Swiftgram/submodules/AnimatedStickerNode/Sources/DirectAnimatedStickerNode.swift
2023-09-25 19:47:44 +04:00

388 lines
13 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import RLottieBinding
import SwiftSignalKit
import GZip
import Display
public final class DirectAnimatedStickerNode: ASDisplayNode, AnimatedStickerNode {
private static let sharedQueue = Queue(name: "DirectAnimatedStickerNode", qos: .userInteractive)
private final class LoadFrameTask {
var isCancelled: Bool = false
}
public var automaticallyLoadFirstFrame: Bool = false
public var automaticallyLoadLastFrame: Bool = false
public var playToCompletionOnStop: Bool = false
private var didStart: Bool = false
public var started: () -> Void = {}
public var completed: (Bool) -> Void = { _ in }
private var didComplete: Bool = false
public var frameUpdated: (Int, Int) -> Void = { _, _ in }
public var currentFrameIndex: Int {
get {
return self.frameIndex
} set(value) {
}
}
public var currentFrameCount: Int {
get {
if let lottieInstance = self.lottieInstance {
return Int(lottieInstance.frameCount)
} else if let videoSource = self.videoSource {
return Int(videoSource.frameRate)
} else {
return 0
}
} set(value) {
}
}
public var currentFrameImage: UIImage? {
if let contents = self.layer.contents {
return UIImage(cgImage: contents as! CGImage)
} else {
return nil
}
}
public private(set) var isPlaying: Bool = false
public var stopAtNearestLoop: Bool = false
private let statusPromise = Promise<AnimatedStickerStatus>()
public var status: Signal<AnimatedStickerStatus, NoError> {
return self.statusPromise.get()
}
public var autoplay: Bool = true
public var visibility: Bool = false {
didSet {
self.updatePlayback()
}
}
public var overrideVisibility: Bool = false
public var isPlayingChanged: (Bool) -> Void = { _ in }
private var sourceDisposable: Disposable?
private var playbackSize: CGSize?
private var lottieInstance: LottieInstance?
private var videoSource: AnimatedStickerFrameSource?
private var frameIndex: Int = 0
private var playbackMode: AnimatedStickerPlaybackMode = .loop
private var frameImages: [Int: UIImage] = [:]
private var loadFrameTasks: [Int: LoadFrameTask] = [:]
private var nextFrameTimer: SwiftSignalKit.Timer?
override public init() {
super.init()
}
deinit {
self.sourceDisposable?.dispose()
self.nextFrameTimer?.invalidate()
}
public func cloneCurrentFrame(from otherNode: AnimatedStickerNode?) {
}
public func setup(source: AnimatedStickerNodeSource, width: Int, height: Int, playbackMode: AnimatedStickerPlaybackMode, mode: AnimatedStickerMode) {
self.didStart = false
self.didComplete = false
self.sourceDisposable?.dispose()
self.playbackSize = CGSize(width: CGFloat(width), height: CGFloat(height))
self.playbackMode = playbackMode
self.sourceDisposable = (source.directDataPath(attemptSynchronously: false)
|> filter { $0 != nil }
|> take(1)
|> deliverOnMainQueue).startStrict(next: { [weak self] path in
guard let strongSelf = self, let path = path else {
return
}
if source.isVideo {
if let videoSource = makeVideoStickerDirectFrameSource(queue: DirectAnimatedStickerNode.sharedQueue, path: path, width: width, height: height, cachePathPrefix: nil, unpremultiplyAlpha: false) {
strongSelf.setupPlayback(videoSource: videoSource)
}
} else {
guard let data = try? Data(contentsOf: URL(fileURLWithPath: path)) else {
return
}
let decompressedData = TGGUnzipData(data, 8 * 1024 * 1024) ?? data
guard let lottieInstance = LottieInstance(data: decompressedData, fitzModifier: .none, colorReplacements: nil, cacheKey: "") else {
print("Could not load sticker data")
return
}
strongSelf.setupPlayback(lottieInstance: lottieInstance)
}
}).strict()
}
private func updatePlayback() {
let isPlaying = self.visibility && (self.lottieInstance != nil || self.videoSource != nil)
if self.isPlaying != isPlaying {
self.isPlaying = isPlaying
if self.isPlaying {
self.startNextFrameTimerIfNeeded()
self.updateLoadFrameTasks()
} else {
self.nextFrameTimer?.invalidate()
self.nextFrameTimer = nil
}
self.isPlayingChanged(self.isPlaying)
}
}
private func startNextFrameTimerIfNeeded() {
var frameRate: Double?
if let lottieInstance = self.lottieInstance {
frameRate = Double(lottieInstance.frameRate)
} else if let videoSource = self.videoSource {
frameRate = Double(videoSource.frameRate)
}
if self.nextFrameTimer == nil, let frameRate = frameRate, self.frameImages[self.frameIndex] != nil {
let nextFrameTimer = SwiftSignalKit.Timer(timeout: 1.0 / frameRate, repeat: false, completion: { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.nextFrameTimer = nil
strongSelf.advanceFrameIfPossible()
}, queue: .mainQueue())
self.nextFrameTimer = nextFrameTimer
nextFrameTimer.start()
}
}
private func advanceFrameIfPossible() {
var frameCount: Int?
