mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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324 lines
16 KiB
Swift
324 lines
16 KiB
Swift
import Foundation
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import Display
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import AsyncDisplayKit
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import SwiftSignalKit
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enum ItemListSwitchItemNodeType {
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case regular
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case icon
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}
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class ItemListSwitchItem: ListViewItem, ItemListItem {
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let theme: PresentationTheme
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let title: String
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let value: Bool
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let type: ItemListSwitchItemNodeType
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let enableInteractiveChanges: Bool
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let enabled: Bool
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let sectionId: ItemListSectionId
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let style: ItemListStyle
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let updated: (Bool) -> Void
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init(theme: PresentationTheme, title: String, value: Bool, type: ItemListSwitchItemNodeType = .regular, enableInteractiveChanges: Bool = true, enabled: Bool = true, sectionId: ItemListSectionId, style: ItemListStyle, updated: @escaping (Bool) -> Void) {
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self.theme = theme
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self.title = title
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self.value = value
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self.type = type
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self.enableInteractiveChanges = enableInteractiveChanges
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self.enabled = enabled
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self.sectionId = sectionId
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self.style = style
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self.updated = updated
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}
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func nodeConfiguredForParams(async: @escaping (@escaping () -> Void) -> Void, params: ListViewItemLayoutParams, synchronousLoads: Bool, previousItem: ListViewItem?, nextItem: ListViewItem?, completion: @escaping (ListViewItemNode, @escaping () -> (Signal<Void, NoError>?, (ListViewItemApply) -> Void)) -> Void) {
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async {
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let node = ItemListSwitchItemNode(type: self.type)
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let (layout, apply) = node.asyncLayout()(self, params, itemListNeighbors(item: self, topItem: previousItem as? ItemListItem, bottomItem: nextItem as? ItemListItem))
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node.contentSize = layout.contentSize
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node.insets = layout.insets
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Queue.mainQueue().async {
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completion(node, {
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return (nil, { _ in apply(false) })
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})
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}
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}
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}
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func updateNode(async: @escaping (@escaping () -> Void) -> Void, node: @escaping () -> ListViewItemNode, params: ListViewItemLayoutParams, previousItem: ListViewItem?, nextItem: ListViewItem?, animation: ListViewItemUpdateAnimation, completion: @escaping (ListViewItemNodeLayout, @escaping (ListViewItemApply) -> Void) -> Void) {
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Queue.mainQueue().async {
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if let nodeValue = node() as? ItemListSwitchItemNode {
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let makeLayout = nodeValue.asyncLayout()
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async {
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let (layout, apply) = makeLayout(self, params, itemListNeighbors(item: self, topItem: previousItem as? ItemListItem, bottomItem: nextItem as? ItemListItem))
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Queue.mainQueue().async {
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completion(layout, { _ in
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var animated = true
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if case .None = animation {
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animated = false
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}
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apply(animated)
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})
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}
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}
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}
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}
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}
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}
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private let titleFont = Font.regular(17.0)
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private protocol ItemListSwitchNodeImpl {
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var frameColor: UIColor { get set }
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var contentColor: UIColor { get set }
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var handleColor: UIColor { get set }
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var positiveContentColor: UIColor { get set }
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var negativeContentColor: UIColor { get set }
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}
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extension SwitchNode: ItemListSwitchNodeImpl {
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var positiveContentColor: UIColor {
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get {
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return .white
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} set(value) {
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}
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}
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var negativeContentColor: UIColor {
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get {
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return .white
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} set(value) {
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}
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}
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}
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extension IconSwitchNode: ItemListSwitchNodeImpl {
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}
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class ItemListSwitchItemNode: ListViewItemNode {
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private let backgroundNode: ASDisplayNode
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private let topStripeNode: ASDisplayNode
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private let bottomStripeNode: ASDisplayNode
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private let titleNode: TextNode
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private var switchNode: ASDisplayNode & ItemListSwitchNodeImpl
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private let switchGestureNode: ASDisplayNode
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private var disabledOverlayNode: ASDisplayNode?
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private var item: ItemListSwitchItem?
