Swiftgram/submodules/InstantPageUI/Sources/InstantPageNavigationBar.swift
Ilya Laktyushin df2354e9bb Various fixes
2022-04-14 03:20:29 +04:00

244 lines
11 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import TelegramPresentationData
import AppBundle
private let backArrowImage = NavigationBarTheme.generateBackArrowImage(color: .white)
private let moreImage = generateTintedImage(image: UIImage(bundleImageName: "Instant View/MoreIcon"), color: .white)
private let actionImage = generateTintedImage(image: UIImage(bundleImageName: "Instant View/ActionIcon"), color: .white)
final private class InstantPageProgressNode: ASDisplayNode {
private let foregroundNode: ASDisplayNode
private var progress: CGFloat = 0.0
override init() {
self.foregroundNode = ASDisplayNode()
self.foregroundNode.backgroundColor = .white
super.init()
self.addSubnode(self.foregroundNode)
}
func setProgress(_ progress: CGFloat, animated: Bool = false) {
if self.progress == progress && animated {
return
}
let size = self.bounds.size
self.progress = progress
let transition: ContainedViewLayoutTransition
if animated && progress > 0.0 {
transition = .animated(duration: 0.7, curve: .spring)
} else {
transition = .immediate
}
let alpaTransition: ContainedViewLayoutTransition
if animated {
alpaTransition = .animated(duration: 0.3, curve: .easeInOut)
} else {
alpaTransition = .immediate
}
transition.updateFrame(node: self.foregroundNode, frame: CGRect(x: 0.0, y: 0.0, width: size.width * progress, height: size.height))
let alpha: CGFloat = progress < 0.001 || progress > 0.999 ? 0.0 : 1.0
alpaTransition.updateAlpha(node: self.foregroundNode, alpha: alpha)
}
}
final class InstantPageNavigationBar: ASDisplayNode {
private var strings: PresentationStrings
private let pageProgressNode: ASDisplayNode
private let backButton: HighlightableButtonNode
private let moreButton: HighlightableButtonNode
private let actionButton: HighlightableButtonNode
private let scrollToTopButton: HighlightableButtonNode
private let arrowNode: ASImageNode
private let titleNode: ASTextNode
private let progressNode: InstantPageProgressNode
private let intrinsicMoreSize: CGSize
private let intrinsicSmallMoreSize: CGSize
private let intrinsicActionSize: CGSize
private let intrinsicSmallActionSize: CGSize
private var dimmed: Bool = false
private var buttonsAlphaFactor: CGFloat = 1.0
private var currentTitle: String?
var back: (() -> Void)?
var share: (() -> Void)?
var settings: (() -> Void)?
var scrollToTop: (() -> Void)?
init(strings: PresentationStrings) {
self.strings = strings
self.pageProgressNode = ASDisplayNode()
self.pageProgressNode.isLayerBacked = true
self.pageProgressNode.backgroundColor = UIColor(rgb: 0x242425)
self.backButton = HighlightableButtonNode()
self.moreButton = HighlightableButtonNode()
self.actionButton = HighlightableButtonNode()
self.scrollToTopButton = HighlightableButtonNode()
self.actionButton.setImage(actionImage, for: [])
self.intrinsicActionSize = CGSize(width: 44.0, height: 44.0)
self.intrinsicSmallActionSize = CGSize(width: 20.0, height: 20.0)
self.actionButton.frame = CGRect(origin: CGPoint(), size: self.intrinsicActionSize)
self.moreButton.setImage(moreImage, for: [])
self.intrinsicMoreSize = CGSize(width: 44.0, height: 44.0)
self.intrinsicSmallMoreSize = CGSize(width: 20.0, height: 20.0)
self.moreButton.frame = CGRect(origin: CGPoint(), size: self.intrinsicMoreSize)
self.arrowNode = ASImageNode()
self.arrowNode.image = backArrowImage
self.arrowNode.isLayerBacked = true
self.arrowNode.displayWithoutProcessing = true
self.arrowNode.displaysAsynchronously = false
self.titleNode = ASTextNode()
self.titleNode.maximumNumberOfLines = 1
self.titleNode.truncationMode = .byTruncatingTail
self.progressNode = InstantPageProgressNode()
super.init()
self.backgroundColor = .black
self.backButton.addSubnode(self.arrowNode)
self.addSubnode(self.pageProgressNode)
self.addSubnode(self.backButton)
self.addSubnode(self.scrollToTopButton)
self.addSubnode(self.moreButton)
self.addSubnode(self.actionButton)
self.addSubnode(self.titleNode)
self.addSubnode(self.progressNode)
self.backButton.addTarget(self, action: #selector(self.backPressed), forControlEvents: .touchUpInside)
self.actionButton.addTarget(self, action: #selector(self.actionPressed), forControlEvents: .touchUpInside)
self.moreButton.addTarget(self, action: #selector(self.morePressed), forControlEvents: .touchUpInside)
self.scrollToTopButton.addTarget(self, action: #selector(self.scrollToTopPressed), forControlEvents: .touchUpInside)
}
@objc func backPressed() {
self.back?()
}
@objc func actionPressed() {
self.share?()
}
@objc func morePressed() {
