Swiftgram/submodules/DrawingUI/Sources/ModeAndSizeComponent.swift
2023-04-17 20:21:14 +04:00

266 lines
12 KiB
Swift

import Foundation
import UIKit
import Display
import ComponentFlow
import LegacyComponents
import TelegramCore
import SegmentedControlNode
private func generateMaskPath(size: CGSize, leftRadius: CGFloat, rightRadius: CGFloat) -> UIBezierPath {
let path = UIBezierPath()
path.addArc(withCenter: CGPoint(x: leftRadius, y: size.height / 2.0), radius: leftRadius, startAngle: .pi * 0.5, endAngle: -.pi * 0.5, clockwise: true)
path.addArc(withCenter: CGPoint(x: size.width - rightRadius, y: size.height / 2.0), radius: rightRadius, startAngle: -.pi * 0.5, endAngle: .pi * 0.5, clockwise: true)
path.close()
return path
}
private func generateKnobImage() -> UIImage? {
let side: CGFloat = 28.0
let margin: CGFloat = 10.0
let image = generateImage(CGSize(width: side + margin * 2.0, height: side + margin * 2.0), opaque: false, rotatedContext: { size, context in
context.clear(CGRect(origin: .zero, size: size))
context.setShadow(offset: CGSize(width: 0.0, height: 0.0), blur: 9.0, color: UIColor(rgb: 0x000000, alpha: 0.3).cgColor)
context.setFillColor(UIColor.white.cgColor)
context.fillEllipse(in: CGRect(origin: CGPoint(x: margin, y: margin), size: CGSize(width: side, height: side)))
})
return image?.stretchableImage(withLeftCapWidth: Int(margin + side * 0.5), topCapHeight: Int(margin + side * 0.5))
}
final class ModeAndSizeComponent: Component {
let values: [String]
let sizeValue: CGFloat
let isEditing: Bool
let isEnabled: Bool
let rightInset: CGFloat
let tag: AnyObject?
let selectedIndex: Int
let selectionChanged: (Int) -> Void
let sizeUpdated: (CGFloat) -> Void
let sizeReleased: () -> Void
init(values: [String], sizeValue: CGFloat, isEditing: Bool, isEnabled: Bool, rightInset: CGFloat, tag: AnyObject?, selectedIndex: Int, selectionChanged: @escaping (Int) -> Void, sizeUpdated: @escaping (CGFloat) -> Void, sizeReleased: @escaping () -> Void) {
self.values = values
self.sizeValue = sizeValue
self.isEditing = isEditing
self.isEnabled = isEnabled
self.rightInset = rightInset
self.tag = tag
self.selectedIndex = selectedIndex
self.selectionChanged = selectionChanged
self.sizeUpdated = sizeUpdated
self.sizeReleased = sizeReleased
}
static func ==(lhs: ModeAndSizeComponent, rhs: ModeAndSizeComponent) -> Bool {
if lhs.values != rhs.values {
return false
}
if lhs.sizeValue != rhs.sizeValue {
return false
}
if lhs.isEditing != rhs.isEditing {
return false
}
if lhs.isEnabled != rhs.isEnabled {
return false
}
if lhs.rightInset != rhs.rightInset {
return false
}
if lhs.selectedIndex != rhs.selectedIndex {
return false
}
return true
}
final class View: UIView, UIGestureRecognizerDelegate, ComponentTaggedView {
private let backgroundNode: NavigationBackgroundNode
private let node: SegmentedControlNode
private var knob: UIImageView
private let maskLayer = SimpleShapeLayer()
private var isEditing: Bool?
private var isControlEnabled: Bool?
private var sliderWidth: CGFloat = 0.0
fileprivate var updated: (CGFloat) -> Void = { _ in }
fileprivate var released: () -> Void = { }
private var component: ModeAndSizeComponent?
