2021-01-23 22:45:41 +04:00

262 lines
11 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
import SwiftSignalKit
import UniversalMediaPlayer
import LegacyComponents
import AccountContext
import RadialStatusNode
import AppBundle
private func setupArrowFrame(size: CGSize, edge: OverlayMediaItemMinimizationEdge, view: TGEmbedPIPPullArrowView) {
let arrowX: CGFloat
switch edge {
case .left:
view.transform = .identity
arrowX = size.width - 40.0 + floor((40.0 - view.bounds.size.width) / 2.0)
case .right:
view.transform = CGAffineTransform(scaleX: -1.0, y: 1.0)
arrowX = floor((40.0 - view.bounds.size.width) / 2.0)
}
view.frame = CGRect(origin: CGPoint(x: arrowX, y: floor((size.height - view.bounds.size.height) / 2.0)), size: view.bounds.size)
}
private let backgroundImage = UIImage(bundleImageName: "Chat/Message/OverlayPlainVideoShadow")?.precomposed().resizableImage(withCapInsets: UIEdgeInsets(top: 22.0, left: 25.0, bottom: 26.0, right: 25.0), resizingMode: .stretch)
final class OverlayVideoDecoration: UniversalVideoDecoration {
private let contentDimensions: CGSize
let backgroundNode: ASDisplayNode?
let contentContainerNode: ASDisplayNode
let foregroundNode: ASDisplayNode?
private let unminimize: () -> Void
private let controlsAreShowingUpdated: (Bool) -> Void
private let shadowNode: ASImageNode
private let foregroundContainerNode: ASDisplayNode
private let controlsNode: PictureInPictureVideoControlsNode
private let statusNode: RadialStatusNode
private var minimizedBlurView: UIVisualEffectView?
private var minimizedArrowView: TGEmbedPIPPullArrowView?
private var minimizedEdge: OverlayMediaItemMinimizationEdge?
private var contentNode: (ASDisplayNode & UniversalVideoContentNode)?
private let statusDisposable = MetaDisposable()
private var validLayoutSize: CGSize?
init(contentDimensions: CGSize, unminimize: @escaping () -> Void, togglePlayPause: @escaping () -> Void, expand: @escaping () -> Void, close: @escaping () -> Void, controlsAreShowingUpdated: @escaping (Bool) -> Void) {
self.contentDimensions = contentDimensions
self.unminimize = unminimize
self.controlsAreShowingUpdated = controlsAreShowingUpdated
self.shadowNode = ASImageNode()
self.shadowNode.image = backgroundImage
self.backgroundNode = self.shadowNode
self.contentContainerNode = ASDisplayNode()
self.contentContainerNode.backgroundColor = .black
self.controlsNode = PictureInPictureVideoControlsNode(leave: {
expand()
}, playPause: {
togglePlayPause()
}, close: {
close()
})
self.controlsNode.alpha = 0.0
self.statusNode = RadialStatusNode(backgroundNodeColor: UIColor(white: 0.0, alpha: 0.5))
self.statusNode.frame = CGRect(origin: CGPoint(), size: CGSize(width: 30.0, height: 30.0))
self.foregroundContainerNode = ASDisplayNode()
self.foregroundContainerNode.addSubnode(self.controlsNode)
self.foregroundContainerNode.addSubnode(self.statusNode)
self.foregroundNode = self.foregroundContainerNode
}
deinit {
self.statusDisposable.dispose()
}
private func frameForContent(size: CGSize) -> CGRect {
if !self.contentDimensions.width.isZero && !self.contentDimensions.height.isZero {
let fittedSize = self.contentDimensions.aspectFittedWithOverflow(size, leeway: 10.0)
return CGRect(origin: CGPoint(x: floor(size.width - fittedSize.width) / 2.0, y: floor(size.height - fittedSize.height) / 2.0), size: fittedSize)
}
return CGRect(origin: CGPoint(), size: size)
}
func updateContentNode(_ contentNode: (UniversalVideoContentNode & ASDisplayNode)?) {
if self.contentNode !== contentNode {
let previous = self.contentNode
self.contentNode = contentNode
if let previous = previous {
if previous.supernode === self.contentContainerNode {
previous.removeFromSupernode()
}
}
if let contentNode = contentNode {
if contentNode.supernode !== self.contentContainerNode {
self.contentContainerNode.addSubnode(contentNode)
if let validLayoutSize = self.validLayoutSize {
contentNode.frame = self.frameForContent(size: validLayoutSize)
contentNode.updateLayout(size: validLayoutSize, transition: .immediate)
}
}
}
}
}
func updateContentNodeSnapshot(_ snapshot: UIView?) {
}
func updateLayout(size: CGSize, transition: ContainedViewLayoutTransition) {
self.validLayoutSize = size
let contentFrame = self.frameForContent(size: size)
let shadowInsets = UIEdgeInsets(top: 2.0, left: 3.0, bottom: 4.0, right: 3.0)
transition.updateFrame(node: self.shadowNode, frame: CGRect(origin: CGPoint(x: -shadowInsets.left, y: -shadowInsets.top), size: CGSize(width: size.width + shadowInsets.left + shadowInsets.right, height: size.height + shadowInsets.top + shadowInsets.bottom)))
