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493 lines
16 KiB
Plaintext
493 lines
16 KiB
Plaintext
#include "CoreGraphicsCanvasImpl.h"
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namespace lottieRendering {
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namespace {
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int alignUp(int size, int align) {
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assert(((align - 1) & align) == 0);
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int alignmentMask = align - 1;
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return (size + alignmentMask) & ~alignmentMask;
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}
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}
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ImageImpl::ImageImpl(::CGImageRef image) {
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_image = CGImageRetain(image);
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}
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ImageImpl::~ImageImpl() {
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CFRelease(_image);
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}
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::CGImageRef ImageImpl::nativeImage() const {
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return _image;
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}
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CanvasImpl::CanvasImpl(int width, int height) {
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_width = width;
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_height = height;
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_bytesPerRow = alignUp(width * 4, 16);
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_backingData.resize(_bytesPerRow * _height);
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memset(_backingData.data(), 0, _backingData.size());
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst;
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_context = CGBitmapContextCreate(_backingData.data(), _width, _height, 8, _bytesPerRow, colorSpace, bitmapInfo);
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CGContextClearRect(_context, CGRectMake(0.0, 0.0, _width, _height));
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//CGContextSetInterpolationQuality(_context, kCGInterpolationLow);
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//CGContextSetAllowsAntialiasing(_context, true);
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//CGContextSetShouldAntialias(_context, true);
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CFRelease(colorSpace);
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_topContext = CGContextRetain(_context);
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}
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CanvasImpl::CanvasImpl(CGContextRef context, int width, int height) {
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_topContext = CGContextRetain(context);
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_layer = CGLayerCreateWithContext(context, CGSizeMake(width, height), nil);
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_context = CGContextRetain(CGLayerGetContext(_layer));
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_width = width;
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_height = height;
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}
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CanvasImpl::~CanvasImpl() {
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CFRelease(_context);
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if (_topContext) {
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CFRelease(_topContext);
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}
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if (_layer) {
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CFRelease(_layer);
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}
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}
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int CanvasImpl::width() const {
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return _width;
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}
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int CanvasImpl::height() const {
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return _height;
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}
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std::shared_ptr<Canvas> CanvasImpl::makeLayer(int width, int height) {
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return std::make_shared<CanvasImpl>(_topContext, width, height);
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}
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void CanvasImpl::saveState() {
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CGContextSaveGState(_context);
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}
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void CanvasImpl::restoreState() {
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CGContextRestoreGState(_context);
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}
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void CanvasImpl::fillPath(std::shared_ptr<lottie::CGPath> const &path, lottie::FillRule fillRule, lottie::Color const &color) {
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CGContextBeginPath(_context);
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lottie::CGPathCocoaImpl::withNativePath(path, [context = _context](CGPathRef nativePath) {
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CGContextAddPath(context, nativePath);
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});
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CGFloat components[4] = { color.r, color.g, color.b, color.a };
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CGColorRef nativeColor = CGColorCreate(CGBitmapContextGetColorSpace(_topContext), components);
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CGContextSetFillColorWithColor(_context, nativeColor);
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CFRelease(nativeColor);
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switch (fillRule) {
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case lottie::FillRule::EvenOdd: {
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CGContextEOFillPath(_context);
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break;
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}
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default: {
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CGContextFillPath(_context);
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break;
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}
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}
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}
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void CanvasImpl::linearGradientFillPath(std::shared_ptr<lottie::CGPath> const &path, lottie::FillRule fillRule, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) {
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CGContextSaveGState(_context);
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CGContextBeginPath(_context);
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lottie::CGPathCocoaImpl::withNativePath(path, [context = _context](CGPathRef nativePath) {
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CGContextAddPath(context, nativePath);
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});
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switch (fillRule) {
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case lottie::FillRule::EvenOdd: {
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CGContextEOClip(_context);
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break;
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}
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default: {
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CGContextClip(_context);
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break;
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}
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}
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std::vector<double> components;
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components.reserve(gradient.colors().size() + 4);
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for (const auto &color : gradient.colors()) {
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components.push_back(color.r);
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components.push_back(color.g);