public func matches(tag: Any) -> Bool {
if let component = self.component, let componentTag = component.tag {
let tag = tag as AnyObject
if componentTag === tag {
return true
}
}
return false
}
init() {
self.backgroundNode = NavigationBackgroundNode(color: UIColor(rgb: 0x888888, alpha: 0.3))
self.node = SegmentedControlNode(theme: SegmentedControlTheme(backgroundColor: .clear, foregroundColor: UIColor(rgb: 0xffffff, alpha: 0.2), shadowColor: .black, textColor: UIColor(rgb: 0xffffff), dividerColor: UIColor(rgb: 0x505155, alpha: 0.6)), items: [], selectedIndex: 0, cornerRadius: 16.0)
self.knob = UIImageView(image: generateKnobImage())
super.init(frame: CGRect())
self.layer.allowsGroupOpacity = true
self.addSubview(self.backgroundNode.view)
self.addSubview(self.node.view)
self.addSubview(self.knob)
self.backgroundNode.layer.mask = self.maskLayer
let pressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(self.handlePress(_:)))
pressGestureRecognizer.minimumPressDuration = 0.01
pressGestureRecognizer.delegate = self
self.addGestureRecognizer(pressGestureRecognizer)
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(self.handlePan(_:)))
panGestureRecognizer.delegate = self
self.addGestureRecognizer(panGestureRecognizer)
}
required init?(coder aDecoder: NSCoder) {
preconditionFailure()
}
@objc func handlePress(_ gestureRecognizer: UILongPressGestureRecognizer) {
let location = gestureRecognizer.location(in: self).offsetBy(dx: -12.0, dy: 0.0)
guard self.frame.width > 0.0, case .began = gestureRecognizer.state else {
return
}
let value = max(0.0, min(1.0, location.x / (self.frame.width - 24.0)))
self.updated(value)
}
@objc func handlePan(_ gestureRecognizer: UIPanGestureRecognizer) {
switch gestureRecognizer.state {
case .changed:
let location = gestureRecognizer.location(in: self).offsetBy(dx: -12.0, dy: 0.0)
guard self.frame.width > 0.0 else {
return
}
let value = max(0.0, min(1.0, location.x / (self.frame.width - 24.0)))
self.updated(value)
case .ended, .cancelled:
self.released()
default:
break
}
}
override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
if let isEditing = self.isEditing, let isControlEnabled = self.isControlEnabled {
return isEditing && isControlEnabled
} else {
return false
}
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
func animateIn() {
self.backgroundNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
self.node.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
}
func animateOut() {
self.node.alpha = 0.0
self.node.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3)
self.backgroundNode.alpha = 0.0
self.backgroundNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3)
}
func update(component: ModeAndSizeComponent, availableSize: CGSize, transition: Transition) -> CGSize {
self.component = component
self.updated = component.sizeUpdated
self.released = component.sizeReleased
let previousIsEditing = self.isEditing
self.isEditing = component.isEditing
self.isControlEnabled = component.isEnabled
if component.isEditing {
self.sliderWidth = availableSize.width
}
self.node.items = component.values.map { SegmentedControlItem(title: $0) }
self.node.setSelectedIndex(component.selectedIndex, animated: !transition.animation.isImmediate)
let selectionChanged = component.selectionChanged
self.node.selectedIndexChanged = { [weak self] index in
self?.window?.endEditing(true)
selectionChanged(index)
}
let nodeSize = self.node.updateLayout(.stretchToFill(width: availableSize.width + component.rightInset), transition: transition.containedViewLayoutTransition)
let size = CGSize(width: availableSize.width, height: nodeSize.height)
transition.setFrame(view: self.node.view, frame: CGRect(origin: CGPoint(), size: nodeSize))
var isDismissingEditing = false
if component.isEditing != previousIsEditing && !component.isEditing {
isDismissingEditing = true
}
self.knob.alpha = component.isEditing ? 1.0 : 0.0
if !isDismissingEditing {
self.knob.frame = CGRect(origin: CGPoint(x: -12.0 + floorToScreenPixels((self.sliderWidth + 24.0 - self.knob.frame.size.width) * component.sizeValue), y: floorToScreenPixels((size.height - self.knob.frame.size.height) / 2.0)), size: self.knob.frame.size)
}
if component.isEditing != previousIsEditing {
let containedTransition = transition.containedViewLayoutTransition
let maskPath: UIBezierPath
if component.isEditing {
maskPath = generateMaskPath(size: size, leftRadius: 2.0, rightRadius: 11.5)
let selectionFrame = self.node.animateSelection(to: self.knob.center, transition: containedTransition)
containedTransition.animateFrame(layer: self.knob.layer, from: selectionFrame.insetBy(dx: -9.0, dy: -9.0))
self.knob.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
} else {
maskPath = generateMaskPath(size: size, leftRadius: 16.0, rightRadius: 16.0)
if previousIsEditing != nil {
let selectionFrame = self.node.animateSelection(from: self.knob.center, transition: containedTransition)
containedTransition.animateFrame(layer: self.knob.layer, from: self.knob.frame, to: selectionFrame.insetBy(dx: -9.0, dy: -9.0))
self.knob.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2)
}
}
transition.setShapeLayerPath(layer: self.maskLayer, path: maskPath.cgPath)
}
transition.setFrame(layer: self.maskLayer, frame: CGRect(origin: .zero, size: nodeSize))
transition.setFrame(view: self.backgroundNode.view, frame: CGRect(origin: CGPoint(), size: size))
self.backgroundNode.update(size: size, transition: transition.containedViewLayoutTransition)
if let screenTransition = transition.userData(DrawingScreenTransition.self) {
switch screenTransition {
case .animateIn:
self.animateIn()
case .animateOut:
self.animateOut()
}
}
return size
}
}
func makeView() -> View {
return View()
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
return view.update(component: self, availableSize: availableSize, transition: transition)
}
}