if let lottieInstance = self.lottieInstance {
frameCount = Int(lottieInstance.frameCount)
} else if let videoSource = self.videoSource {
frameCount = Int(videoSource.frameCount)
}
guard let frameCount = frameCount else {
return
}
if self.frameIndex == frameCount - 1 {
switch self.playbackMode {
case .loop:
self.completed(false)
case let .count(count):
if count <= 1 {
if !self.didComplete {
self.didComplete = true
self.completed(true)
}
return
} else {
self.playbackMode = .count(count - 1)
self.completed(false)
}
case .once:
if !self.didComplete {
self.didComplete = true
self.completed(true)
}
return
case .still:
break
}
}
let nextFrameIndex = (self.frameIndex + 1) % frameCount
self.frameIndex = nextFrameIndex
self.updateFrameImageIfNeeded()
self.updateLoadFrameTasks()
}
private func updateFrameImageIfNeeded() {
var frameCount: Int?
if let lottieInstance = self.lottieInstance {
frameCount = Int(lottieInstance.frameCount)
} else if let videoSource = self.videoSource {
frameCount = Int(videoSource.frameCount)
}
guard let frameCount = frameCount else {
return
}
var allowedIndices: [Int] = []
for i in 0 ..< 2 {
let mappedIndex = (self.frameIndex + i) % frameCount
allowedIndices.append(mappedIndex)
}
var removeKeys: [Int] = []
for index in self.frameImages.keys {
if !allowedIndices.contains(index) {
removeKeys.append(index)
}
}
for index in removeKeys {
self.frameImages.removeValue(forKey: index)
}
for (index, task) in self.loadFrameTasks {
if !allowedIndices.contains(index) {
task.isCancelled = true
}
}
if let image = self.frameImages[self.frameIndex] {
self.layer.contents = image.cgImage
self.frameUpdated(self.frameIndex, frameCount)
if !self.didComplete {
self.startNextFrameTimerIfNeeded()
}
if !self.didStart {
self.didStart = true
self.started()
}
}
}
private func updateLoadFrameTasks() {
var frameCount: Int?
if let lottieInstance = self.lottieInstance {
frameCount = Int(lottieInstance.frameCount)
} else if let videoSource = self.videoSource {
frameCount = Int(videoSource.frameCount)
}
guard let frameCount = frameCount else {
return
}
let frameIndex = self.frameIndex % frameCount
if self.frameImages[frameIndex] == nil {
self.maybeStartLoadFrameTask(frameIndex: frameIndex)
} else {
self.maybeStartLoadFrameTask(frameIndex: (frameIndex + 1) % frameCount)
}
}
private func maybeStartLoadFrameTask(frameIndex: Int) {
guard self.lottieInstance != nil || self.videoSource != nil else {
return
}
guard let playbackSize = self.playbackSize else {
return
}
if self.loadFrameTasks[frameIndex] != nil {
return
}
let task = LoadFrameTask()
self.loadFrameTasks[frameIndex] = task
let lottieInstance = self.lottieInstance
let videoSource = self.videoSource
DirectAnimatedStickerNode.sharedQueue.async { [weak self] in
var image: UIImage?
if !task.isCancelled {
if let lottieInstance = lottieInstance {
if let drawingContext = DrawingContext(size: playbackSize, scale: 1.0, opaque: false, clear: false) {
lottieInstance.renderFrame(with: Int32(frameIndex), into: drawingContext.bytes.assumingMemoryBound(to: UInt8.self), width: Int32(drawingContext.scaledSize.width), height: Int32(drawingContext.scaledSize.height), bytesPerRow: Int32(drawingContext.bytesPerRow))
image = drawingContext.generateImage()
}
} else if let videoSource = videoSource {
if let frame = videoSource.takeFrame(draw: true) {
if let drawingContext = DrawingContext(size: CGSize(width: frame.width, height: frame.height), scale: 1.0, opaque: false, clear: false, bytesPerRow: frame.bytesPerRow) {
frame.data.copyBytes(to: drawingContext.bytes.assumingMemoryBound(to: UInt8.self), from: 0 ..< min(frame.data.count, drawingContext.length))
image = drawingContext.generateImage()
}
}
}
}
Queue.mainQueue().async {
guard let strongSelf = self else {
return
}
if let currentTask = strongSelf.loadFrameTasks[frameIndex], currentTask === task {
strongSelf.loadFrameTasks.removeValue(forKey: frameIndex)
}
if !task.isCancelled, let image = image {
strongSelf.frameImages[frameIndex] = image
strongSelf.updateFrameImageIfNeeded()
strongSelf.updateLoadFrameTasks()
}
}
}
}
private func setupPlayback(lottieInstance: LottieInstance) {
self.lottieInstance = lottieInstance
self.updatePlayback()
}
private func setupPlayback(videoSource: AnimatedStickerFrameSource) {
self.videoSource = videoSource
self.updatePlayback()
}
public func reset() {
}
public func playOnce() {
}
public func playLoop() {
}
public func play(firstFrame: Bool, fromIndex: Int?) {
if let fromIndex = fromIndex {
self.frameIndex = fromIndex
self.updateLoadFrameTasks()
}
}
public func pause() {
}
public func stop() {
}
public func seekTo(_ position: AnimatedStickerPlaybackPosition) {
}
public func playIfNeeded() -> Bool {
return false
}
public func updateLayout(size: CGSize) {
}
public func setOverlayColor(_ color: UIColor?, replace: Bool, animated: Bool) {
}
}