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components.push_back(color.b);
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components.push_back(color.a);
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}
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assert(gradient.colors().size() == gradient.locations().size());
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std::vector<double> locations;
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for (const auto location : gradient.locations()) {
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locations.push_back(location);
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}
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CGGradientRef nativeGradient = CGGradientCreateWithColorComponents(CGBitmapContextGetColorSpace(_topContext), components.data(), locations.data(), locations.size());
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if (nativeGradient) {
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CGContextDrawLinearGradient(_context, nativeGradient, CGPointMake(start.x, start.y), CGPointMake(end.x, end.y), kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
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CFRelease(nativeGradient);
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}
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CGContextResetClip(_context);
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CGContextRestoreGState(_context);
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}
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void CanvasImpl::radialGradientFillPath(std::shared_ptr<lottie::CGPath> const &path, lottie::FillRule fillRule, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) {
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CGContextSaveGState(_context);
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CGContextBeginPath(_context);
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lottie::CGPathCocoaImpl::withNativePath(path, [context = _context](CGPathRef nativePath) {
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CGContextAddPath(context, nativePath);
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});
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switch (fillRule) {
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case lottie::FillRule::EvenOdd: {
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CGContextEOClip(_context);
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break;
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}
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default: {
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CGContextClip(_context);
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break;
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}
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}
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std::vector<double> components;
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components.reserve(gradient.colors().size() + 4);
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for (const auto &color : gradient.colors()) {
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components.push_back(color.r);
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components.push_back(color.g);
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components.push_back(color.b);
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components.push_back(color.a);
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}
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assert(gradient.colors().size() == gradient.locations().size());
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std::vector<double> locations;
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for (const auto location : gradient.locations()) {
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locations.push_back(location);
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}
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CGGradientRef nativeGradient = CGGradientCreateWithColorComponents(CGBitmapContextGetColorSpace(_topContext), components.data(), locations.data(), locations.size());
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if (nativeGradient) {
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CGContextDrawRadialGradient(_context, nativeGradient, CGPointMake(startCenter.x, startCenter.y), startRadius, CGPointMake(endCenter.x, endCenter.y), endRadius, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
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CFRelease(nativeGradient);
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}
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CGContextResetClip(_context);
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CGContextRestoreGState(_context);
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}
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void CanvasImpl::strokePath(std::shared_ptr<lottie::CGPath> const &path, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, lottie::Color const &color) {
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CGContextBeginPath(_context);
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lottie::CGPathCocoaImpl::withNativePath(path, [context = _context](CGPathRef nativePath) {
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CGContextAddPath(context, nativePath);
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});
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CGFloat components[4] = { color.r, color.g, color.b, color.a };
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CGColorRef nativeColor = CGColorCreate(CGBitmapContextGetColorSpace(_topContext), components);
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CGContextSetStrokeColorWithColor(_context, nativeColor);
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CFRelease(nativeColor);
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CGContextSetLineWidth(_context, lineWidth);
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switch (lineJoin) {
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case lottie::LineJoin::Miter: {
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CGContextSetLineJoin(_context, kCGLineJoinMiter);
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break;
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}
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case lottie::LineJoin::Round: {
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CGContextSetLineJoin(_context, kCGLineJoinRound);
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break;
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}
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case lottie::LineJoin::Bevel: {
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CGContextSetLineJoin(_context, kCGLineJoinBevel);
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break;
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}
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default: {
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CGContextSetLineJoin(_context, kCGLineJoinBevel);
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break;
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}
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}
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switch (lineCap) {
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case lottie::LineCap::Butt: {
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CGContextSetLineCap(_context, kCGLineCapButt);
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break;
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}
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case lottie::LineCap::Round: {
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CGContextSetLineCap(_context, kCGLineCapRound);
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break;
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}
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case lottie::LineCap::Square: {
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CGContextSetLineCap(_context, kCGLineCapSquare);
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break;
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}
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default: {
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CGContextSetLineCap(_context, kCGLineCapSquare);
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break;
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}
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}
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if (!dashPattern.empty()) {
