Swiftgram/submodules/Display/Source/UIKitUtils.swift
2024-07-13 18:13:58 +04:00

869 lines
31 KiB
Swift

import UIKit
import UIKitRuntimeUtils
import AVFoundation
public extension UIView {
static func animationDurationFactor() -> Double {
return animationDurationFactorImpl()
}
}
public func makeSpringAnimation(_ keyPath: String) -> CABasicAnimation {
return makeSpringAnimationImpl(keyPath)
}
public func makeSpringBounceAnimation(_ keyPath: String, _ initialVelocity: CGFloat, _ damping: CGFloat) -> CABasicAnimation {
return makeSpringBounceAnimationImpl(keyPath, initialVelocity, damping)
}
public func springAnimationValueAt(_ animation: CABasicAnimation, _ t: CGFloat) -> CGFloat {
return springAnimationValueAtImpl(animation, t)
}
public func makeCustomZoomBlurEffect(isLight: Bool) -> UIBlurEffect? {
return makeCustomZoomBlurEffectImpl(isLight)
}
public func applySmoothRoundedCorners(_ layer: CALayer) {
applySmoothRoundedCornersImpl(layer)
}
public func dumpViews(_ view: UIView) {
dumpViews(view, indent: "")
}
private func dumpViews(_ view: UIView, indent: String = "") {
print("\(indent)\(view)")
let nextIndent = indent + "-"
for subview in view.subviews {
dumpViews(subview as UIView, indent: nextIndent)
}
}
public func dumpLayers(_ layer: CALayer) {
dumpLayers(layer, indent: "")
}
private func dumpLayers(_ layer: CALayer, indent: String = "") {
print("\(indent)\(layer)(frame: \(layer.frame), bounds: \(layer.bounds))")
if layer.sublayers != nil {
let nextIndent = indent + ".."
if let sublayers = layer.sublayers {
for sublayer in sublayers {
dumpLayers(sublayer as CALayer, indent: nextIndent)
}
}
}
}
public let UIScreenScale = UIScreen.main.scale
public func floorToScreenPixels(_ value: CGFloat) -> CGFloat {
return floor(value * UIScreenScale) / UIScreenScale
}
public func ceilToScreenPixels(_ value: CGFloat) -> CGFloat {
return ceil(value * UIScreenScale) / UIScreenScale
}
public let UIScreenPixel = 1.0 / UIScreenScale
public extension UIColor {
convenience init(rgb: UInt32) {
self.init(red: CGFloat((rgb >> 16) & 0xff) / 255.0, green: CGFloat((rgb >> 8) & 0xff) / 255.0, blue: CGFloat(rgb & 0xff) / 255.0, alpha: 1.0)
}
convenience init(rgb: UInt32, alpha: CGFloat) {
self.init(red: CGFloat((rgb >> 16) & 0xff) / 255.0, green: CGFloat((rgb >> 8) & 0xff) / 255.0, blue: CGFloat(rgb & 0xff) / 255.0, alpha: alpha)
}
convenience init(argb: UInt32) {
self.init(red: CGFloat((argb >> 16) & 0xff) / 255.0, green: CGFloat((argb >> 8) & 0xff) / 255.0, blue: CGFloat(argb & 0xff) / 255.0, alpha: CGFloat((argb >> 24) & 0xff) / 255.0)
}
convenience init?(hexString: String) {
let scanner = Scanner(string: hexString)
if hexString.hasPrefix("#") {
scanner.scanLocation = 1
}
var value: UInt32 = 0
if scanner.scanHexInt32(&value) {
if hexString.count > 7 {
self.init(argb: value)
} else {
self.init(rgb: value)
}
} else {
return nil
}
}
var alpha: CGFloat {
var alpha: CGFloat = 0.0
if self.getRed(nil, green: nil, blue: nil, alpha: &alpha) {
return alpha
} else if self.getWhite(nil, alpha: &alpha) {
return alpha
} else {
return 0.0
}
}
var rgb: UInt32 {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
if self.getRed(&red, green: &green, blue: &blue, alpha: nil) {
return (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, green) * 255.0) << 8) | (UInt32(max(0.0, blue) * 255.0))
} else if self.getWhite(&red, alpha: nil) {
return (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, red) * 255.0) << 8) | (UInt32(max(0.0, red) * 255.0))
} else {
return 0
}
}
var argb: UInt32 {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var alpha: CGFloat = 0.0
