mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-12 09:19:52 +00:00
180 lines
6.8 KiB
Swift
180 lines
6.8 KiB
Swift
import Foundation
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import UIKit
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import Display
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import TelegramPresentationData
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import ComponentFlow
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import GlassBackgroundComponent
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import SwiftSignalKit
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import VideoChatMicButtonComponent
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import AccountContext
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final class LiveMicrophoneButtonComponent: Component {
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let theme: PresentationTheme
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let strings: PresentationStrings
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let call: AnyObject?
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init(
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theme: PresentationTheme,
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strings: PresentationStrings,
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call: AnyObject?
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) {
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self.theme = theme
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self.strings = strings
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self.call = call
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}
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static func ==(lhs: LiveMicrophoneButtonComponent, rhs: LiveMicrophoneButtonComponent) -> Bool {
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if lhs.theme !== rhs.theme {
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return false
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}
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if lhs.strings !== rhs.strings {
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return false
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}
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if lhs.call !== rhs.call {
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return false
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}
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return true
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}
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final class View: UIView {
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private let button = ComponentView<Empty>()
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private var component: LiveMicrophoneButtonComponent?
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private weak var state: EmptyComponentState?
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private var isUpdating: Bool = false
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private var callStateDisposable: Disposable?
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private var muteStateDisposable: Disposable?
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private var callState: PresentationGroupCallState?
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private var isMuted: Bool = false
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private var isPushToTalkActive: Bool = false
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override init(frame: CGRect) {
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super.init(frame: frame)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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deinit {
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self.muteStateDisposable?.dispose()
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self.callStateDisposable?.dispose()
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}
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func update(component: LiveMicrophoneButtonComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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if self.callStateDisposable == nil, let call = component.call as? PresentationGroupCall {
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self.callStateDisposable = (call.state
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|> deliverOnMainQueue).startStrict(next: { [weak self] callState in
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guard let self else {
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return
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}
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if self.callState != callState {
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self.callState = callState
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if !self.isUpdating {
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self.state?.updated(transition: .spring(duration: 0.4))
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}
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}
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})
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}
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if self.muteStateDisposable == nil, let call = component.call as? PresentationGroupCall {
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self.muteStateDisposable = (call.isMuted
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|> deliverOnMainQueue).startStrict(next: { [weak self] isMuted in
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guard let self else {
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return
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}
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if self.isMuted != isMuted {
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self.isMuted = isMuted
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if !self.isUpdating {
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self.state?.updated(transition: .spring(duration: 0.4))
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}
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}
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})
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}
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self.component = component
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self.state = state
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let size = CGSize(width: 40.0, height: 40.0)
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let micButtonContent: VideoChatMicButtonComponent.Content
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if let callState = self.callState {
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switch callState.networkState {
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case .connecting:
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micButtonContent = .connecting
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case .connected:
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if let _ = callState.muteState {
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if self.isPushToTalkActive {
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micButtonContent = .unmuted(pushToTalk: self.isPushToTalkActive)
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} else {
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micButtonContent = .muted(forced: false)
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}
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} else {
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micButtonContent = .unmuted(pushToTalk: false)
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}
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}
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} else {
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micButtonContent = .connecting
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}
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let _ = self.button.update(
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transition: transition,
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component: AnyComponent(VideoChatMicButtonComponent(
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call: component.call.flatMap { call -> VideoChatCall? in
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if let call = call as? PresentationGroupCall {
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return .group(call)
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} else {
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return nil
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}
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},
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strings: component.strings,
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content: micButtonContent,
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isCollapsed: true,
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isCompact: true,
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customIconScale: 0.45,
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updateUnmutedStateIsPushToTalk: { [weak self] unmutedStateIsPushToTalk in
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guard let self, let component = self.component, let call = component.call as? PresentationGroupCall else {
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return
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}
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if let unmutedStateIsPushToTalk {
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if unmutedStateIsPushToTalk {
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self.isPushToTalkActive = true
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call.setIsMuted(action: .muted(isPushToTalkActive: true))
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} else {
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call.setIsMuted(action: .unmuted)
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self.isPushToTalkActive = false
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}
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self.state?.updated(transition: .spring(duration: 0.4))
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} else {
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call.setIsMuted(action: .muted(isPushToTalkActive: false))
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self.isPushToTalkActive = false
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self.state?.updated(transition: .spring(duration: 0.4))
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}
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},
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raiseHand: {},
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scheduleAction: {}
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)),
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environment: {},
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containerSize: size
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)
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if let buttonView = self.button.view {
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if buttonView.superview == nil {
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self.addSubview(buttonView)
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}
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buttonView.frame = CGRect(origin: CGPoint(), size: size)
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}
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return size
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}
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}
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func makeView() -> View {
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return View(frame: CGRect())
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}
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func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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