appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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Objective-C

//
// DetailCellNode.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "DetailCellNode.h"
#import <AsyncDisplayKit/AsyncDisplayKit.h>
@implementation DetailCellNode
#pragma mark - Lifecycle
- (instancetype)init
{
self = [super init];
if (self == nil) { return self; }
self.automaticallyManagesSubnodes = YES;
_imageNode = [[ASNetworkImageNode alloc] init];
_imageNode.backgroundColor = ASDisplayNodeDefaultPlaceholderColor();
return self;
}
#pragma mark - ASDisplayNode
- (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize
{
return [ASRatioLayoutSpec ratioLayoutSpecWithRatio:1.0 child:self.imageNode];
}
- (void)layoutDidFinish
{
[super layoutDidFinish];
// In general set URL of ASNetworkImageNode as soon as possible. Ideally in init or a
// view model setter method.
// In this case as we need to know the size of the node the url is set in layoutDidFinish so
// we have the calculatedSize available
self.imageNode.URL = [self imageURL];
}
#pragma mark - Image
- (NSURL *)imageURL
{
CGSize imageSize = self.calculatedSize;
NSString *imageURLString = [NSString stringWithFormat:@"http://lorempixel.com/%ld/%ld/%@/%ld", (NSInteger)imageSize.width, (NSInteger)imageSize.height, self.imageCategory, self.row];
return [NSURL URLWithString:imageURLString];
}
@end