Swiftgram/example/lottieview.cpp
Hermet Park 6e8aec4553 Revert "lottie: rename lottie-player to rlottie for cmake and gbs build, update namespace to rlottie."
This reverts commit 569f16a7e999ad697008900948192b13c0e27f4f.
2019-01-23 14:46:34 +09:00

462 lines
13 KiB
C++

/*
* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include"lottieview.h"
using namespace lottie;
static Eina_Bool
animator(void *data , double pos)
{
LottieView *view = static_cast<LottieView *>(data);
view->seek(pos);
if (pos == 1.0) {
view->mAnimator = NULL;
view->finished();
return EINA_FALSE;
}
return EINA_TRUE;
}
void LottieView::createVgNode(LOTNode *node, Efl_VG *root)
{
Efl_VG *shape = evas_vg_shape_add(root);
//0: Path
const float *data = node->mPath.ptPtr;
if (!data) return;
for (int i = 0; i < node->mPath.elmCount; i++) {
switch (node->mPath.elmPtr[i]) {
case 0:
evas_vg_shape_append_move_to(shape, data[0], data[1]);
data += 2;
break;
case 1:
evas_vg_shape_append_line_to(shape, data[0], data[1]);
data += 2;
break;
case 2:
evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]);
data += 6;
break;
case 3:
evas_vg_shape_append_close(shape);
break;
default:
break;
}
}
//1: Stroke
if (node->mStroke.enable) {
//Stroke Width
evas_vg_shape_stroke_width_set(shape, node->mStroke.width);
//Stroke Cap
Efl_Gfx_Cap cap;
switch (node->mStroke.cap) {
case CapFlat: cap = EFL_GFX_CAP_BUTT; break;
case CapSquare: cap = EFL_GFX_CAP_SQUARE; break;
case CapRound: cap = EFL_GFX_CAP_ROUND; break;
default: cap = EFL_GFX_CAP_BUTT; break;
}
evas_vg_shape_stroke_cap_set(shape, cap);
//Stroke Join
Efl_Gfx_Join join;
switch (node->mStroke.join) {
case JoinMiter: join = EFL_GFX_JOIN_MITER; break;
case JoinBevel: join = EFL_GFX_JOIN_BEVEL; break;
case JoinRound: join = EFL_GFX_JOIN_ROUND; break;
default: join = EFL_GFX_JOIN_MITER; break;
}
evas_vg_shape_stroke_join_set(shape, join);
//Stroke Dash
if (node->mStroke.dashArraySize > 0) {
int size = (node->mStroke.dashArraySize / 2);
Efl_Gfx_Dash *dash = static_cast<Efl_Gfx_Dash*>(malloc(sizeof(Efl_Gfx_Dash) * size));
if (dash) {
for (int i = 0; i <= size; i+=2) {
dash[i].length = node->mStroke.dashArray[i];
dash[i].gap = node->mStroke.dashArray[i + 1];
}
evas_vg_shape_stroke_dash_set(shape, dash, size);
free(dash);
}
}
}
//2: Fill Method
switch (node->mBrushType) {
case BrushSolid: {
float pa = ((float)node->mColor.a) / 255;
int r = (int)(((float) node->mColor.r) * pa);
int g = (int)(((float) node->mColor.g) * pa);
int b = (int)(((float) node->mColor.b) * pa);
int a = node->mColor.a;
if (node->mStroke.enable)
evas_vg_shape_stroke_color_set(shape, r, g, b, a);
else
evas_vg_node_color_set(shape, r, g, b, a);
break;
}
case BrushGradient: {
Efl_VG* grad = NULL;
if (node->mGradient.type == GradientLinear) {
grad = evas_vg_gradient_linear_add(root);
evas_vg_gradient_linear_start_set(grad, node->mGradient.start.x, node->mGradient.start.y);
evas_vg_gradient_linear_end_set(grad, node->mGradient.end.x, node->mGradient.end.y);
}
else if (node->mGradient.type == GradientRadial) {
grad = evas_vg_gradient_radial_add(root);
evas_vg_gradient_radial_center_set(grad, node->mGradient.center.x, node->mGradient.center.y);
evas_vg_gradient_radial_focal_set(grad, node->mGradient.focal.x, node->mGradient.focal.y);
evas_vg_gradient_radial_radius_set(grad, node->mGradient.cradius);
}
if (grad) {
//Gradient Stop
Efl_Gfx_Gradient_Stop* stops = static_cast<Efl_Gfx_Gradient_Stop*>(malloc(sizeof(Efl_Gfx_Gradient_Stop) * node->mGradient.stopCount));
