2025-10-31 17:51:37 +04:00

371 lines
16 KiB
Swift

import Foundation
import UIKit
import Display
import TelegramPresentationData
import ComponentFlow
import GlassBackgroundComponent
import AnimatedTextComponent
import StarsParticleEffect
final class StarReactionButtonBadgeComponent: Component {
let theme: PresentationTheme
let count: Int
let isFilled: Bool
init(
theme: PresentationTheme,
count: Int,
isFilled: Bool
) {
self.theme = theme
self.count = count
self.isFilled = isFilled
}
static func ==(lhs: StarReactionButtonBadgeComponent, rhs: StarReactionButtonBadgeComponent) -> Bool {
if lhs.theme !== rhs.theme {
return false
}
if lhs.count != rhs.count {
return false
}
if lhs.isFilled != rhs.isFilled {
return false
}
return true
}
final class View: UIView {
private let backgroundView: GlassBackgroundView
private let text = ComponentView<Empty>()
private var component: StarReactionButtonBadgeComponent?
private weak var state: EmptyComponentState?
override init(frame: CGRect) {
self.backgroundView = GlassBackgroundView()
super.init(frame: frame)
self.addSubview(self.backgroundView)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func update(component: StarReactionButtonBadgeComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
self.component = component
self.state = state
let height: CGFloat = 15.0
let sideInset: CGFloat = 4.0
let textSize = self.text.update(
transition: transition,
component: AnyComponent(AnimatedTextComponent(
font: Font.semibold(10.0),
color: component.theme.chat.inputPanel.panelControlColor,
items: [AnimatedTextComponent.Item(id: AnyHashable(0), content: .text(countString(Int64(component.count))))],
noDelay: true
)),
environment: {},
containerSize: CGSize(width: 100.0, height: 100.0)
)
let size = CGSize(width: max(height, textSize.width + sideInset * 2.0), height: height)
let backgroundFrame = CGRect(origin: CGPoint(), size: size)
let backgroundTintColor: GlassBackgroundView.TintColor
if component.isFilled {
backgroundTintColor = .init(kind: .custom, color: UIColor(rgb: 0xFFB10D))
} else {
backgroundTintColor = .init(kind: .panel, color: component.theme.chat.inputPanel.inputBackgroundColor.withMultipliedAlpha(0.7))
}
self.backgroundView.update(size: backgroundFrame.size, cornerRadius: backgroundFrame.height * 0.5, isDark: component.theme.overallDarkAppearance, tintColor: backgroundTintColor, isInteractive: true, transition: transition)
if let textView = self.text.view {
let textFrame = CGRect(origin: CGPoint(x: floorToScreenPixels((backgroundFrame.width - textSize.width) * 0.5), y: floorToScreenPixels((backgroundFrame.height - textSize.height) * 0.5)), size: textSize)
if textView.superview == nil {
textView.isUserInteractionEnabled = false
self.backgroundView.contentView.addSubview(textView)
}
transition.setFrame(view: textView, frame: textFrame)
}
return size
}
}
func makeView() -> View {
return View(frame: CGRect())
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}
final class StarReactionButtonComponent: Component {
let theme: PresentationTheme
let count: Int
let isFilled: Bool
let action: (UIView) -> Void
let longPressAction: ((UIView) -> Void)?
init(
theme: PresentationTheme,
count: Int,
isFilled: Bool,
action: @escaping (UIView) -> Void,
longPressAction: ((UIView) -> Void)?
) {
self.theme = theme
self.count = count
self.isFilled = isFilled
self.action = action
self.longPressAction = longPressAction
}
static func ==(lhs: StarReactionButtonComponent, rhs: StarReactionButtonComponent) -> Bool {
if lhs.theme !== rhs.theme {
return false
}
if lhs.count != rhs.count {
return false
}
if lhs.isFilled != rhs.isFilled {
return false
}
if (lhs.longPressAction == nil) != (rhs.longPressAction == nil) {
return false
}
return true
}
final class View: UIView {
private let containerView: UIView
private let backgroundView: GlassBackgroundView
private let backgroundEffectLayer: StarsParticleEffectLayer
private let backgroundMaskView: UIView
private var backgroundBadgeMask: UIImageView?
