2025-10-28 15:44:44 +04:00

72 lines
2.5 KiB
Swift

import Foundation
import UIKit
import ComponentFlow
import Display
public final class StarsParticleEffectLayer: SimpleLayer {
private let emitterLayer = CAEmitterLayer()
private var currentColor: UIColor?
override public init() {
self.emitterLayer.masksToBounds = true
super.init()
self.addSublayer(self.emitterLayer)
}
override public init(layer: Any) {
super.init(layer: layer)
}
required public init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func setup(rate: CGFloat) {
guard let currentColor = self.currentColor else {
return
}
let color = currentColor
let emitter = CAEmitterCell()
emitter.name = "emitter"
emitter.contents = UIImage(bundleImageName: "Premium/Stars/Particle")?.cgImage
emitter.birthRate = Float(rate)
emitter.lifetime = 2.0
emitter.velocity = 12.0
emitter.velocityRange = 3
emitter.scale = 0.1
emitter.scaleRange = 0.08
emitter.alphaRange = 0.1
emitter.emissionRange = .pi * 2.0
emitter.setValue(3.0, forKey: "mass")
emitter.setValue(2.0, forKey: "massRange")
let staticColors: [Any] = [
color.withAlphaComponent(0.0).cgColor,
color.cgColor,
color.cgColor,
color.withAlphaComponent(0.0).cgColor
]
let staticColorBehavior = CAEmitterCell.createEmitterBehavior(type: "colorOverLife")
staticColorBehavior.setValue(staticColors, forKey: "colors")
emitter.setValue([staticColorBehavior], forKey: "emitterBehaviors")
self.emitterLayer.emitterCells = [emitter]
}
public func update(color: UIColor, rate: CGFloat = 25.0, size: CGSize, cornerRadius: CGFloat, transition: ComponentTransition) {
if self.emitterLayer.emitterCells == nil || self.currentColor != color {
self.currentColor = color
self.setup(rate: rate)
}
self.emitterLayer.emitterShape = .circle
self.emitterLayer.emitterSize = CGSize(width: size.width * 0.7, height: size.height * 0.7)
self.emitterLayer.emitterMode = .surface
transition.setFrame(layer: self.emitterLayer, frame: CGRect(origin: CGPoint(), size: size))
transition.setCornerRadius(layer: self.emitterLayer, cornerRadius: cornerRadius)
self.emitterLayer.emitterPosition = CGPoint(x: size.width / 2.0, y: size.height / 2.0)
}
}