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init(type: ItemListSwitchItemNodeType) {
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self.backgroundNode = ASDisplayNode()
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self.backgroundNode.isLayerBacked = true
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self.backgroundNode.backgroundColor = .white
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self.topStripeNode = ASDisplayNode()
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self.topStripeNode.isLayerBacked = true
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self.bottomStripeNode = ASDisplayNode()
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self.bottomStripeNode.isLayerBacked = true
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self.titleNode = TextNode()
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self.titleNode.isUserInteractionEnabled = false
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switch type {
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case .regular:
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self.switchNode = SwitchNode()
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case .icon:
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self.switchNode = IconSwitchNode()
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}
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self.switchGestureNode = ASDisplayNode()
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super.init(layerBacked: false, dynamicBounce: false)
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self.addSubnode(self.titleNode)
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self.addSubnode(self.switchNode)
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self.addSubnode(self.switchGestureNode)
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}
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override func didLoad() {
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super.didLoad()
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(self.switchNode.view as? UISwitch)?.addTarget(self, action: #selector(self.switchValueChanged(_:)), for: .valueChanged)
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self.switchGestureNode.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tapGesture(_:))))
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}
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func asyncLayout() -> (_ item: ItemListSwitchItem, _ params: ListViewItemLayoutParams, _ insets: ItemListNeighbors) -> (ListViewItemNodeLayout, (Bool) -> Void) {
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let makeTitleLayout = TextNode.asyncLayout(self.titleNode)
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let currentItem = self.item
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var currentDisabledOverlayNode = self.disabledOverlayNode
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return { item, params, neighbors in
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let contentSize: CGSize
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let insets: UIEdgeInsets
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let separatorHeight = UIScreenPixel
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let itemBackgroundColor: UIColor
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let itemSeparatorColor: UIColor
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var updatedTheme: PresentationTheme?
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if currentItem?.theme !== item.theme {
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updatedTheme = item.theme
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}
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switch item.style {
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case .plain:
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itemBackgroundColor = item.theme.list.plainBackgroundColor
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itemSeparatorColor = item.theme.list.itemPlainSeparatorColor
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contentSize = CGSize(width: params.width, height: 44.0)
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insets = itemListNeighborsPlainInsets(neighbors)
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case .blocks:
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itemBackgroundColor = item.theme.list.itemBlocksBackgroundColor
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itemSeparatorColor = item.theme.list.itemBlocksSeparatorColor
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contentSize = CGSize(width: params.width, height: 44.0)
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insets = itemListNeighborsGroupedInsets(neighbors)
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}
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let (titleLayout, titleApply) = makeTitleLayout(TextNodeLayoutArguments(attributedString: NSAttributedString(string: item.title, font: titleFont, textColor: item.theme.list.itemPrimaryTextColor), backgroundColor: nil, maximumNumberOfLines: 1, truncationType: .end, constrainedSize: CGSize(width: params.width - params.leftInset - params.rightInset - 80.0, height: CGFloat.greatestFiniteMagnitude), alignment: .natural, cutout: nil, insets: UIEdgeInsets()))
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if !item.enabled {
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if currentDisabledOverlayNode == nil {
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currentDisabledOverlayNode = ASDisplayNode()
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currentDisabledOverlayNode?.backgroundColor = itemBackgroundColor.withAlphaComponent(0.5)
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}
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} else {
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currentDisabledOverlayNode = nil
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}
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let layout = ListViewItemNodeLayout(contentSize: contentSize, insets: insets)
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let layoutSize = layout.size
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return (ListViewItemNodeLayout(contentSize: contentSize, insets: insets), { [weak self] animated in
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if let strongSelf = self {
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strongSelf.item = item
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let transition: ContainedViewLayoutTransition
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if animated {
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transition = ContainedViewLayoutTransition.animated(duration: 0.4, curve: .spring)
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} else {
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transition = .immediate
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}
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if let currentDisabledOverlayNode = currentDisabledOverlayNode {
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if currentDisabledOverlayNode != strongSelf.disabledOverlayNode {
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strongSelf.disabledOverlayNode = currentDisabledOverlayNode
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strongSelf.addSubnode(currentDisabledOverlayNode)
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currentDisabledOverlayNode.alpha = 0.0
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transition.updateAlpha(node: currentDisabledOverlayNode, alpha: 1.0)
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currentDisabledOverlayNode.frame = CGRect(origin: CGPoint(), size: CGSize(width: layout.contentSize.width, height: layout.contentSize.height - separatorHeight))
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} else {
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transition.updateFrame(node: currentDisabledOverlayNode, frame: CGRect(origin: CGPoint(), size: CGSize(width: layout.contentSize.width, height: layout.contentSize.height - separatorHeight)))
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}
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} else if let disabledOverlayNode = strongSelf.disabledOverlayNode {
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transition.updateAlpha(node: disabledOverlayNode, alpha: 0.0, completion: { [weak disabledOverlayNode] _ in
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disabledOverlayNode?.removeFromSupernode()
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})
