Swiftgram/example/lottieview.cpp
Hermet Park 830ef02827 binding/c: more compatible with C compiler.
Change-Id: I9fea4817cc913913f65c4b228cb0a42aae2cb2f8
2018-08-22 04:53:44 +00:00

267 lines
6.6 KiB
C++

#include"lottieview.h"
using namespace lottieplayer;
static Eina_Bool
animator(void *data , double pos)
{
LottieView *view = static_cast<LottieView *>(data);
view->seek(pos);
if (pos == 1.0) {
view->finished();
return EINA_FALSE;
}
return EINA_TRUE;
}
void LottieView::createVgNode(LOTNode *node, Efl_VG *parent)
{
Efl_VG *shape = evas_vg_shape_add(parent);
// update the path
const float *data = node->mPath.ptPtr;
for(int i=0; i <node->mPath.elmCount; i++) {
switch (node->mPath.elmPtr[i]) {
case 0: //moveTo
{
evas_vg_shape_append_move_to(shape, data[0], data[1]);
data += 2;
break;
}
case 1:
{
evas_vg_shape_append_line_to(shape, data[0], data[1]);
data += 2;
break;
}
case 2:
{
evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]);
data += 6;
break;
}
case 3:
{
evas_vg_shape_append_close(shape);
break;
}
default:
break;
}
}
if (node->mStroke.enable) {
evas_vg_shape_stroke_width_set(shape, node->mStroke.width);
//evas_vg_shape_stroke_cap_set(shape, int(node->mStroke.cap));
//evas_vg_shape_stroke_join_set(shape, int(node->mStroke.join));
//evas_vg_shape_stroke_meter_limit_set(shape, node->mStroke.meterLimit);
}
// update paint info
if (node->mType == LOTBrushType::BrushSolid) {
int r = (node->mColor.r * node->mColor.a)/255;
int g = (node->mColor.g * node->mColor.a)/255;
int b = (node->mColor.b * node->mColor.a)/255;
int a = node->mColor.a;
if (node->mStroke.enable) {
evas_vg_shape_stroke_color_set(shape, r, g, b, a);
} else {
evas_vg_node_color_set(shape, r, g, b, a);
}
} else if (node->mType == LOTBrushType::BrushGradient) {
//TODO fill the gradient info
}
}
void LottieView::update(const std::vector<LOTNode *> &renderList)
{
Efl_VG *root = evas_vg_container_add(mVg);
for(auto i : renderList) {
createVgNode(i, root);
}
evas_object_vg_root_node_set(mVg, root);
}
LottieView::LottieView(Evas *evas, bool renderMode, bool asyncRender):mVg(nullptr), mImage(nullptr)
{
mPalying = false;
mReverse = false;
mRepeatCount = 0;
mRepeatMode = LottieView::RepeatMode::Restart;
mLoop = false;
mSpeed = 1;
mEvas = evas;
mPlayer = new LOTPlayer();
mRenderMode = renderMode;
mAsyncRender = asyncRender;
if (mRenderMode) {
mImage = evas_object_image_filled_add(evas);
evas_object_image_colorspace_set(mImage, EVAS_COLORSPACE_ARGB8888);
evas_object_image_alpha_set(mImage, EINA_TRUE);
} else {
mVg = evas_object_vg_add(evas);
}
}
LottieView::~LottieView()
{
if (mRenderTask.valid())
mRenderTask.get();
if (mAnimator) ecore_animator_del(mAnimator);
if (mVg) evas_object_del(mVg);
if (mImage) evas_object_del(mImage);
delete mPlayer;
}
void LottieView::show()
{
if (mRenderMode) {
evas_object_show(mImage);
} else {
evas_object_show(mVg);
}
seek(0);
}
void LottieView::hide()
{
if (mRenderMode) {
evas_object_hide(mImage);
} else {
evas_object_hide(mVg);
}
}
void LottieView::seek(float pos)
{
if (mPalying && mReverse)
pos = 1.0 - pos;
if (mRenderMode) {
LOTBuffer buf;
evas_object_image_size_get(mImage, &buf.width, &buf.height);
if (mAsyncRender) {
if (mRenderTask.valid()) return;
mDirty = true;
mPendingPos = pos;
buf.buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
buf.bytesPerLine = evas_object_image_stride_get(mImage);
mRenderTask = mPlayer->render(mPendingPos, buf);
mBuffer = buf;
// to force a redraw
evas_object_image_data_update_add(mImage, 0 , 0, buf.width, buf.height);
} else {
buf.buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
buf.bytesPerLine = evas_object_image_stride_get(mImage);
bool changed = mPlayer->renderSync(pos, buf);
evas_object_image_data_set(mImage, buf.buffer);
// if the buffer is updated notify the image object
if (changed) {
evas_object_image_data_update_add(mImage, 0 , 0, buf.width, buf.height);
}
}
} else {
const std::vector<LOTNode *> &renderList = mPlayer->renderList(pos);
update(renderList);
}
}
void LottieView::render()
{
if (!mDirty) return;
mDirty = false;
if (mRenderMode) {
if (!mBuffer.buffer) return;
bool changed = false;
if (mRenderTask.valid()) {
changed = mRenderTask.get();
}
evas_object_image_data_set(mImage, mBuffer.buffer);
// if the buffer is updated notify the image object
if (changed) {
evas_object_image_data_update_add(mImage, 0 , 0, mBuffer.width, mBuffer.height);
}
mBuffer.buffer = nullptr;
} else {
const std::vector<LOTNode *> &renderList = mPlayer->renderList(mPendingPos);
update(renderList);
}
}
void LottieView::setFilePath(const char *filePath)
{
mPlayer->setFilePath(filePath);
}
void LottieView::setSize(int w, int h)
{
if (mRenderMode) {
evas_object_resize(mImage, w, h);
evas_object_image_size_set(mImage, w, h);
} else {
evas_object_resize(mVg, w, h);
}
mPlayer->setSize(w, h);
}
void LottieView::setPos(int x, int y)
{
if (mRenderMode) {
evas_object_move(mImage, x, y);
} else {
evas_object_move(mVg, x, y);
}
}
void LottieView::finished()
{
restart();
}
void LottieView::loop(bool loop)
{
mLoop = loop;
}
void LottieView::setRepeatCount(int count)
{
mRepeatCount = count;
}
void LottieView::setRepeatMode(LottieView::RepeatMode mode)
{
mRepeatMode = mode;
}
void LottieView::play()
{
mAnimator = ecore_animator_timeline_add(mPlayer->playTime()/mSpeed, animator, this);
mReverse = false;
mCurCount = mRepeatCount;
mPalying = true;
}
void LottieView::pause()
{
}
void LottieView::stop()
{
mPalying = false;
}
void LottieView::restart()
{
mCurCount--;
if (mLoop || mRepeatCount) {
if (mRepeatMode == LottieView::RepeatMode::Reverse)
mReverse = !mReverse;
else
mReverse = false;
mAnimator = ecore_animator_timeline_add(mPlayer->playTime()/mSpeed, animator, this);
}
}