Swiftgram/submodules/PasswordSetupUI/Sources/ManagedAnimationNode.swift

285 lines
8.9 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import RLottieBinding
import AppBundle
import GZip
private final class ManagedAnimationState {
let item: ManagedAnimationItem
private let instance: LottieInstance
let frameCount: Int
let fps: Double
var startTime: Double?
var frameIndex: Int?
private let renderContext: DrawingContext
init?(displaySize: CGSize, item: ManagedAnimationItem, current: ManagedAnimationState?) {
let resolvedInstance: LottieInstance
let renderContext: DrawingContext
if let current = current {
resolvedInstance = current.instance
renderContext = current.renderContext
} else {
guard let path = getAppBundle().path(forResource: item.name, ofType: "tgs") else {
return nil
}
guard let data = try? Data(contentsOf: URL(fileURLWithPath: path)) else {
return nil
}
guard let unpackedData = TGGUnzipData(data, 5 * 1024 * 1024) else {
return nil
}
guard let instance = LottieInstance(data: unpackedData, cacheKey: item.name) else {
return nil
}
resolvedInstance = instance
renderContext = DrawingContext(size: displaySize, scale: UIScreenScale, premultiplied: true, clear: true)
}
self.item = item
self.instance = resolvedInstance
self.renderContext = renderContext
self.frameCount = Int(self.instance.frameCount)
self.fps = Double(self.instance.frameRate)
}
func draw() -> UIImage? {
self.instance.renderFrame(with: Int32(self.frameIndex ?? 0), into: self.renderContext.bytes.assumingMemoryBound(to: UInt8.self), width: Int32(self.renderContext.size.width * self.renderContext.scale), height: Int32(self.renderContext.size.height * self.renderContext.scale), bytesPerRow: Int32(self.renderContext.bytesPerRow))
return self.renderContext.generateImage()
}
}
struct ManagedAnimationFrameRange: Equatable {
var startFrame: Int
var endFrame: Int
}
struct ManagedAnimationItem: Equatable {
let name: String
var frames: ManagedAnimationFrameRange
}
class ManagedAnimationNode: ASDisplayNode {
let intrinsicSize: CGSize
private let imageNode: ASImageNode
private let displayLink: CADisplayLink
private var state: ManagedAnimationState?
init(size: CGSize) {
self.intrinsicSize = size
self.imageNode = ASImageNode()
self.imageNode.displayWithoutProcessing = true
self.imageNode.displaysAsynchronously = false
self.imageNode.frame = CGRect(origin: CGPoint(), size: self.intrinsicSize)
final class DisplayLinkTarget: NSObject {
private let f: () -> Void
init(_ f: @escaping () -> Void) {
self.f = f
}
@objc func event() {
self.f()
}
}
var displayLinkUpdate: (() -> Void)?
self.displayLink = CADisplayLink(target: DisplayLinkTarget {
displayLinkUpdate?()
}, selector: #selector(DisplayLinkTarget.event))
super.init()
self.addSubnode(self.imageNode)
self.displayLink.add(to: RunLoop.main, forMode: .common)
displayLinkUpdate = { [weak self] in
self?.updateAnimation()
}
}
private func updateAnimation() {
guard let state = self.state else {
return
}
let timestamp = CACurrentMediaTime()
var startTime: Double
if let current = state.startTime {
startTime = current
} else {
startTime = timestamp
state.startTime = startTime
}
let fps = state.fps
let frameRange = state.item.frames
let duration: Double = 0.3
var t = (timestamp - startTime) / duration
t = max(0.0, t)
t = min(1.0, t)
let frameOffset = Int(Double(frameRange.startFrame) * (1.0 - t) + Double(frameRange.startFrame) * t)
let lowerBound = min(frameRange.startFrame, state.frameCount - 1)
let upperBound = min(frameRange.endFrame, state.frameCount - 1)
let frameIndex = max(lowerBound, min(upperBound, frameOffset))
