Swiftgram/submodules/Display/Source/CAAnimationUtils.swift
2022-12-24 00:04:48 +04:00

496 lines
25 KiB
Swift

import UIKit
import UIKitRuntimeUtils
@objc private class CALayerAnimationDelegate: NSObject, CAAnimationDelegate {
private let keyPath: String?
var completion: ((Bool) -> Void)?
init(animation: CAAnimation, completion: ((Bool) -> Void)?) {
if let animation = animation as? CABasicAnimation {
self.keyPath = animation.keyPath
} else {
self.keyPath = nil
}
self.completion = completion
super.init()
}
@objc func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
if let anim = anim as? CABasicAnimation {
if anim.keyPath != self.keyPath {
return
}
}
if let completion = self.completion {
completion(flag)
self.completion = nil
}
}
}
private let completionKey = "CAAnimationUtils_completion"
public let kCAMediaTimingFunctionSpring = "CAAnimationUtilsSpringCurve"
public let kCAMediaTimingFunctionCustomSpringPrefix = "CAAnimationUtilsSpringCustomCurve"
private final class FrameRangeContext {
private var animationCount: Int = 0
private var displayLink: CADisplayLink?
init() {
}
func add() {
self.animationCount += 1
self.update()
}
func remove() {
self.animationCount -= 1
if self.animationCount < 0 {
self.animationCount = 0
assertionFailure()
}
self.update()
}
@objc func displayEvent() {
}
private func update() {
if self.animationCount != 0 {
if self.displayLink == nil {
let displayLink = CADisplayLink(target: self, selector: #selector(self.displayEvent))
self.displayLink = displayLink
displayLink.add(to: .main, forMode: .common)
displayLink.isPaused = false
}
} else if let displayLink = self.displayLink {
self.displayLink = nil
displayLink.invalidate()
}
}
}
private let frameRangeContext = FrameRangeContext()
public extension CAAnimation {
var completion: ((Bool) -> Void)? {
get {
if let delegate = self.delegate as? CALayerAnimationDelegate {
return delegate.completion
} else {
return nil
}
} set(value) {
if let delegate = self.delegate as? CALayerAnimationDelegate {
delegate.completion = value
} else {
self.delegate = CALayerAnimationDelegate(animation: self, completion: value)
}
}
}
}
private func adjustFrameRate(animation: CAAnimation) {
if #available(iOS 15.0, *) {
let maxFps = Float(UIScreen.main.maximumFramesPerSecond)
if maxFps > 61.0 {
animation.preferredFrameRateRange = CAFrameRateRange(minimum: 60.0, maximum: maxFps, preferred: maxFps)
}
}
}
public extension CALayer {
func makeAnimation(from: AnyObject?, to: AnyObject, keyPath: String, timingFunction: String, duration: Double, delay: Double = 0.0, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, additive: Bool = false, completion: ((Bool) -> Void)? = nil) -> CAAnimation {
if timingFunction.hasPrefix(kCAMediaTimingFunctionCustomSpringPrefix) {
let components = timingFunction.components(separatedBy: "_")
let damping = Float(components[1]) ?? 100.0
let initialVelocity = Float(components[2]) ?? 0.0
let animation = CASpringAnimation(keyPath: keyPath)
animation.fromValue = from
animation.toValue = to
animation.isRemovedOnCompletion = removeOnCompletion
animation.fillMode = .forwards
if let completion = completion {
animation.delegate = CALayerAnimationDelegate(animation: animation, completion: completion)
}
animation.damping = CGFloat(damping)
animation.initialVelocity = CGFloat(initialVelocity)
animation.mass = 5.0
animation.stiffness = 900.0
animation.duration = animation.settlingDuration
animation.timingFunction = CAMediaTimingFunction.init(name: .linear)
let k = Float(UIView.animationDurationFactor())
var speed: Float = 1.0
if k != 0 && k != 1 {
speed = Float(1.0) / k
}
animation.speed = speed * Float(animation.duration / duration)
animation.isAdditive = additive
if !delay.isZero {
animation.beginTime = self.convertTime(CACurrentMediaTime(), from: nil) + delay * UIView.animationDurationFactor()
animation.fillMode = .both
}
adjustFrameRate(animation: animation)
return animation
} else if timingFunction == kCAMediaTimingFunctionSpring {
let animation = makeSpringAnimation(keyPath)
