48 lines
1.6 KiB
Objective-C

//
// ViewController.m
// Sample
//
// Created by Engin Kurutepe on 23/02/16.
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
@import AsyncDisplayKit;
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
CGSize screenSize = self.view.bounds.size;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
ASTextNode *node = [[ASTextNode alloc] init];
node.attributedText = [[NSAttributedString alloc] initWithString:@"hello world"];
[node measure:(CGSize){.width = screenSize.width, .height = CGFLOAT_MAX}];
node.frame = (CGRect) {.origin = (CGPoint){.x = 100, .y = 100}, .size = node.calculatedSize };
dispatch_async(dispatch_get_main_queue(), ^{
[self.view addSubview:node.view];
});
});
}
@end