if self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
return (UInt32(alpha * 255.0) << 24) | (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, green) * 255.0) << 8) | (UInt32(max(0.0, blue) * 255.0))
} else if self.getWhite(&red, alpha: &alpha) {
return (UInt32(max(0.0, alpha) * 255.0) << 24) | (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, red) * 255.0) << 8) | (UInt32(max(0.0, red) * 255.0))
} else {
return 0
}
}
var hsb: (h: CGFloat, s: CGFloat, b: CGFloat) {
var hue: CGFloat = 0.0
var saturation: CGFloat = 0.0
var brightness: CGFloat = 0.0
if self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: nil) {
return (hue, saturation, brightness)
} else {
return (0.0, 0.0, 0.0)
}
}
var components: (r: CGFloat, g: CGFloat, b: CGFloat, a: CGFloat) {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var alpha: CGFloat = 0.0
if self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
return (red, green, blue, alpha)
} else if self.getWhite(&red, alpha: &alpha) {
return (red, red, red, alpha)
} else {
return (0.0, 0.0, 0.0, 0.0)
}
}
var lightness: CGFloat {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
if self.getRed(&red, green: &green, blue: &blue, alpha: nil) {
return 0.2126 * red + 0.7152 * green + 0.0722 * blue
} else if self.getWhite(&red, alpha: nil) {
return red
} else {
return 0.0
}
}
func contrastRatio(with other: UIColor) -> CGFloat {
let l1 = self.lightness
let l2 = other.lightness
return (max(l1, l2) + 0.05) / (min(l1, l2) + 0.05)
}
var brightness: CGFloat {
var hue: CGFloat = 0.0
var saturation: CGFloat = 0.0
var brightness: CGFloat = 0.0
var alpha: CGFloat = 0.0
self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha)
return brightness
}
var saturation: CGFloat {
var hue: CGFloat = 0.0
var saturation: CGFloat = 0.0
var brightness: CGFloat = 0.0
var alpha: CGFloat = 0.0
self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha)
return saturation
}
func withMultipliedBrightnessBy(_ factor: CGFloat) -> UIColor {
var hue: CGFloat = 0.0
var saturation: CGFloat = 0.0
var brightness: CGFloat = 0.0
var alpha: CGFloat = 0.0
self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha)
return UIColor(hue: hue, saturation: saturation, brightness: max(0.0, min(1.0, brightness * factor)), alpha: alpha)
}
func withMultiplied(hue: CGFloat, saturation: CGFloat, brightness: CGFloat) -> UIColor {
var hueValue: CGFloat = 0.0
var saturationValue: CGFloat = 0.0
var brightnessValue: CGFloat = 0.0
var alphaValue: CGFloat = 0.0
self.getHue(&hueValue, saturation: &saturationValue, brightness: &brightnessValue, alpha: &alphaValue)
return UIColor(hue: max(0.0, min(1.0, hueValue * hue)), saturation: max(0.0, min(1.0, saturationValue * saturation)), brightness: max(0.0, min(1.0, brightnessValue * brightness)), alpha: alphaValue)
}
func mixedWith(_ other: UIColor, alpha: CGFloat) -> UIColor {
let alpha = min(1.0, max(0.0, alpha))
let oneMinusAlpha = 1.0 - alpha
var r1: CGFloat = 0.0
var r2: CGFloat = 0.0
var g1: CGFloat = 0.0
var g2: CGFloat = 0.0
var b1: CGFloat = 0.0
var b2: CGFloat = 0.0
var a1: CGFloat = 0.0
var a2: CGFloat = 0.0
if self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1) &&
other.getRed(&r2, green: &g2, blue: &b2, alpha: &a2)
{
let r = r1 * oneMinusAlpha + r2 * alpha
let g = g1 * oneMinusAlpha + g2 * alpha
let b = b1 * oneMinusAlpha + b2 * alpha
let a = a1 * oneMinusAlpha + a2 * alpha
return UIColor(red: r, green: g, blue: b, alpha: a)
}
return self
}
func multipliedWith(_ other: UIColor) -> UIColor {
var r1: CGFloat = 0.0
var r2: CGFloat = 0.0
var g1: CGFloat = 0.0
