Swiftgram/submodules/WalletUI/Sources/WalletRefreshNode.swift
2020-03-25 17:59:03 +04:00

266 lines
10 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import AppBundle
func stringForShortTimestamp(hours: Int32, minutes: Int32, dateTimeFormat: WalletPresentationDateTimeFormat) -> String {
switch dateTimeFormat.timeFormat {
case .regular:
let hourString: String
if hours == 0 {
hourString = "12"
} else if hours > 12 {
hourString = "\(hours - 12)"
} else {
hourString = "\(hours)"
}
let periodString: String
if hours >= 12 {
periodString = "PM"
} else {
periodString = "AM"
}
if minutes >= 10 {
return "\(hourString):\(minutes) \(periodString)"
} else {
return "\(hourString):0\(minutes) \(periodString)"
}
case .military:
return String(format: "%02d:%02d", arguments: [Int(hours), Int(minutes)])
}
}
private func stringForTimestamp(day: Int32, month: Int32, year: Int32, dateTimeFormat: WalletPresentationDateTimeFormat) -> String {
let separator = dateTimeFormat.dateSeparator
switch dateTimeFormat.dateFormat {
case .monthFirst:
return String(format: "%d%@%d%@%02d", month, separator, day, separator, year - 100)
case .dayFirst:
return String(format: "%d%@%02d%@%02d", day, separator, month, separator, year - 100)
}
}
private func stringForTimestamp(day: Int32, month: Int32, dateTimeFormat: WalletPresentationDateTimeFormat) -> String {
let separator = dateTimeFormat.dateSeparator
switch dateTimeFormat.dateFormat {
case .monthFirst:
return String(format: "%d%@%d", month, separator, day)
case .dayFirst:
return String(format: "%d%@%02d", day, separator, month)
}
}
private enum RelativeTimestampFormatDay {
case today
case yesterday
}
private func stringForRelativeUpdateTime(strings: WalletStrings, day: RelativeTimestampFormatDay, dateTimeFormat: WalletPresentationDateTimeFormat, hours: Int32, minutes: Int32) -> String {
let dayString: String
switch day {
case .today:
dayString = strings.Wallet_Updated_TodayAt(stringForShortTimestamp(hours: hours, minutes: minutes, dateTimeFormat: dateTimeFormat)).0
case .yesterday:
dayString = strings.Wallet_Updated_YesterdayAt(stringForShortTimestamp(hours: hours, minutes: minutes, dateTimeFormat: dateTimeFormat)).0
}
return dayString
}
private func lastUpdateTimestampString(strings: WalletStrings, dateTimeFormat: WalletPresentationDateTimeFormat, statusTimestamp: Int32, relativeTo timestamp: Int32) -> String {
let difference = timestamp - statusTimestamp
let expanded = true
if difference < 60 {
return strings.Wallet_Updated_JustNow
} else if difference < 60 * 60 && !expanded {
let minutes = difference / 60
return strings.Wallet_Updated_MinutesAgo(minutes)
} else {
var t: time_t = time_t(statusTimestamp)
var timeinfo: tm = tm()
localtime_r(&t, &timeinfo)
var now: time_t = time_t(timestamp)
var timeinfoNow: tm = tm()
localtime_r(&now, &timeinfoNow)
if timeinfo.tm_year != timeinfoNow.tm_year {
return strings.Wallet_Updated_AtDate(stringForTimestamp(day: timeinfo.tm_mday, month: timeinfo.tm_mon + 1, year: timeinfo.tm_year, dateTimeFormat: dateTimeFormat)).0
}
let dayDifference = timeinfo.tm_yday - timeinfoNow.tm_yday
if dayDifference == 0 || dayDifference == -1 {
let day: RelativeTimestampFormatDay
if dayDifference == 0 {
day = .today
} else {
day = .yesterday
}
return stringForRelativeUpdateTime(strings: strings, day: day, dateTimeFormat: dateTimeFormat, hours: timeinfo.tm_hour, minutes: timeinfo.tm_min)
} else {
return strings.Wallet_Updated_AtDate(stringForTimestamp(day: timeinfo.tm_mday, month: timeinfo.tm_mon + 1, year: timeinfo.tm_year, dateTimeFormat: dateTimeFormat)).0
}
}
}
enum WalletRefreshState: Equatable {
case pullToRefresh(Int32, CGFloat)
case refreshing
}
final class WalletRefreshNode: ASDisplayNode {
private let strings: WalletStrings
private let dateTimeFormat: WalletPresentationDateTimeFormat
private let iconContainer: ASDisplayNode
private let iconNode: ASImageNode
private let titleNode: ImmediateTextNode
private var state: WalletRefreshState?