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strongSelf.disabledOverlayNode = nil
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}
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if let _ = updatedTheme {
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strongSelf.topStripeNode.backgroundColor = itemSeparatorColor
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strongSelf.bottomStripeNode.backgroundColor = itemSeparatorColor
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strongSelf.backgroundNode.backgroundColor = itemBackgroundColor
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strongSelf.switchNode.frameColor = item.theme.list.itemSwitchColors.frameColor
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strongSelf.switchNode.contentColor = item.theme.list.itemSwitchColors.contentColor
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strongSelf.switchNode.handleColor = item.theme.list.itemSwitchColors.handleColor
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strongSelf.switchNode.positiveContentColor = item.theme.list.itemSwitchColors.positiveColor
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strongSelf.switchNode.negativeContentColor = item.theme.list.itemSwitchColors.negativeColor
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}
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let _ = titleApply()
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let leftInset = 16.0 + params.leftInset
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switch item.style {
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case .plain:
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if strongSelf.backgroundNode.supernode != nil {
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strongSelf.backgroundNode.removeFromSupernode()
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}
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if strongSelf.topStripeNode.supernode != nil {
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strongSelf.topStripeNode.removeFromSupernode()
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}
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if strongSelf.bottomStripeNode.supernode == nil {
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strongSelf.insertSubnode(strongSelf.bottomStripeNode, at: 0)
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}
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strongSelf.bottomStripeNode.frame = CGRect(origin: CGPoint(x: leftInset, y: contentSize.height - separatorHeight), size: CGSize(width: params.width - leftInset, height: separatorHeight))
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case .blocks:
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if strongSelf.backgroundNode.supernode == nil {
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strongSelf.insertSubnode(strongSelf.backgroundNode, at: 0)
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}
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if strongSelf.topStripeNode.supernode == nil {
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strongSelf.insertSubnode(strongSelf.topStripeNode, at: 1)
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}
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if strongSelf.bottomStripeNode.supernode == nil {
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strongSelf.insertSubnode(strongSelf.bottomStripeNode, at: 2)
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}
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switch neighbors.top {
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case .sameSection(false):
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strongSelf.topStripeNode.isHidden = true
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default:
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strongSelf.topStripeNode.isHidden = false
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}
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let bottomStripeInset: CGFloat
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switch neighbors.bottom {
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case .sameSection(false):
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bottomStripeInset = 16.0 + params.leftInset
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default:
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bottomStripeInset = 0.0
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}
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strongSelf.backgroundNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -min(insets.top, separatorHeight)), size: CGSize(width: params.width, height: contentSize.height + min(insets.top, separatorHeight) + min(insets.bottom, separatorHeight)))
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strongSelf.topStripeNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -min(insets.top, separatorHeight)), size: CGSize(width: layoutSize.width, height: separatorHeight))
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strongSelf.bottomStripeNode.frame = CGRect(origin: CGPoint(x: bottomStripeInset, y: contentSize.height - separatorHeight), size: CGSize(width: layoutSize.width - bottomStripeInset, height: separatorHeight))
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}
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strongSelf.titleNode.frame = CGRect(origin: CGPoint(x: leftInset, y: 11.0), size: titleLayout.size)
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if let switchView = strongSelf.switchNode.view as? UISwitch {
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if strongSelf.switchNode.bounds.size.width.isZero {
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switchView.sizeToFit()
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}
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let switchSize = switchView.bounds.size
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strongSelf.switchNode.frame = CGRect(origin: CGPoint(x: params.width - params.rightInset - switchSize.width - 15.0, y: 6.0), size: switchSize)
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strongSelf.switchGestureNode.frame = strongSelf.switchNode.frame
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if switchView.isOn != item.value {
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switchView.setOn(item.value, animated: animated)
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}
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switchView.isUserInteractionEnabled = item.enableInteractiveChanges
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}
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strongSelf.switchGestureNode.isHidden = item.enableInteractiveChanges
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}
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})
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}
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}
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override func animateInsertion(_ currentTimestamp: Double, duration: Double, short: Bool) {
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self.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.4)
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}
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override func animateRemoved(_ currentTimestamp: Double, duration: Double) {
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self.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.15, removeOnCompletion: false)
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}
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@objc func switchValueChanged(_ switchView: UISwitch) {
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if let item = self.item {
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let value = switchView.isOn
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item.updated(value)
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}
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}
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@objc func tapGesture(_ recognizer: UITapGestureRecognizer) {
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if let item = self.item, let switchView = self.switchNode.view as? UISwitch, case .ended = recognizer.state {
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let value = switchView.isOn
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item.updated(!value)
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}
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}
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}
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