var g2: CGFloat = 0.0
var b1: CGFloat = 0.0
var b2: CGFloat = 0.0
var a1: CGFloat = 0.0
var a2: CGFloat = 0.0
if self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1) &&
other.getRed(&r2, green: &g2, blue: &b2, alpha: &a2)
{
let r = r1 * r2
let g = g1 * g2
let b = b1 * b2
return UIColor(red: r, green: g, blue: b, alpha: 1.0)
}
return self
}
func blitOver(_ other: UIColor, alpha: CGFloat) -> UIColor {
let alpha = min(1.0, max(0.0, alpha))
var r1: CGFloat = 0.0
var r2: CGFloat = 0.0
var g1: CGFloat = 0.0
var g2: CGFloat = 0.0
var b1: CGFloat = 0.0
var b2: CGFloat = 0.0
var a1: CGFloat = 0.0
var a2: CGFloat = 0.0
if self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1) &&
other.getRed(&r2, green: &g2, blue: &b2, alpha: &a2)
{
let resultingAlpha = max(0.0, min(1.0, alpha * a1))
let oneMinusResultingAlpha = 1.0 - resultingAlpha
let r = r1 * resultingAlpha + r2 * oneMinusResultingAlpha
let g = g1 * resultingAlpha + g2 * oneMinusResultingAlpha
let b = b1 * resultingAlpha + b2 * oneMinusResultingAlpha
let a: CGFloat = 1.0
return UIColor(red: r, green: g, blue: b, alpha: a)
}
return self
}
func blendOver(background: UIColor) -> UIColor {
let base = background
let blend = self
func overlayChannel(baseChannel: CGFloat, blendChannel: CGFloat) -> CGFloat {
if baseChannel < 0.5 {
return 2 * baseChannel * blendChannel
} else {
return 1 - 2 * (1 - baseChannel) * (1 - blendChannel)
}
}
var baseRed: CGFloat = 0, baseGreen: CGFloat = 0, baseBlue: CGFloat = 0, baseAlpha: CGFloat = 0
base.getRed(&baseRed, green: &baseGreen, blue: &baseBlue, alpha: &baseAlpha)
var blendRed: CGFloat = 0, blendGreen: CGFloat = 0, blendBlue: CGFloat = 0, blendAlpha: CGFloat = 0
blend.getRed(&blendRed, green: &blendGreen, blue: &blendBlue, alpha: &blendAlpha)
var red = overlayChannel(baseChannel: baseRed, blendChannel: blendRed)
var green = overlayChannel(baseChannel: baseGreen, blendChannel: blendGreen)
var blue = overlayChannel(baseChannel: baseBlue, blendChannel: blendBlue)
red = max(0.0, min(1.0, red))
green = max(0.0, min(1.0, green))
blue = max(0.0, min(1.0, blue))
return UIColor(red: red, green: green, blue: blue, alpha: blendAlpha).blitOver(background, alpha: 1.0)
}
func withMultipliedAlpha(_ alpha: CGFloat) -> UIColor {
var r1: CGFloat = 0.0
var g1: CGFloat = 0.0
var b1: CGFloat = 0.0
var a1: CGFloat = 0.0
if self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1) {
return UIColor(red: r1, green: g1, blue: b1, alpha: max(0.0, min(1.0, a1 * alpha)))
}
return self
}
func interpolateTo(_ color: UIColor, fraction: CGFloat) -> UIColor? {
let f = min(max(0, fraction), 1)
var r1: CGFloat = 0.0
var r2: CGFloat = 0.0
var g1: CGFloat = 0.0
var g2: CGFloat = 0.0
var b1: CGFloat = 0.0
var b2: CGFloat = 0.0
var a1: CGFloat = 0.0
var a2: CGFloat = 0.0
if self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1) &&
color.getRed(&r2, green: &g2, blue: &b2, alpha: &a2) {
let r: CGFloat = CGFloat(r1 + (r2 - r1) * f)
let g: CGFloat = CGFloat(g1 + (g2 - g1) * f)
let b: CGFloat = CGFloat(b1 + (b2 - b1) * f)
let a: CGFloat = CGFloat(a1 + (a2 - a1) * f)
return UIColor(red: r, green: g, blue: b, alpha: a)
} else {
return self
}
}
private var colorComponents: (r: Int32, g: Int32, b: Int32) {
var r: CGFloat = 0.0
var g: CGFloat = 0.0
var b: CGFloat = 0.0
if self.getRed(&r, green: &g, blue: &b, alpha: nil) {
return (Int32(max(0.0, r) * 255.0), Int32(max(0.0, g) * 255.0), Int32(max(0.0, b) * 255.0))
} else if self.getWhite(&r, alpha: nil) {
return (Int32(max(0.0, r) * 255.0), Int32(max(0.0, r) * 255.0), Int32(max(0.0, r) * 255.0))
}
return (0, 0, 0)
}
