2024-05-19 02:04:45 +04:00

93 lines
3.1 KiB
C++

#ifndef Canvas_h
#define Canvas_h
#include <LottieCpp/LottieCpp.h>
#include <memory>
#include <vector>
#include <cassert>
#include <functional>
namespace lottieRendering {
class Image {
public:
virtual ~Image() = default;
};
class Gradient {
public:
Gradient(std::vector<lottie::Color> const &colors, std::vector<float> const &locations) :
_colors(colors),
_locations(locations) {
assert(_colors.size() == _locations.size());
}
std::vector<lottie::Color> const &colors() const {
return _colors;
}
std::vector<float> const &locations() const {
return _locations;
}
private:
std::vector<lottie::Color> _colors;
std::vector<float> _locations;
};
enum class BlendMode {
Normal,
DestinationIn,
DestinationOut
};
enum class PathCommandType {
MoveTo,
LineTo,
CurveTo,
Close
};
typedef struct {
PathCommandType type;
CGPoint points[4];
} PathCommand;
typedef std::function<void(std::function<void(PathCommand const &)>)> CanvasPathEnumerator;
class Canvas {
public:
virtual ~Canvas() = default;
virtual int width() const = 0;
virtual int height() const = 0;
virtual std::shared_ptr<Canvas> makeLayer(int width, int height) = 0;
virtual void saveState() = 0;
virtual void restoreState() = 0;
virtual void fillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Color const &color) = 0;
virtual void linearGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) = 0;
virtual void radialGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) = 0;
virtual void strokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, lottie::Color const &color) = 0;
virtual void linearGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) = 0;
virtual void radialGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) = 0;
virtual void fill(lottie::CGRect const &rect, lottie::Color const &fillColor) = 0;
virtual void setBlendMode(BlendMode blendMode) = 0;
virtual void setAlpha(float alpha) = 0;
virtual void concatenate(lottie::CATransform3D const &transform) = 0;
virtual void draw(std::shared_ptr<Canvas> const &other, lottie::CGRect const &rect) = 0;
};
}
#endif