animation.fromValue = from
animation.toValue = to
animation.isRemovedOnCompletion = removeOnCompletion
animation.fillMode = .forwards
if let completion = completion {
animation.delegate = CALayerAnimationDelegate(animation: animation, completion: completion)
}
let k = Float(UIView.animationDurationFactor())
var speed: Float = 1.0
if k != 0 && k != 1 {
speed = Float(1.0) / k
}
animation.speed = speed * Float(animation.duration / duration)
animation.isAdditive = additive
if !delay.isZero {
animation.beginTime = self.convertTime(CACurrentMediaTime(), from: nil) + delay * UIView.animationDurationFactor()
animation.fillMode = .both
}
adjustFrameRate(animation: animation)
return animation
} else {
let k = Float(UIView.animationDurationFactor())
var speed: Float = 1.0
if k != 0 && k != 1 {
speed = Float(1.0) / k
}
let animation = CABasicAnimation(keyPath: keyPath)
animation.fromValue = from
animation.toValue = to
animation.duration = duration
if let mediaTimingFunction = mediaTimingFunction {
animation.timingFunction = mediaTimingFunction
} else {
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName(rawValue: timingFunction))
}
animation.isRemovedOnCompletion = removeOnCompletion
animation.fillMode = .forwards
animation.speed = speed
animation.isAdditive = additive
if let completion = completion {
animation.delegate = CALayerAnimationDelegate(animation: animation, completion: completion)
}
if !delay.isZero {
animation.beginTime = self.convertTime(CACurrentMediaTime(), from: nil) + delay * UIView.animationDurationFactor()
animation.fillMode = .both
}
adjustFrameRate(animation: animation)
return animation
}
}
func animate(from: AnyObject?, to: AnyObject, keyPath: String, timingFunction: String, duration: Double, delay: Double = 0.0, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, additive: Bool = false, completion: ((Bool) -> Void)? = nil) {
let animation = self.makeAnimation(from: from, to: to, keyPath: keyPath, timingFunction: timingFunction, duration: duration, delay: delay, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: additive, completion: completion)
self.add(animation, forKey: additive ? nil : keyPath)
}
func animateGroup(_ animations: [CAAnimation], key: String, completion: ((Bool) -> Void)? = nil) {
let animationGroup = CAAnimationGroup()
var timeOffset = 0.0
for animation in animations {
animation.beginTime = self.convertTime(animation.beginTime, from: nil) + timeOffset
timeOffset += animation.duration / Double(animation.speed)
}
animationGroup.animations = animations
animationGroup.duration = timeOffset
if let completion = completion {
animationGroup.delegate = CALayerAnimationDelegate(animation: animationGroup, completion: completion)
}
adjustFrameRate(animation: animationGroup)
self.add(animationGroup, forKey: key)
}
func animateKeyframes(values: [AnyObject], duration: Double, keyPath: String, timingFunction: String = CAMediaTimingFunctionName.linear.rawValue, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, additive: Bool = false, completion: ((Bool) -> Void)? = nil) {
let k = Float(UIView.animationDurationFactor())
var speed: Float = 1.0
if k != 0 && k != 1 {
speed = Float(1.0) / k
}
let animation = CAKeyframeAnimation(keyPath: keyPath)
animation.values = values
var keyTimes: [NSNumber] = []
for i in 0 ..< values.count {
if i == 0 {
keyTimes.append(0.0)
} else if i == values.count - 1 {
keyTimes.append(1.0)
} else {
keyTimes.append((Double(i) / Double(values.count - 1)) as NSNumber)
}
}
animation.keyTimes = keyTimes
animation.speed = speed
animation.duration = duration
animation.isAdditive = additive
if let mediaTimingFunction = mediaTimingFunction {
animation.timingFunction = mediaTimingFunction
} else {
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName(rawValue: timingFunction))
}
animation.isRemovedOnCompletion = removeOnCompletion
if let completion = completion {
animation.delegate = CALayerAnimationDelegate(animation: animation, completion: completion)
}
