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68 lines
1.9 KiB
Objective-C
68 lines
1.9 KiB
Objective-C
//
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// LOTScene.m
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// LottieAnimator
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//
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// Created by Brandon Withrow on 12/14/15.
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// Copyright © 2015 Brandon Withrow. All rights reserved.
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//
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#import "LOTComposition.h"
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#import "LOTLayer.h"
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#import "LOTAsset.h"
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#import "LOTLayerGroup.h"
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@implementation LOTComposition {
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NSDictionary *_assetMap;
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}
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- (instancetype)initWithJSON:(NSDictionary *)jsonDictionary {
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self = [super init];
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if (self) {
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[self _mapFromJSON:jsonDictionary];
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}
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return self;
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}
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- (void)_mapFromJSON:(NSDictionary *)jsonDictionary {
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NSNumber *width = jsonDictionary[@"w"];
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NSNumber *height = jsonDictionary[@"h"];
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if (width && height) {
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CGRect bounds = CGRectMake(0, 0, width.floatValue, height.floatValue);
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_compBounds = bounds;
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}
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_startFrame = [jsonDictionary[@"ip"] copy];
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_endFrame = [jsonDictionary[@"op"] copy];
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_framerate = [jsonDictionary[@"fr"] copy];
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if (_startFrame && _endFrame && _framerate) {
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NSInteger frameDuration = _endFrame.integerValue - _startFrame.integerValue;
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NSTimeInterval timeDuration = frameDuration / _framerate.floatValue;
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_timeDuration = timeDuration;
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}
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NSArray *layersJSON = jsonDictionary[@"layers"];
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if (layersJSON) {
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_layerGroup = [[LOTLayerGroup alloc] initWithLayerJSON:layersJSON withBounds:_compBounds withFramerate:_framerate];
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}
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NSMutableDictionary *assets = [NSMutableDictionary dictionary];
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NSArray *assetArray = jsonDictionary[@"assets"];
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for (NSDictionary *assetDictionary in assetArray) {
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NSString *referenceID = assetDictionary[@"id"];
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LOTLayer *layer = [_layerGroup layerForReferenceID:referenceID];
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if (layer) {
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LOTAsset *asset = [[LOTAsset alloc] initWithJSON:assetDictionary withBounds:layer.layerBounds withFramerate:layer.framerate];
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assets[asset.referenceID] = asset;
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}
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}
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_assetMap = assets;
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}
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- (LOTAsset *)assetModelForID:(NSNumber *)assetID {
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return _assetMap[assetID];
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}
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@end
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