func distance(to other: UIColor) -> Int32 {
let e1 = self.colorComponents
let e2 = other.colorComponents
let rMean = (e1.r + e2.r) / 2
let r = e1.r - e2.r
let g = e1.g - e2.g
let b = e1.b - e2.b
return ((512 + rMean) * r * r) >> 8 + 4 * g * g + ((767 - rMean) * b * b) >> 8
}
static func average(of colors: [UIColor]) -> UIColor {
var sr: CGFloat = 0.0
var sg: CGFloat = 0.0
var sb: CGFloat = 0.0
var sa: CGFloat = 0.0
for color in colors {
var r: CGFloat = 0.0
var g: CGFloat = 0.0
var b: CGFloat = 0.0
var a: CGFloat = 0.0
color.getRed(&r, green: &g, blue: &b, alpha: &a)
sr += r
sg += g
sb += b
sa += a
}
return UIColor(red: sr / CGFloat(colors.count), green: sg / CGFloat(colors.count), blue: sb / CGFloat(colors.count), alpha: sa / CGFloat(colors.count))
}
}
public extension CGSize {
func fitted(_ size: CGSize) -> CGSize {
var fittedSize = self
if fittedSize.width > size.width {
fittedSize = CGSize(width: size.width, height: floor((fittedSize.height * size.width / max(fittedSize.width, 1.0))))
}
if fittedSize.height > size.height {
fittedSize = CGSize(width: floor((fittedSize.width * size.height / max(fittedSize.height, 1.0))), height: size.height)
}
return fittedSize
}
func cropped(_ size: CGSize) -> CGSize {
return CGSize(width: min(size.width, self.width), height: min(size.height, self.height))
}
func fittedToArea(_ area: CGFloat) -> CGSize {
if self.height < 1.0 || self.width < 1.0 {
return CGSize()
}
let aspect = self.width / self.height
let height = sqrt(area / aspect)
let width = aspect * height
return CGSize(width: floor(width), height: floor(height))
}
func aspectFilled(_ size: CGSize) -> CGSize {
let scale = max(size.width / max(1.0, self.width), size.height / max(1.0, self.height))
return CGSize(width: floor(self.width * scale), height: floor(self.height * scale))
}
func aspectFitted(_ size: CGSize) -> CGSize {
let scale = min(size.width / max(1.0, self.width), size.height / max(1.0, self.height))
return CGSize(width: floor(self.width * scale), height: floor(self.height * scale))
}
func aspectFittedOrSmaller(_ size: CGSize) -> CGSize {
let scale = min(1.0, min(size.width / max(1.0, self.width), size.height / max(1.0, self.height)))
return CGSize(width: floor(self.width * scale), height: floor(self.height * scale))
}
func aspectFittedWithOverflow(_ size: CGSize, leeway: CGFloat) -> CGSize {
let scale = min(size.width / max(1.0, self.width), size.height / max(1.0, self.height))
var result = CGSize(width: floor(self.width * scale), height: floor(self.height * scale))
if result.width < size.width && result.width > size.width - leeway {
result.height += size.width - result.width
result.width = size.width
}
if result.height < size.height && result.height > size.height - leeway {
result.width += size.height - result.height
result.height = size.height
}
return result
}
func fittedToWidthOrSmaller(_ width: CGFloat) -> CGSize {
let scale = min(1.0, width / max(1.0, self.width))
return CGSize(width: floor(self.width * scale), height: floor(self.height * scale))
}
func multipliedByScreenScale() -> CGSize {
let scale = UIScreenScale
return CGSize(width: self.width * scale, height: self.height * scale)
}
func dividedByScreenScale() -> CGSize {
let scale = UIScreenScale
return CGSize(width: self.width / scale, height: self.height / scale)
}
var integralFloor: CGSize {
return CGSize(width: floor(self.width), height: floor(self.height))
}
}
public func assertNotOnMainThread(_ file: String = #file, line: Int = #line) {
assert(!Thread.isMainThread, "\(file):\(line) running on main thread")
}
public extension UIImage {