adjustFrameRate(animation: animation)
self.add(animation, forKey: keyPath)
}
func springAnimation(from: AnyObject, to: AnyObject, keyPath: String, duration: Double, delay: Double = 0.0, initialVelocity: CGFloat = 0.0, damping: CGFloat = 88.0, removeOnCompletion: Bool = true, additive: Bool = false) -> CABasicAnimation {
let animation: CABasicAnimation
if #available(iOS 9.0, *) {
animation = makeSpringBounceAnimation(keyPath, initialVelocity, damping)
} else {
animation = makeSpringAnimation(keyPath)
}
animation.fromValue = from
animation.toValue = to
animation.isRemovedOnCompletion = removeOnCompletion
animation.fillMode = .forwards
let k = Float(UIView.animationDurationFactor())
var speed: Float = 1.0
if k != 0 && k != 1 {
speed = Float(1.0) / k
}
if !delay.isZero {
animation.beginTime = self.convertTime(CACurrentMediaTime(), from: nil) + delay * UIView.animationDurationFactor()
animation.fillMode = .both
}
animation.speed = speed * Float(animation.duration / duration)
animation.isAdditive = additive
adjustFrameRate(animation: animation)
return animation
}
func animateSpring(from: AnyObject, to: AnyObject, keyPath: String, duration: Double, delay: Double = 0.0, initialVelocity: CGFloat = 0.0, damping: CGFloat = 88.0, removeOnCompletion: Bool = true, additive: Bool = false, completion: ((Bool) -> Void)? = nil) {
let animation: CABasicAnimation
if #available(iOS 9.0, *) {
animation = makeSpringBounceAnimation(keyPath, initialVelocity, damping)
} else {
animation = makeSpringAnimation(keyPath)
}
animation.fromValue = from
animation.toValue = to
animation.isRemovedOnCompletion = removeOnCompletion
animation.fillMode = .forwards
if let completion = completion {
animation.delegate = CALayerAnimationDelegate(animation: animation, completion: completion)
}
let k = Float(UIView.animationDurationFactor())
var speed: Float = 1.0
if k != 0 && k != 1 {
speed = Float(1.0) / k
}
if !delay.isZero {
animation.beginTime = self.convertTime(CACurrentMediaTime(), from: nil) + delay * UIView.animationDurationFactor()
animation.fillMode = .both
}
animation.speed = speed * Float(animation.duration / duration)
animation.isAdditive = additive
adjustFrameRate(animation: animation)
self.add(animation, forKey: keyPath)
}
func animateAdditive(from: NSValue, to: NSValue, keyPath: String, key: String, timingFunction: String, mediaTimingFunction: CAMediaTimingFunction? = nil, duration: Double, removeOnCompletion: Bool = true, completion: ((Bool) -> Void)? = nil) {
let k = Float(UIView.animationDurationFactor())
var speed: Float = 1.0
if k != 0 && k != 1 {
speed = Float(1.0) / k
}
let animation = CABasicAnimation(keyPath: keyPath)
animation.fromValue = from
animation.toValue = to
animation.duration = duration
if let mediaTimingFunction = mediaTimingFunction {
animation.timingFunction = mediaTimingFunction
} else {
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName(rawValue: timingFunction))
}
animation.isRemovedOnCompletion = removeOnCompletion
animation.fillMode = .forwards
animation.speed = speed
animation.isAdditive = true
if let completion = completion {
animation.delegate = CALayerAnimationDelegate(animation: animation, completion: completion)
}
adjustFrameRate(animation: animation)
self.add(animation, forKey: key)
}
func animateAlpha(from: CGFloat, to: CGFloat, duration: Double, delay: Double = 0.0, timingFunction: String = CAMediaTimingFunctionName.easeInEaseOut.rawValue, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, completion: ((Bool) -> ())? = nil) {
self.animate(from: NSNumber(value: Float(from)), to: NSNumber(value: Float(to)), keyPath: "opacity", timingFunction: timingFunction, duration: duration, delay: delay, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, completion: completion)
}
func animateScale(from: CGFloat, to: CGFloat, duration: Double, delay: Double = 0.0, timingFunction: String = CAMediaTimingFunctionName.easeInEaseOut.rawValue, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, additive: Bool = false, completion: ((Bool) -> Void)? = nil) {
