Swiftgram/submodules/Display/Source/ShakeAnimation.swift
2019-11-14 23:27:44 +04:00

40 lines
1.3 KiB
Swift

import Foundation
import UIKit
public extension CALayer {
func addShakeAnimation(amplitude: CGFloat = 3.0, duration: Double = 0.3, count: Int = 4, decay: Bool = false) {
let k = Float(UIView.animationDurationFactor())
var speed: Float = 1.0
if k != 0 && k != 1 {
speed = Float(1.0) / k
}
let animation = CAKeyframeAnimation(keyPath: "position.x")
var values: [CGFloat] = []
values.append(0.0)
for i in 0 ..< count {
let sign: CGFloat = (i % 2 == 0) ? 1.0 : -1.0
let multiplier = decay ? 1.0 / CGFloat(i + 1) : 1.0
values.append(amplitude * sign * multiplier)
}
values.append(0.0)
animation.values = values.map { ($0 as NSNumber) as AnyObject }
var keyTimes: [NSNumber] = []
for i in 0 ..< values.count {
if i == 0 {
keyTimes.append(0.0)
} else if i == values.count - 1 {
keyTimes.append(1.0)
} else {
keyTimes.append((Double(i) / Double(values.count - 1)) as NSNumber)
}
}
animation.keyTimes = keyTimes
animation.speed = speed
animation.duration = duration
animation.isAdditive = true
self.add(animation, forKey: "shake")
}
}