Swiftgram/submodules/CheckNode/Sources/ModernCheckNode.swift
2019-08-17 20:31:41 +03:00

169 lines
6.1 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
import LegacyComponents
public struct CheckNodeTheme {
public let backgroundColor: UIColor
public let strokeColor: UIColor
public let borderColor: UIColor
public let hasShadow: Bool
public init(backgroundColor: UIColor, strokeColor: UIColor, borderColor: UIColor, hasShadow: Bool) {
self.backgroundColor = backgroundColor
self.strokeColor = strokeColor
self.borderColor = borderColor
self.hasShadow = hasShadow
}
}
public enum CheckNodeContent {
case check
case counter(Int)
}
private final class CheckNodeParameters: NSObject {
let theme: CheckNodeTheme
let content: CheckNodeContent
let animationProgress: CGFloat
let selected: Bool
init(theme: CheckNodeTheme, content: CheckNodeContent, animationProgress: CGFloat, selected: Bool) {
self.theme = theme
self.content = content
self.animationProgress = animationProgress
self.selected = selected
}
}
public class ModernCheckNode: ASDisplayNode {
private var animationProgress: CGFloat = 0.0
public var theme: CheckNodeTheme {
didSet {
self.setNeedsDisplay()
}
}
public init(theme: CheckNodeTheme, content: CheckNodeContent = .check) {
self.theme = theme
self.content = content
super.init()
self.isOpaque = false
}
public var content: CheckNodeContent {
didSet {
self.setNeedsDisplay()
}
}
public var selected = false
public func setSelected(_ selected: Bool, animated: Bool = false) {
guard self.selected != selected else {
return
}
self.selected = selected
if selected && animated {
let animation = POPBasicAnimation()
animation.property = (POPAnimatableProperty.property(withName: "progress", initializer: { property in
property?.readBlock = { node, values in
values?.pointee = (node as! ModernCheckNode).animationProgress
}
property?.writeBlock = { node, values in
(node as! ModernCheckNode).animationProgress = values!.pointee
(node as! ModernCheckNode).setNeedsDisplay()
}
property?.threshold = 0.01
}) as! POPAnimatableProperty)
animation.fromValue = 0.0 as NSNumber
animation.toValue = 1.0 as NSNumber
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
animation.duration = 0.21
self.pop_add(animation, forKey: "progress")
} else {
self.pop_removeAllAnimations()
self.animationProgress = selected ? 1.0 : 0.0
self.setNeedsDisplay()
}
}
public func setHighlighted(_ highlighted: Bool, animated: Bool = false) {
}
override public func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
return CheckNodeParameters(theme: self.theme, content: self.content, animationProgress: self.animationProgress, selected: self.selected)
}
@objc override public class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
let context = UIGraphicsGetCurrentContext()!
if !isRasterizing {
context.setBlendMode(.copy)
context.setFillColor(UIColor.clear.cgColor)
context.fill(bounds)
}
if let parameters = parameters as? CheckNodeParameters {
let progress = parameters.animationProgress
let diameter = bounds.width
let center = CGPoint(x: diameter / 2.0, y: diameter / 2.0)
var borderWidth: CGFloat = 1.5
if UIScreenScale == 3.0 {
borderWidth = 5.0 / 3.0
}
context.setStrokeColor(parameters.theme.borderColor.cgColor)
context.setLineWidth(borderWidth)
context.strokeEllipse(in: bounds.insetBy(dx: borderWidth / 2.0, dy: borderWidth / 2.0))
context.setFillColor(parameters.theme.backgroundColor.cgColor)
context.fillEllipse(in: bounds.insetBy(dx: (diameter - borderWidth) * (1.0 - parameters.animationProgress), dy: (diameter - borderWidth) * (1.0 - parameters.animationProgress)))
let firstSegment: CGFloat = max(0.0, min(1.0, progress * 3.0))
let s = CGPoint(x: center.x - 4.0, y: center.y + UIScreenPixel)
let p1 = CGPoint(x: 3.0, y: 3.0)
let p2 = CGPoint(x: 5.0, y: -6.0)
if !firstSegment.isZero {
if firstSegment < 1.0 {
context.move(to: CGPoint(x: s.x + p1.x * firstSegment, y: s.y + p1.y * firstSegment))
context.addLine(to: s)
} else {
let secondSegment = (progress - 0.33) * 1.5
context.move(to: CGPoint(x: s.x + p1.x + p2.x * secondSegment, y: s.y + p1.y + p2.y * secondSegment))
context.addLine(to: CGPoint(x: s.x + p1.x, y: s.y + p1.y))
context.addLine(to: s)
}
}
context.setStrokeColor(parameters.theme.strokeColor.cgColor)
if parameters.theme.strokeColor == .clear {
context.setBlendMode(.clear)
}
context.setLineWidth(borderWidth)
context.setLineCap(.round)
context.setLineJoin(.round)
context.setMiterLimit(10.0)
context.strokePath()
}
}
override public func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
}
override public func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
}
override public func touchesCancelled(_ touches: Set<UITouch>?, with event: UIEvent?) {
super.touchesCancelled(touches, with: event)
}
}