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151 lines
4.7 KiB
Objective-C
151 lines
4.7 KiB
Objective-C
//
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// BITArrowImageAnnotation.m
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// HockeySDK
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//
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// Created by Moritz Haarmann on 26.02.14.
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//
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//
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#import "BITArrowImageAnnotation.h"
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#define kArrowPointCount 7
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@interface BITArrowImageAnnotation()
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@property (nonatomic, strong) CAShapeLayer *shapeLayer;
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@property (nonatomic, strong) CAShapeLayer *strokeLayer;
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@end
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@implementation BITArrowImageAnnotation
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- (id)initWithFrame:(CGRect)frame
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{
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self = [super initWithFrame:frame];
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if (self) {
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self.shapeLayer = [CAShapeLayer layer];
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self.shapeLayer.strokeColor = [UIColor redColor].CGColor;
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self.shapeLayer.lineWidth = 5;
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self.shapeLayer.fillColor = [UIColor clearColor].CGColor;
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self.strokeLayer = [CAShapeLayer layer];
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self.strokeLayer.strokeColor = [UIColor whiteColor].CGColor;
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self.strokeLayer.lineWidth = 10;
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self.strokeLayer.fillColor = [UIColor clearColor].CGColor;
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[self.layer addSublayer:self.strokeLayer];
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[self.layer addSublayer:self.shapeLayer];
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}
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return self;
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}
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- (void)buildShape {
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CGFloat topHeight = MAX(self.frame.size.width / 3.0f,20);
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CGFloat lineWidth = MAX(self.frame.size.width / 10.0f,10);
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CGFloat startX, startY, endX, endY;
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if ( self.movedDelta.width < 0){
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startX = CGRectGetMinX(self.bounds);
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endX = CGRectGetMaxX(self.bounds);
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} else {
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startX = CGRectGetMaxX(self.bounds);
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endX = CGRectGetMinX(self.bounds);
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}
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if ( self.movedDelta.height < 0){
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startY = CGRectGetMinY(self.bounds);
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endY = CGRectGetMaxY(self.bounds);
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} else {
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startY = CGRectGetMaxY(self.bounds);
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endY = CGRectGetMinY(self.bounds);
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}
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UIBezierPath *path = [self bezierPathWithArrowFromPoint:CGPointMake(endX,endY) toPoint:CGPointMake(startX,startY) tailWidth:lineWidth headWidth:topHeight headLength:topHeight];
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self.shapeLayer.path = path.CGPath;
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self.strokeLayer.path = path.CGPath;
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}
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-(void)layoutSubviews{
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[super layoutSubviews];
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[self buildShape];
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}
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/*
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// Only override drawRect: if you perform custom drawing.
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// An empty implementation adversely affects performance during animation.
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- (void)drawRect:(CGRect)rect
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{
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// Drawing code
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}
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*/
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- (UIBezierPath *)bezierPathWithArrowFromPoint:(CGPoint)startPoint
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toPoint:(CGPoint)endPoint
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tailWidth:(CGFloat)tailWidth
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headWidth:(CGFloat)headWidth
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headLength:(CGFloat)headLength {
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CGFloat length = hypotf(endPoint.x - startPoint.x, endPoint.y - startPoint.y);
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CGPoint points[kArrowPointCount];
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[self getAxisAlignedArrowPoints:points
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forLength:length
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tailWidth:tailWidth
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headWidth:headWidth
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headLength:headLength];
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CGAffineTransform transform = [self transformForStartPoint:startPoint
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endPoint:endPoint
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length:length];
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CGMutablePathRef cgPath = CGPathCreateMutable();
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CGPathAddLines(cgPath, &transform, points, sizeof points / sizeof *points);
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CGPathCloseSubpath(cgPath);
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UIBezierPath *uiPath = [UIBezierPath bezierPathWithCGPath:cgPath];
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CGPathRelease(cgPath);
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return uiPath;
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}
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- (void)getAxisAlignedArrowPoints:(CGPoint[kArrowPointCount])points
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forLength:(CGFloat)length
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tailWidth:(CGFloat)tailWidth
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headWidth:(CGFloat)headWidth
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headLength:(CGFloat)headLength {
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CGFloat tailLength = length - headLength;
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points[0] = CGPointMake(0, tailWidth / 2);
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points[1] = CGPointMake(tailLength, tailWidth / 2);
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points[2] = CGPointMake(tailLength, headWidth / 2);
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points[3] = CGPointMake(length, 0);
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points[4] = CGPointMake(tailLength, -headWidth / 2);
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points[5] = CGPointMake(tailLength, -tailWidth / 2);
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points[6] = CGPointMake(0, -tailWidth / 2);
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}
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+ (CGAffineTransform)dqd_transformForStartPoint:(CGPoint)startPoint
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endPoint:(CGPoint)endPoint
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length:(CGFloat)length {
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CGFloat cosine = (endPoint.x - startPoint.x) / length;
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CGFloat sine = (endPoint.y - startPoint.y) / length;
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return (CGAffineTransform){ cosine, sine, -sine, cosine, startPoint.x, startPoint.y };
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}
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- (CGAffineTransform)transformForStartPoint:(CGPoint)startPoint
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endPoint:(CGPoint)endPoint
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length:(CGFloat)length {
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CGFloat cosine = (endPoint.x - startPoint.x) / length;
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CGFloat sine = (endPoint.y - startPoint.y) / length;
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return (CGAffineTransform){ cosine, sine, -sine, cosine, startPoint.x, startPoint.y };
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}
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@end
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