private let iconView: UIImageView
private var badge: ComponentView<Empty>?
private var longTapRecognizer: TapLongTapOrDoubleTapGestureRecognizer?
private var component: StarReactionButtonComponent?
private weak var state: EmptyComponentState?
override init(frame: CGRect) {
self.containerView = UIView()
self.backgroundView = GlassBackgroundView()
self.backgroundMaskView = UIView()
self.backgroundEffectLayer = StarsParticleEffectLayer()
self.backgroundView.contentView.layer.addSublayer(self.backgroundEffectLayer)
self.backgroundView.mask = self.backgroundMaskView
self.backgroundMaskView.backgroundColor = .white
if let filter = CALayer.luminanceToAlpha() {
self.backgroundMaskView.layer.filters = [filter]
}
self.iconView = UIImageView()
super.init(frame: frame)
self.addSubview(self.containerView)
self.containerView.addSubview(self.backgroundView)
self.backgroundView.contentView.addSubview(self.iconView)
let longTapRecognizer = TapLongTapOrDoubleTapGestureRecognizer(target: self, action: #selector(self.longTapAction(_:)))
longTapRecognizer.tapActionAtPoint = { _ in
return .waitForSingleTap
}
longTapRecognizer.highlight = { [weak self] point in
guard let self else {
return
}
let currentTransform: CATransform3D
if self.containerView.layer.animation(forKey: "transform") != nil || self.containerView.layer.animation(forKey: "transform.scale") != nil {
currentTransform = self.containerView.layer.presentation()?.transform ?? layer.transform
} else {
currentTransform = self.containerView.layer.transform
}
let currentScale = sqrt((currentTransform.m11 * currentTransform.m11) + (currentTransform.m12 * currentTransform.m12) + (currentTransform.m13 * currentTransform.m13))
let updatedScale: CGFloat = point != nil ? 1.35 : 1.0
self.containerView.layer.transform = CATransform3DMakeScale(updatedScale, updatedScale, 1.0)
self.containerView.layer.animateSpring(from: currentScale as NSNumber, to: updatedScale as NSNumber, keyPath: "transform.scale", duration: point != nil ? 0.4 : 0.8, damping: 70.0)
}
self.longTapRecognizer = longTapRecognizer
self.backgroundView.contentView.addGestureRecognizer(longTapRecognizer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc private func longTapAction(_ recogizer: TapLongTapOrDoubleTapGestureRecognizer) {
guard let component = self.component else {
return
}
switch recogizer.state {
case .ended:
if let gesture = recogizer.lastRecognizedGestureAndLocation?.0 {
if case .tap = gesture {
component.action(self)
} else if case .longTap = gesture {
component.longPressAction?(self)
}
}
default:
break
}
}
func update(component: StarReactionButtonComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
let previousComponent = self.component
self.component = component
self.state = state
let size = CGSize(width: 40.0, height: 40.0)
if self.iconView.image == nil {
self.iconView.image = UIImage(bundleImageName: "Premium/Stars/ButtonStar")?.withRenderingMode(.alwaysTemplate)
}
if component.count != 0 {
let badge: ComponentView<Empty>
var badgeTransition = transition
if let current = self.badge {
badge = current
} else {
badgeTransition = badgeTransition.withAnimation(.none)
badge = ComponentView()
self.badge = badge
}
let backgroundBadgeMask: UIImageView
if let current = self.backgroundBadgeMask {
backgroundBadgeMask = current
} else {
backgroundBadgeMask = UIImageView()
self.backgroundBadgeMask = backgroundBadgeMask
}
let badgeSize = badge.update(
transition: badgeTransition,
component: AnyComponent(StarReactionButtonBadgeComponent(
theme: component.theme,
count: component.count,
isFilled: component.isFilled
)),
environment: {},
containerSize: CGSize(width: 100.0, height: 100.0)
)
if let badgeView = badge.view {
var badgeFrame = CGRect(origin: CGPoint(x: min(size.width + 6.0 - badgeSize.width, floorToScreenPixels(size.width - 4.0 - badgeSize.width * 0.5)), y: -3.0), size: badgeSize)