if (stops) {
for (unsigned int i = 0; i < node->mGradient.stopCount; i++) {
stops[i].offset = node->mGradient.stopPtr[i].pos;
float pa = ((float)node->mGradient.stopPtr[i].a) / 255;
stops[i].r = (int)(((float)node->mGradient.stopPtr[i].r) * pa);
stops[i].g = (int)(((float)node->mGradient.stopPtr[i].g) * pa);
stops[i].b = (int)(((float)node->mGradient.stopPtr[i].b) * pa);
stops[i].a = node->mGradient.stopPtr[i].a;
}
evas_vg_gradient_stop_set(grad, stops, node->mGradient.stopCount);
free(stops);
}
if (node->mStroke.enable)
evas_vg_shape_stroke_fill_set(shape, grad);
else
evas_vg_shape_fill_set(shape, grad);
}
break;
}
default:
break;
}
//3: Fill Rule
if (node->mFillRule == FillEvenOdd)
efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_ODD_EVEN);
else if (node->mFillRule == FillWinding)
efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_WINDING);
}
void LottieView::update(const std::vector<LOTNode *> &renderList)
{
Efl_VG *root = evas_vg_container_add(mVg);
for(auto i : renderList) {
createVgNode(i, root);
}
evas_object_vg_root_node_set(mVg, root);
}
void LottieView::updateTree(const LOTLayerNode * node)
{
Efl_VG *root = evas_vg_container_add(mVg);
update(node, root);
evas_object_vg_root_node_set(mVg, root);
}
void LottieView::update(const LOTLayerNode * node, Efl_VG *parent)
{
// if the layer is invisible return
if (!node->mVisible) return;
// check if this layer is a container layer
bool hasMatte = false;
if (node->mLayerList.size) {
for (unsigned int i = 0; i < node->mLayerList.size; i++) {
if (hasMatte) {
hasMatte = false;
continue;
}
// if the layer has matte then
// the next layer has to be rendered using this layer
// as matte source
if (node->mLayerList.ptr[i]->mMatte != MatteNone) {
hasMatte = true;
printf("Matte is not supported Yet\n");
continue;
}
update(node->mLayerList.ptr[i], parent);
}
}
// check if this layer has drawable
if (node->mNodeList.size) {
for (unsigned int i = 0; i < node->mNodeList.size; i++) {
createVgNode(node->mNodeList.ptr[i], parent);
}
}
}
static void mImageDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
{
LottieView *lottie = (LottieView *)data;
if (lottie->mImage != obj) return;
lottie->mImage = NULL;
lottie->stop();
}
static void mVgDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
{
LottieView *lottie = (LottieView *)data;
if (lottie->mVg != obj) return;
lottie->mVg = NULL;
lottie->stop();
}
void LottieView::initializeBufferObject(Evas *evas)
{
if (mRenderMode) {
mImage = evas_object_image_filled_add(evas);
evas_object_image_colorspace_set(mImage, EVAS_COLORSPACE_ARGB8888);
evas_object_image_alpha_set(mImage, EINA_TRUE);
evas_object_event_callback_add(mImage, EVAS_CALLBACK_DEL, mImageDelCb, this);
} else {
mVg = evas_object_vg_add(evas);
evas_object_event_callback_add(mVg, EVAS_CALLBACK_DEL, mVgDelCb, this);
}
}
LottieView::LottieView(Evas *evas, bool renderMode, bool asyncRender):mVg(nullptr), mImage(nullptr)
{
mPlayer = nullptr;
mPalying = false;
mReverse = false;
mRepeatCount = 0;
mRepeatMode = LottieView::RepeatMode::Restart;
mLoop = false;
mSpeed = 1;
mEvas = evas;
mRenderMode = renderMode;
mAsyncRender = asyncRender;
initializeBufferObject(evas);
}
LottieView::~LottieView()
{
if (mRenderTask.valid())
mRenderTask.get();
if (mAnimator) ecore_animator_del(mAnimator);
if (mVg) evas_object_del(mVg);
if (mImage) evas_object_del(mImage);
}
Evas_Object *LottieView::getImage() {
if (mRenderMode) {
return mImage;
} else {
return mVg;