transition.updateFrame(node: self.foregroundContainerNode, frame: CGRect(origin: CGPoint(), size: CGSize(width: size.width, height: size.height)))
transition.updateFrame(node: self.controlsNode, frame: CGRect(origin: CGPoint(), size: CGSize(width: size.width, height: size.height)))
self.controlsNode.updateLayout(size: size, transition: transition)
if let minimizedBlurView = self.minimizedBlurView {
minimizedBlurView.frame = CGRect(origin: CGPoint(), size: size)
}
if let minimizedArrowView = self.minimizedArrowView, let minimizedEdge = self.minimizedEdge {
setupArrowFrame(size: size, edge: minimizedEdge, view: minimizedArrowView)
}
transition.updateFrame(node: self.contentContainerNode, frame: CGRect(origin: CGPoint(), size: size))
let progressSize = CGSize(width: 30.0, height: 30.0)
transition.updateFrame(node: self.statusNode, frame: CGRect(origin: CGPoint(x: floorToScreenPixels((size.width - progressSize.width) / 2.0), y: floorToScreenPixels((size.height - progressSize.height) / 2.0)), size: progressSize))
if let contentNode = self.contentNode {
transition.updateFrame(node: contentNode, frame: contentFrame)
contentNode.updateLayout(size: contentFrame.size, transition: transition)
}
}
func tap() {
if self.minimizedEdge != nil {
self.unminimize()
} else {
if self.controlsNode.alpha.isZero {
self.controlsNode.alpha = 1.0
self.controlsNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
self.controlsAreShowingUpdated(true)
} else {
self.controlsNode.alpha = 0.0
self.controlsNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3)
self.controlsAreShowingUpdated(false)
}
}
}
func showControls() {
if self.controlsNode.alpha.isZero {
self.controlsNode.alpha = 1.0
self.controlsNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
self.controlsAreShowingUpdated(true)
}
}
func setStatus(_ status: Signal<MediaPlayerStatus?, NoError>) {
self.controlsNode.status = status |> map { value -> MediaPlayerStatus in
if let value = value {
return value
} else {
return MediaPlayerStatus(generationTimestamp: CACurrentMediaTime(), duration: 0.0, dimensions: CGSize(), timestamp: 0.0, baseRate: 1.0, seekId: 0, status: .paused, soundEnabled: true)
}
}
self.statusDisposable.set((status |> deliverOnMainQueue).start(next: { [weak self] status in
guard let strongSelf = self else {
return
}
if let status = status, case .buffering = status.status {
strongSelf.statusNode.transitionToState(.progress(color: .white, lineWidth: nil, value: nil, cancelEnabled: false, animateRotation: true))
} else {
strongSelf.statusNode.transitionToState(.none)
}
}))
}
func updateMinimizedEdge(_ edge: OverlayMediaItemMinimizationEdge?, adjusting: Bool) {
if self.minimizedEdge == edge {
if let minimizedArrowView = self.minimizedArrowView {
minimizedArrowView.setAngled(!adjusting, animated: true)
}
return
}
self.minimizedEdge = edge
if let edge = edge {
if self.minimizedBlurView == nil {
let minimizedBlurView = UIVisualEffectView(effect: nil)
self.minimizedBlurView = minimizedBlurView
if let validLayoutSize = self.validLayoutSize {
minimizedBlurView.frame = CGRect(origin: CGPoint(), size: validLayoutSize)
}
minimizedBlurView.isHidden = true
self.foregroundContainerNode.view.addSubview(minimizedBlurView)
}
if self.minimizedArrowView == nil {
let minimizedArrowView = TGEmbedPIPPullArrowView(frame: CGRect(origin: CGPoint(), size: CGSize(width: 8.0, height: 38.0)))
minimizedArrowView.alpha = 0.0
self.minimizedArrowView = minimizedArrowView
self.minimizedBlurView?.contentView.addSubview(minimizedArrowView)
}
if let minimizedArrowView = self.minimizedArrowView {
if let validLayoutSize = self.validLayoutSize {
setupArrowFrame(size: validLayoutSize, edge: edge, view: minimizedArrowView)
}
minimizedArrowView.setAngled(!adjusting, animated: true)
}
}
let effect: UIBlurEffect? = edge != nil ? UIBlurEffect(style: .light) : nil
if true {
if let edge = edge {
self.minimizedBlurView?.isHidden = false
switch edge {
case .left:
break
case .right:
break
}
}
UIView.animate(withDuration: 0.35, animations: {
self.minimizedBlurView?.effect = effect
self.minimizedArrowView?.alpha = edge != nil ? 1.0 : 0.0;
}, completion: { [weak self] finished in
if let strongSelf = self {
if finished && edge == nil {
strongSelf.minimizedBlurView?.isHidden = true
}
}
})
} else {
self.minimizedBlurView?.effect = effect;
self.minimizedBlurView?.isHidden = edge == nil
self.minimizedArrowView?.alpha = edge != nil ? 1.0 : 0.0
}
}
}