if state.frameIndex != frameIndex {
state.frameIndex = frameIndex
if let image = state.draw() {
self.imageNode.image = image
}
}
}
func trackTo(item: ManagedAnimationItem, frameIndex: Int) {
if let state = self.state, state.item.name == item.name {
self.state = ManagedAnimationState(displaySize: self.intrinsicSize, item: item, current: state)
} else {
self.state = ManagedAnimationState(displaySize: self.intrinsicSize, item: item, current: nil)
}
self.updateAnimation()
}
}
enum ManagedMonkeyAnimationState: Equatable {
case idle
case eyesClosed
case peeking
case tracking(CGFloat)
}
/*private let animationIdle = ManagedAnimationItem(name: "TwoFactorSetupMonkeyIdle",
intro: nil,
loop: ManagedAnimationTrack(frameRange: 0 ..< 1),
outro: nil
)
private let animationIdle = ManagedAnimationItem(name: "TwoFactorSetupMonkeyIdle",
intro: nil,
loop: ManagedAnimationTrack(frameRange: 0 ..< 1),
outro: nil
)
private let animationTracking = ManagedAnimationItem(name: "TwoFactorSetupMonkeyTracking",
intro: nil,
loop: ManagedAnimationTrack(frameRange: 0 ..< Int.max),
outro: nil
)
private let animationHide = ManagedAnimationItem(name: "TwoFactorSetupMonkeyClose",
intro: ManagedAnimationTrack(frameRange: 0 ..< 41),
loop: ManagedAnimationTrack(frameRange: 40 ..< 41),
outro: ManagedAnimationTrack(frameRange: 60 ..< 99)
)
private let animationHideNoOutro = ManagedAnimationItem(name: "TwoFactorSetupMonkeyClose",
intro: ManagedAnimationTrack(frameRange: 0 ..< 41),
loop: ManagedAnimationTrack(frameRange: 40 ..< 41),
outro: nil
)
private let animationHideNoIntro = ManagedAnimationItem(name: "TwoFactorSetupMonkeyClose",
intro: nil,
loop: ManagedAnimationTrack(frameRange: 40 ..< 41),
outro: ManagedAnimationTrack(frameRange: 60 ..< 99)
)
private let animationHideOutro = ManagedAnimationItem(name: "TwoFactorSetupMonkeyClose",
intro: nil,
loop: nil,
outro: ManagedAnimationTrack(frameRange: 60 ..< 99)
)
private let animationPeek = ManagedAnimationItem(name: "TwoFactorSetupMonkeyPeek",
intro: ManagedAnimationTrack(frameRange: 0 ..< 14),
loop: ManagedAnimationTrack(frameRange: 13 ..< 14),
outro: ManagedAnimationTrack(frameRange: 14 ..< 34)
)
private let animationMail = ManagedAnimationItem(name: "TwoFactorSetupMail",
intro: ManagedAnimationTrack(frameRange: 0 ..< Int.max),
loop: ManagedAnimationTrack(frameRange: Int.max - 1 ..< Int.max),
outro: nil
)
private let animationHint = ManagedAnimationItem(name: "TwoFactorSetupHint",
intro: ManagedAnimationTrack(frameRange: 0 ..< Int.max),
loop: ManagedAnimationTrack(frameRange: Int.max - 1 ..< Int.max),
outro: nil
)*/
final class ManagedMonkeyAnimationNode: ManagedAnimationNode {
private var state: ManagedMonkeyAnimationState = .idle
init() {
super.init(size: CGSize(width: 136.0, height: 136.0))
self.trackTo(item: ManagedAnimationItem(name: "TwoFactorSetupMonkeyIdle", frames: ManagedAnimationFrameRange(startFrame: 0, endFrame: 0)), frameIndex: 0)
}
func setState(_ state: ManagedMonkeyAnimationState) {
let previousState = self.state
self.state = state
switch previousState {
case .idle:
switch state {
case .idle:
break
case .eyesClosed:
break
case .peeking:
break
case let .tracking(value):
break
}
case .eyesClosed:
switch state {
case .idle:
break
case .eyesClosed:
break
case .peeking:
break
case let .tracking(value):
break
}
case .peeking:
switch state {
case .idle:
break
case .eyesClosed:
break
case .peeking:
break
case let .tracking(value):
break
}
case let .tracking(previousValue):
switch state {
case .idle:
break
case .eyesClosed:
break
case .peeking:
break
case let .tracking(value):
break
}
}
}
}