self.animate(from: NSNumber(value: Float(from)), to: NSNumber(value: Float(to)), keyPath: "transform.scale", timingFunction: timingFunction, duration: duration, delay: delay, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: additive, completion: completion)
}
func animateScaleX(from: CGFloat, to: CGFloat, duration: Double, delay: Double = 0.0, timingFunction: String = CAMediaTimingFunctionName.easeInEaseOut.rawValue, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, completion: ((Bool) -> Void)? = nil) {
self.animate(from: NSNumber(value: Float(from)), to: NSNumber(value: Float(to)), keyPath: "transform.scale.x", timingFunction: timingFunction, duration: duration, delay: delay, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, completion: completion)
}
func animateScaleY(from: CGFloat, to: CGFloat, duration: Double, delay: Double = 0.0, timingFunction: String = CAMediaTimingFunctionName.easeInEaseOut.rawValue, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, completion: ((Bool) -> Void)? = nil) {
self.animate(from: NSNumber(value: Float(from)), to: NSNumber(value: Float(to)), keyPath: "transform.scale.y", timingFunction: timingFunction, duration: duration, delay: delay, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, completion: completion)
}
func animateRotation(from: CGFloat, to: CGFloat, duration: Double, delay: Double = 0.0, timingFunction: String = CAMediaTimingFunctionName.easeInEaseOut.rawValue, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, completion: ((Bool) -> Void)? = nil) {
self.animate(from: NSNumber(value: Float(from)), to: NSNumber(value: Float(to)), keyPath: "transform.rotation.z", timingFunction: timingFunction, duration: duration, delay: delay, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, completion: completion)
}
func animatePosition(from: CGPoint, to: CGPoint, duration: Double, delay: Double = 0.0, timingFunction: String = CAMediaTimingFunctionName.easeInEaseOut.rawValue, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, additive: Bool = false, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if from == to && !force {
if let completion = completion {
completion(true)
}
return
}
self.animate(from: NSValue(cgPoint: from), to: NSValue(cgPoint: to), keyPath: "position", timingFunction: timingFunction, duration: duration, delay: delay, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: additive, completion: completion)
}
func animateBounds(from: CGRect, to: CGRect, duration: Double, delay: Double = 0.0, timingFunction: String, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, additive: Bool = false, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if from == to && !force {
if let completion = completion {
completion(true)
}
return
}
self.animate(from: NSValue(cgRect: from), to: NSValue(cgRect: to), keyPath: "bounds", timingFunction: timingFunction, duration: duration, delay: delay, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: additive, completion: completion)
}
func animateWidth(from: CGFloat, to: CGFloat, duration: Double, delay: Double = 0.0, timingFunction: String, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, additive: Bool = false, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if from == to && !force {
if let completion = completion {
completion(true)
}
return
}
self.animate(from: from as NSNumber, to: to as NSNumber, keyPath: "bounds.size.width", timingFunction: timingFunction, duration: duration, delay: delay, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: additive, completion: completion)
}
func animateHeight(from: CGFloat, to: CGFloat, duration: Double, delay: Double = 0.0, timingFunction: String, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, additive: Bool = false, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if from == to && !force {
if let completion = completion {
completion(true)
}
return
}
