2023-11-10 10:46:57 +04:00

189 lines
6.7 KiB
Swift

import Foundation
import UIKit
import Display
import MetalEngine
public final class PrivateCallScreen: UIView {
public struct State: Equatable {
public struct SignalInfo: Equatable {
public var quality: Double
public init(quality: Double) {
self.quality = quality
}
}
public enum LifecycleState: Equatable {
case connecting
case ringing
case exchangingKeys
case active(startTime: Double, signalInfo: SignalInfo)
}
public var lifecycleState: LifecycleState
public init(lifecycleState: LifecycleState) {
self.lifecycleState = lifecycleState
}
}
private struct Params: Equatable {
var size: CGSize
var insets: UIEdgeInsets
init(size: CGSize, insets: UIEdgeInsets) {
self.size = size
self.insets = insets
}
}
private let backgroundLayer: CallBackgroundLayer
private let contentOverlayLayer: ContentOverlayLayer
private let contentOverlayContainer: ContentOverlayContainer
private let blurContentsLayer: SimpleLayer
private let blurBackgroundLayer: CallBackgroundLayer
private let contentView: ContentView
private let buttonGroupView: ButtonGroupView
public var state: State = State(lifecycleState: .connecting) {
didSet {
if self.state != oldValue {
if let params = self.params {
self.updateInternal(params: params, animated: true)
}
}
}
}
private var params: Params?
public override init(frame: CGRect) {
self.blurContentsLayer = SimpleLayer()
self.backgroundLayer = CallBackgroundLayer(isBlur: false)
self.contentOverlayLayer = ContentOverlayLayer()
self.contentOverlayContainer = ContentOverlayContainer(overlayLayer: self.contentOverlayLayer)
self.blurBackgroundLayer = CallBackgroundLayer(isBlur: true)
self.contentView = ContentView(frame: CGRect())
self.buttonGroupView = ButtonGroupView()
super.init(frame: frame)
self.contentOverlayLayer.contentsLayer = self.blurContentsLayer
self.layer.addSublayer(self.backgroundLayer)
self.blurContentsLayer.addSublayer(self.blurBackgroundLayer)
self.addSubview(self.contentView)
self.blurContentsLayer.addSublayer(self.contentView.blurContentsLayer)
self.layer.addSublayer(self.contentOverlayLayer)
self.addSubview(self.contentOverlayContainer)
self.contentOverlayContainer.addSubview(self.buttonGroupView)
self.buttonGroupView.audioPressed = { [weak self] in
guard let self else {
return
}
var state = self.state
switch state.lifecycleState {
case .connecting, .ringing, .exchangingKeys:
state.lifecycleState = .active(startTime: CFAbsoluteTimeGetCurrent(), signalInfo: State.SignalInfo(quality: 1.0))
case let .active(startTime, signalInfo):
if signalInfo.quality == 1.0 {
state.lifecycleState = .active(startTime: startTime, signalInfo: State.SignalInfo(quality: 0.2))
} else if signalInfo.quality == 0.2 {
state.lifecycleState = .connecting
}
}
self.state = state
}
self.buttonGroupView.toggleVideo = { [weak self] in
guard let self else {
return
}
self.contentView.toggleDisplayVideo()
}
}
public required init?(coder: NSCoder) {
fatalError()
}
override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
guard let result = super.hitTest(point, with: event) else {
return nil
}
return result
}
public func update(size: CGSize, insets: UIEdgeInsets) {
let params = Params(size: size, insets: insets)
if self.params == params {
return
}
self.params = params
self.updateInternal(params: params, animated: false)
}
private func updateInternal(params: Params, animated: Bool) {
let backgroundFrame = CGRect(origin: CGPoint(), size: params.size)
let aspect: CGFloat = params.size.width / params.size.height
let sizeNorm: CGFloat = 64.0
let renderingSize = CGSize(width: floor(sizeNorm * aspect), height: sizeNorm)
let edgeSize: Int = 2
let visualBackgroundFrame = backgroundFrame.insetBy(dx: -CGFloat(edgeSize) / renderingSize.width * backgroundFrame.width, dy: -CGFloat(edgeSize) / renderingSize.height * backgroundFrame.height)
self.backgroundLayer.renderSpec = RenderLayerSpec(size: RenderSize(width: Int(renderingSize.width) + edgeSize * 2, height: Int(renderingSize.height) + edgeSize * 2))
self.backgroundLayer.frame = visualBackgroundFrame
let backgroundStateIndex: Int
switch self.state.lifecycleState {
case .connecting:
backgroundStateIndex = 0
case .ringing:
backgroundStateIndex = 0
case .exchangingKeys:
backgroundStateIndex = 0
case let .active(_, signalInfo):
if signalInfo.quality <= 0.2 {
backgroundStateIndex = 2
} else {
backgroundStateIndex = 1
}
}
self.backgroundLayer.update(stateIndex: backgroundStateIndex, animated: animated)
self.contentOverlayLayer.frame = CGRect(origin: CGPoint(), size: params.size)
self.contentOverlayLayer.update(size: params.size, contentInsets: UIEdgeInsets())
self.contentOverlayContainer.frame = CGRect(origin: CGPoint(), size: params.size)
self.blurBackgroundLayer.renderSpec = RenderLayerSpec(size: RenderSize(width: Int(renderingSize.width) + edgeSize * 2, height: Int(renderingSize.height) + edgeSize * 2))
self.blurBackgroundLayer.frame = visualBackgroundFrame
self.blurBackgroundLayer.update(stateIndex: backgroundStateIndex, animated: animated)
self.buttonGroupView.frame = CGRect(origin: CGPoint(), size: params.size)
self.buttonGroupView.update(size: params.size)
self.contentView.frame = CGRect(origin: CGPoint(), size: params.size)
self.contentView.update(size: params.size, insets: params.insets, state: self.state)
}
}