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std::vector<double> mappedDashPattern;
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for (const auto value : dashPattern) {
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mappedDashPattern.push_back(value);
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}
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CGContextSetLineDash(_context, dashPhase, mappedDashPattern.data(), mappedDashPattern.size());
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}
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CGContextStrokePath(_context);
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}
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void CanvasImpl::linearGradientStrokePath(std::shared_ptr<lottie::CGPath> const &path, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) {
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CGContextSaveGState(_context);
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CGContextBeginPath(_context);
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lottie::CGPathCocoaImpl::withNativePath(path, [context = _context](CGPathRef nativePath) {
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CGContextAddPath(context, nativePath);
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});
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CGContextSetLineWidth(_context, lineWidth);
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switch (lineJoin) {
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case lottie::LineJoin::Miter: {
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CGContextSetLineJoin(_context, kCGLineJoinMiter);
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break;
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}
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case lottie::LineJoin::Round: {
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CGContextSetLineJoin(_context, kCGLineJoinRound);
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break;
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}
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case lottie::LineJoin::Bevel: {
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CGContextSetLineJoin(_context, kCGLineJoinBevel);
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break;
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}
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default: {
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CGContextSetLineJoin(_context, kCGLineJoinBevel);
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break;
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}
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}
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switch (lineCap) {
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case lottie::LineCap::Butt: {
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CGContextSetLineCap(_context, kCGLineCapButt);
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break;
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}
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case lottie::LineCap::Round: {
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CGContextSetLineCap(_context, kCGLineCapRound);
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break;
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}
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case lottie::LineCap::Square: {
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CGContextSetLineCap(_context, kCGLineCapSquare);
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break;
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}
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default: {
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CGContextSetLineCap(_context, kCGLineCapSquare);
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break;
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}
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}
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if (!dashPattern.empty()) {
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std::vector<double> mappedDashPattern;
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for (const auto value : dashPattern) {
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mappedDashPattern.push_back(value);
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}
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CGContextSetLineDash(_context, dashPhase, mappedDashPattern.data(), mappedDashPattern.size());
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}
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CGContextReplacePathWithStrokedPath(_context);
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CGContextClip(_context);
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std::vector<double> components;
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components.reserve(gradient.colors().size() + 4);
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for (const auto &color : gradient.colors()) {
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components.push_back(color.r);
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components.push_back(color.g);
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components.push_back(color.b);
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components.push_back(color.a);
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}
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assert(gradient.colors().size() == gradient.locations().size());
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std::vector<double> locations;
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for (const auto location : gradient.locations()) {
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locations.push_back(location);
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}
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CGGradientRef nativeGradient = CGGradientCreateWithColorComponents(CGBitmapContextGetColorSpace(_topContext), components.data(), locations.data(), locations.size());
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if (nativeGradient) {
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CGContextDrawLinearGradient(_context, nativeGradient, CGPointMake(start.x, start.y), CGPointMake(end.x, end.y), kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
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CFRelease(nativeGradient);
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}
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CGContextResetClip(_context);
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CGContextRestoreGState(_context);
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}
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void CanvasImpl::radialGradientStrokePath(std::shared_ptr<lottie::CGPath> const &path, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) {
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CGContextSaveGState(_context);
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CGContextBeginPath(_context);
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lottie::CGPathCocoaImpl::withNativePath(path, [context = _context](CGPathRef nativePath) {
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CGContextAddPath(context, nativePath);
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});
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CGContextSetLineWidth(_context, lineWidth);
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switch (lineJoin) {
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case lottie::LineJoin::Miter: {
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CGContextSetLineJoin(_context, kCGLineJoinMiter);
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break;
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}
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case lottie::LineJoin::Round: {
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CGContextSetLineJoin(_context, kCGLineJoinRound);
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break;
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}
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case lottie::LineJoin::Bevel: {
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CGContextSetLineJoin(_context, kCGLineJoinBevel);
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break;
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}
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default: {
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CGContextSetLineJoin(_context, kCGLineJoinBevel);
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break;