self.settings?()
}
@objc func scrollToTopPressed() {
self.scrollToTop?()
}
func updateDimmed(_ dimmed: Bool, transition: ContainedViewLayoutTransition) {
if dimmed != self.dimmed {
self.dimmed = dimmed
transition.updateAlpha(node: self.arrowNode, alpha: dimmed ? 0.5 : 1.0)
var buttonsAlpha = self.buttonsAlphaFactor
if dimmed {
buttonsAlpha *= 0.5
}
transition.updateAlpha(node: self.actionButton, alpha: buttonsAlpha)
}
}
func setLoadProgress(_ progress: CGFloat) {
self.progressNode.setProgress(progress, animated: true)
}
func updateLayout(size: CGSize, minHeight: CGFloat, maxHeight: CGFloat, topInset: CGFloat, leftInset: CGFloat, rightInset: CGFloat, title: String?, pageProgress: CGFloat, transition: ContainedViewLayoutTransition) {
let progressHeight = size.height
transition.updateFrame(node: self.pageProgressNode, frame: CGRect(origin: CGPoint(x: 0.0, y: size.height - progressHeight), size: CGSize(width: floorToScreenPixels(size.width * pageProgress), height: progressHeight)))
let transitionFactor = (size.height - minHeight) / (maxHeight - minHeight)
transition.updateFrame(node: self.backButton, frame: CGRect(origin: CGPoint(x: 1.0, y: 0.0), size: CGSize(width: 100.0, height: size.height)))
if let image = arrowNode.image {
let arrowImageSize = image.size
let arrowHeight: CGFloat
if size.height.isLess(than: maxHeight) {
arrowHeight = floor(9.0 * transitionFactor + 12.0)
} else {
arrowHeight = 21.0
}
let scaledArrowSize = CGSize(width: arrowImageSize.width * arrowHeight / arrowImageSize.height, height: arrowHeight)
let arrowOffset = floor(8.0 * transitionFactor + 4.0)
transition.updateFrame(node: self.arrowNode, frame: CGRect(origin: CGPoint(x: leftInset + 8.0, y: size.height - arrowHeight - arrowOffset), size: scaledArrowSize))
}
let offsetScaleFactor: CGFloat
let buttonScaleFactor: CGFloat
if size.height.isLess(than: maxHeight) {
offsetScaleFactor = transitionFactor
buttonScaleFactor = ((transitionFactor * self.intrinsicMoreSize.height) + ((1.0 - transitionFactor) * self.intrinsicSmallMoreSize.height)) / self.intrinsicMoreSize.height
} else {
offsetScaleFactor = 1.0
buttonScaleFactor = 1.0
}
var alphaFactor = min(1.0, offsetScaleFactor * offsetScaleFactor)
self.buttonsAlphaFactor = alphaFactor
if self.dimmed {
alphaFactor *= 0.5
}
if title != self.currentTitle {
self.currentTitle = title
if let title = title {
self.titleNode.transform = CATransform3DIdentity
self.titleNode.attributedText = NSAttributedString(string: title, font: Font.semibold(17.0), textColor: .white, paragraphAlignment: .center)
let titleSize = self.titleNode.measure(CGSize(width: size.width - leftInset - rightInset - 170.0, height: size.height))
self.titleNode.frame = CGRect(origin: CGPoint(x: (size.width - titleSize.width) / 2.0, y: size.height - 30.0), size: titleSize)
}
}
let maxMoreOffset = self.intrinsicMoreSize.height / 2.0 + floor((44.0 - self.intrinsicMoreSize.height) / 2.0)
let minMoreOffset = self.intrinsicSmallMoreSize.height / 2.0 + floor((20.0 - self.intrinsicSmallMoreSize.height) / 2.0)
let moreOffset = (transitionFactor * maxMoreOffset) + ((1.0 - transitionFactor) * minMoreOffset)
transition.updateTransformScale(node: self.titleNode, scale: 0.75 + transitionFactor * 0.25)
transition.updatePosition(node: self.titleNode, position: CGPoint(x: size.width / 2.0, y: size.height - moreOffset))
transition.updateTransformScale(node: self.moreButton, scale: buttonScaleFactor)
transition.updatePosition(node: self.moreButton, position: CGPoint(x: size.width - rightInset - buttonScaleFactor * self.intrinsicMoreSize.width / 2.0, y: size.height - moreOffset))
transition.updateAlpha(node: self.moreButton, alpha: alphaFactor)
transition.updateTransformScale(node: self.actionButton, scale: buttonScaleFactor)
transition.updatePosition(node: self.actionButton, position: CGPoint(x: size.width - rightInset - buttonScaleFactor * self.intrinsicMoreSize.width - buttonScaleFactor * self.intrinsicActionSize.width / 2.0, y: size.height - moreOffset))
transition.updateAlpha(node: self.actionButton, alpha: alphaFactor)
transition.updateFrame(node: self.scrollToTopButton, frame: CGRect(origin: CGPoint(x: leftInset + 64.0, y: 0.0), size: CGSize(width: size.width - leftInset - rightInset - 64.0, height: size.height)))
let loadProgressHeight: CGFloat = 2.0
transition.updateFrame(node: self.progressNode, frame: CGRect(origin: CGPoint(x: 0.0, y: size.height - loadProgressHeight - UIScreenPixel), size: CGSize(width: size.width, height: loadProgressHeight)))
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if self.dimmed {
return nil
} else {
return super.hitTest(point, with: event)
}
}
}