var refreshProgress: Float = 0.0
private let animator: ConstantDisplayLinkAnimator
init(strings: WalletStrings, dateTimeFormat: WalletPresentationDateTimeFormat) {
self.strings = strings
self.dateTimeFormat = dateTimeFormat
self.iconContainer = ASDisplayNode()
self.iconNode = ASImageNode()
self.iconNode.displaysAsynchronously = false
self.iconNode.displayWithoutProcessing = true
self.iconNode.image = generateTintedImage(image: UIImage(bundleImageName: "Wallet/RefreshIcon"), color: UIColor(white: 0.6, alpha: 1.0))
if let image = self.iconNode.image {
self.iconNode.frame = CGRect(origin: CGPoint(), size: image.size)
}
self.titleNode = ImmediateTextNode()
self.titleNode.displaysAsynchronously = false
var updateImpl: (() -> Void)?
self.animator = ConstantDisplayLinkAnimator(update: {
updateImpl?()
})
super.init()
self.iconContainer.addSubnode(self.iconNode)
self.addSubnode(self.iconContainer)
self.addSubnode(self.titleNode)
updateImpl = { [weak self] in
self?.updateAnimation()
}
}
private var currentAngle: CGFloat = 0.0
private var currentExtraSpeed: CGFloat = 0.0
private var animateToZeroState: (Double, CGFloat)?
private func updateAnimation() {
guard let state = self.state else {
return
}
var speed: CGFloat = 0.0
var baseValue: CGFloat = 0.0
switch state {
case .refreshing:
speed = 0.01
self.animateToZeroState = nil
case let .pullToRefresh(_, value):
if self.currentExtraSpeed.isZero && self.animateToZeroState == nil && !self.currentAngle.isZero {
self.animateToZeroState = (CACurrentMediaTime(), self.currentAngle)
}
if self.animateToZeroState == nil {
baseValue = value
}
}
if let (startTime, startValue) = self.animateToZeroState {
let endValue: CGFloat = floor(startValue) + 1.0
let duration: Double = Double(endValue - startValue) * 1.0
let timeDelta = (startTime + duration - CACurrentMediaTime())
let t: CGFloat = 1.0 - CGFloat(max(0.0, min(1.0, timeDelta / duration)))
if t >= 1.0 - CGFloat.ulpOfOne {
self.animateToZeroState = nil
self.currentAngle = 0.0
} else {
let bt = bezierPoint(0.23, 1.0, 0.32, 1.0, t)
self.currentAngle = startValue * (1.0 - bt) + endValue * bt
}
} else {
self.currentAngle += speed + self.currentExtraSpeed
}
self.currentExtraSpeed *= 0.97
if abs(self.currentExtraSpeed) < 0.0001 {
self.currentExtraSpeed = 0.0
}
self.iconNode.layer.transform = CATransform3DMakeRotation((baseValue + self.currentAngle) * CGFloat.pi * 2.0, 0.0, 0.0, 1.0)
if !self.currentExtraSpeed.isZero || !speed.isZero || self.animateToZeroState != nil {
self.animator.isPaused = false
} else {
self.animator.isPaused = true
}
}
private var cachedProgress: Float = 0.0
func update(state: WalletRefreshState) {
if self.state == state && self.cachedProgress == self.refreshProgress {
return
}
let ignoreProgressValue = self.refreshProgress == 0.0 || (self.cachedProgress == 0.0 && self.refreshProgress == 1.0)
self.cachedProgress = self.refreshProgress
let previousState = self.state
self.state = state
let title: String
switch state {
case let .pullToRefresh(ts, _):
title = lastUpdateTimestampString(strings: self.strings, dateTimeFormat: dateTimeFormat, statusTimestamp: ts, relativeTo: Int32(Date().timeIntervalSince1970))
case .refreshing:
if ignoreProgressValue {
title = self.strings.Wallet_Info_Updating
} else {
let percent = Int(self.refreshProgress * 100.0)
title = self.strings.Wallet_Info_Updating + " \(percent)%"
}
}
if let previousState = previousState {
switch state {
case .refreshing:
switch previousState {
case .refreshing:
break
default:
self.currentExtraSpeed = 0.05
}
default:
self.currentExtraSpeed = 0.0
}
}
self.updateAnimation()
self.titleNode.attributedText = NSAttributedString(string: title, font: Font.regular(13.0), textColor: UIColor(white: 1.0, alpha: 0.6))
let iconSize = self.iconNode.image?.size ?? CGSize(width: 20.0, height: 20.0)
let titleSize = self.titleNode.updateLayout(CGSize(width: 200.0, height: 100.0))
let iconSpacing: CGFloat = 1.0
let contentWidth = iconSize.width + titleSize.width + iconSpacing
let contentOrigin = floor(-contentWidth / 2.0)
self.iconContainer.frame = CGRect(origin: CGPoint(x: contentOrigin, y: floor(-iconSize.height / 2.0)), size: iconSize)
self.titleNode.frame = CGRect(origin: CGPoint(x: contentOrigin + iconSize.width + iconSpacing, y: floor(-titleSize.height / 2.0)), size: titleSize)
}
}