func update(entityView: DrawingEntityView, velocity: CGFloat, delta: CGFloat, updatedRotation: CGFloat) -> CGFloat {
var updatedRotation = updatedRotation
if updatedRotation < 0.0 {
updatedRotation = 2.0 * .pi + updatedRotation
} else if updatedRotation > 2.0 * .pi {
while updatedRotation > 2.0 * .pi {
updatedRotation -= 2.0 * .pi
}
}
let currentTimestamp = CACurrentMediaTime()
let snapDelta: CGFloat = 0.01
let snapVelocity: CGFloat = snapDelta * 35.0
let snapSkipRotation: CGFloat = snapDelta * 40.0
if abs(velocity) < snapVelocity || self.rotationState?.waitForLeave == true {
if let (snapRotation, skipped, waitForLeave) = self.rotationState {
if waitForLeave {
if updatedRotation > snapRotation - snapDelta * 2.0 && updatedRotation < snapRotation + snapDelta {
} else {
self.rotationState = nil
}
} else if abs(skipped) < snapSkipRotation {
self.rotationState = (snapRotation, skipped + delta, false)
updatedRotation = snapRotation
} else {
self.rotationState = (snapRotation, snapSkipRotation, true)
self.onSnapUpdated(.rotation(nil), false)
}
} else {
for snapRotation in self.snapRotations {
let snapRotation = snapRotation * .pi
if updatedRotation > snapRotation - snapDelta && updatedRotation < snapRotation + snapDelta {
if let previousRotationSnapTimestamp, currentTimestamp - previousRotationSnapTimestamp < snapTimeout {
} else {
self.previousRotationSnapTimestamp = currentTimestamp
self.rotationState = (snapRotation, 0.0, false)
updatedRotation = snapRotation
self.onSnapUpdated(.rotation(snapRotation), true)
}
break
}
}
}
} else {
self.rotationState = nil
self.onSnapUpdated(.rotation(nil), false)
}
return updatedRotation
}
}