func precomposed() -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
self.draw(at: CGPoint())
let result = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
if self.capInsets != UIEdgeInsets() {
return result.resizableImage(withCapInsets: self.capInsets, resizingMode: self.resizingMode)
}
return result
}
}
private func makeSubtreeSnapshot(layer: CALayer, keepPortals: Bool = false, keepTransform: Bool = false) -> UIView? {
if layer is AVSampleBufferDisplayLayer {
return nil
}
if keepPortals && layer.description.contains("PortalLayer") {
let sourceView = (layer.delegate as? UIView)?.value(forKey: "sourceView") as? UIView
if let snapshotView = sourceView?.snapshotContentTree() {
let globalFrame = layer.convert(layer.bounds, to: sourceView?.layer)
snapshotView.frame = CGRect(origin: CGPoint(x: -globalFrame.minX, y: -globalFrame.minY), size: snapshotView.frame.size)
snapshotView.alpha = 1.0
snapshotView.tag = 0xbeef
return snapshotView
} else {
return nil
}
}
let view = UIView()
view.layer.isHidden = layer.isHidden
view.layer.opacity = layer.opacity
view.layer.contents = layer.contents
view.layer.contentsRect = layer.contentsRect
view.layer.contentsScale = layer.contentsScale
view.layer.contentsCenter = layer.contentsCenter
view.layer.contentsGravity = layer.contentsGravity
view.layer.masksToBounds = layer.masksToBounds
view.layer.layerTintColor = layer.layerTintColor
if let mask = layer.mask {
if let shapeMask = mask as? CAShapeLayer {
let maskLayer = CAShapeLayer()
maskLayer.path = shapeMask.path
view.layer.mask = maskLayer
} else {
let maskLayer = CALayer()
maskLayer.contents = mask.contents
maskLayer.contentsRect = mask.contentsRect
maskLayer.contentsScale = mask.contentsScale
maskLayer.contentsCenter = mask.contentsCenter
maskLayer.contentsGravity = mask.contentsGravity
maskLayer.transform = mask.transform
maskLayer.position = mask.position
maskLayer.bounds = mask.bounds
maskLayer.anchorPoint = mask.anchorPoint
maskLayer.layerTintColor = mask.layerTintColor
view.layer.mask = maskLayer
}
}
view.layer.cornerRadius = layer.cornerRadius
view.layer.backgroundColor = layer.backgroundColor
if let sublayers = layer.sublayers {
for sublayer in sublayers {
let subtree = makeSubtreeSnapshot(layer: sublayer, keepPortals: keepPortals, keepTransform: keepTransform)
if let subtree = subtree {
if keepTransform {
subtree.layer.transform = sublayer.transform
}
if subtree.tag != 0xbeef {
subtree.layer.transform = sublayer.transform
subtree.layer.position = sublayer.position
subtree.layer.bounds = sublayer.bounds
subtree.layer.anchorPoint = sublayer.anchorPoint
subtree.layer.layerTintColor = sublayer.layerTintColor
}
if let maskLayer = subtree.layer.mask {
// maskLayer.transform = sublayer.transform
// maskLayer.position = sublayer.position
// maskLayer.bounds = sublayer.bounds
// maskLayer.anchorPoint = sublayer.anchorPoint
maskLayer.layerTintColor = sublayer.layerTintColor
}
view.addSubview(subtree)
} else {
continue
}
}
}
return view
}
private func makeLayerSubtreeSnapshot(layer: CALayer) -> CALayer? {
if layer is AVSampleBufferDisplayLayer {
return nil
}
if let layer = layer as? CAShapeLayer {
let view = CAShapeLayer()
view.isHidden = layer.isHidden
view.opacity = layer.opacity
view.contents = layer.contents
view.contentsRect = layer.contentsRect
view.contentsScale = layer.contentsScale
view.contentsCenter = layer.contentsCenter
view.contentsGravity = layer.contentsGravity
view.masksToBounds = layer.masksToBounds
view.cornerRadius = layer.cornerRadius
view.backgroundColor = layer.backgroundColor
view.layerTintColor = layer.layerTintColor
/*
open var path: CGPath?