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}
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}
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switch (lineCap) {
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case lottie::LineCap::Butt: {
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CGContextSetLineCap(_context, kCGLineCapButt);
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break;
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}
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case lottie::LineCap::Round: {
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CGContextSetLineCap(_context, kCGLineCapRound);
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break;
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}
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case lottie::LineCap::Square: {
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CGContextSetLineCap(_context, kCGLineCapSquare);
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break;
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}
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default: {
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CGContextSetLineCap(_context, kCGLineCapSquare);
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break;
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}
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}
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if (!dashPattern.empty()) {
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std::vector<double> mappedDashPattern;
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for (const auto value : dashPattern) {
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mappedDashPattern.push_back(value);
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}
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CGContextSetLineDash(_context, dashPhase, mappedDashPattern.data(), mappedDashPattern.size());
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}
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CGContextReplacePathWithStrokedPath(_context);
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CGContextClip(_context);
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std::vector<double> components;
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components.reserve(gradient.colors().size() + 4);
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for (const auto &color : gradient.colors()) {
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components.push_back(color.r);
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components.push_back(color.g);
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components.push_back(color.b);
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components.push_back(color.a);
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}
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assert(gradient.colors().size() == gradient.locations().size());
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std::vector<double> locations;
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for (const auto location : gradient.locations()) {
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locations.push_back(location);
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}
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CGGradientRef nativeGradient = CGGradientCreateWithColorComponents(CGBitmapContextGetColorSpace(_topContext), components.data(), locations.data(), locations.size());
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if (nativeGradient) {
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CGContextDrawRadialGradient(_context, nativeGradient, CGPointMake(startCenter.x, startCenter.y), startRadius, CGPointMake(endCenter.x, endCenter.y), endRadius, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
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CFRelease(nativeGradient);
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}
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CGContextResetClip(_context);
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CGContextRestoreGState(_context);
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}
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void CanvasImpl::fill(lottie::CGRect const &rect, lottie::Color const &fillColor) {
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CGFloat components[4] = { fillColor.r, fillColor.g, fillColor.b, fillColor.a };
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CGColorRef nativeColor = CGColorCreate(CGBitmapContextGetColorSpace(_topContext), components);
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CGContextSetFillColorWithColor(_context, nativeColor);
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CFRelease(nativeColor);
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CGContextFillRect(_context, CGRectMake(rect.x, rect.y, rect.width, rect.height));
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}
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void CanvasImpl::setBlendMode(BlendMode blendMode) {
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::CGBlendMode nativeMode = kCGBlendModeNormal;
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switch (blendMode) {
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case BlendMode::Normal: {
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nativeMode = kCGBlendModeNormal;
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break;
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}
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case BlendMode::DestinationIn: {
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nativeMode = kCGBlendModeDestinationIn;
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break;
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}
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case BlendMode::DestinationOut: {
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nativeMode = kCGBlendModeDestinationOut;
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break;
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}
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}
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CGContextSetBlendMode(_context, nativeMode);
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}
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void CanvasImpl::setAlpha(float alpha) {
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CGContextSetAlpha(_context, alpha);
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}
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void CanvasImpl::concatenate(lottie::CATransform3D const &transform) {
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CGContextConcatCTM(_context, CATransform3DGetAffineTransform(nativeTransform(transform)));
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}
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std::shared_ptr<Image> CanvasImpl::makeImage() const {
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::CGImageRef nativeImage = CGBitmapContextCreateImage(_context);
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if (nativeImage) {
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auto image = std::make_shared<ImageImpl>(nativeImage);
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CFRelease(nativeImage);
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return image;
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} else {
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return nil;
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}
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}
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void CanvasImpl::draw(std::shared_ptr<Canvas> const &other, lottie::CGRect const &rect) {
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CanvasImpl *impl = (CanvasImpl *)other.get();
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if (impl->_layer) {
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CGContextDrawLayerInRect(_context, CGRectMake(rect.x, rect.y, rect.width, rect.height), impl->_layer);
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} else {
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auto image = impl->makeImage();
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CGContextDrawImage(_context, CGRectMake(rect.x, rect.y, rect.width, rect.height), ((ImageImpl *)image.get())->nativeImage());
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}
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}
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}
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