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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
56 lines
1.5 KiB
Objective-C
56 lines
1.5 KiB
Objective-C
//
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// ASCollectionsTests.m
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// Texture
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//
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// Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <XCTest/XCTest.h>
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#import <AsyncDisplayKit/ASCollections.h>
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@interface ASCollectionsTests : XCTestCase
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@end
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@implementation ASCollectionsTests
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- (void)testTransferArray {
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id objs[2];
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objs[0] = [NSObject new];
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id o0 = objs[0];
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objs[1] = [NSObject new];
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__weak id w0 = objs[0];
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__weak id w1 = objs[1];
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CFTypeRef cf0 = (__bridge CFTypeRef)objs[0];
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CFTypeRef cf1 = (__bridge CFTypeRef)objs[1];
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XCTAssertEqual(CFGetRetainCount(cf0), 2);
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XCTAssertEqual(CFGetRetainCount(cf1), 1);
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NSArray *arr = [NSArray arrayByTransferring:objs count:2];
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XCTAssertNil(objs[0]);
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XCTAssertNil(objs[1]);
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XCTAssertEqual(CFGetRetainCount(cf0), 2);
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XCTAssertEqual(CFGetRetainCount(cf1), 1);
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NSArray *immutableCopy = [arr copy];
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XCTAssertEqual(immutableCopy, arr);
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XCTAssertEqual(CFGetRetainCount(cf0), 2);
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XCTAssertEqual(CFGetRetainCount(cf1), 1);
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NSMutableArray *mc = [arr mutableCopy];
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XCTAssertEqual(CFGetRetainCount(cf0), 3);
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XCTAssertEqual(CFGetRetainCount(cf1), 2);
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arr = nil;
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immutableCopy = nil;
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XCTAssertEqual(CFGetRetainCount(cf0), 2);
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XCTAssertEqual(CFGetRetainCount(cf1), 1);
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[mc removeObjectAtIndex:0];
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XCTAssertEqual(CFGetRetainCount(cf0), 1);
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XCTAssertEqual(CFGetRetainCount(cf1), 1);
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[mc removeObjectAtIndex:0];
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XCTAssertEqual(CFGetRetainCount(cf0), 1);
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XCTAssertNil(w1);
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o0 = nil;
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XCTAssertNil(w0);
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}
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@end
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