2023-11-22 01:05:47 +04:00

55 lines
1.5 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
open class ASImageNode: ASDisplayNode {
public var image: UIImage? {
didSet {
if self.isNodeLoaded {
if let image = self.image {
let capInsets = image.capInsets
if capInsets.left.isZero && capInsets.top.isZero {
self.contentsScale = image.scale
self.contents = image.cgImage
} else {
ASDisplayNodeSetResizableContents(self.layer, image)
}
} else {
self.contents = nil
}
if self.image?.size != oldValue?.size {
self.invalidateCalculatedLayout()
}
}
}
}
public var displayWithoutProcessing: Bool = true
override public init() {
super.init()
}
override open func didLoad() {
super.didLoad()
if let image = self.image {
let capInsets = image.capInsets
if capInsets.left.isZero && capInsets.top.isZero {
self.contentsScale = image.scale
self.contents = image.cgImage
} else {
ASDisplayNodeSetResizableContents(self.layer, image)
}
}
}
override public func calculateSizeThatFits(_ contrainedSize: CGSize) -> CGSize {
return self.image?.size ?? CGSize()
}
public var asdf: Int {
return 1234
}
}