Swiftgram/third-party/mozjpeg/build-mozjpeg-bazel.sh
2020-12-16 22:48:17 +04:00

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#! /bin/sh
set -e
ARCH="$1"
SOURCE_DIR="$2"
BUILD_DIR=$(echo "$(cd "$(dirname "$3")"; pwd -P)/$(basename "$3")")
if [ "$ARCH" = "armv7" ]; then
IOS_PLATFORMDIR="$(xcode-select -p)/Platforms/iPhoneOS.platform"
IOS_SYSROOT=($IOS_PLATFORMDIR/Developer/SDKs/iPhoneOS*.sdk)
export CFLAGS="-mfloat-abi=softfp -arch armv7 -miphoneos-version-min=9.0"
export ASMFLAGS="-no-integrated-as"
cd "$BUILD_DIR"
mkdir build
cd build
touch toolchain.cmake
echo "set(CMAKE_SYSTEM_NAME Darwin)" >> toolchain.cmake
echo "set(CMAKE_SYSTEM_PROCESSOR arm)" >> toolchain.cmake
echo "set(CMAKE_C_COMPILER $(xcode-select -p)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang)" >> toolchain.cmake
cmake -G"Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=toolchain.cmake -DCMAKE_OSX_SYSROOT=${IOS_SYSROOT[0]} -DPNG_SUPPORTED=FALSE -DENABLE_SHARED=FALSE -DWITH_JPEG8=1 -DBUILD=10000 ../mozjpeg
make
elif [ "$ARCH" = "arm64" ]; then
IOS_PLATFORMDIR="$(xcode-select -p)/Platforms/iPhoneOS.platform"
IOS_SYSROOT=($IOS_PLATFORMDIR/Developer/SDKs/iPhoneOS*.sdk)
export CFLAGS="-Wall -arch arm64 -miphoneos-version-min=9.0 -funwind-tables"
cd "$BUILD_DIR"
mkdir build
cd build
touch toolchain.cmake
echo "set(CMAKE_SYSTEM_NAME Darwin)" >> toolchain.cmake
echo "set(CMAKE_SYSTEM_PROCESSOR aarch64)" >> toolchain.cmake
echo "set(CMAKE_C_COMPILER $(xcode-select -p)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang)" >> toolchain.cmake
cmake -G"Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=toolchain.cmake -DCMAKE_OSX_SYSROOT=${IOS_SYSROOT[0]} -DPNG_SUPPORTED=FALSE -DENABLE_SHARED=FALSE -DWITH_JPEG8=1 -DBUILD=10000 ../mozjpeg
make
elif [ "$ARCH" = "sim_arm64" ]; then
IOS_PLATFORMDIR="$(xcode-select -p)/Platforms/iPhoneSimulator.platform"
IOS_SYSROOT=($IOS_PLATFORMDIR/Developer/SDKs/iPhoneSimulator*.sdk)
export CFLAGS="-Wall -arch arm64 --target=arm64-apple-ios9.0-simulator -miphonesimulator-version-min=9.0 -funwind-tables"
cd "$BUILD_DIR"
mkdir build
cd build
touch toolchain.cmake
echo "set(CMAKE_SYSTEM_NAME Darwin)" >> toolchain.cmake
echo "set(CMAKE_SYSTEM_PROCESSOR aarch64)" >> toolchain.cmake
echo "set(CMAKE_C_COMPILER $(xcode-select -p)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang)" >> toolchain.cmake
cmake -G"Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=toolchain.cmake -DCMAKE_OSX_SYSROOT=${IOS_SYSROOT[0]} -DPNG_SUPPORTED=FALSE -DENABLE_SHARED=FALSE -DWITH_JPEG8=1 -DBUILD=10000 ../mozjpeg
make
elif [ "$ARCH" = "x86_64" ]; then
IOS_PLATFORMDIR="$(xcode-select -p)/Platforms/iPhoneSimulator.platform"
IOS_SYSROOT=($IOS_PLATFORMDIR/Developer/SDKs/iPhoneSimulator*.sdk)
export CFLAGS="-Wall -arch x86_64 -miphoneos-version-min=9.0 -funwind-tables"
cd "$BUILD_DIR"
mkdir build
cd build
touch toolchain.cmake
echo "set(CMAKE_SYSTEM_NAME Darwin)" >> toolchain.cmake
echo "set(CMAKE_SYSTEM_PROCESSOR AMD64)" >> toolchain.cmake
echo "set(CMAKE_C_COMPILER $(xcode-select -p)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang)" >> toolchain.cmake
cmake -G"Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=toolchain.cmake -DCMAKE_OSX_SYSROOT=${IOS_SYSROOT[0]} -DPNG_SUPPORTED=FALSE -DENABLE_SHARED=FALSE -DWITH_JPEG8=1 -DBUILD=10000 ../mozjpeg
make
else
echo "Unsupported architecture $ARCH"
exit 1
fi