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87 lines
4.0 KiB
Swift
87 lines
4.0 KiB
Swift
import Foundation
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import UIKit
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public final class RoundedRectangle: Component {
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public enum GradientDirection: Equatable {
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case horizontal
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case vertical
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}
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public let colors: [UIColor]
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public let cornerRadius: CGFloat
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public let gradientDirection: GradientDirection
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public convenience init(color: UIColor, cornerRadius: CGFloat) {
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self.init(colors: [color], cornerRadius: cornerRadius)
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}
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public init(colors: [UIColor], cornerRadius: CGFloat, gradientDirection: GradientDirection = .horizontal) {
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self.colors = colors
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self.cornerRadius = cornerRadius
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self.gradientDirection = gradientDirection
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}
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public static func ==(lhs: RoundedRectangle, rhs: RoundedRectangle) -> Bool {
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if lhs.colors != rhs.colors {
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return false
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}
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if lhs.cornerRadius != rhs.cornerRadius {
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return false
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}
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if lhs.gradientDirection != rhs.gradientDirection {
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return false
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}
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return true
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}
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public final class View: UIImageView {
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var component: RoundedRectangle?
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func update(component: RoundedRectangle, availableSize: CGSize, transition: Transition) -> CGSize {
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if self.component != component {
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if component.colors.count == 1, let color = component.colors.first {
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let imageSize = CGSize(width: component.cornerRadius * 2.0, height: component.cornerRadius * 2.0)
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UIGraphicsBeginImageContextWithOptions(imageSize, false, 0.0)
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if let context = UIGraphicsGetCurrentContext() {
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context.setFillColor(color.cgColor)
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context.fillEllipse(in: CGRect(origin: CGPoint(), size: imageSize))
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}
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self.image = UIGraphicsGetImageFromCurrentImageContext()?.stretchableImage(withLeftCapWidth: Int(component.cornerRadius), topCapHeight: Int(component.cornerRadius))
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UIGraphicsEndImageContext()
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} else if component.colors.count > 1{
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let imageSize = availableSize
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UIGraphicsBeginImageContextWithOptions(imageSize, false, 0.0)
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if let context = UIGraphicsGetCurrentContext() {
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context.addPath(UIBezierPath(roundedRect: CGRect(origin: CGPoint(), size: imageSize), cornerRadius: component.cornerRadius).cgPath)
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context.clip()
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let colors = component.colors
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let gradientColors = colors.map { $0.cgColor } as CFArray
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let colorSpace = CGColorSpaceCreateDeviceRGB()
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var locations: [CGFloat] = []
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let delta = 1.0 / CGFloat(colors.count - 1)
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for i in 0 ..< colors.count {
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locations.append(delta * CGFloat(i))
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}
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let gradient = CGGradient(colorsSpace: colorSpace, colors: gradientColors, locations: &locations)!
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context.drawLinearGradient(gradient, start: CGPoint(x: 0.0, y: 0.0), end: component.gradientDirection == .horizontal ? CGPoint(x: imageSize.width, y: 0.0) : CGPoint(x: 0.0, y: imageSize.height), options: CGGradientDrawingOptions())
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}
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self.image = UIGraphicsGetImageFromCurrentImageContext()?.stretchableImage(withLeftCapWidth: Int(component.cornerRadius), topCapHeight: Int(component.cornerRadius))
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UIGraphicsEndImageContext()
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}
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}
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return availableSize
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}
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}
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public func makeView() -> View {
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return View()
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, transition: transition)
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}
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}
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