}
}
void LottieView::show()
{
if (mRenderMode) {
evas_object_show(mImage);
} else {
evas_object_show(mVg);
}
seek(0);
}
void LottieView::hide()
{
if (mRenderMode) {
evas_object_hide(mImage);
} else {
evas_object_hide(mVg);
}
}
void LottieView::seek(float pos)
{
if (!mPlayer) return;
mPos = mapProgress(pos);
// check if the pos maps to the current frame
if (mCurFrame == mPlayer->frameAtPos(mPos)) return;
mCurFrame = mPlayer->frameAtPos(mPos);
if (mRenderMode) {
int width , height;
evas_object_image_size_get(mImage, &width, &height);
if (mAsyncRender) {
if (mRenderTask.valid()) return;
mDirty = true;
auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
size_t bytesperline = evas_object_image_stride_get(mImage);
lottie::Surface surface(buffer, width, height, bytesperline);
mRenderTask = mPlayer->render(mCurFrame, surface);
// to force a redraw
evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
} else {
auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
size_t bytesperline = evas_object_image_stride_get(mImage);
lottie::Surface surface(buffer, width, height, bytesperline);
mPlayer->renderSync(mCurFrame, surface);
evas_object_image_data_set(mImage, surface.buffer());
evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
}
} else {
const LOTLayerNode *root = mPlayer->renderTree(mCurFrame, mw, mh);
updateTree(root);
}
}
float LottieView::getPos()
{
return mPos;
}
void LottieView::render()
{
if (!mPlayer) return;
if (!mDirty) return;
mDirty = false;
if (mRenderMode) {
if (!mRenderTask.valid()) return;
auto surface = mRenderTask.get();
evas_object_image_data_set(mImage, surface.buffer());
evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
}
}
void LottieView::setFilePath(const char *filePath)
{
if (mPlayer = Animation::loadFromFile(filePath)) {
mFrameRate = mPlayer->frameRate();
mTotalFrame = mPlayer->totalFrame();
} else {
printf("load failed file %s\n", filePath);
}
}
void LottieView::loadFromData(const std::string &jsonData, const std::string &key)
{
if (mPlayer = Animation::loadFromData(jsonData, key)) {
mFrameRate = mPlayer->frameRate();
mTotalFrame = mPlayer->totalFrame();
} else {
printf("load failed from data key : %s\n", key.c_str());
}
}
void LottieView::setSize(int w, int h)
{
mw = w; mh = h;
if (mRenderMode) {
evas_object_resize(mImage, w, h);
evas_object_image_size_set(mImage, w, h);
} else {
evas_object_resize(mVg, w, h);
}
}
void LottieView::setPos(int x, int y)
{
if (mRenderMode) {
evas_object_move(mImage, x, y);
} else {
evas_object_move(mVg, x, y);
}
}
void LottieView::finished()
{
restart();
}
void LottieView::loop(bool loop)
{
mLoop = loop;
}
void LottieView::setRepeatCount(int count)
{
mRepeatCount = count;
}
void LottieView::setRepeatMode(LottieView::RepeatMode mode)
{
mRepeatMode = mode;
}
void LottieView::play()
{
if (!mPlayer) return;
if (mAnimator) ecore_animator_del(mAnimator);
mAnimator = ecore_animator_timeline_add(duration()/mSpeed, animator, this);
mReverse = false;
mCurCount = mRepeatCount;
mPalying = true;
}
void LottieView::pause()
{
}
void LottieView::stop()
{
mPalying = false;
if (mAnimator) {
ecore_animator_del(mAnimator);
mAnimator = NULL;
}
}
void LottieView::restart()
{
if (!mPlayer) return;
mCurCount--;
if (mLoop || mRepeatCount) {
if (mRepeatMode == LottieView::RepeatMode::Reverse)
mReverse = !mReverse;
else
mReverse = false;
if (mAnimator) ecore_animator_del(mAnimator);
mAnimator = ecore_animator_timeline_add(duration()/mSpeed, animator, this);
}
}