if badgeSize.width > size.width * 0.8 {
badgeFrame.origin.x = floor((size.width - badgeSize.width) * 0.5)
}
if badgeView.superview == nil {
badgeView.isUserInteractionEnabled = false
self.containerView.addSubview(badgeView)
badgeView.frame = badgeFrame
transition.animateScale(view: badgeView, from: 0.001, to: 1.0)
transition.animateAlpha(view: badgeView, from: 0.0, to: 1.0)
}
transition.setFrame(view: badgeView, frame: badgeFrame)
let badgeBorderWidth: CGFloat = 1.0
if backgroundBadgeMask.image?.size.height != (badgeFrame.height + badgeBorderWidth * 2.0) {
backgroundBadgeMask.image = generateStretchableFilledCircleImage(diameter: badgeFrame.height + badgeBorderWidth * 2.0, color: .black)
}
let backgroundBadgeFrame = badgeFrame.insetBy(dx: -badgeBorderWidth, dy: -badgeBorderWidth)
if backgroundBadgeMask.superview == nil {
self.backgroundMaskView.addSubview(backgroundBadgeMask)
backgroundBadgeMask.frame = backgroundBadgeFrame
transition.animateScale(view: backgroundBadgeMask, from: 0.001, to: 1.0)
transition.animateAlpha(view: backgroundBadgeMask, from: 0.0, to: 1.0)
}
transition.setFrame(view: backgroundBadgeMask, frame: backgroundBadgeFrame)
}
} else {
if let badge = self.badge {
if let previousComponent {
let _ = badge.update(
transition: transition,
component: AnyComponent(StarReactionButtonBadgeComponent(
theme: component.theme,
count: previousComponent.count,
isFilled: previousComponent.isFilled
)),
environment: {},
containerSize: CGSize(width: 100.0, height: 100.0)
)
}
self.badge = nil
if let badgeView = badge.view {
transition.setScale(view: badgeView, scale: 0.001)
transition.setAlpha(view: badgeView, alpha: 0.0, completion: { [weak badgeView] _ in
badgeView?.removeFromSuperview()
})
}
}
if let backgroundBadgeMask = self.backgroundBadgeMask {
self.backgroundBadgeMask = nil
transition.setScale(view: backgroundBadgeMask, scale: 0.001)
transition.setAlpha(view: backgroundBadgeMask, alpha: 0.0, completion: { [weak backgroundBadgeMask] _ in
backgroundBadgeMask?.removeFromSuperview()
})
}
}
let backgroundFrame = CGRect(origin: CGPoint(), size: size)
let backgroundTintColor: GlassBackgroundView.TintColor
if component.isFilled {
backgroundTintColor = .init(kind: .custom, color: UIColor(rgb: 0xFFB10D))
} else {
backgroundTintColor = .init(kind: .panel, color: component.theme.chat.inputPanel.inputBackgroundColor.withMultipliedAlpha(0.7))
}
self.backgroundView.update(size: backgroundFrame.size, cornerRadius: backgroundFrame.height * 0.5, isDark: component.theme.overallDarkAppearance, tintColor: backgroundTintColor, isInteractive: false, transition: transition)
transition.setFrame(view: self.backgroundView, frame: backgroundFrame)
transition.setFrame(view: self.backgroundMaskView, frame: CGRect(origin: CGPoint(), size: backgroundFrame.size))
transition.setFrame(layer: self.backgroundEffectLayer, frame: CGRect(origin: CGPoint(), size: backgroundFrame.size))
self.backgroundEffectLayer.update(color: UIColor(white: 1.0, alpha: 0.25), rate: 10.0, size: backgroundFrame.size, cornerRadius: backgroundFrame.height * 0.5, transition: transition)
self.iconView.tintColor = component.theme.chat.inputPanel.panelControlColor
if let image = self.iconView.image {
let iconFrame = image.size.centered(in: CGRect(origin: CGPoint(), size: backgroundFrame.size))
transition.setFrame(view: self.iconView, frame: iconFrame)
}
transition.setPosition(view: self.containerView, position: CGPoint(x: size.width * 0.5, y: size.height * 0.5))
transition.setBounds(view: self.containerView, bounds: CGRect(origin: CGPoint(), size: size))
return size
}
}
func makeView() -> View {
return View(frame: CGRect())
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}