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https://github.com/Swiftgram/Telegram-iOS.git
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169 lines
6.1 KiB
Swift
169 lines
6.1 KiB
Swift
import Foundation
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import UIKit
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import AsyncDisplayKit
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import Display
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import LegacyComponents
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public struct CheckNodeTheme {
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public let backgroundColor: UIColor
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public let strokeColor: UIColor
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public let borderColor: UIColor
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public let hasShadow: Bool
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public init(backgroundColor: UIColor, strokeColor: UIColor, borderColor: UIColor, hasShadow: Bool) {
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self.backgroundColor = backgroundColor
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self.strokeColor = strokeColor
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self.borderColor = borderColor
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self.hasShadow = hasShadow
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}
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}
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public enum CheckNodeContent {
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case check
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case counter(Int)
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}
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private final class CheckNodeParameters: NSObject {
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let theme: CheckNodeTheme
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let content: CheckNodeContent
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let animationProgress: CGFloat
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let selected: Bool
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init(theme: CheckNodeTheme, content: CheckNodeContent, animationProgress: CGFloat, selected: Bool) {
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self.theme = theme
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self.content = content
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self.animationProgress = animationProgress
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self.selected = selected
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}
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}
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public class ModernCheckNode: ASDisplayNode {
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private var animationProgress: CGFloat = 0.0
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public var theme: CheckNodeTheme {
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didSet {
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self.setNeedsDisplay()
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}
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}
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public init(theme: CheckNodeTheme, content: CheckNodeContent = .check) {
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self.theme = theme
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self.content = content
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super.init()
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self.isOpaque = false
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}
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public var content: CheckNodeContent {
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didSet {
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self.setNeedsDisplay()
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}
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}
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public var selected = false
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public func setSelected(_ selected: Bool, animated: Bool = false) {
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guard self.selected != selected else {
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return
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}
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self.selected = selected
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if selected && animated {
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let animation = POPBasicAnimation()
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animation.property = (POPAnimatableProperty.property(withName: "progress", initializer: { property in
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property?.readBlock = { node, values in
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values?.pointee = (node as! ModernCheckNode).animationProgress
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}
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property?.writeBlock = { node, values in
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(node as! ModernCheckNode).animationProgress = values!.pointee
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(node as! ModernCheckNode).setNeedsDisplay()
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}
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property?.threshold = 0.01
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}) as! POPAnimatableProperty)
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animation.fromValue = 0.0 as NSNumber
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animation.toValue = 1.0 as NSNumber
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animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
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animation.duration = 0.21
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self.pop_add(animation, forKey: "progress")
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} else {
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self.pop_removeAllAnimations()
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self.animationProgress = selected ? 1.0 : 0.0
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self.setNeedsDisplay()
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}
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}
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public func setHighlighted(_ highlighted: Bool, animated: Bool = false) {
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}
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override public func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
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return CheckNodeParameters(theme: self.theme, content: self.content, animationProgress: self.animationProgress, selected: self.selected)
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}
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@objc override public class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
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let context = UIGraphicsGetCurrentContext()!
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if !isRasterizing {
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context.setBlendMode(.copy)
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context.setFillColor(UIColor.clear.cgColor)
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context.fill(bounds)
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}
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if let parameters = parameters as? CheckNodeParameters {
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let progress = parameters.animationProgress
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let diameter = bounds.width
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let center = CGPoint(x: diameter / 2.0, y: diameter / 2.0)
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var borderWidth: CGFloat = 1.5
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if UIScreenScale == 3.0 {
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borderWidth = 5.0 / 3.0
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}
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context.setStrokeColor(parameters.theme.borderColor.cgColor)
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context.setLineWidth(borderWidth)
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context.strokeEllipse(in: bounds.insetBy(dx: borderWidth / 2.0, dy: borderWidth / 2.0))
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context.setFillColor(parameters.theme.backgroundColor.cgColor)
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context.fillEllipse(in: bounds.insetBy(dx: (diameter - borderWidth) * (1.0 - parameters.animationProgress), dy: (diameter - borderWidth) * (1.0 - parameters.animationProgress)))
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let firstSegment: CGFloat = max(0.0, min(1.0, progress * 3.0))
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let s = CGPoint(x: center.x - 4.0, y: center.y + UIScreenPixel)
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let p1 = CGPoint(x: 3.0, y: 3.0)
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let p2 = CGPoint(x: 5.0, y: -6.0)
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if !firstSegment.isZero {
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if firstSegment < 1.0 {
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context.move(to: CGPoint(x: s.x + p1.x * firstSegment, y: s.y + p1.y * firstSegment))
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context.addLine(to: s)
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} else {
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let secondSegment = (progress - 0.33) * 1.5
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context.move(to: CGPoint(x: s.x + p1.x + p2.x * secondSegment, y: s.y + p1.y + p2.y * secondSegment))
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context.addLine(to: CGPoint(x: s.x + p1.x, y: s.y + p1.y))
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context.addLine(to: s)
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}
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}
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context.setStrokeColor(parameters.theme.strokeColor.cgColor)
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if parameters.theme.strokeColor == .clear {
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context.setBlendMode(.clear)
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}
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context.setLineWidth(borderWidth)
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context.setLineCap(.round)
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context.setLineJoin(.round)
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context.setMiterLimit(10.0)
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context.strokePath()
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}
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}
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override public func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesBegan(touches, with: event)
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}
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override public func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesEnded(touches, with: event)
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}
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override public func touchesCancelled(_ touches: Set<UITouch>?, with event: UIEvent?) {
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super.touchesCancelled(touches, with: event)
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}
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}
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