/* The color to fill the path, or nil for no fill. Defaults to opaque
* black. Animatable. */
open var fillColor: CGColor?
/* The fill rule used when filling the path. Options are `non-zero' and
* `even-odd'. Defaults to `non-zero'. */
open var fillRule: CAShapeLayerFillRule
/* The color to fill the path's stroked outline, or nil for no stroking.
* Defaults to nil. Animatable. */
open var strokeColor: CGColor?
/* These values define the subregion of the path used to draw the
* stroked outline. The values must be in the range [0,1] with zero
* representing the start of the path and one the end. Values in
* between zero and one are interpolated linearly along the path
* length. strokeStart defaults to zero and strokeEnd to one. Both are
* animatable. */
open var strokeStart: CGFloat
open var strokeEnd: CGFloat
/* The line width used when stroking the path. Defaults to one.
* Animatable. */
open var lineWidth: CGFloat
/* The miter limit used when stroking the path. Defaults to ten.
* Animatable. */
open var miterLimit: CGFloat
/* The cap style used when stroking the path. Options are `butt', `round'
* and `square'. Defaults to `butt'. */
open var lineCap: CAShapeLayerLineCap
/* The join style used when stroking the path. Options are `miter', `round'
* and `bevel'. Defaults to `miter'. */
open var lineJoin: CAShapeLayerLineJoin
/* The phase of the dashing pattern applied when creating the stroke.
* Defaults to zero. Animatable. */
open var lineDashPhase: CGFloat
/* The dash pattern (an array of NSNumbers) applied when creating the
* stroked version of the path. Defaults to nil. */
open var lineDashPattern: [NSNumber]?
*/
view.path = layer.path
view.fillColor = layer.fillColor
view.fillRule = layer.fillRule
view.strokeColor = layer.strokeColor
view.strokeStart = layer.strokeStart
view.strokeEnd = layer.strokeEnd
view.lineWidth = layer.lineWidth
view.miterLimit = layer.miterLimit
view.lineCap = layer.lineCap
view.lineJoin = layer.lineJoin
view.lineDashPhase = layer.lineDashPhase
view.lineDashPattern = layer.lineDashPattern
if let sublayers = layer.sublayers {
for sublayer in sublayers {
let subtree = makeLayerSubtreeSnapshot(layer: sublayer)
if let subtree = subtree {
subtree.transform = sublayer.transform
subtree.position = sublayer.position
subtree.bounds = sublayer.bounds
subtree.anchorPoint = sublayer.anchorPoint
view.addSublayer(subtree)
} else {
return nil
}
}
}
return view
} else {
let view = CALayer()
view.isHidden = layer.isHidden
view.opacity = layer.opacity
view.contents = layer.contents
view.contentsRect = layer.contentsRect
view.contentsScale = layer.contentsScale
view.contentsCenter = layer.contentsCenter
view.contentsGravity = layer.contentsGravity
view.masksToBounds = layer.masksToBounds
view.cornerRadius = layer.cornerRadius
view.backgroundColor = layer.backgroundColor
view.layerTintColor = layer.layerTintColor
if let sublayers = layer.sublayers {
for sublayer in sublayers {
let subtree = makeLayerSubtreeSnapshot(layer: sublayer)
if let subtree = subtree {
subtree.transform = sublayer.transform
subtree.position = sublayer.position
subtree.bounds = sublayer.bounds
subtree.anchorPoint = sublayer.anchorPoint
view.addSublayer(subtree)
} else {
return nil
}
}
}
return view
}
}
private func makeLayerSubtreeSnapshotAsView(layer: CALayer) -> UIView? {
if layer is AVSampleBufferDisplayLayer {
return nil
}
let view = UIView()
view.layer.isHidden = layer.isHidden
view.layer.opacity = layer.opacity
view.layer.contents = layer.contents
view.layer.contentsRect = layer.contentsRect
view.layer.contentsScale = layer.contentsScale
