Swiftgram/submodules/GalleryUI/Sources/Items/AdRemainingProgressComponent.swift
2025-06-10 22:11:07 +02:00

213 lines
8.4 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
import SwiftSignalKit
import ComponentFlow
import SemanticStatusNode
import AnimatedTextComponent
public final class AdRemainingProgressComponent: Component {
public let initialTimestamp: Int32
public let minDisplayDuration: Int32
public let maxDisplayDuration: Int32
public let action: (Bool) -> Void
public init(
initialTimestamp: Int32,
minDisplayDuration: Int32,
maxDisplayDuration: Int32,
action: @escaping (Bool) -> Void
) {
self.initialTimestamp = initialTimestamp
self.minDisplayDuration = minDisplayDuration
self.maxDisplayDuration = maxDisplayDuration
self.action = action
}
public static func ==(lhs: AdRemainingProgressComponent, rhs: AdRemainingProgressComponent) -> Bool {
if lhs.initialTimestamp != rhs.initialTimestamp {
return false
}
if lhs.minDisplayDuration != rhs.minDisplayDuration {
return false
}
if lhs.maxDisplayDuration != rhs.maxDisplayDuration {
return false
}
return true
}
public final class View: HighlightTrackingButton {
private var component: AdRemainingProgressComponent?
private weak var componentState: EmptyComponentState?
private let node: SemanticStatusNode
private var textComponent = ComponentView<Empty>()
private var cancelIcon = UIImageView()
private var progress: Double = 1.0
override init(frame: CGRect) {
self.node = SemanticStatusNode(backgroundNodeColor: .clear, foregroundNodeColor: .white)
self.node.isUserInteractionEnabled = false
self.cancelIcon.alpha = 0.0
self.cancelIcon.isUserInteractionEnabled = false
super.init(frame: frame)
self.addSubview(self.node.view)
self.addSubview(self.cancelIcon)
self.addTarget(self, action: #selector(self.pressed), for: .touchUpInside)
self.highligthedChanged = { [weak self] highlighted in
if let self {
if highlighted {
self.layer.removeAnimation(forKey: "opacity")
self.alpha = 0.7
} else {
self.alpha = 1.0
self.layer.animateAlpha(from: 7, to: 1.0, duration: 0.2)
}
}
}
}
required init(coder: NSCoder) {
preconditionFailure()
}
@objc private func pressed() {
guard let component = self.component else {
return
}
component.action(self.progress < .ulpOfOne)
}
override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
return super.hitTest(point, with: event)
}
var timer: SwiftSignalKit.Timer?
func update(component: AdRemainingProgressComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
if self.component == nil {
self.timer = SwiftSignalKit.Timer(timeout: 0.25, repeat: true, completion: { [weak self] progress in
guard let self else {
return
}
self.componentState?.updated(transition: .easeInOut(duration: 0.2))
}, queue: Queue.mainQueue())
self.timer?.start()
}
self.component = component
self.componentState = state
let size = CGSize(width: 24.0, height: 24.0)
let color = UIColor(rgb: 0x64d2ff)
if self.cancelIcon.image == nil {
self.cancelIcon.image = generateCancelIcon(color: color)
self.node.foregroundNodeColor = color
}
var progress = 0.0
let currentTimestamp = CFAbsoluteTimeGetCurrent()
let minTimestamp = Double(component.initialTimestamp + component.minDisplayDuration)
let initialTimestamp = Double(component.initialTimestamp)
let remaining = min(9, max(1, minTimestamp - currentTimestamp))
var textIsHidden = false
if currentTimestamp >= initialTimestamp && currentTimestamp <= minTimestamp {
progress = (minTimestamp - currentTimestamp) / (minTimestamp - initialTimestamp)
} else {
progress = 0
textIsHidden = true
}
self.progress = progress
let textSize = self.textComponent.update(
transition: transition,
component: AnyComponent(
AnimatedTextComponent(
font: Font.regular(14.0),
color: color,
items: [AnimatedTextComponent.Item(id: 0, content: .number(Int(remaining), minDigits: 1))]
)
),
environment: {},
containerSize: size
)
let iconTransition = ComponentTransition(animation: .curve(duration: 0.25, curve: .spring))
if let textView = self.textComponent.view {
if textView.superview == nil {
textView.isUserInteractionEnabled = false
self.addSubview(textView)
}
textView.frame = CGRect(origin: CGPoint(x: (size.width - textSize.width) / 2.0, y: (size.height - textSize.height) / 2.0), size: textSize)
iconTransition.setAlpha(view: textView, alpha: textIsHidden ? 0.0 : 1.0)
iconTransition.setAlpha(view: self.cancelIcon, alpha: textIsHidden ? 1.0 : 0.0)
}
if let icon = self.cancelIcon.image {
self.cancelIcon.bounds = CGRect(origin: .zero, size: icon.size)
var iconScale = 0.7
var iconAlpha = 1.0
var iconPosition = CGPoint(x: size.width / 2.0 + 10.0, y: size.height / 2.0 - 10.0)
if progress > 0.8 {
iconScale = 0.01
iconAlpha = 0.0
} else if progress < .ulpOfOne {
iconScale = 1.0
iconPosition = CGPoint(x: size.width / 2.0, y: size.height / 2.0)
}
iconTransition.setAlpha(view: self.cancelIcon, alpha: iconAlpha)
iconTransition.setScale(view: self.cancelIcon, scale: iconScale)
iconTransition.setPosition(view: self.cancelIcon, position: iconPosition)
}
self.node.frame = CGRect(origin: .zero, size: size)
self.node.transitionToState(.progress(value: max(0.0, min(1.0, progress)), cancelEnabled: false, appearance: SemanticStatusNodeState.ProgressAppearance(inset: 1.0, lineWidth: 1.0 + UIScreenPixel), animateRotation: false), updateCutout: false)
return size
}
}
public func makeView() -> View {
return View(frame: CGRect())
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}
private func generateCancelIcon(color: UIColor) -> UIImage? {
return generateImage(CGSize(width: 12.0, height: 12.0), rotatedContext: { size, context in
let bounds = CGRect(origin: CGPoint(), size: size)
context.clear(bounds)
let lineWidth = 2.0 - UIScreenPixel
context.setLineWidth(lineWidth)
context.setLineCap(.round)
context.setStrokeColor(color.cgColor)
context.move(to: CGPoint(x: lineWidth / 2.0, y: lineWidth / 2.0))
context.addLine(to: CGPoint(x: size.width - lineWidth / 2.0, y: size.height - lineWidth / 2.0))
context.strokePath()
context.move(to: CGPoint(x: size.width - lineWidth / 2.0, y: lineWidth / 2.0))
context.addLine(to: CGPoint(x: lineWidth / 2.0, y: size.height - lineWidth / 2.0))
context.strokePath()
})
}