Swiftgram/submodules/Display/Source/TooltipControllerNode.swift
2023-08-05 15:32:12 +02:00

179 lines
7.8 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
final class TooltipControllerNode: ASDisplayNode {
private let baseFontSize: CGFloat
private let balancedTextLayout: Bool
private let dismiss: (Bool) -> Void
private var validLayout: ContainerViewLayout?
private let containerNode: ContextMenuContainerNode
private let imageNode: ASImageNode
private let textNode: ImmediateTextNode
private var contentNode: TooltipControllerCustomContentNode?
private let dismissByTapOutside: Bool
var sourceRect: CGRect?
var arrowOnBottom: Bool = true
var padding: CGFloat = 8.0
var innerPadding: UIEdgeInsets = UIEdgeInsets()
private var dismissedByTouchOutside = false
private var dismissByTapOutsideSource = false
init(content: TooltipControllerContent, baseFontSize: CGFloat, balancedTextLayout: Bool, dismiss: @escaping (Bool) -> Void, dismissByTapOutside: Bool, dismissByTapOutsideSource: Bool) {
self.baseFontSize = baseFontSize
self.balancedTextLayout = balancedTextLayout
self.dismissByTapOutside = dismissByTapOutside
self.dismissByTapOutsideSource = dismissByTapOutsideSource
self.containerNode = ContextMenuContainerNode(blurred: false)
self.containerNode.backgroundColor = UIColor(white: 0.0, alpha: 0.8)
self.imageNode = ASImageNode()
self.imageNode.image = content.image
self.textNode = ImmediateTextNode()
if case let .attributedText(text) = content {
self.textNode.attributedText = text
} else {
self.textNode.attributedText = NSAttributedString(string: content.text, font: Font.regular(floor(baseFontSize * 14.0 / 17.0)), textColor: .white, paragraphAlignment: .center)
}
self.textNode.isUserInteractionEnabled = false
self.textNode.displaysAsynchronously = false
self.textNode.maximumNumberOfLines = 0
self.dismiss = dismiss
if case let .custom(contentNode) = content {
self.contentNode = contentNode
}
super.init()
self.containerNode.addSubnode(self.imageNode)
self.containerNode.addSubnode(self.textNode)
self.contentNode.flatMap { self.containerNode.addSubnode($0) }
self.addSubnode(self.containerNode)
}
func updateText(_ text: String, transition: ContainedViewLayoutTransition) {
if transition.isAnimated, let copyLayer = self.textNode.layer.snapshotContentTree() {
copyLayer.frame = self.textNode.layer.frame
self.textNode.layer.superlayer?.addSublayer(copyLayer)
transition.updateAlpha(layer: copyLayer, alpha: 0.0, completion: { [weak copyLayer] _ in
copyLayer?.removeFromSuperlayer()
})
self.textNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.12)
}
self.textNode.attributedText = NSAttributedString(string: text, font: Font.regular(floor(self.baseFontSize * 14.0 / 17.0)), textColor: .white, paragraphAlignment: .center)
if let layout = self.validLayout {
self.containerLayoutUpdated(layout, transition: transition)
}
}
func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
self.validLayout = layout
let maxWidth = layout.size.width - 20.0
let contentSize: CGSize
if let contentNode = self.contentNode {
contentSize = contentNode.updateLayout(size: layout.size)
contentNode.frame = CGRect(origin: CGPoint(), size: contentSize)
} else {
var imageSize = CGSize()
var imageSizeWithInset = CGSize()
if let image = self.imageNode.image {
imageSize = image.size
imageSizeWithInset = CGSize(width: image.size.width + 12.0, height: image.size.height)
}
var textSize = self.textNode.updateLayout(CGSize(width: maxWidth, height: CGFloat.greatestFiniteMagnitude))
textSize.width = ceil(textSize.width / 2.0) * 2.0
textSize.height = ceil(textSize.height / 2.0) * 2.0
contentSize = CGSize(width: imageSizeWithInset.width + textSize.width + 12.0 + self.innerPadding.left + self.innerPadding.right, height: textSize.height + 34.0 + self.innerPadding.top + self.innerPadding.bottom)
let textFrame = CGRect(origin: CGPoint(x: 6.0 + self.innerPadding.left + imageSizeWithInset.width, y: 17.0 + self.innerPadding.top), size: textSize)
if transition.isAnimated, textFrame.size != self.textNode.frame.size {
transition.animatePositionAdditive(node: self.textNode, offset: CGPoint(x: textFrame.minX - self.textNode.frame.minX, y: 0.0))
}
let imageFrame = CGRect(origin: CGPoint(x: self.innerPadding.left + 10.0, y: floor((contentSize.height - imageSize.height) / 2.0)), size: imageSize)
self.imageNode.frame = imageFrame
self.textNode.frame = textFrame
}
let sourceRect: CGRect = self.sourceRect ?? CGRect(origin: CGPoint(x: layout.size.width / 2.0, y: layout.size.height / 2.0), size: CGSize())
let insets = layout.insets(options: [.statusBar, .input])
let verticalOrigin: CGFloat
var arrowOnBottom = true
if sourceRect.minY - 54.0 > insets.top {
verticalOrigin = sourceRect.minY - contentSize.height
} else {
verticalOrigin = min(layout.size.height - insets.bottom - contentSize.height, sourceRect.maxY)
arrowOnBottom = false
}
self.arrowOnBottom = arrowOnBottom
let horizontalOrigin: CGFloat = floor(min(max(self.padding, sourceRect.midX - contentSize.width / 2.0), layout.size.width - contentSize.width - self.padding))
transition.updateFrame(node: self.containerNode, frame: CGRect(origin: CGPoint(x: horizontalOrigin, y: verticalOrigin), size: contentSize))
self.containerNode.relativeArrowPosition = (sourceRect.midX - horizontalOrigin, arrowOnBottom)
self.containerNode.updateLayout(transition: transition)
}
func animateIn() {
self.containerNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.25)
self.contentNode?.animateIn()
}
func animateOut(completion: @escaping () -> Void) {
self.containerNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false, completion: { _ in
completion()
})
}
func hide() {
self.containerNode.alpha = 0.0
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if let event = event {
var eventIsPresses = false
if #available(iOSApplicationExtension 9.0, iOS 9.0, *) {
eventIsPresses = event.type == .presses
}
if event.type == .touches || eventIsPresses {
let pointInside = self.containerNode.frame.contains(point)
if self.containerNode.frame.contains(point) || self.dismissByTapOutside {
if !self.dismissedByTouchOutside {
self.dismissedByTouchOutside = true
self.dismiss(pointInside)
}
} else if self.dismissByTapOutsideSource, let sourceRect = self.sourceRect, !sourceRect.contains(point) {
if !self.dismissedByTouchOutside {
self.dismissedByTouchOutside = true
self.dismiss(false)
}
}
return nil
}
}
return super.hitTest(point, with: event)
}
}