self.animate(from: from as NSNumber, to: to as NSNumber, keyPath: "bounds.size.height", timingFunction: timingFunction, duration: duration, delay: delay, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: additive, completion: completion)
}
func animateBoundsOriginXAdditive(from: CGFloat, to: CGFloat, duration: Double, timingFunction: String = CAMediaTimingFunctionName.easeInEaseOut.rawValue, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, completion: ((Bool) -> Void)? = nil) {
self.animate(from: from as NSNumber, to: to as NSNumber, keyPath: "bounds.origin.x", timingFunction: timingFunction, duration: duration, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: true, completion: completion)
}
func animateBoundsOriginYAdditive(from: CGFloat, to: CGFloat, duration: Double, timingFunction: String = CAMediaTimingFunctionName.easeInEaseOut.rawValue, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, completion: ((Bool) -> Void)? = nil) {
self.animate(from: from as NSNumber, to: to as NSNumber, keyPath: "bounds.origin.y", timingFunction: timingFunction, duration: duration, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: true, completion: completion)
}
func animateBoundsOriginXAdditive(from: CGFloat, to: CGFloat, duration: Double, mediaTimingFunction: CAMediaTimingFunction) {
self.animate(from: from as NSNumber, to: to as NSNumber, keyPath: "bounds.origin.x", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: duration, mediaTimingFunction: mediaTimingFunction, additive: true)
}
func animateBoundsOriginYAdditive(from: CGFloat, to: CGFloat, duration: Double, mediaTimingFunction: CAMediaTimingFunction) {
self.animate(from: from as NSNumber, to: to as NSNumber, keyPath: "bounds.origin.y", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: duration, mediaTimingFunction: mediaTimingFunction, additive: true)
}
func animatePositionKeyframes(values: [CGPoint], duration: Double, removeOnCompletion: Bool = true, completion: ((Bool) -> Void)? = nil) {
self.animateKeyframes(values: values.map { NSValue(cgPoint: $0) }, duration: duration, keyPath: "position")
}
func animateFrame(from: CGRect, to: CGRect, duration: Double, delay: Double = 0.0, timingFunction: String = CAMediaTimingFunctionName.easeInEaseOut.rawValue, mediaTimingFunction: CAMediaTimingFunction? = nil, removeOnCompletion: Bool = true, additive: Bool = false, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if from == to && !force {
if let completion = completion {
completion(true)
}
return
}
var interrupted = false
var completedPosition = false
var completedBounds = false
let partialCompletion: () -> Void = {
if interrupted || (completedPosition && completedBounds) {
if let completion = completion {
completion(!interrupted)
}
}
}
var fromPosition = CGPoint(x: from.midX, y: from.midY)
var toPosition = CGPoint(x: to.midX, y: to.midY)
var fromBounds = CGRect(origin: self.bounds.origin, size: from.size)
var toBounds = CGRect(origin: self.bounds.origin, size: to.size)
if additive {
fromPosition.x = -(toPosition.x - fromPosition.x)
fromPosition.y = -(toPosition.y - fromPosition.y)
toPosition = CGPoint()
fromBounds.size.width = -(toBounds.width - fromBounds.width)
fromBounds.size.height = -(toBounds.height - fromBounds.height)
toBounds = CGRect()
}
self.animatePosition(from: fromPosition, to: toPosition, duration: duration, delay: delay, timingFunction: timingFunction, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: additive, force: force, completion: { value in
if !value {
interrupted = true
}
completedPosition = true
partialCompletion()
})
self.animateBounds(from: fromBounds, to: toBounds, duration: duration, delay: delay, timingFunction: timingFunction, mediaTimingFunction: mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: additive, force: force, completion: { value in
if !value {
interrupted = true
}
completedBounds = true
partialCompletion()
})
}
func cancelAnimationsRecursive(key: String) {
self.removeAnimation(forKey: key)
if let sublayers = self.sublayers {
for layer in sublayers {
layer.cancelAnimationsRecursive(key: key)
}
}
}
}