view.layer.contentsCenter = layer.contentsCenter
view.layer.contentsGravity = layer.contentsGravity
view.layer.masksToBounds = layer.masksToBounds
view.layer.cornerRadius = layer.cornerRadius
view.layer.backgroundColor = layer.backgroundColor
view.layer.layerTintColor = layer.layerTintColor
if let sublayers = layer.sublayers {
for sublayer in sublayers {
let subtree = makeLayerSubtreeSnapshotAsView(layer: sublayer)
if let subtree = subtree {
subtree.layer.transform = sublayer.transform
subtree.layer.position = sublayer.position
subtree.layer.bounds = sublayer.bounds
subtree.layer.anchorPoint = sublayer.anchorPoint
subtree.layer.layerTintColor = sublayer.layerTintColor
view.addSubview(subtree)
} else {
return nil
}
}
}
return view
}
public extension UIView {
func snapshotContentTree(unhide: Bool = false, keepPortals: Bool = false, keepTransform: Bool = false) -> UIView? {
let wasHidden = self.isHidden
if unhide && wasHidden {
self.isHidden = false
}
let snapshot = makeSubtreeSnapshot(layer: self.layer, keepPortals: keepPortals, keepTransform: keepTransform)
if unhide && wasHidden {
self.isHidden = true
}
if let snapshot = snapshot {
snapshot.layer.position = self.layer.position
snapshot.layer.bounds = self.layer.bounds
snapshot.layer.anchorPoint = self.layer.anchorPoint
return snapshot
}
return nil
}
}
public extension CALayer {
func snapshotContentTree(unhide: Bool = false) -> CALayer? {
let wasHidden = self.isHidden
if unhide && wasHidden {
self.isHidden = false
}
let snapshot = makeLayerSubtreeSnapshot(layer: self)
if unhide && wasHidden {
self.isHidden = true
}
if let snapshot = snapshot {
snapshot.frame = self.frame
snapshot.bounds = self.bounds
return snapshot
}
return nil
}
}
public extension CALayer {
static func blur() -> NSObject? {
return makeBlurFilter()
}
static func luminanceToAlpha() -> NSObject? {
return makeLuminanceToAlphaFilter()
}
}
public extension CALayer {
var layerTintColor: CGColor? {
get {
if let value = self.value(forKey: "contentsMultiplyColor"), CFGetTypeID(value as CFTypeRef) == CGColor.typeID {
let result = value as! CGColor
return result
} else {
return nil
}
} set(value) {
self.setValue(value, forKey: "contentsMultiplyColor")
}
}
}
public extension CAEmitterCell {
static func createEmitterBehavior(type: String) -> NSObject {
let selector = ["behaviorWith", "Type:"].joined(separator: "")
let behaviorClass = NSClassFromString(["CA", "Emitter", "Behavior"].joined(separator: "")) as! NSObject.Type
let behaviorWithType = behaviorClass.method(for: NSSelectorFromString(selector))!
let castedBehaviorWithType = unsafeBitCast(behaviorWithType, to:(@convention(c)(Any?, Selector, Any?) -> NSObject).self)
return castedBehaviorWithType(behaviorClass, NSSelectorFromString(selector), type)
}
}
public extension CALayer {
func snapshotContentTreeAsView(unhide: Bool = false) -> UIView? {
let wasHidden = self.isHidden
if unhide && wasHidden {
self.isHidden = false
}
let snapshot = makeLayerSubtreeSnapshotAsView(layer: self)
if unhide && wasHidden {
self.isHidden = true
}
if let snapshot = snapshot {
snapshot.frame = self.frame
snapshot.bounds = self.bounds
return snapshot
}
return nil
}
}
public extension CGRect {
var topLeft: CGPoint {
return self.origin
}
var topRight: CGPoint {
return CGPoint(x: self.maxX, y: self.minY)
}
var bottomLeft: CGPoint {
return CGPoint(x: self.minX, y: self.maxY)
}
var bottomRight: CGPoint {
return CGPoint(x: self.maxX, y: self.maxY)
}
}
public extension CGPoint {
func offsetBy(dx: CGFloat, dy: CGFloat) -> CGPoint {
return CGPoint(x: self.x + dx, y: self.y + dy)
}
}