mirror of
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145 lines
6.1 KiB
Swift
145 lines
6.1 KiB
Swift
import Foundation
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import UIKit
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import MetalEngine
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import Display
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import CallScreen
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import ComponentFlow
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public final class ViewController: UIViewController {
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private var callScreenView: PrivateCallScreen?
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private var callState: PrivateCallScreen.State = PrivateCallScreen.State(
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lifecycleState: .connecting,
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name: "Emma Walters",
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avatarImage: UIImage(named: "test"),
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audioOutput: .internalSpeaker,
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isMicrophoneMuted: false,
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localVideo: nil,
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remoteVideo: nil
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)
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private var currentLayout: (size: CGSize, insets: UIEdgeInsets)?
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private var viewLayoutTransition: Transition?
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override public func viewDidLoad() {
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super.viewDidLoad()
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self.view.layer.addSublayer(MetalEngine.shared.rootLayer)
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MetalEngine.shared.rootLayer.frame = CGRect(origin: CGPoint(x: 0.0, y: -101.0), size: CGSize(width: 100.0, height: 100.0))
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self.view.backgroundColor = .black
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SharedDisplayLinkDriver.shared.updateForegroundState(true)
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let callScreenView = PrivateCallScreen(frame: self.view.bounds)
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self.callScreenView = callScreenView
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self.view.addSubview(callScreenView)
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callScreenView.speakerAction = { [weak self] in
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guard let self else {
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return
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}
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switch self.callState.lifecycleState {
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case .connecting:
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self.callState.lifecycleState = .ringing
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case .ringing:
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self.callState.lifecycleState = .exchangingKeys
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case .exchangingKeys:
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self.callState.lifecycleState = .active(PrivateCallScreen.State.ActiveState(
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startTime: Date().timeIntervalSince1970,
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signalInfo: PrivateCallScreen.State.SignalInfo(quality: 1.0),
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emojiKey: ["😂", "😘", "😍", "😊"]
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))
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case var .active(activeState):
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activeState.signalInfo.quality = activeState.signalInfo.quality == 1.0 ? 0.1 : 1.0
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self.callState.lifecycleState = .active(activeState)
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case .terminated:
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self.callState.lifecycleState = .active(PrivateCallScreen.State.ActiveState(
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startTime: Date().timeIntervalSince1970,
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signalInfo: PrivateCallScreen.State.SignalInfo(quality: 1.0),
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emojiKey: ["😂", "😘", "😍", "😊"]
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))
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}
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self.update(transition: .spring(duration: 0.4))
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}
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callScreenView.flipCameraAction = { [weak self] in
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guard let self else {
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return
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}
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if let input = self.callState.localVideo as? FileVideoSource {
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input.sourceId = input.sourceId == 0 ? 1 : 0
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input.fixedRotationAngle = input.sourceId == 0 ? Float.pi * 0.0 : Float.pi * 0.5
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input.sizeMultiplicator = input.sourceId == 0 ? CGPoint(x: 1.0, y: 1.0) : CGPoint(x: 1.5, y: 1.0)
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}
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}
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callScreenView.videoAction = { [weak self] in
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guard let self else {
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return
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}
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if self.callState.localVideo == nil {
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self.callState.localVideo = FileVideoSource(device: MetalEngine.shared.device, url: Bundle.main.url(forResource: "test3", withExtension: "mp4")!, fixedRotationAngle: Float.pi * 0.0)
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} else {
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self.callState.localVideo = nil
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}
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self.update(transition: .spring(duration: 0.4))
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}
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callScreenView.microhoneMuteAction = {
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if self.callState.remoteVideo == nil {
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self.callState.remoteVideo = FileVideoSource(device: MetalEngine.shared.device, url: Bundle.main.url(forResource: "test4", withExtension: "mp4")!, fixedRotationAngle: Float.pi * 0.0)
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} else {
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self.callState.remoteVideo = nil
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}
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self.update(transition: .spring(duration: 0.4))
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}
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callScreenView.endCallAction = { [weak self] in
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guard let self else {
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return
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}
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self.callState.lifecycleState = .terminated(PrivateCallScreen.State.TerminatedState(duration: 82.0))
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self.callState.remoteVideo = nil
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self.callState.localVideo = nil
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self.update(transition: .spring(duration: 0.4))
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}
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}
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private func update(transition: Transition) {
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if let (size, insets) = self.currentLayout {
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self.update(size: size, insets: insets, transition: transition)
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}
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}
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private func update(size: CGSize, insets: UIEdgeInsets, transition: Transition) {
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guard let callScreenView = self.callScreenView else {
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return
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}
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transition.setFrame(view: callScreenView, frame: CGRect(origin: CGPoint(), size: size))
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callScreenView.update(size: size, insets: insets, screenCornerRadius: 55.0, state: self.callState, transition: transition)
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}
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override public func viewWillLayoutSubviews() {
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super.viewWillLayoutSubviews()
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let safeAreaLayoutGuide = self.view.safeAreaLayoutGuide
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let size = self.view.bounds.size
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let insets = UIEdgeInsets(top: safeAreaLayoutGuide.layoutFrame.minY, left: safeAreaLayoutGuide.layoutFrame.minX, bottom: size.height - safeAreaLayoutGuide.layoutFrame.maxY, right: safeAreaLayoutGuide.layoutFrame.minX)
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let transition = self.viewLayoutTransition ?? .immediate
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self.viewLayoutTransition = nil
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if let currentLayout = self.currentLayout, currentLayout == (size, insets) {
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} else {
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self.currentLayout = (size, insets)
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self.update(size: size, insets: insets, transition: transition)
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}
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}
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override public func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
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super.viewWillTransition(to: size, with: coordinator)
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self.viewLayoutTransition = .easeInOut(duration: 0.3)
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}
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}
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