mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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148 lines
7.8 KiB
Swift
148 lines
7.8 KiB
Swift
import Foundation
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import UIKit
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import AsyncDisplayKit
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final class AlertControllerNode: ASDisplayNode {
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private let centerDimView: UIImageView
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private let topDimView: UIView
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private let bottomDimView: UIView
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private let leftDimView: UIView
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private let rightDimView: UIView
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private let containerNode: ASDisplayNode
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private let effectNode: ASDisplayNode
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private let backgroundNode: ASDisplayNode
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private let contentNode: AlertContentNode
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private let allowInputInset: Bool
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private var containerLayout: ContainerViewLayout?
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var dismiss: (() -> Void)?
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init(contentNode: AlertContentNode, theme: AlertControllerTheme, allowInputInset: Bool) {
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self.allowInputInset = allowInputInset
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let dimColor = UIColor(white: 0.0, alpha: 0.5)
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self.centerDimView = UIImageView()
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self.centerDimView.image = generateStretchableFilledCircleImage(radius: 16.0, color: nil, backgroundColor: dimColor)
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self.topDimView = UIView()
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self.topDimView.backgroundColor = dimColor
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self.bottomDimView = UIView()
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self.bottomDimView.backgroundColor = dimColor
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self.leftDimView = UIView()
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self.leftDimView.backgroundColor = dimColor
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self.rightDimView = UIView()
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self.rightDimView.backgroundColor = dimColor
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self.containerNode = ASDisplayNode()
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self.containerNode.layer.cornerRadius = 14.0
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self.containerNode.layer.masksToBounds = true
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self.backgroundNode = ASDisplayNode()
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self.backgroundNode.backgroundColor = theme.backgroundColor
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self.effectNode = ASDisplayNode(viewBlock: {
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return UIVisualEffectView(effect: UIBlurEffect(style: theme.backgroundType == .light ? .light : .dark))
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})
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self.contentNode = contentNode
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super.init()
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self.view.addSubview(self.centerDimView)
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self.view.addSubview(self.topDimView)
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self.view.addSubview(self.bottomDimView)
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self.view.addSubview(self.leftDimView)
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self.view.addSubview(self.rightDimView)
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self.containerNode.addSubnode(self.effectNode)
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self.containerNode.addSubnode(self.backgroundNode)
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self.containerNode.addSubnode(self.contentNode)
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self.addSubnode(self.containerNode)
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self.contentNode.requestLayout = { [weak self] transition in
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if let strongSelf = self, let containerLayout = self?.containerLayout {
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strongSelf.containerLayoutUpdated(containerLayout, transition: transition)
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}
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}
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}
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override func didLoad() {
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super.didLoad()
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self.topDimView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.dimmingNodeTapGesture(_:))))
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self.bottomDimView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.dimmingNodeTapGesture(_:))))
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self.leftDimView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.dimmingNodeTapGesture(_:))))
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self.rightDimView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.dimmingNodeTapGesture(_:))))
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}
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func updateTheme(_ theme: AlertControllerTheme) {
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if let effectView = self.effectNode.view as? UIVisualEffectView {
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effectView.effect = UIBlurEffect(style: theme.backgroundType == .light ? .light : .dark)
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}
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self.backgroundNode.backgroundColor = theme.backgroundColor
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self.contentNode.updateTheme(theme)
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}
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func animateIn() {
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self.centerDimView.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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self.topDimView.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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self.bottomDimView.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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self.leftDimView.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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self.rightDimView.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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self.containerNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.25)
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self.containerNode.layer.animateSpring(from: 0.8 as NSNumber, to: 1.0 as NSNumber, keyPath: "transform.scale", duration: 0.5, initialVelocity: 0.0, removeOnCompletion: true, additive: false, completion: nil)
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}
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func animateOut(completion: @escaping () -> Void) {
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self.centerDimView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false)
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self.topDimView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false)
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self.bottomDimView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false)
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self.leftDimView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false)
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self.rightDimView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false)
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self.containerNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false)
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self.containerNode.layer.animateScale(from: 1.0, to: 0.8, duration: 0.4, removeOnCompletion: false, completion: { _ in
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completion()
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})
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}
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func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
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self.containerLayout = layout
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var insetOptions: ContainerViewLayoutInsetOptions = [.statusBar]
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if self.allowInputInset {
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insetOptions.insert(.input)
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}
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var insets = layout.insets(options: insetOptions)
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let maxWidth = min(240.0, layout.size.width - 70.0)
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insets.left = floor((layout.size.width - maxWidth) / 2.0)
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insets.right = floor((layout.size.width - maxWidth) / 2.0)
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let contentAvailableFrame = CGRect(origin: CGPoint(x: insets.left, y: insets.top), size: CGSize(width: layout.size.width - insets.right, height: layout.size.height - insets.top - insets.bottom))
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let contentSize = self.contentNode.updateLayout(size: contentAvailableFrame.size, transition: transition)
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let containerSize = CGSize(width: contentSize.width, height: contentSize.height)
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let containerFrame = CGRect(origin: CGPoint(x: floor((layout.size.width - containerSize.width) / 2.0), y: contentAvailableFrame.minY + floor((contentAvailableFrame.size.height - containerSize.height) / 2.0)), size: containerSize)
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transition.updateFrame(view: self.centerDimView, frame: containerFrame)
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transition.updateFrame(view: self.topDimView, frame: CGRect(origin: CGPoint(), size: CGSize(width: layout.size.width, height: containerFrame.minY)))
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transition.updateFrame(view: self.bottomDimView, frame: CGRect(origin: CGPoint(x: 0.0, y: containerFrame.maxY), size: CGSize(width: layout.size.width, height: layout.size.height - containerFrame.maxY)))
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transition.updateFrame(view: self.leftDimView, frame: CGRect(origin: CGPoint(x: 0.0, y: containerFrame.minY), size: CGSize(width: containerFrame.minX, height: containerFrame.height)))
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transition.updateFrame(view: self.rightDimView, frame: CGRect(origin: CGPoint(x: containerFrame.maxX, y: containerFrame.minY), size: CGSize(width: layout.size.width - containerFrame.maxX, height: containerFrame.height)))
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transition.updateFrame(node: self.containerNode, frame: containerFrame)
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transition.updateFrame(node: self.effectNode, frame: CGRect(origin: CGPoint(), size: containerFrame.size))
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transition.updateFrame(node: self.backgroundNode, frame: CGRect(origin: CGPoint(), size: containerFrame.size))
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transition.updateFrame(node: self.contentNode, frame: CGRect(origin: CGPoint(), size: containerFrame.size))
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}
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@objc func dimmingNodeTapGesture(_ recognizer: UITapGestureRecognizer) {
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if case .ended = recognizer.state {
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self.dismiss?()
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}
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}
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}
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